EDBT 2026 Demo / reviewers in the wild / expert
Claudia V. Goldman
dblp:65/537
· DBLP profile ↗
31ranked-venue papers
11as first author
6since 2021 · last 2026
0009-0001-5904-3334ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 25 · 8 first-author · 6 since 2021Graphics, computer vision, multimedia, augmented reality and games · 14 · 2 first-author · 2 since 2021Databases, data management, data science and information retrieval · 3Human-computer interaction and ubiquitous computing · 2 · 2 first-authorApplied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
12 papers |
Planning, search and constraint satisfaction · 30% Multi-agent systems · 28% Reinforcement learning · 22% | |
| Theoretical computer science
4 papers |
Algorithmic game theory and mechanism design · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Human-AI interaction · 100% |
Topics — the 14 heaviest of 19, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Trustworthy machine learning › interpretability
explainable reinforcement learning |
1.0 | 1 | 2026 | Causal Explanations for Sequential Decision Making (Abstract Reprint) · AAAI 2026 |
Machine learning › Reinforcement learning
markov decision process |
1.0 | 1 | 2026 | Causal Explanations for Sequential Decision Making (Abstract Reprint) · AAAI 2026 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction › planning under uncertainty
probabilistic planning |
0.9 | 1 | 2025 | The value of real-time automated explanations in stochastic planning · Artif. Intell. 2025 |
Knowledge, reasoning and agents › Multi-agent systems
human-agent interaction |
0.8 | 5 | 2014 | Advice Provision for Energy Saving in Automobile Climate Control Systems · AAAI 2014 Advice Provision for Choice Selection Processes with Ranked Options · AAAI 2014 Strategic Advice Provision in Repeated Human-Agent Interactions (Abstract) · AAAI 2012 |
Knowledge, reasoning and agents › Multi-agent systems › human-agent interaction
advice provision |
0.7 | 4 | 2014 | Advice Provision for Energy Saving in Automobile Climate Control Systems · AAAI 2014 Advice Provision for Choice Selection Processes with Ranked Options · AAAI 2014 Strategic Advice Provision in Repeated Human-Agent Interactions (Abstract) · AAAI 2012 |
Algorithmic game theory and mechanism design
repeated games |
0.3 | 2 | 2012 | Strategic Advice Provision in Repeated Human-Agent Interactions (Abstract) · AAAI 2012 Strategic Advice Provision in Repeated Human-Agent Interactions · AAAI 2012 |
Algorithmic game theory and mechanism design
imperfect information games |
0.2 | 1 | 2014 | Advice Provision for Choice Selection Processes with Ranked Options · AAAI 2014 |
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
planning under uncertainty |
0.2 | 1 | 2013 | Fault-Tolerant Planning under Uncertainty · IJCAI 2013 |
Machine learning › Reinforcement learning › multi-agent reinforcement learning
multi-agent communication |
0.1 | 1 | 2007 | Communicating Effectively in Resource-Constrained Multi-Agent Systems · IJCAI 2007 |
Natural language and speech › Language models and text generation
language acquisition |
0.1 | 1 | 2005 | Language Learning in Multi-Agent Systems · IJCAI 2005 |
Distributed systems
distributed coordination |
0.0 | 1 | 2007 | Communicating Effectively in Resource-Constrained Multi-Agent Systems · IJCAI 2007 |
Knowledge, reasoning and agents › Multi-agent systems
agent communication |
0.0 | 1 | 2005 | Language Learning in Multi-Agent Systems · IJCAI 2005 |
Knowledge, reasoning and agents › Multi-agent systems › swarm robotics
emergent coordination |
0.0 | 1 | 1994 | Emergent Coordination through the Use of Cooperative State-Changing Rules · AAAI 1994 |
Knowledge, reasoning and agents › Multi-agent systems
multi-agent coordination |
0.0 | 1 | 1994 | Emergent Coordination through the Use of Cooperative State-Changing Rules · AAAI 1994 |
Methods — techniques the papers use, named apart from their topics
structural causal model · 1.0shapley value · 1.0sample complexity analysis · 1.0causal inference · 1.0markov decision process · 0.7social utility function · 0.6hyperbolic discounting · 0.6optimal policy · 0.5game model · 0.5social utility optimization · 0.4human comfort modeling · 0.2energy consumption modeling · 0.2epsilon-greedy strategy · 0.1machine learning for human behavior modeling · 0.1game theory · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Causal Explanations for Sequential Decision Making (Abstract Reprint)abstractStochastic sequential decision-making systems — such as Markov decision processes and their variants — are increasingly used in areas such as transportation, healthcare, and communication. However, the ability to explain these systems’ outputs to non-technical end users has not kept pace with their widespread adoption. This paper addresses that gap by extending prior work and presenting a unified framework for generating causal explanations of agent behavior in sequential decision-making settings, grounded in the structural causal model (SCM) paradigm. Our framework supports the generation of multiple, semantically distinct explanations for agent actions — capabilities that were previously unattainable. In addition to introducing a novel taxonomy of explanations for MDPs to guide empirical investigation, we develop both exact and approximate causal inference methods within the SCM framework. We analyze their applicability and derive run-time bounds for each. This