EDBT 2026 Demo / reviewers in the wild / expert
Mohamed Hassan 0003
dblp:65/4298-3
· DBLP profile ↗
5ranked-venue papers
3as first author
3since 2021 · last 2022
0000-0002-9670-0719ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 5 · 3 first-author · 3 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 first-author · 3 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
5 papers |
Video understanding and tracking · 51% 3D vision · 36% Face, body and person analysis · 11% | |
| Computer graphics and multimedia
1 paper |
Computer animation and physical simulation · 77% Virtual and augmented reality · 23% |
Topics — the 10 heaviest of 10, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Computer vision › Video understanding and tracking › dynamic scene analysis › video scene understanding › human-centric scene understanding
human-scene interaction |
2.4 | 5 | 2022 | Human-Aware Object Placement for Visual Environment Reconstruction · CVPR 2022 Stochastic Scene-Aware Motion Prediction · ICCV 2021 Populating 3D Scenes by Learning Human-Scene Interaction · CVPR 2021 |
Computer vision › 3D vision
3d scene reconstruction |
0.6 | 1 | 2022 | Human-Aware Object Placement for Visual Environment Reconstruction · CVPR 2022 |
Computer vision › Face, body and person analysis
human pose estimation |
0.5 | 1 | 2021 | Populating 3D Scenes by Learning Human-Scene Interaction · CVPR 2021 |
Computer animation and physical simulation › motion synthesis
human motion synthesis |
0.5 | 1 | 2021 | Stochastic Scene-Aware Motion Prediction · ICCV 2021 |
Computer vision › 3D vision › 3d generation
3d human generation |
0.4 | 1 | 2020 | Generating 3D People in Scenes Without People · CVPR 2020 |
Computer vision › 3D vision
3d human pose estimation |
0.4 | 1 | 2019 | Resolving 3D Human Pose Ambiguities With 3D Scene Constraints · ICCV 2019 |
Computer vision › 3D vision
human mesh recovery |
0.2 | 1 | 2022 | Human-Aware Object Placement for Visual Environment Reconstruction · CVPR 2022 |
Virtual and augmented reality › avatar
avatar animation |
0.1 | 1 | 2021 | Stochastic Scene-Aware Motion Prediction · ICCV 2021 |
Machine learning › Generative modeling › variational autoencoder
conditional variational autoencoder |
0.1 | 1 | 2020 | Generating 3D People in Scenes Without People · CVPR 2020 |
Computer vision › 3D vision › 3d human reconstruction
human body model fitting |
0.1 | 1 | 2019 | Resolving 3D Human Pose Ambiguities With 3D Scene Constraints · ICCV 2019 |
Methods — techniques the papers use, named apart from their topics
motion capture · 1.4data-driven motion synthesis · 1.0SMPL-X · 0.9optimization · 0.6affordance learning · 0.5VAE · 0.5surface-based human model · 0.4scene constraint optimization · 0.4conditional variational autoencoder · 0.4SMPLify-X · 0.4
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2022 | Human-Aware Object Placement for Visual Environment ReconstructionabstractHumans are in constant contact with the world as they move through it and interact with it. This contact is a vital source of information for understanding 3D humans, 3D scenes, and the interactions between them. In fact, we demonstrate that these human-scene interactions (HSIs) can be leveraged to improve the 3D reconstruction of a scene from a monocular RGB video. Our key idea is that, as a person moves through a scene and interacts with it, we accumulate HSIs across multiple input images, and use these in optimizing the 3D scene to reconstruct a consistent, physically plausible, 3D scene layout. Our optimization-based approach exploits three types of HSI constraints: (1) humans who move in a scene are occluded by, or occlude, objects, thus constraining the depth ordering of the objects, (2) humans move throughfree space and do not interpenetrate objects, (3) when humans and objects are in contact, the contact surfaces occupy the same place in space. Using these constraints in an optimization formulation across all observations, we significantly improve 3D scene layout reconstruction. Furthermore, we show that our scene reconstruction can be used to refine the initial 3D human pose and shape (HPS) estimation. We evaluate the 3D scene layout reconstruction and HPS estimates qualitatively and quantitatively using the PROX and PiGraphs datasets. The code and data are available for research purposes at https://mover.is.tue.mpg.de. Hongwei Yi, Chun-Hao P. Huang, Dimitrios Tzionas, Muhammed Kocabas, Mohamed Hassan 0003, Siyu Tang 0001, Justus Thies, Michael J. Black |
CVPR | 5 |
| 2021 | Populating 3D Scenes by Learning Human-Scene InteractionabstractHumans live within a 3D space and constantly interact with it to perform tasks. Such interactions involve physical contact between surfaces that is semantically meaningful. Our goal is to learn how humans interact with scenes and leverage this to enable virtual characters to do the same. To that end, we introduce a novel Human-Scene Interaction (HSI) model that encodes proximal relationships, called POSA for "Pose with prOximitieS and contActs". The representation of interaction is body-centric, which enables it to generalize to new scenes. Specifically, POSA augments the SMPL-X parametric human body model such that, for every mesh vertex, it encodes (a) the contact probability with the scene surface and (b) the corresponding semantic scene label. We learn POSA with a VAE conditioned on the SMPL-X vertices, and train on the PROX dataset, which contains SMPL-X meshes of people interacting with 3D scenes, and the corresponding scene semantics from the PROX-E dataset. We demonstrate the value of POSA with two applications. First, we automatically place 3D scans of people in scenes. We use a SMPL-X model fit to the scan as a proxy and then find its most likely placement in 3D. POSA provides an effective representation to search for "affordances" in the scene that match the likely contact relationships for that pose. We perform a perceptual study that shows significant improvement over the state of the art on this task. Second, we show that POSA’s learned representation of body-scene interaction supports monocular human pose estimation that is consistent with a 3D scene, improving on the state of the art. Our model and code are available for research purposes at https://posa.is.tue.mpg.de. Mohamed Hassan 0003, Partha Ghosh, Joachim Tesch, Dimitrios Tzionas, Michael J. Black |
