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Kuo-Chin Lien

dblp:66/2579 · DBLP profile ↗
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14ranked-venue papers
6as first author
4since 2021 · last 2024
0000-0002-1286-1073ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 13 · 6 first-author · 3 since 2021Human-computer interaction and ubiquitous computing · 4 · 2 first-author · 1 since 2021Artificial intelligence and machine learning · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
5 papers
Visual content generation and editing · 42% Virtual and augmented reality · 40% Image and video processing · 18%
Human-computer interaction and pervasive computing
4 papers
Human-AI interaction · 80% Interaction techniques and input · 13% Collaborative and social computing · 7%
Artificial intelligence
3 papers
Segmentation and scene understanding · 76% Generative modeling · 24%

Topics — the 11 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visual content generation and editing
image editing
0.812024
TiNO-Edit: Timestep and Noise Optimization for Robust Diffusion-Based Image Editing · CVPR 2024
Virtual and augmented reality › augmented reality
collaborative augmented reality
0.732016
Anchoring 2D gesture annotations in augmented reality · VR 2016
PPV: Pixel-Point-Volume Segmentation for Object Referencing in Collaborative Augmented Reality · ISMAR 2016
2D-3D Co-segmentation for AR-based Remote Collaboration · ISMAR 2015
Human-AI interaction
AI-assisted decision-making
0.712023
Comparing Zealous and Restrained AI Recommendations in a Real-World Human-AI Collaboration Task · CHI 2023
Computer vision › Segmentation and scene understanding
3d segmentation
0.212016
PPV: Pixel-Point-Volume Segmentation for Object Referencing in Collaborative Augmented Reality · ISMAR 2016
Computer vision › Segmentation and scene understanding › 3d segmentation
supervoxel segmentation
0.212016
PPV: Pixel-Point-Volume Segmentation for Object Referencing in Collaborative Augmented Reality · ISMAR 2016
Machine learning › Generative modeling
diffusion model
0.212024
TiNO-Edit: Timestep and Noise Optimization for Robust Diffusion-Based Image Editing · CVPR 2024
Computer vision › Segmentation and scene understanding › image segmentation
co-segmentation
0.212015
2D-3D Co-segmentation for AR-based Remote Collaboration · ISMAR 2015
Human-AI interaction › human-AI collaboration
human-AI team performance
0.212023
Comparing Zealous and Restrained AI Recommendations in a Real-World Human-AI Collaboration Task · CHI 2023
Image and video processing
saliency detection
0.212013
Exploring Visual and Motion Saliency for Automatic Video Object Extraction · IEEE Trans. Image Process. 2013
Image and video processing › video segmentation
video object extraction
0.212013
Exploring Visual and Motion Saliency for Automatic Video Object Extraction · IEEE Trans. Image Process. 2013
Collaborative and social computing
remote collaboration
0.112016
Anchoring 2D gesture annotations in augmented reality · VR 2016

Methods — techniques the papers use, named apart from their topics

timestep optimization · 1.5noise optimization · 1.5latent loss · 1.5video anonymization task · 0.7empirical study · 0.7surface normals · 0.5graph cuts · 0.5gesture classification · 0.5energy function · 0.5graph cut · 0.2visual and motion saliency · 0.2conditional random field · 0.2
YearPublicationVenuePosition
2024 TiNO-Edit: Timestep and Noise Optimization for Robust Diffusion-Based Image Editing
abstract
Despite many attempts to leverage pre-trained text-to-image models (T2I) like Stable Diffusion (SD) [25] for controllable image editing, producing good predictable results remains a challenge. Previous approaches have focused on either fine-tuning pre-trained T2I models on specific datasets to generate certain kinds of images (e.g., with a specific object or person), or on optimizing the weights, text prompts, and/or learning features for each input image in an attempt to coax the image generator to produce the desired result. However, these approaches all have shortcomings and fail to produce good results in a predictable and controllable manner. To address this problem, we present TiNO-Edit, an SD-based method that focuses on optimizing the noise patterns and diffusion timesteps during editing, something previously unexplored in the liter-ature. With this simple change, we are able to generate results that both better align with the original images and reflect the desired result. Furthermore, we propose a set of new loss functions that operate in the latent domain of SD, greatly speeding up the optimization when compared to prior losses, which operate in the pixel domain. Our method can be easily applied to variations of SD including Textual Inversion [13] and DreamBooth [27] that encode new concepts and incorporate them into the edited results. We present a host of image-editing capabilities enabled by our approach. Our code is publicly available at https://github.com//SherryXTChen/TiNO-Edit.
