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Wendong Zhang 0002

dblp:66/5033-2 · DBLP profile ↗
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11ranked-venue papers
3as first author
5since 2021 · last 2025
0000-0001-9837-8930ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 8 · 2 first-author · 3 since 2021Artificial intelligence and machine learning · 7 · 2 first-author · 4 since 2021Databases, data management, data science and information retrieval · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
6 papers
Learning paradigms · 23% Generative modeling · 22% Face, body and person analysis · 15%
Computer graphics and multimedia
5 papers
Computer animation and physical simulation · 36% Image and video processing · 34% Geometric modeling and processing · 13%

Topics — the 17 heaviest of 23, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Generative modeling › generative adversarial network
conditional GAN
0.722019
Structure-Constrained Motion Sequence Generation · IEEE Trans. Multim. 2019
Skeleton-Aided Articulated Motion Generation · ACM Multimedia 2017
Machine learning › Learning paradigms › continual learning
catastrophic forgetting
0.612022
Continual Predictive Learning from Videos · CVPR 2022
Machine learning › Learning paradigms
continual learning
0.612022
Continual Predictive Learning from Videos · CVPR 2022
Computer vision › Video understanding and tracking
video prediction
0.612022
Continual Predictive Learning from Videos · CVPR 2022
Image and video processing › image restoration
image inpainting
0.512021
Context-Aware Image Inpainting with Learned Semantic Priors · IJCAI 2021
Image and video processing
image restoration
0.512021
Context-Aware Image Inpainting with Learned Semantic Priors · IJCAI 2021
Computer vision › Face, body and person analysis
person re-identification
0.412019
Learning Context Graph for Person Search · CVPR 2019
Computer vision › Face, body and person analysis
person search
0.412019
Learning Context Graph for Person Search · CVPR 2019
Geometric modeling and processing
3d reconstruction
0.412019
Human Action Transfer Based on 3D Model Reconstruction · AAAI 2019
Computer vision › 3D vision
depth estimation
0.312018
Depth Structure Preserving Scene Image Generation · ACM Multimedia 2018
Machine learning › Generative modeling
generative adversarial network
0.312018
Depth Structure Preserving Scene Image Generation · ACM Multimedia 2018
Computer vision › 3D vision › 3d scene understanding
scene synthesis
0.312018
Depth Structure Preserving Scene Image Generation · ACM Multimedia 2018
Computer animation and physical simulation › motion synthesis
human motion synthesis
0.312017
Skeleton-Aided Articulated Motion Generation · ACM Multimedia 2017
Machine learning › Reinforcement learning › model-based reinforcement learning › model learning
world model learning
0.212022
Continual Predictive Learning from Videos · CVPR 2022
Machine learning › Generative modeling
video generation
0.112019
Structure-Constrained Motion Sequence Generation · IEEE Trans. Multim. 2019
Visual content generation and editing
image generation
0.112018
Depth Structure Preserving Scene Image Generation · ACM Multimedia 2018
Computer vision › 3D vision › 3d motion analysis
human pose and motion
0.112017
Skeleton-Aided Articulated Motion Generation · ACM Multimedia 2017

Methods — techniques the papers use, named apart from their topics

conditional GAN · 1.3pretext task · 1.0knowledge distillation · 1.0generative model · 1.0test-time adaptation · 0.6predictive experience replay · 0.6non-parametric task inference · 0.6temporal connection · 0.4skeleton-to-3d-mesh generation · 0.4relative attention · 0.4landmark structure constraint · 0.4joint detection and instance feature learning · 0.4graph learning · 0.4VAE · 0.4LSTM · 0.4GAN · 0.4
YearPublicationVenuePosition
2025 Continual Visual Reinforcement Learning with A Life-Long World Model
Minting Pan, Wendong Zhang 0002, Xiangming Zhu 0002, Siyu Gao, Yunbo Wang, Xiaokang Yang 0001
ECML/PKDD (6)2
2023 Improving Masked Autoencoders by Learning Where to Mask
Haijian Chen, Wendong Zhang 0002, Yunbo Wang, Xiaokang Yang 0001
PRCV (8)2
2023 Fully context-aware image inpainting with a learned semantic pyramid
Wendong Zhang 0002, Yunbo Wang, Bingbing Ni, Xiaokang Yang 0001