leads to the proposed algorithm, MeanRESP, which operates flexibly across a spectrum of approximations tailored to external constraints. We further analyze the sample complexity and error rates of approximate MeanRESP, and provide a detailed comparison of its outputs — under varying definitions of responsibility — with popular Shapley-value-based methods. Empirically, we performed a series of experiments to evaluate the practicality and effectiveness of the proposed system, focusing on real-world computational demands and the validity and reliability of metrics for comparing approximate and exact causal methods. Finally, we present two user studies that reveal user preferences for certain types of explanations and demonstrate a strong preference for explanations generated by our framework compared to those from other state-of-the-art systems. Samer B. Nashed, Saaduddin Mahmud, Claudia V. Goldman, Shlomo Zilberstein |
AAAI | 3 |
| 2025 | The value of real-time automated explanations in stochastic planning
Claudia V. Goldman, Ronit Bustin, Wenyuan Qi, Zhengyu Xing, Rachel McPhearson-White, Sally Rogers |
Artif. Intell. | 1 |
| 2025 | Causal Explanations for Sequential Decision MakingabstractStochastic sequential decision-making systems — such as Markov decision processes and their variants — are increasingly used in areas such as transportation, healthcare, and communication. However, the ability to explain these systems’ outputs to non-technical end users has not kept pace with their widespread adoption. This paper addresses that gap by extending prior work and presenting a unified framework for generating causal explanations of agent behavior in sequential decision-making settings, grounded in the structural causal model (SCM) paradigm. Our framework supports the generation of multiple, semantically distinct explanations for agent actions — capabilities that were previously unattainable. In addition to introducing a novel taxonomy of explanations for MDPs to guide empirical investigation, we develop both exact and approximate causal inference methods within the SCM framework. We analyze their applicability and derive run-time bounds for each. This leads to the proposed algorithm, MeanRESP, which operates flexibly across a spectrum of approximations tailored to external constraints. We further analyze the sample complexity and error rates of approximate MeanRESP, and provide a detailed comparison of its outputs—under varying definitions of responsibility—with popular Shapley-value-based methods. Empirically, we performed a series of experiments to evaluate the practicality and effectiveness of the proposed system, focusing on real-world computational demands and the validity and reliability of metrics for comparing approximate and exact causal methods. Finally, we present two user studies that reveal user preferences for certain types of explanations and demonstrate a strong preference for explanations generated by our framework compared to those from other state-of-the-art systems. Samer B. Nashed, Saaduddin Mahmud, Claudia V. Goldman, Shlomo Zilberstein |
J. Artif. Intell. Res. | 3 |
| 2024 | Structure and Reduction of MCTS for Explainable-AIabstractComplex sequential decision-making planning problems, covering infinite states’ space have been shown to be solvable by AlphaZero type of algorithms. Such an approach that trains a neural model while simulating projection of futures with a Monte Carlo Tree Search algorithm were shown to be applicable to real life planning problems. As such, engineers and users interacting with the resulting policy of behavior might benefit from obtaining automated explanations about these planners’ decisions offline or online. This paper focuses on the information within the Monte Carlo Tree Search data structure. Given its construction, this information contains much of the reasoning of the sequential decision-making algorithm and is essential for its explainability. We show novel methods using information theoretic tools for the simplification and reduction of the Monte Carlo Tree Search and the extraction of information. Such information can be directly used for the construction of human understandable explanations. We show that basic explainability quantities can be calculated with limited additional computational cost, as an integrated part of the Monte Carlo Tree Search construction process. We focus on the theoretical and algorithmic aspects and provide examples of how the methods presented here can be used in the construction of human understandable explanations. Ronit Bustin, Claudia V. Goldman |
ECAI | 2 |
| 2022 | Trusting Explainable Autonomous Driving: Simulated StudiesabstractHumans, interacting with automated machines, expect certain behaviors: either because they have experienced this behavior (e.g., driving) or because they build such expectations from the machine (e.g., a user would expect from an AI based personal assistant to recognize all the sentences they might tell in any accent). In reality, these advanced AI systems might not behave perfectly or their optimal decisions might also differ from the subjective optimal decisions a human user might expect. This becomes a challenging problem when considering AI decision making algorithms, controlling the complex behaviors of autonomous vehicles, affected by their uncertain environments and their own sensing suites. This paper presents results from two large, on-line user studies, run in simulated autonomous driving scenarios. Our goal was to assess users’ trust in the automated behaviors, presented with different explanations and HMI solutions. We found that specific explanations, considering the risk of a driving scenario and what the vehicle is planning to do can reduce discomfort and increase understanding of an automated driving maneuver. We also present a data-driven solution to infer an explanation automatically and probabilistically that is the most suitable for a driving context and user’s group according to the data analysis and trust measures examined. Claudia V. Goldman, Ronit Bustin |
