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Brian T. Gill

dblp:66/4894 · DBLP profile ↗
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13ranked-venue papers
0as first author
0since 2021 · last 2016
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Human-computer interaction and ubiquitous computing · 12Artificial intelligence and machine learning · 6Security and privacy · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
10 papers
Design research and methods · 33% Human-robot interaction · 32% Collaborative and social computing · 13%
Network and information security
1 paper
Cyber-physical and IoT security · 50% Usable security · 50%

Topics — the 16 heaviest of 19, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Games and playful interaction
creative expression
0.212016
Human Creativity Can be Facilitated Through Interacting With a Social Robot · HRI 2016
Design research and methods
creativity support
0.212016
Human Creativity Can be Facilitated Through Interacting With a Social Robot · HRI 2016
Design research and methods › sustainable HCI
multi-lifespan design
0.212016
Multi-lifespan Design Thinking: Two Methods and a Case Study with the Rwandan Diaspora · CHI 2016
Design research and methods
participatory design
0.212016
Multi-lifespan Design Thinking: Two Methods and a Case Study with the Rwandan Diaspora · CHI 2016
Human-robot interaction
social robot
0.222016
The new ontological category hypothesis in human-robot interaction · HRI 2011
Human Creativity Can be Facilitated Through Interacting With a Social Robot · HRI 2016
Collaborative and social computing
crowdsourcing
0.212014
Integrating on-demand fact-checking with public dialogue · CSCW 2014
Human-robot interaction › robot ethics
moral responsibility
0.112012
Do people hold a humanoid robot morally accountable for the harm it causes? · HRI 2012
User interface design and tools
interaction patterns
0.112010
Validating interaction patterns in HRI · HRI 2010
Cyber-physical and IoT security › medical device security
implantable medical device security
0.112010
Patients, pacemakers, and implantable defibrillators: human values and security for wireless implantable medical devices · CHI 2010
Design research and methods
cross-cultural design
0.112016
Multi-lifespan Design Thinking: Two Methods and a Case Study with the Rwandan Diaspora · CHI 2016
Human-robot interaction
trust in robots
0.112015
Will People Keep the Secret of a Humanoid Robot?: Psychological Intimacy in HRI · HRI 2015
Collaborative and social computing › civic engagement
civic technology
0.112014
Integrating on-demand fact-checking with public dialogue · CSCW 2014
Human-robot interaction › long-term interaction
human-robot relationship
0.012011
The new ontological category hypothesis in human-robot interaction · HRI 2011
Collaborative and social computing › vulnerable populations
marginalized populations
0.012011
Improving the safety of homeless young people with mobile phones: values, form and function · CHI 2011
Collaborative and social computing
social interaction
0.012010
Validating interaction patterns in HRI · HRI 2010
Health and well-being technologies
child development
0.012008
Robotic animals might aid in the social development of children with autism · HRI 2008

Methods — techniques the papers use, named apart from their topics

user study · 0.6co-design · 0.4wizard-of-oz · 0.2case study · 0.2conceptual analysis · 0.2content analysis · 0.2interviews · 0.1value sketches · 0.1value scenarios · 0.1semi-structured discussion · 0.1value sensitive design · 0.1interview study · 0.1
YearPublicationVenuePosition
2016 Multi-lifespan Design Thinking: Two Methods and a Case Study with the Rwandan Diaspora
abstract
In recent years, the HCI community has recognized the need to address long(er) term information system design around on-going societal problems. Yet how to engage stakeholders effectively in multi-lifespan design thinking remains an open challenge. Toward that end, the work reported here extends an established envisioning method by introducing two new design methods, the multi-lifespan timeline and multi-lifespan co-design, with an emphasis on the element of (long) time. The new methods aim to stimulate participants' visions of future information systems by: (a) enhancing participants' understanding of longer timeframes (e.g., 100 years), and (b) guiding participants to effectively project themselves long into the future in their design thinking. We explored these multi-lifespan design methods in work with 51 Africans from Rwanda and the Great Lakes region living in the USA to understand the challenges and opportunities they envision for designing future information systems for transitional justice in Rwanda. Contributions are two-fold: (1) methodological innovation, and (2) a case study of multi-lifespan design thinking generated by diaspora members of post-conflict societies.
