EDBT 2026 Demo / reviewers in the wild / expert
Zhongyuan Liu
dblp:66/5571
· DBLP profile ↗
21ranked-venue papers
3as first author
16since 2021 · last 2026
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 11 · 2 first-author · 7 since 2021Artificial intelligence and machine learning · 6 · 6 since 2021Systems, architecture and hardware · 2 · 2 since 2021Computer networks · 2 · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Co-Layout: LLM-driven Co-optimization for Interior LayoutabstractWe present a novel framework for automated interior design that combines large language models (LLMs) with grid-based integer programming to jointly optimize room layout and furniture placement. Given a textual prompt, the LLM-driven agent workflow extracts structured design constraints related to room configurations and furniture arrangements. These constraints are encoded into a unified grid-based representation inspired by ``Modulor". Our formulation accounts for key design requirements, including corridor connectivity, room accessibility, spatial exclusivity, and user-specified preferences. To improve computational efficiency, we adopt a coarse-to-fine optimization strategy that begins with a low-resolution grid to solve a simplified problem and guides the solution at the full resolution. Experimental results across diverse scenarios demonstrate that our joint optimization approach significantly outperforms existing two-stage design pipelines in solution quality, and achieves notable computational efficiency through the coarse-to-fine strategy. Chucheng Xiang, Ruchao Bao, Biyin Feng, Wenzheng Wu, Zhongyuan Liu, Yirui Guan, Ligang Liu 0001 |
AAAI | 5 |
| 2026 | Scene layout via conceptual design
Wenzheng Wu, Chucheng Xiang, Yirui Guan, Ruchao Bao, Zhongyuan Liu, Ziqi Wang 0006, Ligang Liu 0001 |
Comput. Graph. | 6 |
| 2026 | Online Edge Caching for 360° Videosabstract360-degree videos have gained considerable popularity by offering immersive experiences to viewers. However, they consume a significant amount of bandwidth and demand specialized caching schemes at the edge network. Previous caching schemes have certain limitations due to either complete historical data or neglect the viewer-varying characteristics in 360-degree videos. In this paper, we address these limitations by proposing online caching schemes for two scenarios: (1) single-video and (2) multi-video. In the single-video scenario, we propose the online Single-Video caching scheme (SV-caching scheme). The SV-caching scheme predicts tile popularity using the PopPred algorithm, and optimizes caching decisions to enhance viewers’ Quality of Experience (QoE) using the CacheOpt algorithm. In the multi-video scenario, we propose the online Multi-Video caching scheme (MV-caching scheme). The MV-caching scheme dynamically allocates cache space for each video using the MVCacheAlloc algorithm according to the video popularity, and optimizes caching decisions using the MVCacheOpt algorithm. We prove that all algorithms achieve sublinear regret, i.e.,O(√K), whereKis the number of viewers. This guarantees that our schemes’ performance approaches the optimal as more viewers are served. Experiments on real-world data demonstrate that our caching schemes outperform existing algorithms in regret, QoE, and hit ratio for both scenarios. Zhenghao Sha, Zhongyuan Liu, Kechao Cai, Jinbei Zhang |
IEEE Internet Things J. | 2 |
| 2026 | DAF-Mamba: Dynamic selective and adaptive fused mamba for cardiac image segmentation
Yixiang Wang, Zhongyuan Liu, Yuyan Weng, Chihui Long, Yalong Yang 0002, Jinhui Tang 0001 |
Pattern Recognit. | 3 |
| 2026 | Reliable Interpretations of Deep Learning-Based Malware Detectors via Deep Q-NetworksabstractDeep learning has become widely used in Android malware detection, but its black-box nature raises trust concerns, limiting its use in critical security areas. To address this, various interpretation methods have been proposed. Unfortunately, these solutions often suffer from inconsistent results and poor adaptability to model updates. In this work, we propose XDQNMal, a Deep Q-Networks (DQN)-based global interpretation framework designed to uncover the critical features that drive decisions in deep learning-based malware detectors. To enhance the reliability of interpretation, XDQNMal captures API call frequency features derived from the runtime behavior of each application (App). Then, it unites a DQN model with the TabPFN detection model to work collaboratively, using variations in detection results as reward signals. These signals guide the DQN model to gradually identify the most impactful features as interpretations for the detection model’s decisions. Our experimental evaluation on real-world datasets demonstrates that the proposed XDQNMal framework generates reliable interpretation for deep learning-based malware detection models. For instance, suppressing the critical features identified by XDQNMal leads to an average decrease of 20.30% in the probability that the malicious sample is predicted as malicious, highlighting the pivotal role these features play in the model’s decision-making. Huijuan Zhu 0001, Chenhao Zheng, Zhongyuan Liu, Yuan Zhang 0004 |
