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Matthew Marge

dblp:65/3453 · DBLP profile ↗
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24ranked-venue papers
10as first author
5since 2021 · last 2024
0000-0001-7672-779XORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 21 · 9 first-author · 4 since 2021Human-computer interaction and ubiquitous computing · 5 · 2 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
3 papers
Human-robot interaction · 74% Haptics and multimodal interaction · 26%
Artificial intelligence
3 papers
Legged, aerial and field robots · 49% Robot navigation and mapping · 32% Question answering and dialogue systems · 10%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Human-robot interaction
human-robot collaboration
0.112007
Spatial Representation and Reasoning for Human-Robot Collaboration · AAAI 2007
Haptics and multimodal interaction
multimodal interaction
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Human-robot interaction › robot perception
object disambiguation
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Robotics › Legged, aerial and field robots
field robotics
0.112005
NavBot: The Navigational Search-and-Rescue Robot · AAAI 2005
Robotics › Legged, aerial and field robots › field robotics › disaster response
search and rescue robotics
0.112005
NavBot: The Navigational Search-and-Rescue Robot · AAAI 2005
Computer vision › Image recognition and object detection
object recognition
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Natural language and speech › Question answering and dialogue systems
spoken dialogue
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007

Methods — techniques the papers use, named apart from their topics

vision · 0.1natural language understanding · 0.1acoustics · 0.1user study · 0.1
YearPublicationVenuePosition
2024 SCOUT: A Situated and Multi-Modal Human-Robot Dialogue Corpus
abstract
We introduce the Situated Corpus Of Understanding Transactions (SCOUT), a multi-modal collection of human-robot dialogue in the task domain of collaborative exploration. The corpus was constructed from multiple Wizard-of-Oz experiments where human participants gave verbal instructions to a remotely-located robot to move and gather information about its surroundings. SCOUT contains 89,056 utterances and 310,095 words from 278 dialogues averaging 320 utterances per dialogue. The dialogues are aligned with the multi-modal data streams available during the experiments: 5,785 images and 30 maps. The corpus has been annotated with Abstract Meaning Representation and Dialogue-AMR to identify the speaker’s intent and meaning within an utterance, and with Transactional Units and Relations to track relationships between utterances to reveal patterns of the Dialogue Structure. We describe how the corpus and its annotations have been used to develop autonomous human-robot systems and enable research in open questions of how humans speak to robots. We release this corpus to accelerate progress in autonomous, situated, human-robot dialogue, especially in the context of navigation tasks where details about the environment need to be discovered.
Stephanie M. Lukin, Claire Bonial, Matthew Marge, Taylor Hudson, Cory J. Hayes, Kimberly A. Pollard, Anthony Baker, Ashley Foots, Ron Artstein, Felix Gervits, Mitchell Abrams, Cassidy Henry, Lucia Donatelli, Anton Leuski, Susan G. Hill, David R. Traum, Clare R. Voss
LREC/COLING3
2022 A System For Robot Concept Learning Through Situated Dialogue
abstract
Robots operating in unexplored environments with human teammates will need to learn unknown concepts on the fly.To this end, we demonstrate a novel system that combines a computational model of question generation with a cognitive robotic architecture.The model supports dynamic production of backand-forth dialogue for concept learning given observations of an environment, while the architecture supports symbolic reasoning, action representation, one-shot learning and other capabilities for situated interaction.The system is able to learn about new concepts including objects, locations, and actions, using an underlying approach that is generalizable and scalable.We evaluate the system by comparing learning efficiency to a human baseline in a collaborative reference resolution task and show that the system is effective and efficient in learning new concepts, and that it can informatively generate explanations about its behavior. * Work performed during a summer position at the Army Research Laboratory.1 The term 'concept' in this paper refers to any entity in the task domain, including objects, locations, and actions.. . .
Benjamin Kane, Felix Gervits, Matthias Scheutz, Matthew Marge
SIGDIAL4
2022 Spoken language interaction with robots: Recommendations for future research
abstract
With robotics rapidly advancing, more effective human–robot interaction is increasingly needed to realize the full potential of robots for society. While spoken language must be part of the solution, our ability to provide spoken language interaction capabilities is still very limited. In this article, based on the report of an interdisciplinary workshop convened by the National Science Foundation, we identify key scientific and engineering advances needed to enable effective spoken language interaction with robotics. We make 25 recommendations, involving eight general themes: putting human needs first, better modeling the social and interactive aspects of language, improving robustness, creating new methods for rapid adaptation, better integrating speech and language with other communication modalities, giving speech and language components access to rich representations of the robot’s current knowledge and state, making all components operate in real time, and improving research infrastructure and resources. Research and development that prioritizes these topics will, we believe, provide a solid foundation for the creation of speech-capable robots that are easy and effective for humans to work with.