IV | 1 |
| 2021 | Why are you predicting this class?abstractBig data-driven learning models are created by training connectionist models. With the increase in computing power and memory size, these models are becoming practical solutions for predicting image classifications, driving trajectories and users' behaviors. Although these models can be shown to perform with high accuracy, this success measure is not enough to understand why the network predicts certain outputs for certain inputs. These networks behave as black boxes, able of processing very large amounts of data, without being transparent about their inner workings. This paper extends the architecture of a convolutional neural network and trains only the new connections to output an explanation for every prediction of the original classifier. The explanations are taken from a semantic language that is either computed or annotated from available data. Our work includes (1) defining and computing a language relevant to the classifier domain and semantically understandable by humans (2) computing the explanatory layer of the original network (3) training the extended architecture without changing the original given weights and (4) formatting the explanations in a user understandable manner. We applied our algorithmic solution to two existing classifiers in the automated driving domain. We showed successful results explaining predictive classifications of driving comfort and driving trajectories. Claudia V. Goldman, Michael Baltaxe |
IV | 1 |
| 2020 | Adaptive Driving Agent: From Driving a Machine to Riding with a FriendabstractThe successful integration of automation in systems that affect human experiences requires the user acceptance of those automated functionalities. For example, the human comfort felt during a ride is affected by the automated control behavior of the vehicle. The challenge presented in this paper is how to develop an intelligent agent that learns its users? driving preferences and adjusts the vehicle control in real time, accordingly, minimizing the number of otherwise required manual interventions. This is a hard problem since users? preferences can be complex, context dependent and do not necessarily translate to the language of machines in a simple and straightforward manner. Our solution includes (1) a simulation test bed, (2) an adaptive intelligent interface and (3) an adaptive agent that learns to predict user's driving discomfort and it also learns to compute corrective actions that maximize user acceptance of automated driving. Overall, we conducted three user studies with 94 subjects in simulated driving scenarios. Our results show that our intelligent agent learned to successfully predict how to adjust the automated driving style to increase user? acceptance by decreasing the number of user manual interventions. Claudia V. Goldman, Albert Harounian, Ruben Mergui, Sarit Kraus |
HAI | 1 |
| 2016 | Personalized Alert Agent for Optimal User PerformanceabstractPreventive maintenance is essential for the smooth operation of any equipment. Still, people occasionally do not maintain their equipment adequately. Maintenance alert systems attempt to remind people to perform maintenance. However, most of these systems do not provide alerts at the optimal timing, and nor do they take into account the time required for maintenance or compute the optimal timing for a specific user. We model the problem of maintenance performance, assuming maintenance is time consuming. We solve the optimal policy for the user, i.e., the optimal timing for a user to perform maintenance. This optimal strategy depends on the value of user's time, and thus it may vary from user to user and may change over time. %We present a game Based on the solved optimal strategy we present a personalized maintenance agent, which, depending on the value of user's time, provides alerts to the user when she should perform maintenance. In an experiment using a spaceship computer game, we show that receiving alerts from the personalized alert agent significantly improves user performance. Avraham Shvartzon, Amos Azaria, Sarit Kraus, Claudia V. Goldman, Joachim Meyer 0002, Omer Tsimhoni |
AAAI | 4 |
