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Peter Sand

dblp:65/4310 · DBLP profile ↗
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8ranked-venue papers
6as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 6 · 4 first-authorArtificial intelligence and machine learning · 4 · 3 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Computational photography and imaging · 36% Image and video processing · 34% Computer animation and physical simulation · 19%
Artificial intelligence
2 papers
3D vision · 53% Probabilistic and Bayesian machine learning · 26% Trustworthy machine learning · 20%

Topics — the 15 heaviest of 18, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › motion editing
motion denoising
0.112011
Motion denoising with application to time-lapse photography · CVPR 2011
Computational photography and imaging › time-lapse imaging
time-lapse photography
0.112011
Motion denoising with application to time-lapse photography · CVPR 2011
Computer vision › 3D vision
motion estimation
0.112008
Particle Video: Long-Range Motion Estimation Using Point Trajectories · Int. J. Comput. Vis. 2008
Image and video processing › image restoration › image deblurring
motion deblurring
0.112008
Motion-invariant photography · ACM Trans. Graph. 2008
Image and video processing
motion estimation
0.112006
Particle Video: Long-Range Motion Estimation using Point Trajectories · CVPR (2) 2006
Computational photography and imaging
high dynamic range imaging
0.012004
Video matching · ACM Trans. Graph. 2004
Image and video processing › image sequence processing
temporal alignment
0.012004
Video matching · ACM Trans. Graph. 2004
Geometric modeling and processing
3d reconstruction
0.012003
Continuous capture of skin deformation · ACM Trans. Graph. 2003
Geometric modeling and processing
deformation modeling
0.012003
Continuous capture of skin deformation · ACM Trans. Graph. 2003
Image and video processing › image sequence processing
temporal filtering
0.012011
Motion denoising with application to time-lapse photography · CVPR 2011
Machine learning › Probabilistic and Bayesian machine learning › structured models › latent variable model
mixture model
0.012001
Repairing Faulty Mixture Models using Density Estimation · ICML 2001
Machine learning › Trustworthy machine learning › robustness
neural network repair
0.012001
Repairing Faulty Mixture Models using Density Estimation · ICML 2001
Image and video processing
background subtraction
0.012004
Video matching · ACM Trans. Graph. 2004
Computer animation and physical simulation
motion capture
0.012003
Continuous capture of skin deformation · ACM Trans. Graph. 2003
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
density estimation
0.012001
Repairing Faulty Mixture Models using Density Estimation · ICML 2001

