EDBT 2026 Demo / reviewers in the wild / expert
Oleg Fryazinov
dblp:66/3901
· DBLP profile ↗
20ranked-venue papers
7as first author
1since 2021 · last 2021
0000-0003-2263-7646ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 19 · 7 first-author · 1 since 2021Human-computer interaction and ubiquitous computing · 1Applied, interdisciplinary, general and emerging computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Computer graphics and multimedia
6 papers |
Geometric modeling and processing · 84% Computer animation and physical simulation · 9% Computational fabrication · 8% |
Topics — the 6 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Geometric modeling and processing › implicit surface
implicit surface modeling |
0.2 | 1 | 2015 | Reliable detection and separation of components for solid objects defined with scalar fields · Comput. Aided Des. 2015 |
Geometric modeling and processing › shape deformation
shape evolution |
0.2 | 1 | 2015 | Space-Time Transfinite Interpolation of Volumetric Material Properties · IEEE Trans. Vis. Comput. Graph. 2015 |
Geometric modeling and processing › implicit surface
function representation |
0.2 | 1 | 2013 | Multi-scale space-variant FRep cellular structures · Comput. Aided Des. 2013 |
Computational fabrication
additive manufacturing |
0.1 | 1 | 2020 | Efficient contouring of functionally represented objects for additive manufacturing · Comput. Aided Des. 2020 |
Geometric modeling and processing
implicit surface |
0.1 | 1 | 2011 | BSP-fields: An exact representation of polygonal objects by differentiable scalar fields based on binary space partitioning · Comput. Aided Des. 2011 |
Computer animation and physical simulation
mesh animation |
0.0 | 1 | 2010 | Real-time controlled metamorphosis of animated meshes using polygonal-functional hybrids · SIGGRAPH ASIA (Sketches) 2010 |
Methods — techniques the papers use, named apart from their topics
scalar fields · 0.4contouring algorithms · 0.4transfinite interpolation · 0.2multi-scale modeling · 0.2binary space partitioning · 0.1skeletal animation · 0.1polygonal-functional hybrids · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2021 | Hybrid function representation for heterogeneous objects
Alexander Tereshin, Alexander A. Pasko, Oleg Fryazinov, Valery Adzhiev |
Graph. Model. | 3 |
| 2020 | Efficient contouring of functionally represented objects for additive manufacturing
Dmitry D. Popov, Evgenii Maltsev, Oleg Fryazinov, Alexander A. Pasko, Iskander Sh. Akhatov |
Comput. Aided Des. | 3 |
| 2020 | Automatically Controlled Morphing of 2D Shapes with TexturesabstractThis paper deals with 2D image transformations from a perspective of a 3D heterogeneous shape modeling and computer animation. Shape and image morphing techniques have attracted a lot of attention in artistic design, computer animation, and interactive and streaming applications. We present a novel method for morphing between two topologically arbitrary 2D shapes with sophisticated textures (raster color attributes) using a metamorphosis technique called space-time blending (STB) coupled with space-time transfinite interpolation. The method allows for a smooth transition between source and target objects by generating in-between shapes and associated textures without setting any correspondences between boundary points or features. The method requires no preprocessing and can be applied in 2D animation when position and topology of source and target objects are significantly different. With the conversion of given 2D shapes to signed distance fields, we have detected a number of problems with directly applying STB to them. We propose a set of novel and mathematically substantiated techniques, providing automatic control of the morphing process with STB and an algorithm of applying those techniques in combination. We illustrate our method with applications in 2D animation and interactive applications. Alexander Tereshin, Valery Adzhiev, Oleg Fryazinov, Felix Marrington-Reeve, Alexander A. Pasko |
SIAM J. Imaging Sci. | 3 |
| 2018 | Distinctive Approaches to Computer Graphics EducationabstractAbstract This paper presents the latest advances and research in Computer Graphics education in a nutshell. It is concerned with topics that were presented at the Education Track of the Eurographics Conference held in Lisbon in 2016. We describe works corresponding to approaches to Computer Graphics education that are unconventional in some way and attempt to tackle unsolved problems and challenges regarding the role of arts in computer graphics education, the role of research‐oriented activities in undergraduate education and the interaction among different areas of Computer Graphics, as well as their application to courses or extra‐curricular activities. We present related works addressing these topics and report experiences, successes and issues in implementing the approaches. Beatriz Sousa Santos, Jean-Michel Dischler, Valery Adzhiev, Eike Falk Anderson, Andrej Ferko, Oleg Fryazinov, Martin Ilcík, Ivana Ilcíková, Pavel Slavík, Veronica Sundstedt, Lucie Svobodova, Michael Wimmer 0001, Jirí Zára |
Comput. Graph. Forum | 6 |
| 2015 | Reliable detection and separation of components for solid objects defined with scalar fields
Oleg Fryazinov, Alexander A. Pasko |
