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Guy Weinzapfel

dblp:66/10979 · DBLP profile ↗
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2ranked-venue papers
1as first author
0since 2021 · last 1978
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Interaction techniques and input · 63% User interface design and tools · 37%
Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
User interface design and tools
computer-aided design
0.011976
Architecture-by-yourself: an experiment with computer graphics for house design · SIGGRAPH 1976
Interaction techniques and input
direct manipulation
0.011978
One-point touch input of vector information for computer displays · SIGGRAPH 1978
Visualization and visual analytics › 3d visualization
architectural visualization
0.011976
Architecture-by-yourself: an experiment with computer graphics for house design · SIGGRAPH 1976

Methods — techniques the papers use, named apart from their topics

pressure-sensitive digitizing · 0.0
YearPublicationVenuePosition
1978 One-point touch input of vector information for computer displays
abstract
The finger as a graphical stylus enjoys a coefficient of friction with glass sufficient to provide input of direction and torque as well as position from a single point. This report describes a pressure-sensitive digitizer (PSD) capable of accepting these force inputs, and discusses a set of five simple input applications used to assess the capabilities of this device. These applications include techniques for specifying vectors, and pushing, pulling, dispersing and reorienting objects with a single touch. Experience gained from these applications demonstrates that touch and pressure sensing open a rich channel for immediate and multi-dimensional interaction.
Christopher F. Herot, Guy Weinzapfel
SIGGRAPH2
1976 Architecture-by-yourself: an experiment with computer graphics for house design
abstract
Architecture-by-Yourself is an experiment in computer aided design that applies the medium of computer graphics, used by a general populace. The research program confronts the delicate balance between insightfulness and paternalism toward a user who ultimately bares the risk. The paper reports on a case study, on the underlying philosophy's of the French architect Yona Friedman, and on a computer implementation called YONA. As part of a larger research effort, Machine Recognition and Inference Making in Computer Aids to Design, we postulate further developments that will exercise input and visualization techniques in a relentless setting, relentless in the sense that the user is demanding, the problem is hard, and the product is a personal, one-of-a-kind design.
Guy Weinzapfel, Nicholas Negroponte
SIGGRAPH1