Methods — techniques the papers use, named apart from their topics

computational denoising · 0.1space-time integration analysis · 0.1point trajectory estimation · 0.1deconvolution · 0.1point-based matching · 0.1particle representation · 0.1robust image registration · 0.0locally weighted regression · 0.0view aggregation · 0.0skeleton tracking · 0.0silhouette-based reconstruction · 0.0density estimation · 0.0
YearPublicationVenuePosition
2011 Motion denoising with application to time-lapse photography
abstract
Motions can occur over both short and long time scales. We introduce motion denoising, which treats short-term changes as noise, long-term changes as signal, and re-renders a video to reveal the underlying long-term events. We demonstrate motion denoising for time-lapse videos. One of the characteristics of traditional time-lapse imagery is stylized jerkiness, where short-term changes in the scene appear as small and annoying jitters in the video, often obfuscating the underlying temporal events of interest. We apply motion denoising for resynthesizing time-lapse videos showing the long-term evolution of a scene with jerky short-term changes removed. We show that existing filtering approaches are often incapable of achieving this task, and present a novel computational approach to denoise motion without explicit motion analysis. We demonstrate promising experimental results on a set of challenging time-lapse sequences.
Michael Rubinstein, Ce Liu 0001, Peter Sand, Frédo Durand, William T. Freeman
CVPR3
2008 Particle Video: Long-Range Motion Estimation Using Point Trajectories
Peter Sand, Seth J. Teller
Int. J. Comput. Vis.1
2008 Motion-invariant photography
abstract
Object motion during camera exposure often leads to noticeable blurring artifacts. Proper elimination of this blur is challenging because the blur kernel is unknown, varies over the image as a function of object velocity, and destroys high frequencies. In the case of motions along a 1D direction (e.g. horizontal) we show that these challenges can be addressed using a camera that moves during the exposure. Through the analysis of motion blur as space-time integration, we show that a parabolic integration (corresponding to constant sensor acceleration) leads to motion blur that is invariant to object velocity. Thus, a single deconvolution kernel can be used to remove blur and create sharp images of scenes with objects moving at different speeds, without requiring any segmentation and without knowledge of the object speeds. Apart from motion invariance, we prove that the derived parabolic motion preserves image frequency content nearly optimally. That is, while static objects are degraded relative to their image from a static camera, a reliable reconstruction of all moving objects within a given velocities range is made possible. We have built a prototype camera and present successful deblurring results over a wide variety of human motions.
Anat Levin, Peter Sand, Taeg Sang Cho, Frédo Durand, William T. Freeman
ACM Trans. Graph.2
2006 Particle Video: Long-Range Motion Estimation using Point Trajectories
abstract
This paper describes a new approach to motion estimation in video. We represent video motion using a set of particles. Each particle is an image point sample with a longduration trajectory and other properties. To optimize these particles, we measure point-based matching along the particle trajectories and distortion between the particles. The resulting motion representation is useful for a variety of applications and cannot be directly obtained using existing methods such as optical flow or feature tracking. We demonstrate the algorithm on challenging real-world videos that include complex scene geometry, multiple types of occlusion, regions with low texture, and non-rigid deformations.
Peter Sand, Seth J. Teller
CVPR (2)1
2004 Video matching
abstract
This paper describes a method for bringing two videos (recorded at different times) into spatiotemporal alignment, then comparing and combining corresponding pixels for applications such as background subtraction, compositing, and increasing dynamic range. We align a pair of videos by searching for frames that best match according to a robust image registration process. This process uses locally weighted regression to interpolate and extrapolate high-likelihood image correspondences, allowing new correspondences to be discovered and refined. Image regions that cannot be matched are detected and ignored, providing robustness to changes in scene content and lighting, which allows a variety of new applications.
Peter Sand, Seth J. Teller
ACM Trans. Graph.1
2003 Continuous capture of skin deformation
abstract
We describe a method for the acquisition of deformable human geometry from silhouettes. Our technique uses a commercial tracking system to determine the motion of the skeleton, then estimates geometry for each bone using constraints provided by the silhouettes from one or more cameras. These silhouettes do not give a complete characterization of the geometry for a particular point in time, but when the subject moves, many observations of the same local geometries allow the construction of a complete model. Our reconstruction algorithm provides a simple mechanism for solving the problems of view aggregation, occlusion handling, hole filling, noise removal, and deformation modeling. The resulting model is parameterized to synthesize geometry for new poses of the skeleton. We demonstrate this capability by rendering the geometry for motion sequences that were not included in the original datasets.
Peter Sand, Leonard McMillan, Jovan Popovic
ACM Trans. Graph.1
2002 Efficient selection of image patches with high motion confidence
abstract
Motion confidence measures aim to identify how well an image patch determines image motion. These kinds of confidence measures are commonly used to select points for optical flow estimation and feature tracking. The brute force approach of computing confidence for every image patch is inefficient, especially when the patches are large. The faster approach of computing confidence for a regular grid of patches is sub-optimal; good patches may be missed because they straddle grid boundaries. We present a new algorithm that efficiently selects globally optimal patches. Our primary innovation is the use of confidence bounds to identify image regions that should be explored by a queue-based search algorithm.
Peter Sand, Leonard McMillan
ICIP (2)1
2001 Repairing Faulty Mixture Models using Density Estimation
Peter Sand, Andrew W. Moore 0001
ICML1