Daisy Yoo, Katie Derthick, Shaghayegh Ghassemian, Jean Hakizimana, Brian T. Gill, Batya Friedman
CHI5
2016 Human Creativity Can be Facilitated Through Interacting With a Social Robot
abstract
Is it possible to design robots of the future so that they can enhance people's creative endeavors? Forty-eight young adults were asked to produce their most creative ideas in a small Zen rock garden in a laboratory setting. Participants were randomly assigned to one of two conditions. In one condition, the robot Robovie (through a Wizard of Oz interface) encouraged participants to generate creative ideas (e.g., “Can you think of another way to do that?”), and pulled relevant images and video clip from the web for each participant to look at which could help spur the participant into more creative expressions. In a second condition, participants engaged in the same Zen rock garden task with the same core information, but through the modality of a self-paced PowerPoint presentation. Results showed that participants engaged in the creativity task longer and provided almost twice the number of creative expressions in the robot condition compared to the PowerPoint condition. Discussion focuses on a vision of social robotics coupled with advances in natural language processing to enhance the human creative mind and spirit.
Peter H. Kahn Jr., Takayuki Kanda 0001, Hiroshi Ishiguro, Brian T. Gill, Solace Shen, Jolina H. Ruckert, Heather E. Gary
HRI4
2015 Will People Keep the Secret of a Humanoid Robot?: Psychological Intimacy in HRI
abstract
Will people keep the secret of a socially compelling robot who shares, in confidence, a "personal" (robot) failing? Toward answering this question, 81 adults participated in a 20-minute interaction with (a) a humanoid robot (Robovie) interacting in a highly social way as a lab tour guide, and (b) with a human being interacting in the same highly social way. As a baseline comparison, participants also interacted with (c) a humanoid robot (Robovie) interacting in a more rudimentary social way. In each condition, the tour guide asks for the secret keeping behavior. Results showed that the majority of the participants (59%) kept the secret of the highly social robot, and did not tell the experimenter when asked directly, with the robot present. This percentage did not differ statistically from the percentage who kept the human's secret (67%). It did differ statistically when the robot engaged in the more rudimentary social interaction (11%). These results suggest that as humanoid robots become increasingly social in their interaction, that people will form increasingly intimate and trusting psychological relationships with them. Discussion focuses on design principles (how to engender psychological intimacy in human-robot interaction) and norms (whether it is even desirable to do so, and if so in what contexts).
Peter H. Kahn Jr., Takayuki Kanda 0001, Hiroshi Ishiguro, Brian T. Gill, Solace Shen, Heather E. Gary, Jolina H. Ruckert
HRI4
2014 CPS: beyond usability: applying value sensitive design based methods to investigate domain characteristics for security for implantable cardiac devices
abstract
Wireless implantable medical devices (IMDs) are cyber-physical systems that deliver life-saving treatments to cardiac patients with dangerous heart conditions. Current access control models for these systems are insufficient; more security is necessary. In response to this problem, the technical security community has investigated new directions for improving security on these resource-constrained devices. Defenses, however, must not only be technically secure; in order to be deployable, defenses must be designed to work within the needs and constraints of their relevant application spaces. Designing for an application space---particularly a specialized one---requires a deep understanding of the stakeholders, their values, and the contexts of technology usage. Grounding our work in value sensitive design (VSD), we collaborated as an interdisciplinary team to conduct three workshops with medical providers for the purpose of gathering their values and perspectives. The structure of our workshop builds on known workshop structures within the human-computer interaction (HCI) community, and the number of participants in our workshops (N=24) is compatible with current practices for inductive, exploratory studies. We present results on: what the participants find important with respect to providing care and performing their jobs; their reactions to potential security system concepts; and their views on what security system properties should be sought or avoided due to side effects within the context of their work practice. We synthesize these results, use the results to articulate design considerations for future technical security systems, and suggest directions for further research. Our research not only provides a contribution to security research for an important class of cyber-physical systems (IMDs); it also provides an example of leveraging techniques from other communities to better explore the landscape of security designs for technologies.
