Demo Data from EDBT 2026 / reviewers in the wild / expert
Serafin Diaz
dblp:65/10608
· DBLP profile ↗
7ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 5Human-computer interaction and ubiquitous computing · 5Artificial intelligence and machine learning · 2Systems, architecture and hardware · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
5 papers |
Immersive interaction · 68% Interaction techniques and input · 27% User interface design and tools · 5% | |
| Artificial intelligence
1 paper |
Robot navigation and mapping · 100% | |
| Computer graphics and multimedia
4 papers |
Virtual and augmented reality · 61% Geometric modeling and processing · 20% Rendering · 20% | |
| Databases, data mining, and information retrieval
1 paper |
Information retrieval · 50% Machine learning and data management · 50% |
Topics — the 10 heaviest of 15, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
augmented reality |
0.2 | 1 | 2014 | Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understanding · ISMAR 2014 |
Interaction techniques and input › input sensing › tracking
augmented reality tracking |
0.2 | 1 | 2014 | Mobile augmented reality - Tracking, mapping and rendering · ISMAR 2014 |
Robotics › Robot navigation and mapping
SLAM |
0.2 | 1 | 2013 | User friendly SLAM initialization · ISMAR 2013 |
Robotics › Robot navigation and mapping › SLAM › SLAM front-end
SLAM initialization |
0.2 | 1 | 2013 | User friendly SLAM initialization · ISMAR 2013 |
Machine learning and data management › data management for machine learning
feature store |
0.1 | 1 | 2011 | Information-theoretic database building and querying for mobile Augmented Reality applications · ISMAR 2011 |
Information retrieval
image retrieval |
0.1 | 1 | 2011 | Information-theoretic database building and querying for mobile Augmented Reality applications · ISMAR 2011 |
Virtual and augmented reality › augmented reality
mobile augmented reality |
0.1 | 1 | 2011 | Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devices · ISMAR 2011 |
Immersive interaction › augmented reality
mobile augmented reality |
0.1 | 1 | 2011 | Information-theoretic database building and querying for mobile Augmented Reality applications · ISMAR 2011 |
Geometric modeling and processing
3d reconstruction |
0.1 | 1 | 2014 | Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understanding · ISMAR 2014 |
Virtual and augmented reality
augmented reality |
0.0 | 1 | 2013 | User friendly SLAM initialization · ISMAR 2013 |
Methods — techniques the papers use, named apart from their topics
user study · 0.5pilot study · 0.56DOF pose tracking · 0.5monocular SLAM · 0.4RGB-D sensor · 0.4information-theoretic feature selection · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2016 | A swarm of flying smartphonesabstractIn the last decade, consumer electronic devices such as smartphones, are packaged with small cameras, gyroscopes, and accelerometers, all sensors allowing autonomous deployment of aerial robots in GPS-denied environments. Our previous work [1], demonstrated the feasibility of using smartphones for autonomous flight. In many applications, there is a large interest to the use multiple autonomous aerial vehicles in a cooperative manner to speed up the operation of the mission. In this work, we present the first fully autonomous smartphone-based swarm of quadrotors. Multiple vehicles are able to plan safe trajectories avoiding inter-robot collisions, optimizing at the same time a given task and concurrently building in a cooperative manner a 3-D map of the environment. The sensing, sensor fusion, control, and planning are all done on an offthe- shelf Samsung Galaxy S5 smartphone using just the single camera and IMU available on the phone. The work allows any consumer with multiple smartphones to autonomously drive a swarm of multiple vehicles without GPS, by downloading an app, and have the swarm cooperatively map a 3-D environment. Giuseppe Loianno, Yash Mulgaonkar, Chris Brunner, Dheeraj Ahuja, Arvind Ramanandan, Murali Chari, Serafin Diaz, Vijay Kumar 0001 |
IROS | 7 |
| 2015 | Smartphones power flying robotsabstractConsumer grade technology seen in cameras and phones has led to the price/performance ratio of sensors and processors falling dramatically over the last decade. In particular, most devices are packaged with a camera, a gyroscope, and an accelerometer, important sensors for aerial robotics. The low mass and small form factor make them particularly well suited for autonomous flight with small flying robots, especially in GPS-denied environments. In this work, we present the first fully autonomous smartphone-based quadrotor. All the computation, sensing and control runs on an off-the-shelf smartphone, with all the software functionality in a smartphone app.We show how quadrotors can be stabilized and controlled to achieve autonomous flight in indoor buildings with application to smart homes, search and rescue, construction and architecture. The work allows any consumer with a smartphone to autonomously drive a quadrotor robot platform, even without GPS, by downloading an app, and concurrently build 3-D maps. Giuseppe Loianno, Yash Mulgaonkar, Chris Brunner, Dheeraj Ahuja, Arvind Ramanandan, Murali Chari, Serafin Diaz, Vijay Kumar 0001 |
