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Devvan Stokes

dblp:66/3380 · DBLP profile ↗
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2ranked-venue papers
0as first author
0since 2021 · last 2004
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2Graphics, computer vision, multimedia, augmented reality and games · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
2 papers
Multi-agent systems · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Computing education · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computing education › learning environment
simulation-based training
0.012004
Synthetic Adversaries for Urban Combat Training · AAAI 2004
Games and playful interaction
interactive gaming
0.012004
AI Characters and Directors for Interactive Computer Games · AAAI 2004
Knowledge, reasoning and agents › Multi-agent systems
Game AI
0.012004
AI Characters and Directors for Interactive Computer Games · AAAI 2004

Methods — techniques the papers use, named apart from their topics

AI character control · 0.1
YearPublicationVenuePosition
2004 AI Characters and Directors for Interactive Computer Games
Brian Magerko, John E. Laird, Mazin Assanie, Alex Kerfoot, Devvan Stokes
AAAI5
2004 Synthetic Adversaries for Urban Combat Training
Robert E. Wray, John E. Laird, Andrew Nuxoll, Devvan Stokes, Alex Kerfoot
AAAI4