IEEE Trans. Netw. Serv. Manag. | 3 |
| 2025 | LiMo-Calib: On-Site Fast LiDAR-Motor Calibration for Quadruped Robot-Based Panoramic 3D Sensing SystemabstractConventional single LiDAR systems are inherently constrained by their limited field of view (FoV), leading to blind spots and incomplete environmental awareness, particularly on robotic platforms with strict payload limitations. Integrating a motorized LiDAR offers a practical solution by significantly expanding the sensor’s FoV and enabling adaptive panoramic 3D sensing. However, the high-frequency vibrations of the quadruped robot introduce calibration challenges: these oscillations continually disturb the LiDAR–motor extrinsics, so parameters calibrated once may drift during operation and degrade sensing accuracy.Existing calibration methods that use artificial targets or dense feature extraction lack feasibility for on-site applications and real-time implementation. To overcome these limitations, we propose LiMo-Calib, an efficient on-site calibration method that eliminates the need for external targets by leveraging geometric features directly from raw LiDAR scans. LiMo-Calib optimizes feature selection based on normal distribution to accelerate convergence while maintaining accuracy and incorporates a reweighting mechanism that evaluates local plane fitting quality to enhance robustness. We integrate and validate the proposed method on a motorized LiDAR system mounted on a quadruped robot, demonstrating significant improvements in calibration efficiency and 3D sensing accuracy, making LiMo-Calib well-suited for real-world robotic applications. We further demonstrate the accuracy improvements of the Lidar Inertial Odometry (LIO) on the panoramic 3D sensing system using the calibrated parameters. The code will be available at: https://github.com/kafeiyin00/LiMo-Calib. Jianping Li 0004, Zhongyuan Liu, Xinhang Xu, Xiong Qin, Shenghai Yuan 0001, Lihua Xie 0001 |
IROS | 2 |
| 2025 | Windows deep transformer Q-networks: an extended variance reduction architecture for partially observable reinforcement learning
Hongbo Dou, Zhongyuan Liu |
Appl. Intell. | 4 |
| 2025 | Self-randomized focuses effectively boost metric-based few-shot classifiers
Zhen Li 0026, Zhongyuan Liu, Dongliang Chang, Aneeshan Sain, Zhanyu Ma, Jing-Hao Xue, Yi-Zhe Song |
Pattern Recognit. | 2 |
| 2025 | Imaginarium: Vision-guided High-Quality 3D Scene Layout GenerationabstractGenerating artistic and coherent 3D scene layouts is crucial in digital content creation. Traditional optimization-based methods are often constrained by cumbersome manual rules, while deep generative models face challenges in producing content with richness and diversity. Furthermore, approaches that utilize large language models frequently lack robustness and fail to accurately capture complex spatial relationships. To address these challenges, this paper presents a novel vision-guided 3D layout generation system. We first construct a high-quality asset library containing 2,037 scene assets and 147 3D scene layouts. Subsequently, we employ an image generation model to expand prompt representations into images, fine-tuning it to align with our asset library. We then develop a robust image parsing module to recover the 3D layout of scenes based on visual semantics and geometric information. Finally, we optimize the scene layout using scene graphs and overall visual semantics to ensure logical coherence and alignment with the images. Extensive user testing demonstrates that our algorithm significantly outperforms existing methods in terms of layout richness and quality. The code and dataset will be available at https://github.com/HiHiAllen/Imaginarium. Qinghongbing Xie, Junsheng Yu, Yirui Guan, Zhongyuan Liu, Qijun Zhao, Ligang Liu 0001, Long Zeng 0001 |
ACM Trans. Graph. | 7 |
