Demo Data from EDBT 2026 / reviewers in the wild / expert
Alexandrina Orzan
dblp:66/2036
· DBLP profile ↗
2ranked-venue papers
1as first author
0since 2021 · last 2009
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Rendering · 56% Geometric modeling and processing · 44% |
Topics — the 2 heaviest of 3, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Rendering
diffusion curves |
0.1 | 1 | 2008 | Diffusion curves: a vector representation for smooth-shaded images · ACM Trans. Graph. 2008 |
Geometric modeling and processing › shape representation
vector graphics |
0.1 | 1 | 2008 | Diffusion curves: a vector representation for smooth-shaded images · ACM Trans. Graph. 2008 |
Methods — techniques the papers use, named apart from their topics
poisson equation solving · 0.1GPU rendering · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2009 | Texture Design and Draping in 2D ImagesabstractAbstract We present a complete system for designing and manipulating regular or near‐regular textures in 2D images. We place emphasis on supporting creative workflows that produce artwork from scratch. As such, our system provides tools to create, arrange, and manipulate textures in images with intuitive controls, and without requiring 3D modeling. Additionally, we ensure continued, non‐destructive editability by expressing textures via a fully parametric descriptor. We demonstrate the suitability of our approach with numerous example images, created by an artist using our system, and we compare our proposed workflow with alternative 2D and 3D methods. Holger Winnemöller, Alexandrina Orzan, Laurence Boissieux, Joëlle Thollot |
Comput. Graph. Forum | 2 |
| 2008 | Diffusion curves: a vector representation for smooth-shaded imagesabstractWe describe a new vector-based primitive for creating smooth-shaded images, called the diffusion curve . A diffusion curve partitions the space through which it is drawn, defining different colors on either side. These colors may vary smoothly along the curve. In addition, the sharpness of the color transition from one side of the curve to the other can be controlled. Given a set of diffusion curves, the final image is constructed by solving a Poisson equation whose constraints are specified by the set of gradients across all diffusion curves. Like all vector-based primitives, diffusion curves conveniently support a variety of operations, including geometry-based editing, keyframe animation, and ready stylization. Moreover, their representation is compact and inherently resolution-independent. We describe a GPU-based implementation for rendering images defined by a set of diffusion curves in realtime. We then demonstrate an interactive drawing system for allowing artists to create artworks using diffusion curves, either by drawing the curves in a freehand style, or by tracing existing imagery. The system is simple and intuitive: we show results created by artists after just a few minutes of instruction. Furthermore, we describe a completely automatic conversion process for taking an image and turning it into a set of diffusion curves that closely approximate the original image content. Alexandrina Orzan, Adrien Bousseau, Holger Winnemöller, Pascal Barla, Joëlle Thollot, David Salesin |
ACM Trans. Graph. | 1 |