Demo Data from EDBT 2026 / reviewers in the wild / expert
Gregory Esch
dblp:65/3236
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Geometric modeling and processing · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing
procedural modeling |
0.1 | 1 | 2008 | Interactive procedural street modeling · ACM Trans. Graph. 2008 |
Geometric modeling and processing › vector field analysis › directional fields
tensor field design |
0.1 | 1 | 2008 | Interactive procedural street modeling · ACM Trans. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
tensor field · 0.1graph editing · 0.1brush strokes · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | Interactive procedural street modelingabstractThis paper addresses the problem of interactively modeling large street networks. We introduce an intuitive and flexible modeling framework in which a user can create a street network from scratch or modify an existing street network. This is achieved through designing an underlying tensor field and editing the graph representing the street network. The framework is intuitive because it uses tensor fields to guide the generation of a street network. The framework is flexible because it allows the user to combine various global and local modeling operations such as brush strokes, smoothing, constraints, noise and rotation fields. Our results will show street networks and three-dimensional urban geometry of high visual quality. Guoning Chen, Gregory Esch, Peter Wonka, Pascal Müller, Eugene Zhang |
ACM Trans. Graph. | 2 |