EDBT 2026 Demo / reviewers in the wild / expert
Jared M. Johnson
dblp:65/10547
· DBLP profile ↗
3ranked-venue papers
0as first author
0since 2021 · last 2011
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
2 papers |
Rendering · 91% Visual content generation and editing · 9% |
Topics — the 4 heaviest of 5, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
light transport |
0.1 | 1 | 2011 | A programmable system for artistic volumetric lighting · ACM Trans. Graph. 2011 |
Rendering
participating media rendering |
0.1 | 1 | 2011 | A programmable system for artistic volumetric lighting · ACM Trans. Graph. 2011 |
Rendering › reflectance modeling
BRDF modeling |
0.1 | 1 | 2006 | The halfway vector disk for BRDF modeling · ACM Trans. Graph. 2006 |
Rendering
reflectance modeling |
0.1 | 1 | 2006 | The halfway vector disk for BRDF modeling · ACM Trans. Graph. 2006 |
Methods — techniques the papers use, named apart from their topics
programmable simulation and shading · 0.1halfway vector disk · 0.1energy conservation · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2011 | A programmable system for artistic volumetric lightingabstractWe present a method for generating art-directable volumetric effects, ranging from physically-accurate to non-physical results. Our system mimics the way experienced artists think about volumetric effects by using an intuitive lighting primitive, and decoupling the modeling and shading of this primitive. To accomplish this, we generalize the physically-based photon beams method to allow arbitrarily programmable simulation and shading phases. This provides an intuitive design space for artists to rapidly explore a wide range of physically-based as well as plausible, but exaggerated, volumetric effects. We integrate our approach into a real-world production pipeline and couple our volumetric effects to surface shading. Derek Nowrouzezahrai, Jared M. Johnson, Andrew Selle, Dylan Lacewell, Michael Kaschalk, Wojciech Jarosz |
ACM Trans. Graph. | 2 |
| 2006 | Image synthesis using adjoint photons
R. Keith Morley, Solomon Boulos, Jared M. Johnson, David Edwards, Peter Shirley, Michael Ashikhmin, Simon Premoze |
Graphics Interface | 3 |
| 2006 | The halfway vector disk for BRDF modelingabstractWe present a mathematical framework for enforcing energy conservation in a bidirectional reflectance distribution function (BRDF) by specifying halfway vector distributions in simple two-dimensional domains. Energy-conserving BRDFs can produce plausible rendered images with accurate reflectance behavior, especially near grazing angles. Using our framework, we create an empirical BRDF that allows easy specification of diffuse, specular, and retroreflective materials. We also present a second BRDF model that is useful for data fitting; although it does not preserve energy, it uses the same halfway vector domain as the first model. We show that this data-fitting BRDF can be used to match measured data extremely well using only a small set of parameters. We believe that this is an improvement over table-based lookups and factored versions of BRDF data. David Edwards, Solomon Boulos, Jared M. Johnson, Peter Shirley, Michael Ashikhmin, Michael M. Stark, Chris Wyman |
ACM Trans. Graph. | 3 |