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Christian Drescher

dblp:66/3792 · DBLP profile ↗
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8ranked-venue papers
7as first author
1since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 5 first-author · 1 since 2021Theory of computation · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Visualization and visual analytics · 100%
Theoretical computer science
2 papers
Logic in computer science · 62% Automated reasoning and model checking · 38%
Artificial intelligence
2 papers
Knowledge representation and reasoning · 100%
Human-computer interaction and pervasive computing
1 paper
Games and playful interaction · 100%

Topics — the 8 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Visualization and visual analytics › information visualization › social visualization
social media visualization
0.312018
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data · CHI 2018
Visualization and visual analytics › interactive data exploration
visual exploration
0.312018
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data · CHI 2018
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
answer set programming
0.222011
Translation-Based Constraint Answer Set Solving · IJCAI 2011
Conflict-Driven Disjunctive Answer Set Solving · KR 2008
Logic in computer science › logic programming
answer set programming
0.112011
Conflict-Driven Constraint Answer Set Solving with Lazy Nogood Generation · AAAI 2011
Automated reasoning and model checking › satisfiability › SAT solving
conflict-driven clause learning
0.112011
Conflict-Driven Constraint Answer Set Solving with Lazy Nogood Generation · AAAI 2011
Logic in computer science › logic programming › answer set programming
constraint answer set programming
0.112011
Conflict-Driven Constraint Answer Set Solving with Lazy Nogood Generation · AAAI 2011
Games and playful interaction
game analytics
0.112018
What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data · CHI 2018
Automated reasoning and model checking › satisfiability
SAT solving
0.012008
Conflict-Driven Disjunctive Answer Set Solving · KR 2008

Methods — techniques the papers use, named apart from their topics

visual analytics · 0.7triangulation of in-game and social media data · 0.7unit propagation · 0.1range consistency · 0.1lazy nogood generation · 0.1constraint programming · 0.1bound consistency · 0.1arc consistency · 0.1
YearPublicationVenuePosition
2024 Characterizing Road Maps for Vehicle Endurance Testing with Machine Learning
abstract
To select optimal routes for vehicles endurance tests, it is necessary to have a road map characterized by events of interest. In this context, we define events as effects on the vehicle triggered by some proprieties of the routes. Such a characterization strongly relies on data from previous test drives. If new road maps are to be considered, e.g., in a different region, the route selection rather depends on the experience of engineers, which can lead to suboptimal decisions. To overcome this problem, we propose using the existing data from prior test drives to train a machine learning (ML) model, which then transfers this knowledge to unseen road maps. To this end, we formulate a sequential problem that can be solved with state-of-the-art ML architectures. Our experimental results based on real-world data show the potential of the proposed approach as we illustrate for the case of testing energy recuperation in electric vehicles.
Bijin Muthiyackal Abraham, Christian Drescher, Daniel Markert, Ana Pérez Grassi, Alejandro Masrur
IV2
2018 What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data
abstract
In recent years, microblogging platforms have not only become an important communication channel for the game industry to generate and uphold audience interest but also a rich resource for gauging player opinion. In this paper we use data gathered from Twitter to examine which topics matter to players and to identify influential members of a game's community. By triangulating in-game data with Twitter activity we explore how tweets can provide contextual information for understanding fluctuations in in-game activity. To facilitate analysis of the data we introduce a visual data exploration tool and use it to analyze tweets related to the game Destiny. In total, we collected over one million tweets from about 250,000 users over a 14-month period and gameplay data from roughly 3,500 players over a six-month period.
Christian Drescher, Günter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl
CHI1
2013 Efficient Approximation of Well-Founded Justification and Well-Founded Domination
Christian Drescher, Toby Walsh
LPNMR1
2011 Conflict-Driven Constraint Answer Set Solving with Lazy Nogood Generation
abstract
We present a new approach to enhancing answer set programming (ASP) with constraint programming (CP) techniques based on conflict-driven learning and lazy nogood generation.
Christian Drescher, Toby Walsh
AAAI1
2011 Translation-Based Constraint Answer Set Solving
abstract
We solve constraint satisfaction problems through translation to answer set programming (ASP). Our reformulations have the property that unitpropagation in the ASP solver achieves well defined local consistency properties like arc, bound and range consistency. Experiments demonstrate the computational value of this approach. 1
Christian Drescher, Toby Walsh
IJCAI1
2011 Symmetry Breaking for Distributed Multi-Context Systems
Christian Drescher, Thomas Eiter, Michael Fink 0001, Thomas Krennwallner, Toby Walsh
LPNMR1
2010 A translational approach to constraint answer set solving
abstract
Abstract We present a new approach to enhancing Answer Set Programming (ASP) with Constraint Processing techniques which allows for solving interesting Constraint Satisfaction Problems in ASP. We show how constraints on finite domains can be decomposed into logic programs such that unit-propagation achieves arc, bound or range consistency. Experiments with our encodings demonstrate their computational impact.
Christian Drescher, Toby Walsh
Theory Pract. Log. Program.1
2008 Conflict-Driven Disjunctive Answer Set Solving
Christian Drescher, Martin Gebser, Torsten Grote, Benjamin Kaufmann, Arne König, Max Ostrowski, Torsten Schaub
KR1