Matthew Marge, Carol Y. Espy-Wilson, Nigel G. Ward, Abeer Alwan, Yoav Artzi, Mohit Bansal, Gilmer L. Blankenship, Joyce Y. Chai, Hal Daumé III, Debadeepta Dey, Mary P. Harper, Thomas Howard, Casey Kennington, Ivana Kruijff-Korbayová, Dinesh Manocha, Cynthia Matuszek, Ross Mead, Raymond J. Mooney, Roger K. Moore, Mari Ostendorf, Heather Pon-Barry, Alexander I. Rudnicky, Matthias Scheutz, Robert St. Amant, Stefanie Tellex, David R. Traum, Zhou Yu 0005
Comput. Speech Lang.1
2021 Decision-Theoretic Question Generation for Situated Reference Resolution: An Empirical Study and Computational Model
abstract
Dialogue agents that interact with humans in situated environments need to manage referential ambiguity across multiple modalities and ask for help as needed. However, it is not clear what kinds of questions such agents should ask nor how the answers to such questions can be used to resolve ambiguity. To address this, we analyzed dialogue data from an interactive study in which participants controlled a virtual robot tasked with organizing a set of tools while engaging in dialogue with a live, remote experimenter. We discovered a number of novel results, including the distribution of question types used to resolve ambiguity and the influence of dialogue-level factors on the reference resolution process. Based on these empirical findings we: (1) developed a computational model for clarification requests using a decision network with an entropy-based utility assignment method that operates across modalities, (2) evaluated the model, showing that it outperforms a slot-filling baseline in environments of varying ambiguity, and (3) interpreted the results to offer insight into the ways that agents can ask questions to facilitate situated reference resolution.
Felix Gervits, Gordon Briggs, Antonio Roque, Genki A. Kadomatsu, Dean Thurston, Matthias Scheutz, Matthew Marge
ICMI7
2021 How Should Agents Ask Questions For Situated Learning? An Annotated Dialogue Corpus
abstract
Intelligent agents that are confronted with novel concepts in situated environments will need to ask their human teammates questions to learn about the physical world.To better understand this problem, we need data about asking questions in situated task-based interactions.To this end, we present the Human-Robot Dialogue Learning (HuRDL) Corpus -a novel dialogue corpus collected in an online interactive virtual environment in which human participants play the role of a robot performing a collaborative tool-organization task.We describe the corpus data and a corresponding annotation scheme to offer insight into the form and content of questions that humans ask to facilitate learning in a situated environment.We provide the corpus as an empirically-grounded resource for improving question generation in situated intelligent agents.
Felix Gervits, Antonio Roque, Gordon Briggs, Matthias Scheutz, Matthew Marge
SIGDIAL5
2020 Dialogue-AMR: Abstract Meaning Representation for Dialogue
abstract
This paper describes a schema that enriches Abstract Meaning Representation (AMR) in order to provide a semantic representation for facilitating Natural Language Understanding (NLU) in dialogue systems. AMR offers a valuable level of abstraction of the propositional content of an utterance; however, it does not capture the illocutionary force or speaker’s intended contribution in the broader dialogue context (e.g., make a request or ask a question), nor does it capture tense or aspect. We explore dialogue in the domain of human-robot interaction, where a conversational robot is engaged in search and navigation tasks with a human partner. To address the limitations of standard AMR, we develop an inventory of speech acts suitable for our domain, and present “Dialogue-AMR”, an enhanced AMR that represents not only the content of an utterance, but the illocutionary force behind it, as well as tense and aspect. To showcase the coverage of the schema, we use both manual and automatic methods to construct the “DialAMR” corpus—a corpus of human-robot dialogue annotated with standard AMR and our enriched Dialogue-AMR schema. Our automated methods can be used to incorporate AMR into a larger NLU pipeline supporting human-robot dialogue.
Claire Bonial, Lucia Donatelli, Mitchell Abrams, Stephanie M. Lukin, Stephen Tratz, Matthew Marge, Ron Artstein, David R. Traum, Clare R. Voss
LREC6
2019 B. Rex: a dialogue agent for book recommendations
abstract
Information overload can be challenging for children searching for books among a multitude of titles, authors, and genres.We present B. Rex, a dialogue agent for book recommendations.B. Rex aims to exploit the cognitive ease of natural dialogue and the excitement of a whimsical persona in order to engage users who might not enjoy using more common interfaces for finding new books.B. Rex succeeds in making book recommendations with good quality based on only information revealed by the user in the dialogue.
