Demo Data from EDBT 2026 / reviewers in the wild / expert
C. Norman Turrill
dblp:65/5657
· DBLP profile ↗
2ranked-venue papers
2as first author
0since 2021 · last 1975
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
User interface design and tools · 100% | |
| Computer graphics and multimedia
1 paper |
Rendering · 100% | |
| Software engineering, system software, and programming languages
1 paper |
Compilers and program optimization · 100% |
Topics — the 1 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Compilers and program optimization › compiler construction
compiler generation |
0.0 | 1 | 1974 | XPLG: experiences in implementing an experimental interactive graphics programming system · SIGGRAPH 1974 |
| Year | Publication | Venue | Position |
|---|---|---|---|
| 1975 | XPLG - Experiences in implementing an experimental interactive graphics programming system
C. Norman Turrill, William R. Mallgren |
Comput. Graph. | 1 |
| 1974 | XPLG: experiences in implementing an experimental interactive graphics programming systemabstractAn experiemtnal interactive graphics programming system has been built for a Xerox Sigma 5 computer based on William M. Newman's display procedures. The XPL compiler generator system was used for extending the syntax and semantics of the XPL language to produce a graphics language called XPLG. The XPLG compiler produces calls to a runtime support load module which handles windowing, viewports, clipping, boxing, 2-dimensional transformations, call naming, hit processing, etc. Independence from the numerous types of display and pointing devices is achieved by isolating all device dependent parts of the system in a separate, simple load module for each device. Several interesting implementation problems were solved. C. Norman Turrill, William R. Mallgren |
SIGGRAPH | 1 |