| 2024 | TEG-DB: A Comprehensive Dataset and Benchmark of Textual-Edge GraphsabstractText-Attributed Graphs (TAGs) augment graph structures with natural language descriptions, facilitating detailed depictions of data and their interconnections across various real-world settings. However, existing TAG datasets predominantly feature textual information only at the nodes, with edges typically represented by mere binary or categorical attributes. This lack of rich textual edge annotations significantly limits the exploration of contextual relationships between entities, hindering deeper insights into graph-structured data. To address this gap, we introduce Textual-Edge Graphs Datasets and Benchmark (TEG-DB), a comprehensive and diverse collection of benchmark textual-edge datasets featuring rich textual descriptions on nodes and edges. The TEG-DB datasets are large-scale and encompass a wide range of domains, from citation networks to social networks. In addition, we conduct extensive benchmark experiments on TEG-DB to assess the extent to which current techniques, including pre-trained language models, graph neural networks, and their combinations, can utilize textual node and edge information. Our goal is to elicit advancements in textual-edge graph research, specifically in developing methodologies that exploit rich textual node and edge descriptions to enhance graph analysis and provide deeper insights into complex real-world networks. The entire TEG-DB project is publicly accessible as an open-source repository on Github, accessible at https://github.com/Zhuofeng-Li/TEG-Benchmark. Zhuofeng Li, Zixing Gou, Xiangnan Zhang, Zhongyuan Liu, Yuntong Hu, Chen Ling 0003, Zheng Zhang 0047, Liang Zhao 0002 |
NeurIPS | 4 |
| 2024 | DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion ModelsabstractRecent advancements in 2D diffusion models allow appearance generation on untextured raw meshes. These methods create RGB textures by distilling a 2D diffusion model, which often contains unwanted baked-in shading effects and results in unrealistic rendering effects in the downstream applications. Generating Physically Based Rendering (PBR) materials instead of just RGB textures would be a promising solution. However, directly distilling the PBR material parameters from 2D diffusion models still suffers from incorrect material decomposition, such as baked-in shading effects in albedo. We introduce DreamMat , an innovative approach to resolve the aforementioned problem, to generate high-quality PBR materials from text descriptions. We find out that the main reason for the incorrect material distillation is that large-scale 2D diffusion models are only trained to generate final shading colors, resulting in insufficient constraints on material decomposition during distillation. To tackle this problem, we first finetune a new light-aware 2D diffusion model to condition on a given lighting environment and generate the shading results on this specific lighting condition. Then, by applying the same environment lights in the material distillation, DreamMat can generate high-quality PBR materials that are not only consistent with the given geometry but also free from any baked-in shading effects in albedo. Extensive experiments demonstrate that the materials produced through our methods exhibit greater visual appeal to users and achieve significantly superior rendering quality compared to baseline methods, which are preferable for downstream tasks such as game and film production. Yuqing Zhang 0005, Yuan Liu 0025, Zhiyu Xie 0004, Lei Yang 0048, Zhongyuan Liu, Mengzhou Yang, Qilong Kou, Cheng Lin 0001, Wenping Wang 0001, Xiaogang Jin 0001 |
ACM Trans. Graph. | 5 |
| 2024 | CODE$^{+}$+: Fast and Accurate Inference for Compact Distributed IoT Data CollectionabstractIn distributed IoT data systems, full-size data collection is impractical due to the energy constraints and large system scales. Our previous work has investigated the advantages of integrating matrix sampling and inference for compact distributed IoT data collection, to minimize the data collection cost while guaranteeing the data benefits. This paper further advances the technology by boosting fast and accurate inference for those distributed IoT data systems that are sensitive to computation time, training stability, and inference accuracy. Particularly, we proposeCODE$^{+}$+, i.e.,Compact Distributed IOTData CollEction Plus, which features a cluster-based sampling module and a Convolutional Neural Network (CNN)-Transformer Autoencoders-based inference module, to reduce cost and guarantee the data benefits. The sampling component employs a cluster-based matrix sampling approach, in which data clustering is first conducted and then a two-step sampling is performed in accordance with the number of clusters and clustering errors. The inference component integrates a CNN-Transformer Autoencoders-based matrix inference model to estimate the full-size spatio-temporal data matrix, which consists of a CNN-Transformer encoder that extracts the underlying features from the sampled data matrix and a lightweight decoder that maps the learned latent features back to the original full-size data matrix. We implementCODE$^{+}$+under three operational large-scale IoT systems and one synthetic Gaussian distribution dataset, and extensive experiments are provided to demonstrate its efficiency and robustness. With a 20% sampling ratio,CODE$^{+}$+achieves an average data reconstruction accuracy of 94% across four datasets, outperforming our previous version of 87% and state-of-the-art baseline of 71%. Huali Lu, Feng Lyu 0001, Ju Ren 0001, Huaqing Wu, Conghao Zhou, Zhongyuan Liu, Yaoxue Zhang, Xuemin Shen |