| 2016 | Online Prediction of Exponential Decay Time Series with Human-Agent ApplicationabstractExponential decay time series are prominent in many fields. In some applications, the time series behavior can change over time due to a change in the user's preferences or a change of environment. In this paper we present an innovative online learning algorithm, which we name Exponentron, for the prediction of exponential decay time series. We state a regret bound for our setting, which theoretically compares the performance of our online algorithm relative to the performance of the best batch prediction mechanism, which can be chosen in hindsight from a class of hypotheses after observing the entire time series. In experiments with synthetic and real-world data sets, we found that the proposed algorithm compares favorably with the classic time series prediction methods by providing up to 41% improvement in prediction accuracy. Furthermore, we used the proposed algorithm for the design of a novel automated agent for the improvement of the communication process between a driver and its automotive climate control system. Throughout extensive human study with 24 drivers we show that our agent improves the communication process and increases drivers' satisfaction, exemplifying the Exponentron's applicative benefit. Ariel Rosenfeld, Joseph Keshet, Claudia V. Goldman, Sarit Kraus |
ECAI | 3 |
| 2016 | Strategic advice provision in repeated human-agent interactions
Amos Azaria, Kobi Gal, Sarit Kraus, Claudia V. Goldman |
Auton. Agents Multi Agent Syst. | 4 |
| 2014 | Advice Provision for Choice Selection Processes with Ranked OptionsabstractChoice selection processes are a family of bilateral games of incomplete information in which a computer agent generates advice for a human user while considering the effect of the advice on the user's behavior in future interactions. The human and the agent may share certain goals, but are essentially self-interested. This paper extends selection processes to settings in which the actions available to the human are ordered and thus the user may be influenced by the advice even though he doesn't necessarily follow it exactly. In this work we also consider the case in which the user obtains some observation on the sate of the world. We propose several approaches to model human decision making in such settings. We incorporate these models into two optimization techniques for the agent advice provision strategy. In the first one the agent used a social utility approach which considered the benefits and costs for both agent and person when making suggestions. In the second approach we simplified the human model in order to allow modeling and solving the agent strategy as an MDP. In an empirical evaluation involving human users on AMT, we showed that the social utility approach significantly outperformed the MDP approach. Amos Azaria, Kobi Gal, Claudia V. Goldman, Sarit Kraus |
AAAI | 3 |
| 2014 | Advice Provision for Energy Saving in Automobile Climate Control SystemsabstractReducing energy consumption of climate control systems is important in order to reduce human environmental footprint. The need to save energy becomes even greater when considering an electric car, since heavy use of the climate control system may exhaust the battery. In this paper we consider a method for an automated agent to provide advice to drivers which will motivate them to reduce the energy consumption of their climate control unit. Our approach takes into account both the energy consumption of the climate control system and the expected comfort level of the driver. We therefore build two models, one for assessing the energy consumption of the climate control system as a function of the system’s settings, and the other, models human comfort level as a function of the climate control system’s settings. Using these models, the agent provides advice to the driver considering how to set the climate control system. The agent advises settings which try to preserve a high level of comfort while consuming as little energy as possible. We empirically show that drivers equipped with our agent which provides them with advice significantly save energy as compared to drivers not equipped with our agent. Amos Azaria, Sarit Kraus, Claudia V. Goldman, Omer Tsimhoni |
AAAI | 3 |
| 2014 | Strategic Information Disclosure to People with Multiple AlternativesabstractIn this article, we study automated agents that are designed to encourage humans to take some actions over others by strategically disclosing key pieces of information. To this end, we utilize the framework of persuasion games—a branch of game theory that deals with asymmetric interactions where one player (Sender) possesses more information about the world, but it is only the other player (Receiver) who can take an action. In particular, we use an extended persuasion model, where the Sender’s information is imperfect and the Receiver has more than two alternative actions available. We design a computational algorithm that, from the Sender’s standpoint, calculates the optimal information disclosure rule. The algorithm is parameterized by the Receiver’s decision model (i.e., what choice he will make based on the information disclosed by the Sender) and can be retuned accordingly. We then provide an extensive experimental study of the algorithm’s performance in interactions with human Receivers. First, we consider a fully rational (in the Bayesian sense) Receiver decision model and experimentally show the efficacy of the resulting Sender’s solution in a routing domain. Despite the discrepancy in the Sender’s and the Receiver’s utilities from each of the Receiver’s choices, our Sender agent successfully persuaded human Receivers to select an option more beneficial for the agent. Dropping the Receiver’s rationality assumption, we introduce a machine learning procedure that generates a more realistic human Receiver model. We then show its significant benefit to the Sender solution by repeating our routing experiment. To complete our study, we introduce a second (supply--demand) experimental domain and, by contrasting it with the routing domain, obtain general guidelines for a Sender on how to construct a Receiver model. Amos Azaria, Zinovi Rabinovich, Claudia V. Goldman, Sarit Kraus |
