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Britta Meixner

dblp:65/8692 · DBLP profile ↗
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16ranked-venue papers
12as first author
0since 2021 · last 2019
0000-0001-6894-1606ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 10 first-authorComputer networks · 1Databases, data management, data science and information retrieval · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
4 papers
Multimedia systems and quality of experience · 60% Visual content generation and editing · 22% Multimedia analysis and retrieval · 19%
Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 85% Interaction techniques and input · 15%
Databases, data mining, and information retrieval
1 paper
Web and social media mining · 100%

Topics — the 6 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
video editing
0.212016
Hypervideo Production Using Crowdsourced Youtube Videos · ACM Multimedia 2016
Multimedia systems and quality of experience › interactive multimedia
hypervideo
0.212015
SIVA Suite: Framework for Hypervideo Creation, Playback and Management · ACM Multimedia 2015
Multimedia analysis and retrieval
shot boundary detection
0.112010
SIVA suite: authoring system and player for interactive non-linear videos · ACM Multimedia 2010
Multimedia analysis and retrieval
video content analysis
0.112010
SIVA suite: authoring system and player for interactive non-linear videos · ACM Multimedia 2010
Multimedia systems and quality of experience › multimedia data management
video management
0.112015
SIVA Suite: Framework for Hypervideo Creation, Playback and Management · ACM Multimedia 2015
Interaction techniques and input
mobile interaction
0.012011
A mobile player for interactive non-linear video · ACM Multimedia 2011