Sherry X. Chen, Yaron Vaxman, Elad Ben Baruch, David Asulin, Aviad Moreshet, Kuo-Chin Lien, Misha Sra, Pradeep Sen
CVPR6
2023 Comparing Zealous and Restrained AI Recommendations in a Real-World Human-AI Collaboration Task
abstract
When designing an AI-assisted decision-making system, there is often a tradeoff between precision and recall in the AI’s recommendations. We argue that careful exploitation of this tradeoff can harness the complementary strengths in the human-AI collaboration to significantly improve team performance. We investigate a real-world video anonymization task for which recall is paramount and more costly to improve. We analyze the performance of 78 professional annotators working with a) no AI assistance, b) a high-precision "restrained" AI, and c) a high-recall "zealous" AI in over 3,466 person-hours of annotation work. In comparison, the zealous AI helps human teammates achieve significantly shorter task completion time and higher recall. In a follow-up study, we remove AI assistance for everyone and find negative training effects on annotators trained with the restrained AI. These findings and our analysis point to important implications for the design of AI assistance in recall-demanding scenarios.
Kuo-Chin Lien, Tobias Höllerer
CHI2
2023 Pair DETR: Toward Faster Convergent DETR
abstract
The DETR object detection approach applies the Transformer encoder and decoder architecture to detect objects from images and achieves promising performance. In this paper, we present a simple approach to address the main problem of DETR, the slow convergence, by using representation learning technique. In this approach, we detect an object bounding box as a pair of keypoints, the top-left corner and the center, using two decoders. By detecting objects as paired keypoints, the model builds up a joint classification and pair association on the output queries from two decoders. For the pair association we propose utilizing contrastive self-supervised learning algorithm without requiring specialized architecture. Experimental results on MS COCO dataset show that Pair DETR can reduce training epoch by 10x from original DETR and 1.5x from Conditional DETR, while having consistently higher Average Precision scores.
Seyed Mehdi Iranmanesh, Sherry X. Chen, Kuo-Chin Lien
ICASSP3
2023 SATPlate: A Germany License Plate Detection Dataset and Baselines
abstract
Automatic license plate detection algorithms have significant industrial applications, such as traffic and parking management, as well as identity removal for privacy protection purposes. Nevertheless, a comprehensive large-scale dataset for supporting and benchmarking research in this area is currently not publicly available. This work aims to address this gap by introducing our augmentation to the Cityscapes and KITTI datasets, which are the two most extensively used datasets in autonomous driving field. Our proposed approach results in a collection of precise license plate annotations in 25 thousand images and 100 videos (20 thousand frames). We validate the necessity and importance of this new dataset (SATPlate) through experimental comparisons against existing datasets, with various modern object detection algorithms.
Xiaorui Yang, Kuo-Chin Lien
ICIP3
2016 PPV: Pixel-Point-Volume Segmentation for Object Referencing in Collaborative Augmented Reality
abstract
We present a method for collaborative augmented reality (AR) that enables users from different viewpoints to interpret object references specified via 2D on-screen circling gestures. Based on a user's 2D drawing annotation, the method segments out the userselected object using an incomplete or imperfect scene model and the color image from the drawing viewpoint. Specifically, we propose a novel segmentation algorithm that utilizes both 2D and 3D scene cues, structured into a three-layer graph of pixels, 3D points, and volumes (supervoxels), solved via standard graph cut algorithms. This segmentation enables an appropriate rendering of the user's 2D annotation from other viewpoints in 3D augmented reality. Results demonstrate the superiority of the proposed method over existing methods.
