Demo Data from EDBT 2026 / reviewers in the wild / expert
Sam C. M. Lee
dblp:65/403
· DBLP profile ↗
8ranked-venue papers
5as first author
0since 2021 · last 2008
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Systems, architecture and hardware · 6 · 4 first-authorComputer networks · 2 · 1 first-authorSoftware engineering, systems software and programming languages · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer networks
5 papers |
Network optimization and economics · 82% Internet architecture and protocols · 18% | |
| Computer architecture, parallel and distributed computing, and storage systems
3 papers |
Cloud and datacenter computing · 72% Embedded and real-time systems · 23% Distributed systems · 5% | |
| Theoretical computer science
2 papers |
Algorithmic game theory and mechanism design · 100% |
Topics — the 22 heaviest of 22, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Network optimization and economics
resource allocation |
0.2 | 4 | 2008 | Interaction of ISPs: Distributed Resource Allocation and Revenue Maximization · IEEE Trans. Parallel Distributed Syst. 2008 On the Interaction and Competition among Internet Service Providers · IEEE J. Sel. Areas Commun. 2008 A game theoretic approach to provide incentive and service differentiation in P2P networks · SIGMETRICS 2004 |
Network optimization and economics
revenue maximization |
0.2 | 2 | 2008 | Interaction of ISPs: Distributed Resource Allocation and Revenue Maximization · IEEE Trans. Parallel Distributed Syst. 2008 On the Interaction and Competition among Internet Service Providers · IEEE J. Sel. Areas Commun. 2008 |
Network optimization and economics › mechanism design
incentive mechanism |
0.1 | 2 | 2006 | Incentive and service differentiation in P2P networks: a game theoretic approach · IEEE/ACM Trans. Netw. 2006 A game theoretic approach to provide incentive and service differentiation in P2P networks · SIGMETRICS 2004 |
Embedded and real-time systems › real-time scheduling
admission control |
0.1 | 2 | 2004 | A Proportional-Delay DiffServ-Enabled Web Server: Admission Control and Dynamic Adaptation · IEEE Trans. Parallel Distributed Syst. 2004 Admission control and dynamic adaptation for a proportional-delay diffserv-enabled web server · SIGMETRICS 2002 |
Cloud and datacenter computing › quality of service
differentiated service |
0.1 | 2 | 2004 | A Proportional-Delay DiffServ-Enabled Web Server: Admission Control and Dynamic Adaptation · IEEE Trans. Parallel Distributed Syst. 2004 Admission control and dynamic adaptation for a proportional-delay diffserv-enabled web server · SIGMETRICS 2002 |
Cloud and datacenter computing
dynamic adaptation |
0.1 | 2 | 2004 | A Proportional-Delay DiffServ-Enabled Web Server: Admission Control and Dynamic Adaptation · IEEE Trans. Parallel Distributed Syst. 2004 Admission control and dynamic adaptation for a proportional-delay diffserv-enabled web server · SIGMETRICS 2002 |
Network optimization and economics › resource allocation
bandwidth allocation |
0.1 | 1 | 2008 | Interaction of ISPs: Distributed Resource Allocation and Revenue Maximization · IEEE Trans. Parallel Distributed Syst. 2008 |
Network optimization and economics › network economics
internet economics |
0.1 | 1 | 2008 | On the Interaction and Competition among Internet Service Providers · IEEE J. Sel. Areas Commun. 2008 |
Internet architecture and protocols
peering |
0.1 | 1 | 2008 | Interaction of ISPs: Distributed Resource Allocation and Revenue Maximization · IEEE Trans. Parallel Distributed Syst. 2008 |
Network optimization and economics › network economics › internet economics
peering and interconnection |
0.1 | 1 | 2008 | Interaction of ISPs: Distributed Resource Allocation and Revenue Maximization · IEEE Trans. Parallel Distributed Syst. 2008 |
Network optimization and economics
pricing |
0.1 | 1 | 2008 | Interaction of ISPs: Distributed Resource Allocation and Revenue Maximization · IEEE Trans. Parallel Distributed Syst. 2008 |
Network optimization and economics › resource allocation
game-theoretic resource allocation |
0.1 | 1 | 2006 | Incentive and service differentiation in P2P networks: a game theoretic approach · IEEE/ACM Trans. Netw. 2006 |
Internet architecture and protocols › quality of service
differentiated services |
0.0 | 1 | 2004 | A game theoretic approach to provide incentive and service differentiation in P2P networks · SIGMETRICS 2004 |
Network optimization and economics › resource allocation › multi-objective resource allocation
pareto-optimal resource allocation |
