Demo Data from EDBT 2026 / reviewers in the wild / expert
Nan Ma 0008
dblp:65/5367-8
· DBLP profile ↗
3ranked-venue papers
1as first author
3since 2021 · last 2025
0000-0001-6264-2365ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 2 · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
1 paper |
Video understanding and tracking · 44% Graph learning · 44% Vision and language · 13% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Graph learning › hypergraph learning › hypergraph neural network
hypergraph convolutional network |
0.9 | 1 | 2025 | Kinematic Enhanced Hypergraph Convolutional Network for Skeleton-based Human Action Recognition with LLM Training Guides · ACM Multimedia 2025 |
Computer vision › Video understanding and tracking › action recognition
skeleton-based action recognition |
0.9 | 1 | 2025 | Kinematic Enhanced Hypergraph Convolutional Network for Skeleton-based Human Action Recognition with LLM Training Guides · ACM Multimedia 2025 |
Methods — techniques the papers use, named apart from their topics
mixture of experts · 0.9large language model · 0.9kinematic gating · 0.9hypergraph convolution · 0.9
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Kinematic Enhanced Hypergraph Convolutional Network for Skeleton-based Human Action Recognition with LLM Training GuidesabstractSkeleton-based human action recognition has wide applications in video understanding and virtual reality. However, most existing methods focus excessively on spatial location and global movement, while underrepresenting subtle and local actions. To address the limitation, we innovatively propose a Kinematic Enhanced Hypergraph Convolutional Network(KEHCN) with LLM training guides. The network mainly consists of LLM Training Guides(LTG), Kinematic Hypergraph Convolution(KHC), and Kinematic Gating Module(KGM). Specifically, we use the hypergraph convolutional network to extract high-order correlated human skeleton features, the KHC to encode the kinematic features and the LTG to provide a pre-trained large language model to generate text and kinematic description features during the training phase. Based on the Mixture of Experts (MoE) framework, we simplify the gating network by introducing a kinematic feature threshold, thereby constructing a dual-branch global and local motion expert network (KGM). We integrated kinematic features into KHC, LTG and KGM to seek improvements from three perspectives, all of which have enhanced the performance. The experiments on three benchmark datasets(NTU RGB+D, NTU-RGB+D 120 and NW-UCLA), demonstrate the state-of-the-art performance compared to current open-source methods. Nan Ma 0008, Beining Sun, Yiheng Han, Genbao Xu |
ACM Multimedia | 1 |
| 2024 | Spatial-temporal hypergraph based on dual-stage attention network for multi-view data lightweight action recognition
Zhixuan Wu, Nan Ma 0008, Cheng Xu 0005, Genbao Xu |
Pattern Recognit. | 2 |
| 2023 | Multimodal driver distraction detection using dual-channel network of CNN and Transformer
Luntian Mou, Jiali Chang, Yiyuan Zhao, Nan Ma 0008, Ramesh Jain 0001, Wen Gao 0001 |
Expert Syst. Appl. | 5 |