Kuo-Chin Lien, Benjamin Nuernberger, Tobias Höllerer, Matthew Turk 0001
ISMAR1
2016 Anchoring 2D gesture annotations in augmented reality
abstract
Augmented reality enhanced collaboration systems often allow users to draw 2D gesture annotations onto video feeds to help collaborators to complete physical tasks. This works well for static cameras, but for movable cameras, perspective effects cause problems when trying to render 2D annotations from a new viewpoint in 3D. In this paper, we present a new approach towards solving this problem by using gesture enhanced annotations. By first classifying which type of gesture the user drew, we show that it is possible to render annotations in 3D in a way that conforms more to the original intention of the user than with traditional methods. We first determined a generic vocabulary of important 2D gestures for remote collaboration by running an Amazon Mechanical Turk study with 88 participants. Next, we designed a novel system to automatically handle the top two 2D gesture annotations - arrows and circles. Arrows are handled by identifying their anchor points and using surface normals for better perspective rendering. For circles, we designed a novel energy function to help infer the object of interest using both 2D image cues and 3D geometric cues. Results indicate that our approach outperforms previous methods in terms of better conveying the original drawing's meaning from different viewpoints.
Benjamin Nuernberger, Kuo-Chin Lien, Tobias Höllerer, Matthew Turk 0001
VR2
2016 Multi-view gesture annotations in image-based 3D reconstructed scenes
abstract
We present a novel 2D gesture annotation method for use in image-based 3D reconstructed scenes with applications in collaborative virtual and augmented reality. Image-based reconstructions allow users to virtually explore a remote environment using image-based rendering techniques. To collaborate with other users, either synchronously or asynchronously, simple 2D gesture annotations can be used to convey spatial information to another user. Unfortunately, prior methods are either unable to disambiguate such 2D annotations in 3D from novel viewpoints or require relatively dense reconstructions of the environment.
Benjamin Nuernberger, Kuo-Chin Lien, Lennon Grinta, Chris Sweeney, Matthew Turk 0001, Tobias Höllerer
VRST2
2015 On Preserving Structure in Stereo Seam Carving
abstract
The major objective of image retargeting algorithms is to preserve the viewer's perception while adjusting the aspect ratio of an image. This means that an ideal retargeting algorithm has to be able to preserve high-level semantics and avoid generating low-level image distortion. Stereoscopic image retargeting poses a even more challenging problem in that the 3D perception has to be preserved as well. In this paper, we propose an algorithm based on high-order two-view co-labeling to simultaneously retarget a given stereo pair and preserve its 2D as well as 3D quality. Our experimental results qualitatively demonstrate the improved ability of preserving 2D image structures in both views. In addition, we show quantitatively that our algorithm improves upon the state-of-the-art up to 85% in terms of a measurement based on depth distortion.
Kuo-Chin Lien, Matthew Turk 0001
3DV1
2015 High-order regularization for stereo color editing
abstract
This paper pioneers a method for local color editing on stereo image pairs. We generalize the conventional edit propagation framework to stereo views by introducing recent advances in the field of image segmentation, thus allowing a user's edits in one view to be simultaneously performed in the other view. This new formulation maintains consistent editing quality in both views and avoids singularities by solving a well regularized linear system for edit propagation.