0.0 | 1 | 2004 | A game theoretic approach to provide incentive and service differentiation in P2P networks · SIGMETRICS 2004 |
Internet architecture and protocols
peer-to-peer networks |
0.0 | 1 | 2004 | A game theoretic approach to provide incentive and service differentiation in P2P networks · SIGMETRICS 2004 |
Cloud and datacenter computing
quality of service |
0.0 | 1 | 2004 | A Proportional-Delay DiffServ-Enabled Web Server: Admission Control and Dynamic Adaptation · IEEE Trans. Parallel Distributed Syst. 2004 |
Cloud and datacenter computing › datacenter services › online service systems › internet services
web server |
0.0 | 1 | 2004 | A Proportional-Delay DiffServ-Enabled Web Server: Admission Control and Dynamic Adaptation · IEEE Trans. Parallel Distributed Syst. 2004 |
Algorithmic game theory and mechanism design › solution concepts in games › equilibrium concepts
nash equilibrium |
0.0 | 1 | 2004 | A game theoretic approach to provide incentive and service differentiation in P2P networks · SIGMETRICS 2004 |
Internet architecture and protocols › network interconnection
peering and transit |
0.0 | 1 | 2008 | On the Interaction and Competition among Internet Service Providers · IEEE J. Sel. Areas Commun. 2008 |
Distributed systems
peer-to-peer systems |
0.0 | 1 | 2006 | Incentive and service differentiation in P2P networks: a game theoretic approach · IEEE/ACM Trans. Netw. 2006 |
Algorithmic game theory and mechanism design
non-cooperative game |
0.0 | 1 | 2004 | A Proportional-Delay DiffServ-Enabled Web Server: Admission Control and Dynamic Adaptation · IEEE Trans. Parallel Distributed Syst. 2004 |
Network optimization and economics › game theory
non-cooperative game |
0.0 | 1 | 2002 | Admission control and dynamic adaptation for a proportional-delay diffserv-enabled web server · SIGMETRICS 2002 |
Methods — techniques the papers use, named apart from their topics
game theory · 0.4distributed algorithm · 0.2queueing analysis · 0.2non-cooperative game theory · 0.1simulation · 0.1noncooperative game theory · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2008 | On the Interaction and Competition among Internet Service ProvidersabstractIn this work, we seek to understand the interaction between different tiers of ISPs. The lower tier ISPs can transmit traffic to each other, either by purchasing the service from higher tier ISPs, or by setting "private peering links" between themselves. Higher tier ISPs cannot charge the transit service at will since there is competition among higher tier ISPs. We model the interaction of these ISPs via a game theoretic approach. We study the issues of (a) impact of private peering relationship among the lower tier ISPs, (b) under a competitive market, how can the higher tier ISPs perform resource allocation and revenue maximization, (c) conditions wherein higher tier ISPs are willing to perform network upgrade, in particular, when we scale up the network. Our mathematical framework provides insights on the interaction among ISPs and shows these ISPs can still gain profits as they upgrade the network infrastructures. Sam C. M. Lee, John C. S. Lui |
IEEE J. Sel. Areas Commun. | 1 |
| 2008 | Interaction of ISPs: Distributed Resource Allocation and Revenue MaximizationabstractThe Internet is a hierarchical architecture comprising heterogeneous entities of privately owned infrastructures, where higher level Internet service providers (ISPs) supply connectivity to the local ISPs and charge the local ISPs for the transit services. One of the challenging problems facing service providers today is how the profitability can be increased while maintaining good service qualities as the network scales up. In this work, we seek to understand the fundamental issues on the "interplay" (or interaction) between ISPs at different tiers. Although the local ISPs (which we term peers) can communicate with each other by purchasing the connectivity from transit ISPs, there stands an opportunity for them to set up private peering relationships. Under this competitive framework, we explore the issues on 1) the impact of peering relationship; 2) resource distribution; 3) revenue maximization; and 4) condition for network upgrade. First, a generalized model is presented to characterize the behaviors of peers and the transit ISP, in which their economic interests are reflected. We study how a peer can distributively determine its optimal peering strategy. Furthermore, we show how a transit ISP is able to utilize the available information to infer its optimal pricing strategy, under which a revenue maximization is achieved. Two distributed algorithms are proposed to help ISPs to provide a fair and efficient bandwidth allocation to peers, avoiding a resource monopolization of the market. Last, we investigate the above issues in a "many-peers region," that is, when we scale up the network. We provide insightful evidence to show that the ISPs can still gain profits as they upgrade the network infrastructures. Extensive simulations are carried out to support our theoretical claims. Sam C. M. Lee, Wenjie Jiang 0001, Dah-Ming Chiu, John C. S. Lui |
