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Xiaoyan Hu 0012

dblp:66/1557-12 · DBLP profile ↗
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2ranked-venue papers
0as first author
2since 2021 · last 2026
0009-0008-7673-3514ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
2 papers
Learning and educational technologies · 50% Haptics and multimodal interaction · 38% Immersive interaction · 6%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Learning and educational technologies
embodied learning
1.012026
MomentumTouch: How Consistent Haptic Feedback Empowers VR Embodied Learning through Cognitive Resource Reconstruction · CHI 2026
Haptics and multimodal interaction
haptic feedback
1.012026
PhysicsHap: A Modular Haptic Interaction Framework for Enhancing Student Learning in Immersive Virtual Physics Experiments · IEEE Trans. Vis. Comput. Graph. 2026
Haptics and multimodal interaction › haptics
haptic feedback in virtual reality
1.012026
MomentumTouch: How Consistent Haptic Feedback Empowers VR Embodied Learning through Cognitive Resource Reconstruction · CHI 2026
Usability and user experience research
cognitive load
0.312026
MomentumTouch: How Consistent Haptic Feedback Empowers VR Embodied Learning through Cognitive Resource Reconstruction · CHI 2026
Learning and educational technologies › STEM education
physics education
0.312026
MomentumTouch: How Consistent Haptic Feedback Empowers VR Embodied Learning through Cognitive Resource Reconstruction · CHI 2026
Learning and educational technologies
STEM education
0.312026
MomentumTouch: How Consistent Haptic Feedback Empowers VR Embodied Learning through Cognitive Resource Reconstruction · CHI 2026
Immersive interaction
virtual reality
0.312026
PhysicsHap: A Modular Haptic Interaction Framework for Enhancing Student Learning in Immersive Virtual Physics Experiments · IEEE Trans. Vis. Comput. Graph. 2026

Methods — techniques the papers use, named apart from their topics

tangible bodies · 1.0randomized controlled experiment · 1.0hand tracking · 1.0force engines · 1.0comparative study · 1.0cognitive load theory · 1.0
YearPublicationVenuePosition
2026 MomentumTouch: How Consistent Haptic Feedback Empowers VR Embodied Learning through Cognitive Resource Reconstruction
abstract
Virtual Reality (VR) in STEM education is often hampered by a Gulf of Embodiment due to the lack of realistic haptic feedback. We present MomentumTouch, a system utilizing a physical apparatus synchronized in real-time with the virtual scene to provide consistent haptic feedback for high school physics learning on the law of conservation of momentum. In a comparative study conducted in a real classroom with 64 students, we revealed a Cognitive Resource Reconstruction mechanism: consistent haptic feedback did not merely lower the total cognitive load but significantly reduced extraneous cognitive load caused by interaction uncertainty, while reallocating the released resources to germane cognitive load that promotes deep understanding. Although immediate test scores remained comparable, this structural shift points to enhanced conceptual grounding and readiness for transfer, thereby fostering deeper embodied understanding. This study provides high-ecological-validity empirical evidence establishing consistent haptic feedback as a Cognitive Resource Reconstructor, offering new design principles for VR embodied learning. The code is available at: https://github.com/zheliku/MomentumTouch.
Hailin Ji, Hongwen Zhang 0001, Xiaoyan Hu 0012
CHI5
2026 PhysicsHap: A Modular Haptic Interaction Framework for Enhancing Student Learning in Immersive Virtual Physics Experiments
abstract
Haptic interaction is crucial for immersive virtual physics experiments, but current haptic devices cannot provide high-fidelity feedback by simultaneously simulating realistic physical shapes and dynamic forces. To address this, we introduce PhysicsHap, a modular haptic framework designed for the rapid construction of reconfigurable proxies that provide both high-fidelity shape replication and dynamic force feedback for immersive virtual physics experiments. The framework's core comprises passive Tangible Bodies to simulate physical shape and active Force Engines to deliver dynamic forces. Furthermore, we leverage the hand-tracking technology of head-mounted displays to achieve precise pose synchronization between the physical proxy and its digital twin. We conducted a randomized controlled experiment with 64 secondary school students to evaluate the effectiveness of PhysicsHap in a coupled oscillators system experiment. The results demonstrate that, compared to a non-haptic gesture-based interaction, the PhysicsHap proxies significantly enhanced students' acquisition of experimental physics knowledge and comprehensive abilities, increased their learning motivation, and optimized their cognitive load by reducing extraneous and increasing germane cognitive load. We open-source PhysicsHap to the community at https://github.com/lyh-12/PhysicsHap.
Hailin Ji, Xiaoyan Hu 0012, Hongwen Zhang 0001
IEEE Trans. Vis. Comput. Graph.5