ACM Trans. Intell. Syst. Technol. | 3 |
| 2013 | Fault-Tolerant Planning under Uncertainty
Luis Enrique Pineda, Shlomo Zilberstein, Claudia V. Goldman |
IJCAI | 4 |
| 2012 | Strategic Advice Provision in Repeated Human-Agent InteractionsabstractThis paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real world applications such as route selection systems and office assistants. To succeed in such settings agents must reason about how their actions in the present influence people's future actions. This work models such settings as a family of repeated bilateral games of incomplete information called ``choice selection processes'', in which players may share certain goals, but are essentially self-interested. The paper describes several possible models of human behavior that were inspired by behavioral economic theories of people's play in repeated interactions. These models were incorporated into several agent designs to repeatedly generate offers to people playing the game. These agents were evaluated in extensive empirical investigations including hundreds of subjects that interacted with computers in different choice selections processes. The results revealed that an agent that combined a hyperbolic discounting model of human behavior with a social utility function was able to outperform alternative agent designs, including an agent that approximated the optimal strategy using continuous MDPs and an agent using epsilon-greedy strategies to describe people's behavior. We show that this approach was able to generalize to new people as well as choice selection processes that were not used for training. Our results demonstrate that combining computational approaches with behavioral economics models of people in repeated interactions facilitates the design of advice provision strategies for a large class of real-world settings. Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claudia V. Goldman, Kobi Gal |
AAAI | 4 |
| 2012 | Strategic Advice Provision in Repeated Human-Agent Interactions (Abstract)abstractThis paper addresses the problem of automated advice provision in settings that involve repeated interactions between people and computer agents. This problem arises in many real world applications such as route selection systems and office assistants. To succeed in such settings agents must reason about how their actions in the present influence people's future actions. The paper describes several possible models of human behavior that were inspired by behavioral economic theories of people's play in repeated interactions. These models were incorporated into several agent designs to repeatedly generate offers to people playing the game. These agents were evaluated in extensive empirical investigations including hundreds of subjects that interacted with computers in different choice selections processes. The results revealed that an agent that combined a hyperbolic discounting model of human behavior with a social utility function was able to outperform alternative agent designs. We show that this approach was able to generalize to new people as well as choice selection processes that were not used for training. Our results demonstrate that combining computational approaches with behavioral economics models of people in repeated interactions facilitates the design of advice provision strategies for a large class of real-world settings. Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claudia V. Goldman, Kobi Gal |
AAAI | 4 |
| 2012 | Learning Driver's Behavior to Improve the Acceptance of Adaptive Cruise ControlabstractAdaptive Cruise Control (ACC) is a technology that allows a vehicle to automatically adjust its speed to maintain a preset distance from the vehicle in front of it based on the driver’s preferences. Individual drivers have different driving styles and preferences. Current systems do not distinguish among the users. We introduce a method to combine machine learning algorithms with demographic information and expert advice into existing automated assistive systems. This method can save on the interactions between drivers and automated systems by adjusting parameters relevant to the operation of these systems based on their specific drivers and context of drive. We also learn when users tend to engage and disengage the automated system. This method sheds light on the kinds of dynamics that users develop while interacting with automation and can teach us how to improve these systems for the benefit of their users. While accepted packages such as Weka were successful in learning drivers’ behavior, we found that improved learning models could be developed by adding information on drivers’ demographics and a previously developed model about different driver types. We present the general methodology of our learning procedure and suggest applications of our approach to other domains as well. Avi Rosenfeld, Zevi Bareket, Claudia V. Goldman, Sarit Kraus, David J. LeBlanc, Omer Tsimhoni |
IAAI | 3 |