IEEE Trans. Parallel Distributed Syst. | 1 |
| 2006 | Interplay of ISPs: Distributed Resource Allocation and Revenue MaximizationabstractThe Internet is a hierarchical architecture comprising heterogeneous entities of privately owned infrastructures, where higher level Internet service providers (ISPs) supply connectivity to the local ISPs and charge the local ISPs for the transit services. One of the challenging problems facing service providers today is how to increase the profitability while maintaining good service qualities. In this work, we seek to understand the fundamental issues on the "interplay" (or interaction) between ISPs at different tiers. While the local ISPs (which we term peers) can communicate with each other by purchasing the connectivity from transit ISPs, there stands an opportunity for them to set up private peering relationships. Under this competitive framework, we explore the issues on (a) impact of peering relationship, (b) resource distribution and (c) revenue maximization. Firstly, a generalized model is presented to characterize the behaviors of peers and the transit ISP, in which their economic interests are reflected. We study how a peer can distributively determine its optimal peering strategy. Furthermore, we show how a transit ISP is able to utilize the available information to infer its optimal pricing strategy, under which a revenue maximization is achieved. A distributed algorithm is proposed to help ISPs to provide a fair and efficient bandwidth allocation to peers, avoiding a resource monopolization of the market. Extensive simulations are carried out to support our claims. Sam C. M. Lee, Wenjie Jiang 0001, John C. S. Lui, Dah-Ming Chiu |
ICDCS | 1 |
| 2006 | Incentive and service differentiation in P2P networks: a game theoretic approach
Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, David K. Y. Yau |
IEEE/ACM Trans. Netw. | 2 |
| 2004 | An Incentive Mechanism for P2P NetworksabstractThe current peer-to-peer (P2P) information sharing paradigm does not provide incentive and service differentiation for users. Since there is no motivation to share information or resources, this leads to the "free-riding" and the "tragedy of the commons" problems. We address how one can incorporate incentive into the P2P information sharing paradigm so as to encourage users to share information and resources. Our mechanism (or protocol) provides service differentiation to users with different contribution values and connection types. The mechanism also has some desirable properties: (1) conservation of cumulative contribution and social utility in the P2P community, (2) maximization of social utility if all requesting clients have the same contribution value, and (3) incentive-based resource distribution. The resource distribution algorithm and the contribution update algorithm are computationally efficient and can be easily implemented. Experimental results illustrate the efficiency and fairness of our algorithms. Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, David K. Y. Yau |
ICDCS | 2 |
| 2004 | A game theoretic approach to provide incentive and service differentiation in P2P networksabstractTraditional peer-to-peer (P2P) networks do not provide service differentiation and incentive for users. Consequently, users can obtain services without themselves contributing any information or service to a P2P community. This leads to the "free-riding" and "tragedy of the commons" problems, in which the majority of information requests are directed towards a small number of P2P nodes willing to share their resources. The objective of this work is to enable service differentiation in a P2P network based on the amount of services each node has provided to its community, thereby encouraging all network nodes to share resources. We first introduce a resource distribution mechanism between all information sharing nodes. The mechanism is driven by a distributed algorithm which has linear time complexity and guarantees Pareto-optimal resource allocation. Besides giving