Mitchell Abrams, Luke Gessler, Matthew Marge
SIGdial3
2019 Miscommunication Detection and Recovery in Situated Human-Robot Dialogue
abstract
Even without speech recognition errors, robots may face difficulties interpreting natural-language instructions. We present a method for robustly handling miscommunication between people and robots in task-oriented spoken dialogue. This capability is implemented in TeamTalk, a conversational interface to robots that supports detection and recovery from the situated grounding problems of referential ambiguity and impossible actions. We introduce a representation that detects these problems and a nearest-neighbor learning algorithm that selects recovery strategies for a virtual robot. When the robot encounters a grounding problem, it looks back on its interaction history to consider how it resolved similar situations. The learning method is trained initially on crowdsourced data but is then supplemented by interactions from a longitudinal user study in which six participants performed navigation tasks with the robot. We compare results collected using a general model to user-specific models and find that user-specific models perform best on measures of dialogue efficiency, while the general model yields the highest agreement with human judges. Our overall contribution is a novel approach to detecting and recovering from miscommunication in dialogue by including situated context, namely, information from a robot’s path planner and surroundings.
Matthew Marge, Alexander I. Rudnicky
ACM Trans. Interact. Intell. Syst.1
2018 Dialogue Structure Annotation for Multi-Floor Interaction
David R. Traum, Cassidy Henry, Stephanie M. Lukin, Ron Artstein, Felix Gervits, Kimberly A. Pollard, Claire Bonial, Su Lei, Clare R. Voss, Matthew Marge, Cory J. Hayes, Susan G. Hill
LREC10
2018 Consequences and Factors of Stylistic Differences in Human-Robot Dialogue
abstract
This paper identifies stylistic differences in instruction-giving observed in a corpus of human-robot dialogue.Differences in verbosity and structure (i.e., single-intent vs. multi-intent instructions) arose naturally without restrictions or prior guidance on how users should speak with the robot.Different styles were found to produce different rates of miscommunication, and correlations were found between style differences and individual user variation, trust, and interaction experience with the robot.Understanding potential consequences and factors that influence style can inform design of dialogue systems that are robust to natural variation from human users.
Stephanie M. Lukin, Kimberly A. Pollard, Claire Bonial, Matthew Marge, Cassidy Henry, Ron Artstein, David R. Traum, Clare R. Voss
SIGDIAL Conference4
2016 Assessing Agreement in Human-Robot Dialogue Strategies: A Tale of Two Wizards
Matthew Marge, Claire Bonial, Kimberly A. Pollard, Ron Artstein, Brendan Byrne, Susan G. Hill, Clare R. Voss, David R. Traum
IVA1
2015 Miscommunication Recovery in Physically Situated Dialogue
abstract
We describe an empirical study that crowdsourced human-authored recovery strategies for various problems encountered in physically situated dialogue.The purpose was to investigate the strategies that people use in response to requests that are referentially ambiguous or impossible to execute.Results suggest a general preference for including specific kinds of visual information when disambiguating referents, and for volunteering alternative plans when the original instruction was not possible to carry out.
Matthew Marge, Alexander I. Rudnicky
SIGDIAL Conference1
2014 Introduction to the Special Issue on Machine Learning for Multiple Modalities in Interactive Systems and Robots
abstract
This special issue highlights research articles that apply machine learning to robots and other systems that interact with users through more than one modality, such as speech, gestures, and vision. For example, a robot may coordinate its speech with its actions, taking into account (audio-)visual feedback during their execution. Machine learning provides interactive systems with opportunities to improve performance not only of individual components but also of the system as a whole. However, machine learning methods that encompass multiple modalities of an interactive system are still relatively hard to find. The articles in this special issue represent examples that contribute to filling this gap.
Heriberto Cuayáhuitl, Lutz Frommberger, Nina Dethlefs, Antoine Raux, Matthew Marge, Hendrik Zender
ACM Trans. Interact. Intell. Syst.5
2013 Towards evaluating recovery strategies for situated grounding problems in human-robot dialogue
abstract
Robots can use information from their surroundings to improve spoken language communication with people. Even when speech recognition is correct, robots face challenges when interpreting human instructions. These situated grounding problems include referential ambiguities and impossible-to-execute instructions. We present an approach to resolving situated grounding problems through spoken dialogue recovery strategies that robots can invoke to repair these problems. We describe a method for evaluating these strategies in human-robot navigation scenarios.