IEEE Trans. Parallel Distributed Syst. | 6 |
| 2023 | An Online Caching Scheme for 360-Degree Videos at the Edgeabstract360-degree videos have gained considerable popularity by offering immersive experiences to viewers. However, they consume significantly high bandwidth and demand for specialized caching schemes at the edge network. Previous caching schemes are limited as they either rely on complete historical data or neglect the viewer-varying characteristics in 360-degree videos. In this paper, we present an online caching scheme for 360-degree videos that leverages feedback from sequentially arriving viewers at the network edge. Our scheme consists of two components: an online tile popularity prediction component that accurately predicts the popularity of the tiles with the PopPred algorithm, and an online tile-bitrate caching optimization component that optimizes caching decisions to enhance viewers’ quality of experience (QoE) with the CacheOpt algorithm. We prove that both algorithms have sublinear regret, i.e., $O(\sqrt K ),$ where K is the number of viewers. We also conduct comprehensive experiments using real-world data to show that our caching scheme achieves better performance with lower regrets, higher QoE, and higher hit ratios compared with existing algorithms. Zhongyuan Liu, Kechao Cai, Jinbei Zhang, Ning Xin |
VTC Fall | 1 |
| 2022 | Computational Design of Self-Actuated Deformable Solids via Shape Memory MaterialabstractThe emerging 4D printing techniques open new horizons for fabricating self-actuated deformable objects by combing strength of 3D printing and stimuli-responsive shape memory materials. This article focuses on designing self-actuated deformable solids for 4D printing such that a solid can be programmed into a temporary shape and later recovers to its original shape after heating. To avoid a high material cost, we choose a dual-material strategy that mixes an expensive thermo-responsive shape memory polymer (SMP) material with a common elastic material, which however leads to undesired deformation at the shape programming stage. We model this shape programming process as two elastic models with different parameters linked by a median shape based on customizing a constitutive model of thermo-responsive SMPs. Taking this material modeling as a foundation, we formulate our design problem as a nonconvex optimization to find the distribution of SMP materials over the whole object as well as the median shape, and develop an efficient and parallelizable method to solve it. We show that our proposed approach is able to design self-actuated deformable objects that cannot be achieved by state of the art approaches, and demonstrate their usefulness with three example applications. Wenqing Ouyang, Zhongyuan Liu, Ning Ni 0004, Yann Savoye, Peng Song 0001, Ligang Liu 0001 |
IEEE Trans. Vis. Comput. Graph. | 3 |
| 2021 | Error-bounded Edge-based Remeshing of High-order Tetrahedral Meshes
Zhongyuan Liu, Jian-Ping Su, Hao Liu 0029, Chunyang Ye, Ligang Liu 0001, Xiao-Ming Fu 0001 |
Comput. Aided Des. | 1 |
| 2021 | Modeling and fabrication with specified discrete equivalence classesabstractWe propose a novel method to model and fabricate shapes using a small set of specified discrete equivalence classes of triangles. The core of our modeling technique is a fabrication-error-driven remeshing algorithm. Given a triangle and a template triangle, which are coplanar and have one-to-one corresponding vertices, we define their similarity error from a manufacturing point of view as follows: the minimizer of the maximum of the three distances between the corresponding pair of vertices concerning a rigid transformation. To compute the similarity error, we convert it into an easy-to-compute form. Then, a greedy remeshing method is developed to optimize the topology and geometry of the input mesh to minimize the fabrication error defined as the maximum similarity error of all triangles. Besides, constraints are enforced to ensure the similarity between input and output shapes and the smoothness of the resulting shapes. Since the fabrication error has been considered during the modeling process, the fabrication process is easy to proceed. To assist users in performing fabrication using common materials and tools manually, we present a straightforward manufacturing solution. The feasibility and practicability of our method are demonstrated over various examples, including seven physical manufacturing models with only nine template triangles. Zhongyuan Liu, Zhan Zhang 0009, Di Zhang 0013, Chunyang Ye, Ligang Liu 0001, Xiao-Ming Fu 0001 |
