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Tinglong Dai

dblp:66/6026 · DBLP profile ↗
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3ranked-venue papers
1as first author
0since 2021 · last 2016
0000-0001-9248-5153ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 1 first-authorSystems, architecture and hardware · 2 · 1 first-authorTheory of computation · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 100%
Theoretical computer science
1 paper
Algorithmic game theory and mechanism design · 100%

Topics — the 1 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Algorithmic game theory and mechanism design › congestion games
queueing games
0.112011
A game theoretic queueing approach to self-assessment in human-robot interaction systems · ICRA 2011

Methods — techniques the papers use, named apart from their topics

queueing model · 0.2game-theoretic queueing · 0.2
YearPublicationVenuePosition
2016 Automated Multilateral Negotiation on Multiple Issues with Private Information
abstract
In this paper, we propose and analyze a distributed negotiation strategy for a multi-agent, multi-attribute negotiation in which the agents have no information about the utility functions of other agents. We analytically prove that, if the zone of agreement is nonempty and the agents concede up to their reservation utilities, agents generating offers using our offer-generation strategy, namely the sequential projection strategy, will converge to an agreement acceptable to all the agents; the convergence property does not depend on the specific concession strategy. In considering agents’ incentive to concede during the negotiation, we propose and analyze a reactive concession strategy. Through computational experiments, we demonstrate that our distributed negotiation strategy yields performance sufficiently close to the Nash bargaining solution and that our algorithms are robust to potential deviation strategies. Methodologically, our paper advances the state of the art of alternating projection algorithms, in that we establish the convergence for the case of multiple, moving sets (as opposed to two static sets in the current literature). Our paper introduces a new analytical foundation for a broad class of computational group decision and negotiation problems.
Ronghuo Zheng, Tinglong Dai, Katia P. Sycara
INFORMS J. Comput.2
2011 A game theoretic queueing approach to self-assessment in human-robot interaction systems
abstract
This paper presents a queueing model that ad dresses robot self-assessment in human-robot-interaction systems. We build the model based on a game theoretic queueing approach, and analyze four issues: 1) individual differences in operator skills/capabilities, 2) differences in difficulty of presenting tasks, 3) trade-off between human interaction and performance and 4) the impact of task heterogeneity in the optimal service decision-making and system performance. The subsequent analytical and numerical exploration helps under stand the way the decentralized decision-making scheme is affected by various service environments.
Tinglong Dai, Katia P. Sycara, Michael Lewis 0001
ICRA1
2010 Service level differentiation in multi-robots control
abstract
In this paper we explore the effects of service level differentiation on a multi-robot control system. We examine the premise that although long interaction time between robots and operators hurts the efficiency of the system, as it generates longer waiting time for robots, it provides robots with longer neglect time and better performance benefiting the system. In the paper we address the problem of how to choose the optimal service level for an operator in a system through a service level differentiation model. Experimental results comparing system performance for different values of system parameters show that a mixed strategy is a general way to get optimal system performance for a large variety of system parameter settings and in all cases is no worse than a pure strategy.
Tinglong Dai, Katia P. Sycara, Michael Lewis 0001
IROS2