Pattern Recognit.1
2022 Continual Predictive Learning from Videos
abstract
Predictive learning ideally builds the world model of physical processes in one or more given environments. Typical setups assume that we can collect data from all environments at all times. In practice, however, different prediction tasks may arrive sequentially so that the environments may change persistently throughout the training procedure. Can we develop predictive learning algorithms that can deal with more realistic, non-stationary physical environments? In this paper, we study a new continual learning problem in the context of video prediction, and observe that most existing methods suffer from severe catastrophic forgetting in this setup. To tackle this problem, we propose the continual predictive learning (CPL) approach, which learns a mixture world model via predictive experience replay and performs test-time adaptation with non-parametric task inference. We construct two new benchmarks based on RoboNet and KTH, in which different tasks correspond to different physical robotic environments or human actions. Our approach is shown to effectively mitigate forgetting and remarkably outperform the naíve combinations of previous art in video prediction and continual learning.
Wendong Zhang 0002, Han Lu 0004, Siyu Gao, Yunbo Wang, Mingsheng Long, Xiaokang Yang 0001
CVPR2
2021 Context-Aware Image Inpainting with Learned Semantic Priors
abstract
Recent advances in image inpainting have shown impressive results for generating plausible visual details on rather simple backgrounds. However, for complex scenes, it is still challenging to restore reasonable contents as the contextual information within the missing regions tends to be ambiguous. To tackle this problem, we introduce pretext tasks that are semantically meaningful to estimating the missing contents. In particular, we perform knowledge distillation on pretext models and adapt the features to image inpainting. The learned semantic priors ought to be partially invariant between the high-level pretext task and low-level image inpainting, which not only help to understand the global context but also provide structural guidance for the restoration of local textures. Based on the semantic priors, we further propose a context-aware image inpainting model, which adaptively integrates global semantics and local features in a unified image generator. The semantic learner and the image generator are trained in an end-to-end manner. We name the model SPL to highlight its ability to learn and leverage semantic priors. It achieves the state of the art on Places2, CelebA, and Paris StreetView datasets
Wendong Zhang 0002, Ying Tai, Yunbo Wang, Wenqing Chu, Bingbing Ni, Chengjie Wang 0001, Xiaokang Yang 0001
IJCAI1
2019 Human Action Transfer Based on 3D Model Reconstruction
abstract
We present a practical and effective method for human action transfer. Given a sequence of source action and limited target information, we aim to transfer motion from source to target. Although recent works based on GAN or VAE achieved impressive results for action transfer in 2D, there still exists a lot of problems which cannot be avoided, such as distorted and discontinuous human body shape, blurry cloth texture and so on. In this paper, we try to solve these problems in a novel 3D viewpoint. On the one hand, we design a skeleton-to-3D-mesh generator to generate the 3D model, which achieves huge improvement on appearance reconstruction. Furthermore, we add a temporal connection to improve the smoothness of the model. On the other hand, instead of directly utilizing the image in RGB space, we transform the target appearance information into UV space for further pose transformation. Specially, unlike conventional graphics render method directly projects visible pixels to UV space, our transformation is according to pixel’s semantic information. We perform experiments on Human3.6M and HumanEva-I to evaluate the performance of pose generator. Both qualitative and quantitative results show that our method outperforms methods based on generation method in 2D. Additionally, we compare our render method with graphic methods on Human3.6M and People-snapshot. The comparison results show that our render method is more robust and effective.