IROS | 7 |
| 2014 | Mobile augmented reality - 3D object selection and reconstruction with an RGBD sensor and scene understandingabstractIn this proposal we show case two 3D reconstruction systems running in real-time on a tablet equipped with a depth sensor. We believe that the proposed set of demonstrations will engage ISMAR attendees both in terms of tracking technology and user experience. Both demos show state-of-the art 3D reconstruction technology and give attendees a chance to try hands-on our tracking with simple and interactive user interfaces. Daniel Wagner 0003, Gerhard Reitmayr, Alessandro Mulloni, Erick Méndez, Serafin Diaz |
ISMAR | 5 |
| 2014 | Mobile augmented reality - Tracking, mapping and renderingabstractIn this proposal we suggest a set of demonstrations to be presented at ISMAR 2014 around the topic of monocular tracking, mapping and rendering on mobile phones. We believe that the proposed set of demonstrations will engage ISMAR attendees both in terms of tracking technology and user experience. On the one hand, all demos show state-of-the art tracking and mapping technology and gives attendees a chance to try hands-on our tracking solutions and to discuss them with our researchers and developers. All demos also showcase compelling use cases enabled by our technology, encouraging discussions on topics such as integration of tracking technology with game engines and user experience research. Daniel Wagner 0003, Gerhard Reitmayr, Alessandro Mulloni, Erick Méndez, Serafin Diaz |
ISMAR | 5 |
| 2013 | User friendly SLAM initializationabstractThe development of new Simultaneous Localization and Mapping (SLAM) techniques is quickly advancing in research communities and rapidly transitioning into commercial products. Creating accurate and high-quality SLAM maps relies on a robust initialization process. However, the robustness and usability of SLAM initialization for end-users has often been disregarded. This paper presents and evaluates a novel tracking system for 6DOF pose tracking between a single keyframe and the current camera frame, without any prior scene knowledge. Our system is particularly suitable for SLAM initialization, since it allows 6DOF pose tracking in the intermediate frames before a wide-enough baseline between two keyframes has formed. We investigate how our tracking system can be used to interactively guide users in performing an optimal motion for SLAM initialization. However, our findings from a pilot study indicate that the need for such motion can be completely hidden from the user and outsourced to our tracking system. Results from a second user study show that letting our tracking system create a SLAM map as soon as possible is a viable and usable solution. Our work provides important insight for SLAM systems, showing how our novel tracking system can be integrated with a user interface to support fast, robust and user-friendly SLAM initialization. Alessandro Mulloni, Mahesh Ramachandran, Gerhard Reitmayr, Daniel Wagner 0003, Raphaël Grasset, Serafin Diaz |
ISMAR | 6 |
| 2011 | Information-theoretic database building and querying for mobile Augmented Reality applicationsabstractRecently, there has been tremendous interest in the area of mobile Augmented Reality (AR) with applications including navigation, social networking, gaming and education. Current generation mobile phones are equipped with camera, GPS and other sensors, e.g., magnetic compass, accelerometer, gyro in addition to having ever increasing computing/graphics capabilities and memory storage. Mobile AR applications process the output of one or more sensors to augment the real world view with useful information. This paper's focus is on the camera sensor output, and describes the building blocks for a vision-based AR system. We present information-theoretic techniques to build and maintain an image (feature) database based on reference images, and for querying the captured input images against this database. Performance results using standard image sets are provided demonstrating superior recognition performance even with dramatic reductions in feature database size. Pawan K. Baheti, Ashwin Swaminathan, Murali Chari, Serafin Diaz, Slawek Grzechnik |
ISMAR | 4 |
| 2011 | Building your vision with Qualcomm's Mobile Augmented Reality (AR) Platform: AR on mobile devicesabstractAcademic/Research Overview of Mobile Augmented Reality Introduction to the Qualcomm AR Platform — Features and Usage Scenarios Developing Mobile AR Applications using Qualcomm's Unity Extension Introduction to Qualcomm's QCAR SDK Native API Cross Platform Development with the Native QCAR SDK Daniel Wagner 0003, István Barakonyi, Istvan Siklossy, Jay Wright, Roy Ashok, Serafin Diaz, Blair MacIntyre, Dieter Schmalstieg |
ISMAR | 6 |