CVPR | 1 |
| 2021 | Stochastic Scene-Aware Motion PredictionabstractA long-standing goal in computer vision is to capture, model, and realistically synthesize human behavior. Specifically, by learning from data, our goal is to enable virtual humans to navigate within cluttered indoor scenes and naturally interact with objects. Such embodied behavior has applications in virtual reality, computer games, and robotics, while synthesized behavior can be used as training data. The problem is challenging because real human motion is diverse and adapts to the scene. For example, a person can sit or lie on a sofa in many places and with varying styles. We must model this diversity to synthesize virtual humans that realistically perform human-scene interactions. We present a novel data-driven, stochastic motion synthesis method that models different styles of performing a given action with a target object. Our Scene-Aware Motion Prediction method (SAMP) generalizes to target objects of various geometries while enabling the character to navigate in cluttered scenes. To train SAMP, we collected MoCap data covering various sitting, lying down, walking, and running styles. We demonstrate SAMP on complex indoor scenes and achieve superior performance than existing solutions. Code and data are available for research at https://samp.is.tue.mpg.de. Mohamed Hassan 0003, Duygu Ceylan, Ruben Villegas, Jun Saito, Jimei Yang, Yi Zhou 0023, Michael J. Black |
ICCV | 1 |
| 2020 | Generating 3D People in Scenes Without PeopleabstractWe present a fully automatic system that takes a 3D scene and generates plausible 3D human bodies that are posed naturally in that 3D scene. Given a 3D scene without people, humans can easily imagine how people could interact with the scene and the objects in it. However, this is a challenging task for a computer as solving it requires that (1) the generated human bodies to be semantically plausible within the 3D environment (e.g. people sitting on the sofa or cooking near the stove), and (2) the generated human-scene interaction to be physically feasible such that the human body and scene do not interpenetrate while, at the same time, body-scene contact supports physical interactions. To that end, we make use of the surface-based 3D human model SMPL-X. We first train a conditional variational autoencoder to predict semantically plausible 3D human poses conditioned on latent scene representations, then we further refine the generated 3D bodies using scene constraints to enforce feasible physical interaction. We show that our approach is able to synthesize realistic and expressive 3D human bodies that naturally interact with 3D environment. We perform extensive experiments demonstrating that our generative framework compares favorably with existing methods, both qualitatively and quantitatively. We believe that our scene-conditioned 3D human generation pipeline will be useful for numerous applications; e.g. to generate training data for human pose estimation, in video games and in VR/AR. Our project page for data and code can be seen at: {https://vlg.inf.ethz.ch/projects/PSI/}. Yan Zhang 0054, Mohamed Hassan 0003, Heiko Neumann, Michael J. Black, Siyu Tang 0001 |
CVPR | 2 |
| 2019 | Resolving 3D Human Pose Ambiguities With 3D Scene ConstraintsabstractTo understand and analyze human behavior, we need to capture humans moving in, and interacting with, the world. Most existing methods perform 3D human pose estimation without explicitly considering the scene. We observe however that the world constrains the body and vice-versa. To motivate this, we show that current 3D human pose estimation methods produce results that are not consistent with the 3D scene. Our key contribution is to exploit static 3D scene structure to better estimate human pose from monocular images. The method enforces Proximal Relationships with Object eXclusion and is called PROX. To test this, we collect a new dataset composed of 12 different 3D scenes and RGB sequences of 20 subjects moving in and interacting with the scenes. We represent human pose using the 3D human body model SMPL-X and extend SMPLify-X to estimate body pose using scene constraints. We make use of the 3D scene information by formulating two main constraints. The inter-penetration constraint penalizes intersection between the body model and the surrounding 3D scene. The contact constraint encourages specific parts of the body to be in contact with scene surfaces if they are close enough in distance and orientation. For quantitative evaluation we capture a separate dataset with 180 RGB frames in which the ground-truth body pose is estimated using a motion capture system. We show quantitatively that introducing scene constraints significantly reduces 3D joint error and vertex error. Our code and data are available for research at https://prox.is.tue.mpg.de. Mohamed Hassan 0003, Vasileios Choutas, Dimitrios Tzionas, Michael J. Black |
ICCV | 1 |