Tamara Denning, Daniel B. Kramer, Batya Friedman, Matthew R. Reynolds, Brian T. Gill, Tadayoshi Kohno
ACSAC5
2014 Integrating on-demand fact-checking with public dialogue
abstract
Public dialogue plays a key role in democratic society. Such dialogue often contains factual claims, but participants and readers are left wondering what to believe, particularly when contributions to such dialogue come from a broad spectrum of the public. We explore the design space for introducing authoritative information into public dialogue, with the goal of supporting constructive rather than confrontational discourse. We also present a specific design and realization of an archetypal sociotechnical system of this kind, namely an on-demand fact-checking service integrated into a crowdsourced voters guide powered by deliberating citizens. The fact-checking service was co-designed with and staffed by professional librarians. Our evaluation examines the service from the perspectives of both users and librarians.
Travis Kriplean, Caitlin Bonnar, Alan Borning, Bo Kinney, Brian T. Gill
CSCW5
2012 Do people hold a humanoid robot morally accountable for the harm it causes?
abstract
Robots will increasingly take on roles in our social lives where they can cause humans harm. When robots do so, will people hold robots morally accountable? To investigate this question, 40 undergraduate students individually engaged in a 15-minute interaction with ATR's humanoid robot, Robovie. The interaction culminated in a situation where Robovie incorrectly assessed the participant's performance in a game, and prevented the participant from winning a $20 prize. Each participant was then interviewed in a 50-minute session. Results showed that all of the participants engaged socially with Robovie, and many of them conceptualized Robovie as having mental/emotional and social attributes. Sixty-five percent of the participants attributed some level of moral accountability to Robovie. Statistically, participants held Robovie less accountable than they would a human, but more accountable than they would a vending machine. Results are discussed in terms of the New Ontological Category Hypothesis and robotic warfare.
Peter H. Kahn Jr., Takayuki Kanda 0001, Hiroshi Ishiguro, Brian T. Gill, Jolina H. Ruckert, Solace Shen, Heather E. Gary, Aimee L. Reichert, Nathan G. Freier, Rachel L. Severson
HRI4
2011 Improving the safety of homeless young people with mobile phones: values, form and function
abstract
By their pervasiveness and by being worn on our bodies, mobile phones seem to have become intrinsic to safety. To examine this proposition, 43 participants, from four stakeholder groups (homeless young people, service providers, police officers, and community members), were asked to consider how homeless young people could use mobile phones to keep safe. Participants were asked to express their knowledge for place-based safety and to envision how mobile phones might be used to improve safety. Detailed analysis of the resulting data, which included value sketches, written value scenarios, and semi-structured discussion, led to specific design opportunities, related to values (e.g., supporting trust and desire to help others), function (e.g., documenting harms for future purposes), and form (e.g., leveraging social expectations for how mobile phones can be used to influence behavior). Together, these findings bound a design space for how mobile phones can be used to manage unsafe situations.
Jill Palzkill Woelfer, Amy Iverson, David G. Hendry, Batya Friedman, Brian T. Gill
CHI5
2011 The new ontological category hypothesis in human-robot interaction
abstract
This paper discusses converging evidence to support the hypothesis that personified robots and other embodied personified computational systems may represent a new ontological category, where ontology refers to basic categories of being, and ways of distinguishing them.
Peter H. Kahn Jr., Aimee L. Reichert, Heather E. Gary, Takayuki Kanda 0001, Hiroshi Ishiguro, Solace Shen, Jolina H. Ruckert, Brian T. Gill
HRI8
2010 Patients, pacemakers, and implantable defibrillators: human values and security for wireless implantable medical devices
abstract
Implantable medical devices (IMDs) improve patients' quality of life and help sustain their lives. In this study, we explore patient views and values regarding their devices to inform the design of computer security for wireless IMDs. We interviewed 13 individuals with implanted cardiac devices. Key questions concerned the evaluation of 8 mockups of IMD security systems. Our results suggest that some systems that are technically viable are nonetheless undesirable to patients. Patients called out a number of values that affected their attitudes towards the systems, including perceived security, safety, freedom from unwanted cultural and historical associations, and self-image. In our analysis, we extend the Value Sensitive Design value dams and flows technique in order to suggest multiple, complementary systems; in our discussion, we highlight some of the usability, regulatory, and economic complexities that arise from offering multiple options. We conclude by offering design guidelines for future security systems for IMDs.