ACM Trans. Graph. | 1 |
| 2020 | Metric first reconstruction for interactive curvature-aware modeling
Qing Fang, Zheng-Yu Zhao, Zhongyuan Liu, Ligang Liu 0001, Xiao-Ming Fu 0001 |
Comput. Aided Des. | 3 |
| 2020 | Practical Fabrication of Discrete Chebyshev NetsabstractAbstract We propose a computational and practical technique to allow home users to fabricate discrete Chebyshev nets for various 3D models. The success of our method relies on two key components. The first one is a novel and simple method to approximate discrete integrable, unit‐length, and angle‐bounded frame fields, used to model discrete Chebyshev nets. Central to our field generation process is an alternating algorithm that takes turns executing one pass to enforce integrability and another pass to approach unit length while bounding angles. The second is a practical fabrication specification. The discrete Chebyshev net is first partitioned into a set of patches to facilitate manufacturing. Then, each patch is assigned a specification on pulling, bend, and fold to fit the nets. We demonstrate the capability and feasibility of our method in various complex models. Zhongyuan Liu, Zheng-Yu Zhao, Ligang Liu 0001, Xiao-Ming Fu 0001 |
Comput. Graph. Forum | 2 |
| 2018 | I-cloth: incremental collision handling for GPU-based interactive cloth simulationabstractWe present an incremental collision handling algorithm for GPU-based interactive cloth simulation. Our approach exploits the spatial and temporal coherence between successive iterations of an optimization-based solver for collision response computation. We present an incremental continuous collision detection algorithm that keeps track of deforming vertices and combine it with spatial hashing. We use a non-linear GPU-based impact zone solver to resolve the penetrations. We combine our collision handling algorithm with implicit integration to use large time steps. Our overall algorithm, I-Cloth, can simulate complex cloth deformation with a few hundred thousand vertices at 2 - 8 frames per second on a commodity GPU. We highlight its performance on different benchmarks and observe up to 7 - 10X speedup over prior algorithms. Min Tang 0001, Zhongyuan Liu, Ruofeng Tong 0001, Dinesh Manocha |
ACM Trans. Graph. | 3 |
| 2016 | FrameFab: robotic fabrication of frame shapesabstractFrame shapes, which are made of struts, have been widely used in many fields, such as art, sculpture, architecture, and geometric modeling, etc. An interest in robotic fabrication of frame shapes via spatial thermoplastic extrusion has been increasingly growing in recent years. In this paper, we present a novel algorithm to generate a feasible fabrication sequence for general frame shapes. To solve this non-trivial combinatorial problem, we develop a divide-and-conquer strategy that first decomposes the input frame shape into stable layers via a constrained sparse optimization model. Then we search a feasible sequence for each layer via a local optimization method together with a backtracking strategy. The generated sequence guarantees that the already-printed part is in a stable equilibrium state at all stages of fabrication, and that the 3D printing extrusion head does not collide with the printed part during the fabrication. Our algorithm has been validated by a built prototype robotic fabrication system made by a 6-axis KUKA robotic arm with a customized extrusion head. Experimental results demonstrate the feasibility and applicability of our algorithm. Yijiang Huang, Juyong Zhang, Xin Hu 0005, Guoxian Song, Zhongyuan Liu, Ligang Liu 0001 |
ACM Trans. Graph. | 5 |
| 2007 | An Eclipse Plug-in: Dependency BrowserabstractDependency search is an important tactic in many software activities, particularly during software maintenance. Eclipse has a few powerful tools to support such activity but they can be more convenient for programmers to use. In this paper, we proposed a light-weight and agile Eclipse plug-in: Dependency Browser, which parses call dependencies and presents them with a user- friendly interface which automatically reacts to some specific programmers' actions. We tested Dependency Browser on four open-source applications to check the usability, speed and memory usage. The test result demonstrated that our new Eclipse plug-in is convenient to use, fast to run, and has high precision. Therefore, the Dependency Browser could be further developed into a useful commercial tool and help programmer to conduct software maintenance tasks. Shaochun Xu, Zhongyuan Liu |
AICCSA | 3 |