Methods — techniques the papers use, named apart from their topics

scene graph · 0.6web extension · 0.5usability testing · 0.4automated shot detection · 0.1
YearPublicationVenuePosition
2019 Subjective quality evaluation of tile-based streaming for omnidirectional videos
abstract
In viewport-adaptive streaming of omnidirectional video, only the field of view is streamed in high quality. While this has significant benefits over streaming the entire 360 sphere, no standard test method for perceived quality and simulator sickness is available to evaluate the quality of experience (QoE) of such streaming approaches. QoE testing is important as tile-based viewport-adaptive streaming technologies are replacing classical approaches because of significant bandwidth savings and increase in viewing quality. In this work, we propose a testbed, a test method, as well as test metrics for QoE tests of viewport-adaptive streaming approaches. The proposed method is validated in two different test setups, using a specific tile-based streaming technology available in the market. The chosen input variables (videos sequences, resolution, bandwidth, and network round-trip delay) are tested for their statistical significance. We found that our test method is suitable for QoE testing of viewport-adaptive streaming technologies. We also found that simulator sickness scores increase with test duration, but that breaks between tests reduce this effect. With our systematic test approach, it is possible to compare metrics among different test setups. On the tested technology, we found that a typical network delay (47 ms) only has a minimal effect on the quality ratings. Furthermore, the magnitude of the network delay does not influence simulator sickness for the system we have tested.
Ashutosh Singla, Steve Goering, Alexander Raake, Britta Meixner, Rob Koenen, Thomas Buchholz
MMSys4
2018 4G/LTE channel quality reference signal trace data set
abstract
Mobile networks, especially LTE networks, are used more and more for high-bandwidth services like multimedia or video streams. The quality of the data connection plays a major role in the perceived quality of a service. Videos may be presented in a low quality or experience a lot of stalling events, when the connection is too slow to buffer the next frames for playback. So far, no publicly available data set exists that has a larger number of LTE network traces and can be used for deeper analysis. In this data set, we provide 546 traces of 5 minutes each with a sample rate of 100 ms. Thereof 377 traces are pure LTE data. We furthermore provide an Android app to gather further traces as well as R scripts to clean, sort, and analyze the data.
Britta Meixner, Jan Willem Kleinrouweler, Pablo César
MMSys1
2017 Improving Video Quality in Crowded Networks Using a DANE
abstract
Dynamic Adaptive Streaming over HTTP (DASH) is a technology for delivering video content over the Internet. It provides an effective mechanism, which has been adopted by major content providers. Nevertheless, available DASH player implementations have a number of drawbacks such as performance problems on shared network connections, which lead to video freezes and frequent video quality changes. In this paper, we propose a method to reduce the performance problems that exist in networks with a large number of DASH players. These networks can be found in hotels, apartment complexes, and airports. In experiments with up to 600 simultaneously active players, we are able to reduce the number of DASH players with freezes by 95% (from 345 to 15) compared to throughput-based adaptation and by 75% (from 62 to 15) compared to BOLA using our DASH Assisting Network Element (DANE). In addition, we reduced the number of quality switches by 94% compared to throughput-based adaptation, and by 85% compared to BOLA.
Jan Willem Kleinrouweler, Britta Meixner, Pablo César
NOSSDAV2
2017 A pattern-based evaluation of download and cache management algorithms for annotated interactive non-linear videos
Britta Meixner
Multim. Syst.1
2017 Guest Editorial: Interactive Media: Technology and Experience
Britta Meixner, Rene Kaiser, Joscha Jäger, Wei Tsang Ooi, Harald Kosch
Multim. Tools Appl.1
2016 Hypervideo Production Using Crowdsourced Youtube Videos
abstract
Hypervideos, consisting of media enriched and linked video scenes, have proven useful in many scenarios. Software solutions exist that help authors make hypervideos from media files. However, recording and editing video scenes for hypervideos is a tedious and time consuming job. Huge video databases like YouTube exist that can provide rich sources of video material. Yet it is often illegal to download and re-purpose videos from these sites, requiring a solution that links whole videos or parts of videos and plays them in an embedded player. This work presents the SIVA Web Producer, a Chrome extension for the creation of hypervideos consisting of scenes from YouTube videos. After creating a project, the SIVA Web Producer embeds YouTube videos or parts thereof as video clips. These can then be linked in a scene graph and extended with annotations. The plug-in provides a preview space for testing the hypervideo. Finalized videos can be published on the SIVA Web Portal or embedded in a Web page.
Stefan John 0001, Christian Handschigl, Britta Meixner, Michael Granitzer
ACM Multimedia3
2016 Second-Layer Navigation in Mobile Hypervideo for Medical Training
Britta Meixner, Matthias Gold
MMM (1)1
2015 SIVA Suite: Framework for Hypervideo Creation, Playback and Management
abstract
Due to their structure, hypervideos are well suited for different scenarios. Compared to traditional linear videos, they have advantages especially in e-learning and training, where the study matter can be fitted to the needs of the viewer. In this paper we present the SIVA Suite, an open source framework for the creation, playback, and administration of hypervideos. The SIVA Suite consists of an authoring tool, an HTML5 hypervideo player, and a Web server for user and video management. This framework has been successfully used for the creation of hypervideos in different use cases, e.g. a medical hypervideo training. It was evaluated in several usability tests and improved step-by-step since 2008.
Britta Meixner, Stefan John 0001, Christian Handschigl
ACM Multimedia1
2014 Improving Scene Detection Algorithms Using New Similarity Measures
Stefan Zwicklbauer, Britta Meixner, Harald Kosch
MMM (2)2
2014 Intelligent download and cache management for interactive non-linear video
Britta Meixner, Jürgen Hoffmann 0003
Multim. Tools Appl.1
2014 Towards an easy to use authoring tool for interactive non-linear video
Britta Meixner, Katarzyna Matusik, Christoph Grill, Harald Kosch
Multim. Tools Appl.1
2013 An HTML5 Player for Interactive Non-linear Video with Time-based Collaborative Annotations
abstract
With HTML5 becoming more and more standardized, it is possible to implement platform independent applications running on smartphones, tablets, laptops, and desktop PCs with different operating systems and screen resolutions. A combination of HTML5 with CSS and JavaScript allows the implementation of appealing user interfaces with advanced functionality. In this paper we present an HTML5 player for interactive non-linear videos using these technologies. In addition to standard player functions, our player provides extended navigation (button panels, table of contents, keyword search) in the video, areas for additional information, opportunities for collaboration, and a logging function. The latter allows analyses of the user behavior for further research questions. We also address first user studies.
Britta Meixner, Beate Siegel, Peter Schultes, Franz Lehner 0001, Harald Kosch
MoMM1
2012 Interactive non-linear video: definition and XML structure
abstract
A literature review on the term "interactive video" and "interactive non-linear video" revealed different levels of interaction in varying definitions. We give a formal definition of the term "interactive non-linear video" to clarify the elements and possible relations between elements contained in such videos. Furthermore, we introduce a new event-based XML format consisting of four required and two optional elements to describe this form of video. A scene graph consisting of scenes with triggers for annotations builds the core of the format. Formal definition and XML format are both illustrated by a real world example.
Britta Meixner, Harald Kosch
ACM Symposium on Document Engineering1
2012 Challenges in Storing Multimedia Data for the Future - An Overview
Britta Meixner, Michael Ettengruber, Harald Kosch
MMM1
2011 A mobile player for interactive non-linear video
abstract
With rapid improvements in available bandwidth and processing power of smart phones, the presentation of interactive non-linear video became possible. Web players for these form of video already exist, they usually have a video area and one or more annotation areas. Most of them can not be used for mobile phones because of their space consuming representation. This work presents a player to display interactive nonlinear videos on Android smart phones. The small display size and the possibility to switch between portrait and landscape mode have been taken into account. The player also provides functions to manage a library of downloaded interactive videos for off line use as well as bookmarks.
Britta Meixner, Johannes Köstler, Harald Kosch
ACM Multimedia1
2010 SIVA suite: authoring system and player for interactive non-linear videos
abstract
In this paper, an intuitive authoring system and player for interactive non-linear video called SIVA Suite is presented for demonstration. Such videos are enriched by additional content. Possible forms of additional content are plaintext, richtext, images and videos. Interactivity is implemented based upon selection buttons which allow the user to follow different plotlines. Additional forms of interactivity are realized as clickable objects in the video and a table of contents for the video. The software provides a tool for manually cutting videos and an automated shot detection. The non-linear flow of the video can be designed using a scene graph with fork nodes. Editors for text and images support the user in adding information to the video. A finished video project is exported to an XML file with a specific schema and Flash video (flv) files. The player processes the XML file, plays the interactive video and shows additional contents. It can be customized to the requirements of the presentation of the video and the corporate design of the homepage the video is embedded in.
Britta Meixner, Beate Siegel, Günther Hölbling, Franz Lehner 0001, Harald Kosch
ACM Multimedia1