EDBT 2026 Demo / reviewers in the wild / expert
Gus Gutoski
dblp:65/6315
· DBLP profile ↗
7ranked-venue papers
5as first author
0since 2021 · last 2017
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Theory of computation · 5 · 5 first-authorSecurity and privacy · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Theoretical computer science
4 papers |
Mathematical optimization · 52% Quantum computing and quantum information · 40% Algorithmic game theory and mechanism design · 8% | |
| Network and information security
1 paper |
Cryptographic protocols and secure computation · 100% |
Topics — the 12 heaviest of 13, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Mathematical optimization
integer programming |
0.2 | 2 | 2012 | Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012 Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005 |
Mathematical optimization › integer programming
quantum interactive proofs |
0.2 | 2 | 2012 | Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012 Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005 |
Quantum computing and quantum information
quantum cryptography |
0.2 | 1 | 2013 | Quantum One-Time Programs - (Extended Abstract) · CRYPTO (2) 2013 |
Mathematical optimization
matrix multiplicative weights |
0.1 | 1 | 2012 | Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012 |
Quantum computing and quantum information
quantum games |
0.1 | 1 | 2007 | Toward a general theory of quantum games · STOC 2007 |
Quantum computing and quantum information › quantum games
quantum strategy |
0.1 | 1 | 2007 | Toward a general theory of quantum games · STOC 2007 |
Quantum computing and quantum information
quantum computing |
0.1 | 1 | 2005 | Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005 |
Cryptographic protocols and secure computation › secure computation primitives
one-time programs |
0.0 | 1 | 2013 | Quantum One-Time Programs - (Extended Abstract) · CRYPTO (2) 2013 |
Algorithmic game theory and mechanism design › zero-sum game
quantum zero-sum games |
0.0 | 1 | 2012 | Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012 |
Algorithmic game theory and mechanism design
zero-sum game |
0.0 | 1 | 2012 | Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum Games · CCC 2012 |
Mathematical optimization › constrained optimization
convex feasibility |
0.0 | 1 | 2005 | Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005 |
Mathematical optimization
semidefinite programming |
0.0 | 1 | 2005 | Upper Bounds for Quantum Interactive Proofs with Competing Provers · CCC 2005 |
Methods — techniques the papers use, named apart from their topics
semidefinite programming · 0.2parallel approximation · 0.1matrix multiplicative weights update · 0.1choi-jamiolkowski representation · 0.1ellipsoid method · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2017 | Revisiting TESLA in the Quantum Random Oracle Model
Erdem Alkim, Nina Bindel, Johannes Buchmann 0001, Özgür Dagdelen, Edward Eaton, Gus Gutoski, Juliane Krämer, Filip Pawlega |
PQCrypto | 6 |
| 2013 | Quantum One-Time Programs - (Extended Abstract)
Anne Broadbent, Gus Gutoski, Douglas Stebila |
CRYPTO (2) | 2 |
| 2013 | Parallel Approximation of Min-Max Problems
Gus Gutoski, Xiaodi Wu 0001 |
Comput. Complex. | 1 |
| 2012 | Parallel Approximation of Min-max Problems with Applications to Classical and Quantum Zero-Sum GamesabstractThis paper presents an efficient parallel algorithm for a new class of min-max problems based on the matrix multiplicative weights update method. Our algorithm can be used to find near-optimal strategies for competitive two-player classical or quantum games in which a referee exchanges any number of messages with one player followed by any number of additional messages with the other. This algorithm considerably extends the class of games which admit parallel solutions, demonstrating for the first time the existence of a parallel algorithm for a game in which one player reacts adaptively to the other. As a consequence, we prove that several competing-provers complexity classes collapse to PSPACE such as QRG(2), SQG and two new classes called DIP and DQIP. A special case of our result is a parallel approximation scheme for a new class of semi definite programs whose feasible region consists of lists of semi definite matrices that satisfy a ``transcript-like'' consistency condition. Applied to this special case, our algorithm yields a direct polynomial-space simulation of multi-message quantum interactive proofs resulting in a first-principles proof of QIP=PSPACE. Gus Gutoski, Xiaodi Wu 0001 |
CCC | 1 |
| 2007 | Toward a general theory of quantum gamesabstractWe study properties of quantum strategies, which are complete specifications of a given party's actions in any multiple-round interaction involving the exchange of quantum information with one or more other parties. In particular, we focus on a representation of quantum strategies that generalizes the Choi-Jamio{\l}kowski representation of quantum operations. This new representation associates with each strategy a positive semidefinite operator acting only on the tensor product of its input and output spaces. Various facts about such representations are established, and two applications are discussed: the first is a new and conceptually simple proof of Kitaev's lower bound for strong coin-flipping, and the second is a proof of the exact characterization QRG = EXP of the class of problems having quantum refereed games. Gus Gutoski, John Watrous |
STOC | 1 |
| 2005 | Upper Bounds for Quantum Interactive Proofs with Competing ProversabstractRefereed games are interactive proof systems with two competing provers: one that tries to convince the verifier to accept and another that tries to convince the verifier to reject. In quantum refereed games, the provers and verifier may perform quantum computations and exchange quantum messages. One may consider games with a bounded or unbounded number of rounds of messages between the verifier and provers. In this paper, we prove classical upper bounds on the power of both one-round and many-round quantum refereed games. In particular, we use semidefinite programming to show that many-round quantum refereed games are contained in NEXP. It then follows from the symmetric nature of these games that they are also contained in coNEXP. We also show that one-round quantum refereed games are contained in EXP by supplying a separation oracle for use with the ellipsoid method for convex feasibility. Gus Gutoski |
CCC | 1 |
| 2005 | Quantum Interactive Proofs with Competing Provers
Gus Gutoski, John Watrous |
STACS | 1 |