Comput. Aided Des. | 1 |
| 2015 | Shape conforming volumetric interpolation with interior distances
Oleg Fryazinov, Mathieu Sanchez, Alexander A. Pasko |
Comput. Graph. | 1 |
| 2015 | Convolution Filtering of Continuous Signed Distance Fields for Polygonal MeshesabstractAbstract Signed distance fields obtained from polygonal meshes are commonly used in various applications. However, they can haveC1discontinuities causing creases to appear when applying operations such as blending or metamorphosis. The focus of this work is to efficiently evaluate the signed distance function and to apply a smoothing filter to it while preserving the shape of the initial mesh. The resulting function is smooth almost everywhere, while preserving the exact shape of the polygonal mesh. Due to its low complexity, the proposed filtering technique remains fast compared to its main alternatives providingC1‐continuous distance field approximation. Several applications are presented such as blending, metamorphosis and heterogeneous modelling with polygonal meshes. Mathieu Sanchez, Oleg Fryazinov, Pierre-Alain Fayolle, Alexander A. Pasko |
Comput. Graph. Forum | 2 |
| 2015 | Space-Time Transfinite Interpolation of Volumetric Material PropertiesabstractThe paper presents a novel technique based on extension of a general mathematical method of transfinite interpolation to solve an actual problem in the context of a heterogeneous volume modelling area. It deals with time-dependent changes to the volumetric material properties (material density, colour, and others) as a transformation of the volumetric material distributions in space-time accompanying geometric shape transformations such as metamorphosis. The main idea is to represent the geometry of both objects by scalar fields with distance properties, to establish in a higher-dimensional space a time gap during which the geometric transformation takes place, and to use these scalar fields to apply the new space-time transfinite interpolation to volumetric material attributes within this time gap. The proposed solution is analytical in its nature, does not require heavy numerical computations and can be used in real-time applications. Applications of this technique also include texturing and displacement mapping of time-variant surfaces, and parametric design of volumetric microstructures. Mathieu Sanchez, Oleg Fryazinov, Valery Adzhiev, Peter Comninos, Alexander A. Pasko |
IEEE Trans. Vis. Comput. Graph. | 2 |
| 2014 | SHIVA: Virtual Sculpting and 3D Printing for Disabled ChildrenabstractIn this paper we present the SHIVA project which was designed to provide virtual sculpting tools for children with complex disabilities, to allow them to engage with artistic and creative activities that they might otherwise never be able to access. Modern 3D printing then allows us to physically build their creations. To achieve this, we combined our expertise in education, accessible technology, user interfaces and geometric modelling. We built a generic accessible graphical user interface (GUI), a suitable geometric modelling system and used these to produce two prototype modelling systems. These tools were deployed in a school for students with disabilities and are being used for a variety of educational purposes. In this paper, we present the project's motivations, approach and implementation details together with initial results, including 3D printed objects designed by children with disabilities. Leigh McLoughlin, Oleg Fryazinov, Mark Moseley, Mathieu Sanchez, Valery Adzhiev, Peter Comninos, Alexander A. Pasko |
ICCE | 2 |
| 2014 | Controlled Metamorphosis Between Skeleton-Driven Animated Polyhedral Meshes of Arbitrary TopologiesabstractAbstract Enabling animators to smoothly transform between animated meshes of differing topologies is a long‐standing problem in geometric modelling and computer animation. In this paper, we propose a new hybrid approach built upon the advantages of scalar field‐based models (often called implicit surfaces) which can easily change their topology by changing their defining scalar field. Given two meshes, animated by their rigging‐skeletons, we associate each mesh with its own approximating implicit surface. This implicit surface moves synchronously with the mesh. The shape‐metamorphosis process is performed in several steps: first, we collapse the two meshes to their corresponding approximating implicit surfaces, then we transform between the two implicit surfaces and finally we inverse transition from the resulting metamorphosed implicit surface to the target mesh. The examples presented in this paper demonstrating the results of the proposed technique were implemented using an in‐house plug‐in for Maya™. Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos |
Comput. Graph. Forum | 2 |
| 2013 | Multi-scale space-variant FRep cellular structures
Oleg Fryazinov, Turlif Vilbrandt, Alexander A. Pasko |
Comput. Aided Des. | 1 |
| 2013 | Morphological shape generation through user-controlled group metamorphosis
Mathieu Sanchez, Oleg Fryazinov, Turlif Vilbrandt, Alexander A. Pasko |
Comput. Graph. | 2 |
| 2011 | BSP-fields: An exact representation of polygonal objects by differentiable scalar fields based on binary space partitioning
Oleg Fryazinov, Alexander A. Pasko, Valery Adzhiev |
