Demo Data from EDBT 2026 / reviewers in the wild / expert
François Courtemanche
dblp:65/693
· DBLP profile ↗
8ranked-venue papers
4as first author
1since 2021 · last 2026
0000-0001-7508-5246ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Human-computer interaction and ubiquitous computing · 7 · 3 first-author · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Usability and user experience research · 77% Interaction techniques and input · 23% | |
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › information visualization › statistical graphics
heat map visualization |
0.2 | 1 | 2016 | UX Heatmaps: Mapping User Experience on Visual Interfaces · CHI 2016 |
Usability and user experience research
user experience evaluation |
0.2 | 1 | 2016 | UX Heatmaps: Mapping User Experience on Visual Interfaces · CHI 2016 |
Methods — techniques the papers use, named apart from their topics
gaze tracking · 0.5cognitive state inference · 0.5
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | The Shapes of Emotions: Generating Emotive Shapes Using Physiological Signals to Support Creative Design PracticesabstractThis paper explores the communication of emotion through shape using Morph-UX, a web-based application for emotive form design which uses physiological features correlated with emotional experience as input to control objects attributes in real-time. Centered on the body, our approach aims to provide visual feedback as to how bodily sensations associated with the expression of emotions can alter, transform and modulate shapes. Preliminary results from a 30-participant user study show that shapes generated using Morph-UX accurately convey users' experienced emotional valence and arousal. We describe the design and development of Morph-UX and highlight how embodied shapes can be used to communicate affect, ideas and intentions. Implications for further exploration of physiological signals as a design material are also discussed. Vanessa Georges, François Courtemanche, Marc Fredette, Philippe Doyon-Poulin |
Creativity & Cognition | 2 |
| 2018 | Physiological heatmaps: a tool for visualizing users' emotional reactionsabstractPractitioners in many fields of human-computer interaction are now using physiological data to measure different aspects of user experience. The dynamic nature of physiological data offers a continuous window to the users and allows a better understanding of their experience while interacting with a system. However, in order to be truly informative, physiological signals need to be closely linked to users’ behaviors and interaction states. This paper presents an analysis method that provides a direct visual interpretation of users’ physiological signals when interacting with an interface. The proposed physiological heatmap tool uses eyetracking data along with physiological signals to identify regions where users are experiencing different emotional and cognitive states with a higher frequency. The method was evaluated in an experiment with 44 participants. Results show that physiological heatmaps are able to identify emotionally significant regions within an interface better than standard gaze heatmaps. Applications of the method to different fields of HCI research are also discussed. François Courtemanche, Pierre-Majorique Léger, Aude Dufresne, Marc Fredette, Élise Labonté-LeMoyne, Sylvain Senecal |
Multim. Tools Appl. | 1 |
| 2016 | UX Heatmaps: Mapping User Experience on Visual InterfacesabstractIn this paper, we present an off-the-shelf UX evaluation tool which contextualizes users' physiological and behavioral signals while interacting with a system. The proposed tool triangulates users' gaze data with inferred users' cognitive and emotional states to produce user experience (UX) heatmaps, which show where users were looking when they experienced specific cognitive and emotional states. Results show that for a given cognitive state (i.e., cognitive load), the proposed UX heatmap was able to effectively highlight the areas where users experienced different levels of cognitive load on an interface. The proposed tool enables the visual analysis of users' various emotional and cognitive states for specific areas on a given interface, and also to compare users' states across multiple interfaces, which should be useful for both UX researchers and practitioners. Vanessa Georges, François Courtemanche, Sylvain Senecal, Thierry Baccino, Marc Fredette, Pierre-Majorique Léger |
CHI | 2 |
| 2011 | Activity recognition using eye-gaze movements and traditional interactionsabstractThe need for intelligent HCI has been reinforced by the increasing numbers of human-centered applications in our daily life. However, in order to respond adequately, intelligent applications must first interpret users’ actions. Identifying the context in which users’ interactions occur is an important step toward automatic interpretation of behavior. In order to address a part of this context-sensing problem, we propose a generic and application-independent framework for activity recognition of users interacting with a computer interface. Our approach uses Layered Hidden Markov Models (LHMM) and is based on eye-gaze movements along with keyboard and mouse interactions. The main contribution of the proposed framework is the ability to relate users’ interactions to a task model in variant applications and for different monitoring purposes. Experimental results from two user studies show that our activity recognition technique is able to achieve good predictive accuracy with a relatively small amount of training data. François Courtemanche, Esma Aïmeur, Aude Dufresne, Mehdi Najjar, Franck Herve Mpondo Eboa |
Interact. Comput. | 1 |
| 2010 | Cultural Adaptation of Pedagogical Resources within Intelligent Tutorial Systems
Franck Herve Mpondo Eboa, François Courtemanche, Esma Aïmeur |
Intelligent Tutoring Systems (2) | 2 |
| 2008 | Expertise Measure for Dynamic Task Selection within Intelligent Educational SystemsabstractThis paper presents a task selection model for personalised educational instruction. The proposed model is based on the student expertise level and it takes into account performance and mental load in order to adapt task selection. The article also discusses distinctions between our approach and related works. François Courtemanche, Mehdi Najjar, André Mayers |
ICALT | 1 |
| 2008 | Cognitive Load Estimation for Optimizing Learning within Intelligent Tutoring Systems
François Courtemanche, Mehdi Najjar, André Mayers |
Intelligent Tutoring Systems | 1 |
| 2008 | A Standard Method of Developing User Interfaces for a Generic ITS Framework
Mikaël Fortin, Jean-François Lebeau, Amir Abdessemed, François Courtemanche, André Mayers |
Intelligent Tutoring Systems | 4 |