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Richard L. Martin 0002

dblp:66/427-2 · DBLP profile ↗
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3ranked-venue papers
0as first author
0since 2021 · last 1997
0000-0001-9858-2608ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 2Systems, architecture and hardware · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Wearable and physiological sensing · 50% Interaction techniques and input · 50%
Computer architecture, parallel and distributed computing, and storage systems
1 paper
Reconfigurable computing and FPGAs · 77% Embedded and real-time systems · 23%

Topics — the 3 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Interaction techniques and input › input device
input device design
0.011997
The Design of a Wearable Computer · CHI 1997
Reconfigurable computing and FPGAs
rapid prototyping
0.011997
Very Rapid Prototyping of Wearable Computers: A Case Study of Custom versus Off-the-Shelf Design Methodologies · DAC 1997
Embedded and real-time systems › mobile computing
wearable computing
0.011997
Very Rapid Prototyping of Wearable Computers: A Case Study of Custom versus Off-the-Shelf Design Methodologies · DAC 1997

Methods — techniques the papers use, named apart from their topics

experimental measurement · 0.0design process · 0.0
YearPublicationVenuePosition
1997 The Design of a Wearable Computer
abstract
The design process used to produce an innovative computer system is presented.The computer system that resulted from the process uses a circular motif both for the user interface and the input device.The input device is a dial and the user interface is visually organized around the concept of a circle.The design process itself proceeded in the presence of a great many constraints and we discuss these constraints and how an innovative design was achieved in spite of the constraints.
Leonard J. Bass, Chris Kasabach, Richard L. Martin 0002, Daniel P. Siewiorek, Asim Smailagic, John Stivoric
CHI3
1997 Very Rapid Prototyping of Wearable Computers: A Case Study of Custom versus Off-the-Shelf Design Methodologies
abstract
The Wearable Computer Project is a testbed integratingresearch on rapid design and prototyping. Based onrepresentative examples from six generations of wearablecomputers, the paper focuses on the differences in rapidprototyping using custom design versus off-the-shelfcomponents. The attributes characterizing these two designstyles are defined and illustrated by experimentalmeasurements. The off-the-shelf approach required ten timesthe overhead, 30% more cost, fifty times the storage resources,20% more effort, five times more power, but 30% less effort toport software than the embedded approach.
Asim Smailagic, Daniel P. Siewiorek, Richard L. Martin 0002, John Stivoric
DAC3
1997 Metronaut: A Wearable Computer with Sensing and Global Communication Capabilities
Asim Smailagic, Richard L. Martin 0002, Bohuslav Rychlik, Joseph Rowlands, Berend Ozceri
Pers. Ubiquitous Comput.2