EDBT 2026 Demo / reviewers in the wild / expert
Wojtek Palubicki
dblp:66/7188 · also Wojciech Palubicki
· DBLP profile ↗
18ranked-venue papers
2as first author
14since 2021 · last 2026
0000-0002-2374-346XORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 16 · 2 first-author · 12 since 2021Artificial intelligence and machine learning · 2 · 2 since 2021Human-computer interaction and ubiquitous computing · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | Woodstock: Interactive Modeling of Fungal Wood DecayabstractFungal wood decay is a complex biophysical phenomenon that involves the degradation of a variety of structural wood components, ranging from lignin and carbohydrates to defensive chemical agents. All these substrates serve as varying resources with different material properties that determine the rate of fungal propagation and the structural integrity and color of decaying wood. We propose a novel approach to simulate the dynamic interactions between the biological and mechanical components of wood decay, including fungal colonization, chemical defense, and moisture-driven fracture. We propose a novel volumetric representation of trees that includes grain-aligned mesh generation, internal moisture dynamics, and tissue-specific health states. Furthermore, we model the anisotropic diffusion, consumption, and resulting material failure caused by white and brown rot fungi. This allows simulating and rendering 3D volumetric decaying trees that realistically capture key aspects of the process, such as the progression of cuboid fracture patterns, the hollowing of trunks, and the effects of environmental moisture on structural stability. Zhanyu Yang, Nikolas Alexander Schwarz, Bosheng Li, Dominik L. Michels, Bedrich Benes, Sören Pirk, Wojtek Palubicki |
ACM Trans. Graph. | 7 |
| 2025 | Neural Surface Priors for Editable Gaussian SplattingabstractIn computer graphics and vision, recovering easily modifiable scene appearance from image data is crucial for applications such as content creation. We introduce a novel method that integrates 3D Gaussian Splatting with an implicit surface representation, enabling intuitive editing of recovered scenes through mesh manipulation. Starting with a set of input images and camera poses, our approach reconstructs the scene surface using a neural signed distance field. This neural surface acts as a geometric prior guiding the training of Gaussian Splatting components, ensuring their alignment with the scene geometry. To facilitate editing, we encode the visual and geometric information into a lightweight triangle soup proxy. Edits applied to the mesh extracted from the neural surface propagate seamlessly through this intermediate structure to update the recovered appearance. Unlike previous methods relying on the triangle soup proxy representation, our approach supports a wider range of modifications and fully leverages the mesh topology, enabling a more flexible and intuitive editing process. The complete source code for this project can be accessed at github.com/WJakubowska/NeuralSurfacePriors. Jakub Szymkowiak, Weronika Jakubowska, Dawid Malarz, Weronika Smolak-Dyzewska, Maciej Zieba, Wojtek Palubicki, Przemyslaw Musialski, Przemyslaw Spurek |
IJCNN | 6 |
| 2025 | Fire-X: Extinguishing Fire with Stoichiometric Heat ReleaseabstractWe present a novel combustion simulation framework to model fire phenomena across solids, liquids, and gases. Our approach extends traditional fluid solvers by incorporating multi-species thermodynamics and reactive transport for fuel, oxygen, nitrogen, carbon dioxide, water vapor, and residuals. Combustion reactions are governed by stoichiometry-dependent heat release, allowing an accurate simulation of premixed and diffusive flames with varying intensity and composition. We support a wide range of scenarios including jet fires, water suppression (sprays and sprinklers), fuel evaporation, and starvation conditions. Our framework enables interactive heat sources, fire detectors, and realistic rendering of flames (e.g., laminar-to-turbulent transitions and blue-to-orange color shifts). Our key contributions include the tight coupling of species dynamics with thermodynamic feedback, evaporation modeling, and a hybrid SPH-grid representation for the efficient simulation of extinguishing fires. We validate our method through numerous experiments that demonstrate its versatility in both indoor and outdoor fire scenarios. Helge Wrede, Anton Wagner, Sarker Miraz Mahfuz, Wojtek Palubicki, Dominik L. Michels, Sören Pirk |
ACM Trans. Graph. | 4 |
| 2025 | Thunderstruck: Visually Simulating Electrical StormsabstractThunderstorms are complex multiphysics phenomena driven by charge transfer processes arising from interactions between ice and water particles in the atmosphere. We present a physically grounded model for simulating cloud electrification and lightning discharge, capable of generating diverse lightning types as emergent responses to evolving atmospheric conditions. Our approach requires only a minimal set of atmospheric parameters and no user-defined triggers. Charge separation is modeled at the microphysical level using a statistical mechanics framework, while discharges are captured through a novel gauge-invariant dielectric breakdown model that accounts for bipolar channels, dynamic electric fields, and air resistance. We validate our method through comparisons with observational data and prior models, demonstrating its ability to simulate distinct discharge types and the full life cycle of thunderstorms. Beyond scientific accuracy, our framework supports real-time nowcasting, civil engineering assessments, virtual environment generation, and the simulation of complex dielectric breakdown in varied contexts. Jorge Alejandro Amador Herrera, Jonathan Klein, Daniel T. Banuti, Wojtek Palubicki, Sören Pirk, Dominik L. Michels |
IEEE Trans. Vis. Comput. Graph. | 4 |