Matthew Marge, Alexander I. Rudnicky
RO-MAN1
2010 Using the Amazon Mechanical Turk for transcription of spoken language
abstract
We investigate whether Amazon's Mechanical Turk (MTurk) service can be used as a reliable method for transcription of spoken language data. Utterances with varying speaker demographics (native and non-native English, male and female) were posted on the MTurk marketplace together with standard transcription guidelines. Transcriptions were compared against transcriptions carefully prepared in-house through conventional (manual) means. We found that transcriptions from MTurk workers were generally quite accurate. Further, when transcripts for the same utterance produced by multiple workers were combined using the ROVER voting scheme, the accuracy of the combined transcript rivaled that observed for conventional transcription methods. We also found that accuracy is not particularly sensitive to payment amount, implying that high quality results can be obtained at a fraction of the cost and turnaround time of conventional methods.
Matthew Marge, Satanjeev Banerjee, Alexander I. Rudnicky
ICASSP1
2010 Towards Improving the Naturalness of Social Conversations with Dialogue Systems
Matthew Marge, João Miranda, Alan W. Black, Alexander I. Rudnicky
SIGDIAL Conference1
2010 Comparing Spoken Language Route Instructions for Robots across Environment Representations
Matthew Marge, Alexander I. Rudnicky
SIGDIAL Conference1
2008 Creation of a New Domain and Evaluation of Comparison Generation in a Natural Language Generation System
Matthew Marge, Amy Isard, Johanna D. Moore
INLG1
2007 Spatial Representation and Reasoning for Human-Robot Collaboration
William G. Kennedy, Magdalena D. Bugajska, Matthew Marge, William Adams, Benjamin R. Fransen, Dennis Perzanowski, Alan C. Schultz, J. Gregory Trafton
AAAI3
2007 Using vision, acoustics, and natural language for disambiguation
abstract
Creating a human-robot interface is a daunting experience. Capabilities and functionalities of the interface are dependent on the robustness of many different sensor and input modalities. For example, object recognition poses problems for state-of-the-art vision systems. Speech recognition in noisy environments remains problematic for acoustic systems. Natural language understanding and dialog are often limited to specific domains and baffled by ambiguous or novel utterances. Plans based on domain-specific tasks limit the applicability of dialog managers. The types of sensors used limit spatial knowledge and understanding, and constrain cognitive issues, such as perspective-taking.In this research, we are integrating several modalities, such as vision, audition, and natural language understanding to leverage the existing strengths of each modality and overcome individual weaknesses. We are using visual, acoustic, and linguistic inputs in various combinations to solve such problems as the disambiguation of referents (objects in the environment), localization of human speakers, and determination of the source of utterances and appropriateness of responses when humans and robots interact. For this research, we limit our consideration to the interaction of two humans and one robot in a retrieval scenario. This paper will describe the system and integration of the various modules prior to future testing.
Benjamin R. Fransen, Vlad I. Morariu, Eric Martinson, Samuel Blisard, Matthew Marge, Scott Thomas, Alan C. Schultz, Dennis Perzanowski
HRI5
2006 Effects of adaptive robot dialogue on information exchange and social relations
abstract
Human-robot interaction could be improved by designing robots that engage in adaptive dialogue with users. An adaptive robot could estimate the information needs of individuals and change its dialogue to suit these needs. We test the value of adaptive robot dialogue by experimentally comparing the effects of adaptation versus no adaptation on information exchange and social relations. In Experiment 1, a robot chef adapted to novices by providing detailed explanations of cooking tools; doing so improved information exchange for novice participants but did not influence experts. Experiment 2 added incentives for speed and accuracy and replicated the results from Experiment 1 with respect to information exchange. When the robot's dialogue was adapted for expert knowledge (names of tools rather than explanations), expert participants found the robot to be more effective, more authoritative, and less patronizing. This work suggests adaptation in human-robot interaction has consequences for both task performance and social cohesion. It also suggests that people may be more sensitive to social relations with robots when under task or time pressure.
Cristen Torrey, Aaron Powers, Matthew Marge, Susan R. Fussell, Sara B. Kiesler
HRI3
2006 Dialog Systems for Surveys: the Rate-a-Course System
abstract
In this paper, we discuss why surveys are an interesting application of spoken dialog systems from both commercial and research perspectives. We then describe a prototype survey spoken dialog system, the Rate-A-Course system. We show how dialog epiphenomena, including the order in which questions are answered and the duration of respondents' answers, can be used to learn information beyond that covered explicitly by survey questions.
Amanda Stent, Svetlana Stenchikova, Matthew Marge
SLT3
2005 NavBot: The Navigational Search-and-Rescue Robot
Matthew Marge, Ayman Sawas, Juan Carlos Liberato, Murtaza M. Karim, Manish Muttreja, Nader Alrawahi, Brian Fink
AAAI1
2005 Evaluating Evaluation Methods for Generation in the Presence of Variation
Amanda Stent, Matthew Marge, Mohit Singhai
CICLing2