| 2011 | Strategic Information Disclosure to People with Multiple AlternativesabstractThis paper studies how automated agents can persuade humans to behave in certain ways. The motivation behind such agent's behavior resides in the utility function that the agent's designer wants to maximize and which may be different from the user's utility function. Specifically, in the strategic settings studied, the agent provides correct yet partial information about a state of the world that is unknown to the user but relevant to his decision. Persuasion games were designed to study interactions between automated players where one player sends state information to the other to persuade it to behave in a certain way. We show that this game theory based model is not sufficient to model human-agent interactions, since people tend to deviate from the rational choice. We use machine learning to model such deviation in people from this game theory based model. The agent generates a probabilistic description of the world state that maximizes its benefit and presents it to the users. The proposed model was evaluated in an extensive empirical study involving road selection tasks that differ in length, costs and congestion. Results showed that people's behavior indeed deviated significantly from the behavior predicted by the game theory based model. Moreover, the agent developed in our model performed better than an agent that followed the behavior dictated by the game-theoretical models. Amos Azaria, Zinovi Rabinovich, Sarit Kraus, Claudia V. Goldman |
AAAI | 4 |
| 2011 | Practical voting rules with partial information
Meir Kalech, Sarit Kraus, Gal A. Kaminka, Claudia V. Goldman |
Auton. Agents Multi Agent Syst. | 4 |
| 2009 | PHIRST: A distributed architecture for P2P information retrieval
Avi Rosenfeld, Claudia V. Goldman, Gal A. Kaminka, Sarit Kraus |
Inf. Syst. | 2 |
| 2008 | Communication-Based Decomposition Mechanisms for Decentralized MDPsabstractMulti-agent planning in stochastic environments can be framed formally as a decentralized Markov decision problem. Many real-life distributed problems that arise in manufacturing, multi-robot coordination and information gathering scenarios can be formalized using this framework. However, finding the optimal solution in the general case is hard, limiting the applicability of recently developed algorithms. This paper provides a practical approach for solving decentralized control problems when communication among the decision makers is possible, but costly. We develop the notion of communication-based mechanism that allows us to decompose a decentralized MDP into multiple single-agent problems. In this framework, referred to as decentralized semi-Markov decision process with direct communication (Dec-SMDP-Com), agents operate separately between communications. We show that finding an optimal mechanism is equivalent to solving optimally a Dec-SMDP-Com. We also provide a heuristic search algorithm that converges on the optimal decomposition. Restricting the decomposition to some specific types of local behaviors reduces significantly the complexity of planning. In particular, we present a polynomial-time algorithm for the case in which individual agents perform goal-oriented behaviors between communications. The paper concludes with an additional tractable algorithm that enables the introduction of human knowledge, thereby reducing the overall problem to finding the best time to communicate. Empirical results show that these approaches provide good approximate solutions. Claudia V. Goldman, Shlomo Zilberstein |
J. Artif. Intell. Res. | 1 |
| 2007 | Communicating Effectively in Resource-Constrained Multi-Agent Systems
Partha Sarathi Dutta, Claudia V. Goldman, Nicholas R. Jennings |
IJCAI | 2 |
| 2007 | Learning to communicate in a decentralized environment
Claudia V. Goldman, Martin Allen, Shlomo Zilberstein |
Auton. Agents Multi Agent Syst. | 1 |
| 2006 | Efficient Control of Information Flow for Distributed Multisensor Fusion Using Markov Decision ProcessesabstractNetwork-centric multisensor-multitarget tracking has numerous advantages over single-sensor or single-platform tracking. In this paper, we present a solution to one of the main problems of network-centric tracking, namely, decentralized information sharing among the platforms participating in the distributed data fusion. This paper presents a decision mechanism that provides each platform with the required data for the distributed data fusion process while reducing redundancy in the information flow in the overall system. We consider a distributed data fusion system consisting of platforms that are decentralized, heterogeneous, and potentially unreliable. The proposed approach, which is based on Markov decision processes and decentralized lookup substrate, will control the information exchange process based, among the other parameters, on tracking performance metrics of individual platforms, thereby enhancing the whole distributed system's reliability as well as that of each participating platform. Simulation examples demonstrate the operation and the performance results of the system Dmitry Akselrod, Abhijit Sinha, Claudia V. Goldman, Thia Kirubarajan |
FUSION | 3 |
| 2005 | Language Learning in Multi-Agent Systems
Martin Allen, Claudia V. Goldman, Shlomo Zilberstein |
IJCAI | 2 |
| 2004 | On experimental equilibria strategies for selecting sellers and satisfying buyers
Claudia V. Goldman, Sarit Kraus, Onn Shehory |
Decis. Support Syst. | 1 |
