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Per-Olof Persson

dblp:65/4790 · DBLP profile ↗
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3ranked-venue papers
0as first author
2since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
3 papers
Geometric modeling and processing · 97% Visualization and visual analytics · 3%
Artificial intelligence
1 paper
Reinforcement learning · 100%

Topics — the 5 heaviest of 5, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
mesh generation
1.122025
Optimization of a Triangular Delaunay Mesh Generator using Reinforcement Learning · Comput. Aided Des. 2025
23rd International Meshing Roundtable - Mesh modeling for simulations and visualization · Comput. Aided Des. 2016
Geometric modeling and processing › mesh generation › delaunay triangulation
delaunay meshing
0.912025
Optimization of a Triangular Delaunay Mesh Generator using Reinforcement Learning · Comput. Aided Des. 2025
Geometric modeling and processing › mesh processing › mesh optimization
mesh quality improvement
0.812024
Learning Topological Operations on Meshes with Application to Block Decomposition of Polygons · Comput. Aided Des. 2024
Machine learning › Reinforcement learning › multi-agent reinforcement learning › self-play
self-play reinforcement learning
0.212024
Learning Topological Operations on Meshes with Application to Block Decomposition of Polygons · Comput. Aided Des. 2024
Visualization and visual analytics › scientific visualization › geometric visualization
mesh visualization
0.112016
23rd International Meshing Roundtable - Mesh modeling for simulations and visualization · Comput. Aided Des. 2016

Methods — techniques the papers use, named apart from their topics

self-play reinforcement learning · 1.5reinforcement learning · 0.9graph neural network · 0.9
YearPublicationVenuePosition
2025 Optimization of a Triangular Delaunay Mesh Generator using Reinforcement Learning
abstract
In this work we introduce a triangular Delaunay mesh generator that can be trained using reinforcement learning to maximize a given mesh quality metric. Our mesh generator consists of a graph neural network that distributes and modifies vertices, and a standard Delaunay algorithm to triangulate the vertices. We explore various design choices and evaluate our mesh generator on diverse tasks including mesh generation, mesh improvement, and producing variable resolution meshes. The learned mesh generator outputs meshes that are comparable in quality to those produced by Triangle and DistMesh, two popular Delaunay-based mesh generators.
Will Thacher, Yulong Pan, Per-Olof Persson
Comput. Aided Des.3
2024 Learning Topological Operations on Meshes with Application to Block Decomposition of Polygons
abstract
We present a learning based framework for mesh quality improvement on unstructured triangular and quadrilateral meshes. Our model learns to improve mesh quality according to a prescribed objective function purely via self-play reinforcement learning with no prior heuristics. The actions performed on the mesh are standard local and global element operations. The goal is to minimize the deviation of the node degrees from their ideal values, which in the case of interior vertices leads to a minimization of irregular nodes.
Arjun Narayanan, Yulong Pan, Per-Olof Persson
Comput. Aided Des.3
2016 23rd International Meshing Roundtable - Mesh modeling for simulations and visualization
Matthew L. Staten, Per-Olof Persson, Nikos Chrisochoides, Franck Ledoux, David Martineau, Katherine Lewis, Scott A. Canann, Jean-François Remacle, Kathy Loeppky
Comput. Aided Des.2