Kuo-Chin Lien, Jerry D. Gibson, Matthew Turk 0001
ICIP1
2015 2D-3D Co-segmentation for AR-based Remote Collaboration
abstract
In Augmented Reality (AR) based remote collaboration, a remote user can draw a 2D annotation that emphasizes an object of interest to guide a local user accomplishing a task. This annotation is typically performed only once and then sticks to the selected object in the local user's view, independent of his or her camera movement. In this paper, we present an algorithm to segment the selected object, including its occluded surfaces, such that the 2D selection can be appropriately interpreted in 3D and rendered as a useful AR annotation even when the local user moves and significantly changes the viewpoint.
Kuo-Chin Lien, Benjamin Nuernberger, Matthew Turk 0001, Tobias Höllerer
ISMAR1
2013 Stereo random field for bi-layer image segmentation
abstract
Stereo image segmentation usually incorporates depth cues to achieve high quality. However, previous methods that pointwise propagate information within stereo pairs could suffer from a poorly estimated depth map. In this paper, we introduce a novel graphical model where a greater amount of reliable messages can be conveyed during two-view joint segmentation. This model leads to a strongly coupled stereo pair, thus improving robustness, accuracy and consistency of stereo segmentation. Additionally, we augment a depth map to a novel correspondence matrix which is suitable for the proposed stereo segmentation model. Our experiments on a public stereo dataset show that the proposed correspondence method and stereo model outperforms state-of-the-art stereo segmentation algorithms.
Kuo-Chin Lien, Jerry D. Gibson
ICME1
2013 Bi-layer disparity remapping for handheld 3D video communications
abstract
Handheld devices with “glasses-free” autostereoscopic displays present a new opportunity for 3D video communications. 3D can enhance realism and enrich the user experience, yet it must be employed without visual discomfort. A simple shift-convergence disparity remapping technique can align a user's face throughout a 3D video call, eliminating uncomfortable crossed disparities. However, this can produce large disparities in the background that the viewer is unable to fuse. Furthermore, reducing camera separation and thus all disparities may lead to a flat appearance that does not aid realism. Using foreground/background segmentation, we propose a novel bi-layer disparity remapping algorithm to limit uncomfortable background disparities during handheld 3D video communications. A user study with the HTC Evo 3D handheld device shows that this method improves visual comfort while preserving the critical depths within the face.
Stephen Mangiat, Kuo-Chin Lien, Jerry D. Gibson
ICME2
2013 Exploring Visual and Motion Saliency for Automatic Video Object Extraction
abstract
This paper presents a saliency-based video object extraction (VOE) framework. The proposed framework aims to automatically extract foreground objects of interest without any user interaction or the use of any training data (i.e., not limited to any particular type of object). To separate foreground and background regions within and across video frames, the proposed method utilizes visual and motion saliency information extracted from the input video. A conditional random field is applied to effectively combine the saliency induced features, which allows us to deal with unknown pose and scale variations of the foreground object (and its articulated parts). Based on the ability to preserve both spatial continuity and temporal consistency in the proposed VOE framework, experiments on a variety of videos verify that our method is able to produce quantitatively and qualitatively satisfactory VOE results.
Wei-Te Li, Haw-Shiuan Chang, Kuo-Chin Lien, Hui-Tang Chang, Yu-Chiang Frank Wang
IEEE Trans. Image Process.3
2011 Automatic object extraction in single-concept videos
abstract
We propose a motion-driven video object extraction (VOE) method, which is able to model and segment foreground objects in single-concept videos, i.e. videos which have only one object category of interest but may have multiple object instances with pose, scale, etc. variations. Given such a video, we construct a compact shape model induced by motion cues, and extract the foreground and background color information accordingly. We integrate these feature models into a unified framework via a conditional random field (CRF), and this CRF can be applied to video object segmentation and further video editing and retrieval applications. One of the advantages of our method is that we do not require the prior knowledge of the object of interest, and thus no training data or predetermined object detectors are needed; this makes our approach robust and practical to real-world problems. Very attractive empirical results on a variety of videos with highly articulated objects support the feasibility of our proposed method.
Kuo-Chin Lien, Yu-Chiang Frank Wang
ICME1