| 2004 | Solving Transition Independent Decentralized Markov Decision ProcessesabstractFormal treatment of collaborative multi-agent systems has been lagging behind the rapid progress in sequential decision making by individual agents. Recent work in the area of decentralized Markov Decision Processes (MDPs) has contributed to closing this gap, but the computational complexity of these models remains a serious obstacle. To overcome this complexity barrier, we identify a specific class of decentralized MDPs in which the agents' transitions are independent. The class consists of independent collaborating agents that are tied together through a structured global reward function that depends on all of their histories of states and actions. We present a novel algorithm for solving this class of problems and examine its properties, both as an optimal algorithm and as an anytime algorithm. To our best knowledge, this is the first algorithm to optimally solve a non-trivial subclass of decentralized MDPs. It lays the foundation for further work in this area on both exact and approximate algorithms. Raphen Becker, Shlomo Zilberstein, Victor R. Lesser, Claudia V. Goldman |
J. Artif. Intell. Res. | 4 |
| 2004 | Decentralized Control of Cooperative Systems: Categorization and Complexity AnalysisabstractDecentralized control of cooperative systems captures the operation of a group of decision makers that share a single global objective. The difficulty in solving optimally such problems arises when the agents lack full observability of the global state of the system when they operate. The general problem has been shown to be NEXP-complete. In this paper, we identify classes of decentralized control problems whose complexity ranges between NEXP and P. In particular, we study problems characterized by independent transitions, independent observations, and goal-oriented objective functions. Two algorithms are shown to solve optimally useful classes of goal-oriented decentralized processes in polynomial time. This paper also studies information sharing among the decision-makers, which can improve their performance. We distinguish between three ways in which agents can exchange information: indirect communication, direct communication and sharing state features that are not controlled by the agents. Our analysis shows that for every class of problems we consider, introducing direct or indirect communication does not change the worst-case complexity. The results provide a better understanding of the complexity of decentralized control problems that arise in practice and facilitate the development of planning algorithms for these problems. Claudia V. Goldman, Shlomo Zilberstein |
J. Artif. Intell. Res. | 1 |
| 2002 | E-PlayabstractE-Play is an electronic entertainer, pacifier, and communicator that meets needs of very small children, from infancy to preschool, is robust and simple to control, and is activated by touch only. Children choose activities by touching a picture, thus it is a natural design for use with kids having no computer experience. We have explored two types of contents - purchased content (videos, games, etc.), and individualized content, customized by the child's parents. The device can contain more material than any single book, videotape, or CD-ROM and provides greater flexibility. E-Play can provide a wireless communications link, opened by either the child's or the parent's initiative, or automatically in response to the child's actions. We report our observations of how children aged 8-50 months have learned and worked with this simplified interface, and what characteristics of their responses need to be anticipated in the interface software. We studied three small children as they activated the device options and interacted with its content. We report their apparent degree of understanding of the different computational concepts involved, such as hierarchies, and operational procedures. Claudia V. Goldman, Scott Kirkpatrick |
ICME (2) | 1 |
| 2002 | Evolutionary patterns of agent organizationsabstractProblems approached by multi-agent systems are typically complex. It is usually difficult to know at system design stage how many agents need to be in the system, what each agent's role is, and how the agents should interact to get optimal performance out of the group. The aim of the testbed presented here is to investigate which kinds of multi-agent systems could be developed to solve ranges of problems, avoiding the need to reorganize the agents from scratch for each task. The agent organization process explored here is based on the agents' knowledge, and not on their tasks. This opens up a new approach for distributed artificial intelligence designers to have their domain organized before the allocation of tasks among agents. These kinds of organizations should be more robust for solving different problems related to the same knowledge. We define information oriented domains for that purpose. An evolutionary approach to the design of a multi-agent system is suggested. Our model is based on a cellular automaton whose rules of dynamics induce the formation of an organization of agents. Patterns of organization obtained empirically are presented. Our knowledge-based organization approach is analyzed both from theoretical and practical perspectives. Claudia V. Goldman, Jeffrey S. Rosenschein |
IEEE Trans. Syst. Man Cybern. Part A | 1 |
| 1994 | Emergent Coordination through the Use of Cooperative State-Changing Rules
Claudia V. Goldman, Jeffrey S. Rosenschein |
AAAI | 1 |