EDBT 2026 Demo / reviewers in the wild / expert
Christian Drescher
dblp:66/3792
· DBLP profile ↗
8ranked-venue papers
7as first author
1since 2021 · last 2024
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 6 · 5 first-author · 1 since 2021Theory of computation · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-authorSoftware engineering, systems software and programming languages · 1 · 1 first-authorHuman-computer interaction and ubiquitous computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
1 paper |
Visualization and visual analytics · 100% | |
| Theoretical computer science
2 papers |
Logic in computer science · 62% Automated reasoning and model checking · 38% | |
| Artificial intelligence
2 papers |
Knowledge representation and reasoning · 100% | |
| Human-computer interaction and pervasive computing
1 paper |
Games and playful interaction · 100% |
Topics — the 8 heaviest of 9, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Visualization and visual analytics › information visualization › social visualization
social media visualization |
0.3 | 1 | 2018 | What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data · CHI 2018 |
Visualization and visual analytics › interactive data exploration
visual exploration |
0.3 | 1 | 2018 | What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data · CHI 2018 |
Knowledge, reasoning and agents › Knowledge representation and reasoning › logic programming
answer set programming |
0.2 | 2 | 2011 | Translation-Based Constraint Answer Set Solving · IJCAI 2011 Conflict-Driven Disjunctive Answer Set Solving · KR 2008 |
Logic in computer science › logic programming
answer set programming |
0.1 | 1 | 2011 | Conflict-Driven Constraint Answer Set Solving with Lazy Nogood Generation · AAAI 2011 |
Automated reasoning and model checking › satisfiability › SAT solving
conflict-driven clause learning |
0.1 | 1 | 2011 | Conflict-Driven Constraint Answer Set Solving with Lazy Nogood Generation · AAAI 2011 |
Logic in computer science › logic programming › answer set programming
constraint answer set programming |
0.1 | 1 | 2011 | Conflict-Driven Constraint Answer Set Solving with Lazy Nogood Generation · AAAI 2011 |
Games and playful interaction
game analytics |
0.1 | 1 | 2018 | What Moves Players?: Visual Data Exploration of Twitter and Gameplay Data · CHI 2018 |
Automated reasoning and model checking › satisfiability
SAT solving |
0.0 | 1 | 2008 | Conflict-Driven Disjunctive Answer Set Solving · KR 2008 |
Methods — techniques the papers use, named apart from their topics
visual analytics · 0.7triangulation of in-game and social media data · 0.7unit propagation · 0.1range consistency · 0.1lazy nogood generation · 0.1constraint programming · 0.1bound consistency · 0.1arc consistency · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Characterizing Road Maps for Vehicle Endurance Testing with Machine LearningabstractTo select optimal routes for vehicles endurance tests, it is necessary to have a road map characterized by events of interest. In this context, we define events as effects on the vehicle triggered by some proprieties of the routes. Such a characterization strongly relies on data from previous test drives. If new road maps are to be considered, e.g., in a different region, the route selection rather depends on the experience of engineers, which can lead to suboptimal decisions. To overcome this problem, we propose using the existing data from prior test drives to train a machine learning (ML) model, which then transfers this knowledge to unseen road maps. To this end, we formulate a sequential problem that can be solved with state-of-the-art ML architectures. Our experimental results based on real-world data show the potential of the proposed approach as we illustrate for the case of testing energy recuperation in electric vehicles. Bijin Muthiyackal Abraham, Christian Drescher, Daniel Markert, Ana Pérez Grassi, Alejandro Masrur |
IV | 2 |
| 2018 | What Moves Players?: Visual Data Exploration of Twitter and Gameplay DataabstractIn recent years, microblogging platforms have not only become an important communication channel for the game industry to generate and uphold audience interest but also a rich resource for gauging player opinion. In this paper we use data gathered from Twitter to examine which topics matter to players and to identify influential members of a game's community. By triangulating in-game data with Twitter activity we explore how tweets can provide contextual information for understanding fluctuations in in-game activity. To facilitate analysis of the data we introduce a visual data exploration tool and use it to analyze tweets related to the game Destiny. In total, we collected over one million tweets from about 250,000 users over a 14-month period and gameplay data from roughly 3,500 players over a six-month period. Christian Drescher, Günter Wallner, Simone Kriglstein, Rafet Sifa, Anders Drachen, Margit Pohl |
CHI | 1 |
| 2013 | Efficient Approximation of Well-Founded Justification and Well-Founded Domination
Christian Drescher, Toby Walsh |
LPNMR | 1 |
| 2011 | Conflict-Driven Constraint Answer Set Solving with Lazy Nogood GenerationabstractWe present a new approach to enhancing answer set programming (ASP) with constraint programming (CP) techniques based on conflict-driven learning and lazy nogood generation. Christian Drescher, Toby Walsh |
AAAI | 1 |
| 2011 | Translation-Based Constraint Answer Set SolvingabstractWe solve constraint satisfaction problems through translation to answer set programming (ASP). Our reformulations have the property that unitpropagation in the ASP solver achieves well defined local consistency properties like arc, bound and range consistency. Experiments demonstrate the computational value of this approach. 1 Christian Drescher, Toby Walsh |
IJCAI | 1 |
| 2011 | Symmetry Breaking for Distributed Multi-Context Systems
Christian Drescher, Thomas Eiter, Michael Fink 0001, Thomas Krennwallner, Toby Walsh |
LPNMR | 1 |
| 2010 | A translational approach to constraint answer set solvingabstractAbstract We present a new approach to enhancing Answer Set Programming (ASP) with Constraint Processing techniques which allows for solving interesting Constraint Satisfaction Problems in ASP. We show how constraints on finite domains can be decomposed into logic programs such that unit-propagation achieves arc, bound or range consistency. Experiments with our encodings demonstrate their computational impact. Christian Drescher, Toby Walsh |
Theory Pract. Log. Program. | 1 |
| 2008 | Conflict-Driven Disjunctive Answer Set Solving
Christian Drescher, Martin Gebser, Torsten Grote, Benjamin Kaufmann, Arne König, Max Ostrowski, Torsten Schaub |
KR | 1 |