Shanyan Guan, Shuo Wen, Dexin Yang, Bingbing Ni, Wendong Zhang 0002, Xiaokang Yang 0001
AAAI5
2019 Learning Context Graph for Person Search
abstract
Person re-identification has achieved great progress with deep convolutional neural networks. However, most previous methods focus on learning individual appearance feature embedding, and it is hard for the models to handle difficult situations with different illumination, large pose variance and occlusion. In this work, we take a step further and consider employing context information for person search. For a probe-gallery pair, we first propose a contextual instance expansion module, which employs a relative attention module to search and filter useful context information in the scene. We also build a graph learning framework to effectively employ context pairs to update target similarity. These two modules are built on top of a joint detection and instance feature learning framework, which improves the discriminativeness of the learned features. The proposed framework achieves state-of-the-art performance on two widely used person search datasets.
Yichao Yan, Bingbing Ni, Wendong Zhang 0002, Xiaokang Yang 0001
CVPR4
2019 Cross-modality motion parameterization for fine-grained video prediction
Yichao Yan, Bingbing Ni, Wendong Zhang 0002, Xiaokang Yang 0001
Comput. Vis. Image Underst.3
2019 Structure-Constrained Motion Sequence Generation
abstract
Video generation is a challenging task due to the extremely high-dimensional distribution of the solution space. Good constraints in the solution domain would thus reduce the difficulty of approximating optimal solutions. In this paper, instead of directly generating high-dimensional video data, we propose using object landmarks as explicit structure constraints to address this issue. Specifically, we propose a two-stage framework for an action-conditioned video generation task. In our framework, the first stage aims to generate landmark sequences according to predefined motion types, and a recurrent model (RNN/LSTM) is adopted for this purpose. The landmark sequence can be regarded as a low-dimensional structure embedding of high-dimensional video data, and generating landmark sequences is much easier than generating videos. The second stage is inspired by a conditional generative adversarial network (CGAN), and we take the generated landmark sequence as a structure condition to learn a landmark-to-image translation network. Such a one-to-one translation framework avoids the difficulty of generating videos and instead transfers the video generation task to image generation, which is resolvable due to the maturity of current GAN-based models. The experimental results demonstrate that our model not only achieves promising results on rigid/nonrigid motion generation tasks but also can be extended to multiobject motion situations.
Yichao Yan, Bingbing Ni, Wendong Zhang 0002, Jingwei Xu 0005, Xiaokang Yang 0001
IEEE Trans. Multim.3
2018 Depth Structure Preserving Scene Image Generation
abstract
Key to automatically generate natural scene images is to properly arrange amongst various spatial elements, especially in the depth cue. To this end, we introduce a novel depth structure preserving scene image generation network (DSP-GAN), which favors a hierarchical architecture, for the purpose of depth structure preserving scene image generation. The main trunk of the proposed infrastructure is built upon a Hawkes point process that models high-order spatial dependency between different depth layers. Within each layer generative adversarial sub-networks are trained collaboratively to generate realistic scene components, conditioned on the layer information produced by the point process. We experiment our model on annotated natural scene images collected from SUN dataset and demonstrate that our models are capable of generating depth-realistic natural scene image.
Wendong Zhang 0002, Feng Gao 0014, Bingbing Ni, Ling-Yu Duan, Yichao Yan, Jingwei Xu 0005, Xiaokang Yang 0001
ACM Multimedia1
2017 Skeleton-Aided Articulated Motion Generation
abstract
This work makes the first attempt to generate articulated human motion sequence from a single image. On one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance reference, to generate novel motion frames based on the conditional GAN infrastructure. On the other hand, a triplet loss is employed to pursue appearance smoothness between consecutive frames. As the proposed framework is capable of jointly exploiting the image appearance space and articulated/kinematic motion space, it generates realistic articulated motion sequence, in contrast to most previous video generation methods which yield blurred motion effects. We test our model on two human action datasets including KTH and Human3.6M, and the proposed framework generates very promising results on both datasets.
Yichao Yan, Jingwei Xu 0005, Bingbing Ni, Wendong Zhang 0002, Xiaokang Yang 0001
ACM Multimedia4