Tamara Denning, Alan Borning, Batya Friedman, Brian T. Gill, Tadayoshi Kohno, William H. Maisel
CHI4
2010 Validating interaction patterns in HRI
abstract
In recent work, "interaction patterns" have been proposed as a means to characterize essential features of human-robot interaction. A problem arises, however, in knowing whether the interaction patterns generated are valid. The same problem arises when researchers in HRI propose other broad conceptualizations that seek to structure social interaction. In this paper, we address this general problem by distinguishing three ways of establishing the validity of interaction patterns. The first form of validity seeks to establish whether the conclusions about interaction patterns are warranted from the data. The second seeks to establish whether the interaction patterns account for the data. And the third seeks to provide sound reasons for the labels of the patterns themselves. Often these three forms of validity are confused in discussions about conceptual categories in HRI.
Peter H. Kahn Jr., Brian T. Gill, Aimee L. Reichert, Takayuki Kanda 0001, Hiroshi Ishiguro, Jolina H. Ruckert
HRI2
2010 Parenting from the pocket: value tensions and technical directions for secure and private parent-teen mobile safety
abstract
An increasing number of high-tech devices, such as driver monitoring systems and Internet usage monitoring tools, are advertised as useful or even necessary for good parenting of teens. Simultaneously, there is a growing market for mobile personal safety devices. As these trends merge, there will be significant implications for parent-teen relationships, affecting domains such as privacy, trust, and maturation. Not only the teen and his or her parents are affected; other important stakeholders include the teen's friends who may be unwittingly monitored. This problem space, with less clear-cut assets, risks, and affected parties, thus lies well outside of more typical computer security applications.To help understand this problem domain and what, if anything, should be built, we turn to the theory and methods of Value Sensitive Design, a systematic approach to designing for human values in technology. We first develop value scenarios that highlight potential issues, benefits, harms, and challenges. We then conducted semi-structured interviews with 18 participants (9 teens and their parents). Results show significant differences with respect to information about: 1) internal state (e.g., mood) versus external environment (e.g., location) state; 2) situation (e.g., emergency vs. non-emergency); and 3) awareness (e.g., notification vs. non-notification). The value scenario and interview results positioned us to identify key technical challenges -- such as strongly protecting the privacy of a teen's contextual information during ordinary situations but immediately exposing that information to others as appropriate in an emergency -- and corresponding architectural levers for these technologies.In addition to laying a foundation for future work in this area, this research serves as a prototypical example of using Value Sensitive Design to explicate the underlying human values in complex security domains.
Alexei Czeskis, Ivayla Dermendjieva, Hussein Yapit, Alan Borning, Batya Friedman, Brian T. Gill, Tadayoshi Kohno
SOUPS6
2008 Robotic animals might aid in the social development of children with autism
abstract
This study investigated whether a robotic dog might aid in the social development of children with autism. Eleven children diagnosed with autism (ages 5-8) interacted with the robotic dog AIBO and, during a different period within the same experimental session, a simple mechanical toy dog (Kasha), which had no ability to detect or respond to its physical or social environment. Results showed that, in comparison to Kasha, the children spoke more words to AIBO, and more often engaged in three types of behavior with AIBO typical of children without autism: verbal engagement, reciprocal interaction, and authentic interaction. In addition, we found suggestive evidence (with p values ranging from .07 to .09) that the children interacted more with AIBO, and, while in the AIBO session, engaged in fewer autistic behaviors. Discussion focuses on why robotic animals might benefit children with autism.
Cady M. Stanton, Peter H. Kahn Jr., Rachel L. Severson, Jolina H. Ruckert, Brian T. Gill
HRI5
2006 The Watcher and the Watched: Social Judgments About Privacy in a Public Place
abstract
Digitally capturing and displaying real-time images of people in public places raises concerns for individual privacy. Applying principles of Value Sensitive
Batya Friedman, Peter H. Kahn Jr., Jennifer Hagman, Rachel L. Severson, Brian T. Gill
Hum. Comput. Interact.5