incentive, the mechanism distributes resources in a way that increases the aggregate utility of the whole network. Second, we model the whole resource request and distribution process as a competition game between the competing nodes. We show that this game has a Nash equilibrium and is collusion-proof. To realize the game, we propose a protocol in which all competing nodes interact with the information providing node to reach Nash equilibrium in a dynamic and efficient manner. Experimental results are reported to illustrate that the protocol achieves its service differentiation objective and can induce productive information sharing by rational network nodes. Finally, we show that our protocol can properly adapt to different node arrival and departure events, and to different forms of network congestion. Richard T. B. Ma, Sam C. M. Lee, John C. S. Lui, David K. Y. Yau |
SIGMETRICS | 2 |
| 2004 | A Proportional-Delay DiffServ-Enabled Web Server: Admission Control and Dynamic AdaptationabstractWe consider a Web server that can provide differentiated services to clients with different quality of service (QoS) requirements. The Web server can provide N/spl ges/1 classes of proportional-delay differentiated services (PDDS) to heterogeneous clients. An operator can specify fixed performance spacings between classes, namely, r/sub i,i+1/>1, for i=1,..., N-1. Requests in class i+1 are guaranteed to have an average waiting time which is 1/r/sub i,i+1/ of the average waiting time of class i requests. With PDDS, we can provide consistent performance spacings over a wide range of system loading and this simplifies many pricing issues. In addition, each client can specify a maximum average waiting time requirement to be guaranteed by the PDDS-enabled Web server. We show that, in general, the problem of assigning clients to service classes in order to optimize system efficacy is NP-complete. We propose two efficient admission control algorithms so that a Web server can provide the QoS guarantees and, at the same time, classify each client to its "lowest" admissible class, resulting in lowest usage cost for the admitted client. We also consider how to perform end-point dynamic adaptation such that admitted clients can submit requests at a lower class and further reduce their usage costs without violating their QoS requirements. We propose two dynamic adaptation algorithms: one is server-based and the other is client-based. The client-based adaptation is distributed and is based on a noncooperative game technique. We carry out experiments to illustrate the effectiveness of these algorithms under different utility functions and traffic arrival patterns (e.g., Poisson, MMPP, and Pareto). We report extensive experimental results to illustrate the effectiveness of our proposed algorithms. Sam C. M. Lee, John C. S. Lui, David K. Y. Yau |
IEEE Trans. Parallel Distributed Syst. | 1 |
| 2002 | Admission control and dynamic adaptation for a proportional-delay diffserv-enabled web serverabstractWe consider a web server that can provide differentiated services to clients with different QoS requirements. The web server can provide N > 1 classes of service. Rather than using a strict priority policy , which may lead to request starvation, the web server provides a proportional-delay differentiated service (PDDS) to heterogeneous clients. An operator for the web server can specify "fixed" performance spacings between classes, namely, ri,i+1 > 1, for i = 1,…,N - 1. Requests in class i + 1 are guaranteed to have an average waiting time which is 1/ri,i+1 of the average waiting time of class i requests. With PDDS, we can provide consistent performance spacings over a wide range of system loadings. In addition, each client can specify a maximum average waiting time requirement to be guaranteed by the web server. We propose two efficient admission control algorithms so that a web server can provide the QoS guarantees and, at the same time, classify each client to its "lowest" admissible class, resulting in lowest usage cost for the client. We also consider how to perform end-point dynamic adaptation such that clients can submit requests at lower class and further reduce their usage cost, without violating their QoS requirements. We propose two dynamic adaptation algorithms: one is server-based and the other is client-based. The client-based adaptation is based on a non-cooperative game technique. We report diverse experimental results to illustrate the effectiveness of these algorithms. Sam C. M. Lee, John C. S. Lui, David K. Y. Yau |
SIGMETRICS | 1 |