Comput. Aided Des. | 1 |
| 2011 | Feature based volumes for implicit intersections
Oleg Fryazinov, Pierre-Alain Fayolle, Turlif Vilbrandt, Galina Pasko, Alexander A. Pasko |
Comput. Graph. | 1 |
| 2011 | Procedural function-based modelling of volumetric microstructures
Alexander A. Pasko, Oleg Fryazinov, Turlif Vilbrandt, Pierre-Alain Fayolle, Valery Adzhiev |
Graph. Model. | 2 |
| 2010 | Real-time controlled metamorphosis of animated meshes using polygonal-functional hybridsabstractPolygonal models are widely used in computer animation. Static polygonal models are commonly animated using an underlying skeleton controlling the deformation of the mesh. This technique, known as skeletal animation, allows the artist to produce complex animation sequences in a relatively easy way. However, performing complex transitions between arbitrary animated meshes remains a challenging problem. There is a set of established techniques to perform metamorphosis (3D morphing) between static 3D meshes [Lazarus and Verroust 1998], but most of these can not be easily applied to animated meshes. The approach presented in this poster allows us to produce with great ease metamorphosing transitions between animated meshes of arbitrary topology using polygonal-functional hybrids [Kravtsov et al. 2010a]. Our technique uses the meshes of the objects as well as their skeleton animations. As a result we are able to generate metamorphosis animations of time-varying meshes of arbitrary topologies in near real-time. Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos |
SIGGRAPH ASIA (Sketches) | 2 |
| 2010 | Procedural Function-Based Spatial MicrostructuresabstractWe propose a new approach to modelling heterogeneous objects containing internal spatial geometric structures with size of details orders of magnitude smaller than the overall size of the object. The proposed function-based procedural representation provides compact, precise, and arbitrarily parametrized models of coherent microstructures, which can undergo blending, deformations, and other geometric operations, and can be directly rendered and fabricated without generating any auxiliary representations (such as polygonal meshes and voxel arrays). In particular, modelling of regular lattices and cellular microstructures as well as irregular porous media is discussed and illustrated. Examples of rendering and digital fabrication of microstructure models are presented. Alexander A. Pasko, Turlif Vilbrandt, Oleg Fryazinov, Valery Adzhiev |
Shape Modeling International | 3 |
| 2010 | Fast reliable interrogation of procedurally defined implicit surfaces using extended revised affine arithmetic
Oleg Fryazinov, Alexander A. Pasko, Peter Comninos |
Comput. Graph. | 1 |
| 2010 | Embedded Implicit Stand-Ins for Animated Meshes: A Case of Hybrid ModellingabstractAbstract In this paper, we address shape modelling problems, encountered in computer animation and computer games development that are difficult to solve just using polygonal meshes. Our approach is based on a hybrid‐modelling concept that combines polygonal meshes with implicit surfaces. A hybrid model consists of an animated polygonal mesh and an approximation of this mesh by a convolution surface stand‐in that is embedded within it or is attached to it. The motions of both objects are synchronised using a rigging skeleton. We model the interaction between an animated mesh object and a viscoelastic substance, which is normally represented in an implicit form. Our approach is aimed at achieving verisimilitude rather than physically based simulation. The adhesive behaviour of the viscous object is modelled using geometric blending operations on the corresponding implicit surfaces. Another application of this approach is the creation of metamorphosing implicit surface parts that are attached to an animated mesh. A prototype implementation of the proposed approach and several examples of modelling and animation with near real‐time preview times are presented. Denis Kravtsov, Oleg Fryazinov, Valery Adzhiev, Alexander A. Pasko, Peter Comninos |
Comput. Graph. Forum | 2 |
| 2009 | An exact representation of polygonal objects by C1-continuous scalar fields based on binary space partitioningabstractThe problem considered in this work is to find a dimension independent algorithm for the generation of signed scalar fields exactly representing polygonal objects and satisfying the following requirements: the defining real function takes zero value exactly at the polygonal object boundary; no extra zero-value isosurfaces should be generated; C1continuity of the function in the entire domain. The proposed algorithms are based on the binary space partitioning (BSP) of the object by the planes passing through the polygonal faces and are independent of the object genus, the number of disjoint components, and holes in the initial polygonal mesh. Several extensions of the basic algorithm are proposed to satisfy the selected optimization criteria. The generated BSP-fields allow for applying techniques of the function-based modelling to already existing legacy objects from CAD and computer animation areas, which is illustrated by several examples. Oleg Fryazinov, Alexander A. Pasko, Valery Adzhiev |
Shape Modeling International | 1 |