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Gregory Esch

dblp:65/3236 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Geometric modeling and processing · 100%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
procedural modeling
0.112008
Interactive procedural street modeling · ACM Trans. Graph. 2008
Geometric modeling and processing › vector field analysis › directional fields
tensor field design
0.112008
Interactive procedural street modeling · ACM Trans. Graph. 2008

Methods — techniques the papers use, named apart from their topics

tensor field · 0.1graph editing · 0.1brush strokes · 0.1
YearPublicationVenuePosition
2008 Interactive procedural street modeling
abstract
This paper addresses the problem of interactively modeling large street networks. We introduce an intuitive and flexible modeling framework in which a user can create a street network from scratch or modify an existing street network. This is achieved through designing an underlying tensor field and editing the graph representing the street network. The framework is intuitive because it uses tensor fields to guide the generation of a street network. The framework is flexible because it allows the user to combine various global and local modeling operations such as brush strokes, smoothing, constraints, noise and rotation fields. Our results will show street networks and three-dimensional urban geometry of high visual quality.
Guoning Chen, Gregory Esch, Peter Wonka, Pascal Müller, Eugene Zhang
ACM Trans. Graph.2