| 2024 | Cyclogenesis: Simulating Hurricanes and TornadoesabstractCyclones are large-scale phenomena that result from complex heat and water transfer processes in the atmosphere, as well as from the interaction of multiple hydrometeors , i.e., water and ice particles. When cyclones make landfall, they are considered natural disasters and spawn dread and awe alike. We propose a physically-based approach to describe the 3D development of cyclones in a visually convincing and physically plausible manner. Our approach allows us to capture large-scale heat and water continuity, turbulent microphysical dynamics of hydrometeors, and mesoscale cyclonic processes within the planetary boundary layer. Modeling these processes enables us to simulate multiple hurricane and tornado phenomena. We evaluate our simulations quantitatively by comparing to real data from storm soundings and observations of hurricane landfall from climatology research. Additionally, qualitative comparisons to previous methods are performed to validate the different parts of our scheme. In summary, our model simulates cyclogenesis in a comprehensive way that allows us to interactively render animations of some of the most complex weather events. Jorge Alejandro Amador Herrera, Jonathan Klein, Daoming Liu, Wojtek Palubicki, Sören Pirk, Dominik L. Michels |
ACM Trans. Graph. | 4 |
| 2024 | Scintilla: Simulating Combustible Vegetation for WildfiresabstractWildfires are a complex physical phenomenon that involves the combustion of a variety of flammable materials ranging from fallen leaves and dried twigs to decomposing organic material and living flora. All these materials can potentially act as fuel with different properties that determine the progress and severity of a wildfire. In this paper, we propose a novel approach for simulating the dynamic interaction between the varying components of a wildfire, including processes of convection, combustion and heat transfer between vegetation, soil and atmosphere. We propose a novel representation of vegetation that includes detailed branch geometry, fuel moisture, and distribution of grass, fine fuel, and duff. Furthermore, we model the ignition, generation, and transport of fire by firebrands and embers. This allows simulating and rendering virtual 3D wildfires that realistically capture key aspects of the process, such as progressions from ground to crown fires, the impact of embers carried by wind, and the effects of fire barriers and other human intervention methods. We evaluate our approach through numerous experiments and based on comparisons to real-world wildfire data. Andrzej Kokosza, Helge Wrede, Daniel Gonzalez Esparza, Milosz Makowski, Daoming Liu, Dominik L. Michels, Sören Pirk, Wojtek Palubicki |
ACM Trans. Graph. | 8 |
| 2024 | Interactive Invigoration: Volumetric Modeling of Trees with StrandsabstractGenerating realistic models of trees and plants is a complex problem because of the vast variety of shapes trees can form. Procedural modeling algorithms are popular for defining branching structures and steadily increasing their expressive power by considering more biological findings. Most existing methods focus on defining the branching structure of trees based on skeletal graphs, while the surface mesh of branches is most commonly defined as simple cylinders. One critical open problem is defining and controlling the complex details observed in real trees. This paper aims to advance tree modeling by proposing a strand-based volumetric representation for tree models. Strands are fixed-size volumetric pipes that define the branching structure. By leveraging strands, our approach captures the lateral development of trees. We combine the strands with a novel branch development formulation that allows us to locally inject vigor and reshape the tree model. Moreover, we define a set of editing operators for tree primary and lateral development that enables users to interactively generate complex tree models with unprecedented detail with minimal effort. Bosheng Li, Nikolas Alexander Schwarz, Wojtek Palubicki, Sören Pirk, Bedrich Benes |
ACM Trans. Graph. | 3 |
| 2023 | A Physically-inspired Approach to the Simulation of Plant WiltingabstractPlants are among the most complex objects to be modeled in computer graphics. While a large body of work is concerned with structural modeling and the dynamic reaction to external forces, our work focuses on the dynamic deformation caused by plant internal wilting processes. To this end, we motivate the simulation of water transport inside the plant which is a key driver of the wilting process. We then map the change of water content in individual plant parts to branch stiffness values and obtain the wilted plant shape through a position based dynamics simulation. We show, that our approach can recreate measured wilting processes and does so with a higher fidelity than approaches ignoring the internal water flow. Realistic plant wilting is not only important in a computer graphics context but can also aid the development of machine learning algorithms in agricultural applications through the generation of synthetic training data. Filippo Maggioli, Jonathan Klein, Torsten Hädrich, Emanuele Rodolà, Wojtek Palubicki, Sören Pirk, Dominik L. Michels |
SIGGRAPH Asia | 5 |
| 2023 | Rhizomorph: The Coordinated Function of Shoots and RootsabstractComputer graphics has dedicated a considerable amount of effort to generating realistic models of trees and plants. Many existing methods leverage procedural modeling algorithms - that often consider biological findings - to generate branching structures of individual trees. While the realism of tree models generated by these algorithms steadily increases, most approaches neglect to model the root system of trees. However, the root system not only adds to the visual realism of tree models but also plays an important role in the development of trees. In this paper, we advance tree modeling in the following ways: First, we define a physically-plausible soil model to simulate resource gradients, such as water and nutrients. Second, we propose a novel developmental procedural model for tree roots that enables us to emergently develop root systems that adapt to various soil types. Third, we define long-distance signaling to coordinate the development of shoots and roots. We show that our advanced procedural model of tree development enables - for the first time - the generation of trees with their root systems. Bosheng Li, Jonathan Klein, Dominik L. Michels, Bedrich Benes, Sören Pirk, Wojtek Palubicki |
ACM Trans. Graph. | 6 |
| 2022 | Ecoclimates: climate-response modeling of vegetationabstractOne of the greatest challenges to mankind is understanding the underlying principles of climate change. Over the last years, the role of forests in climate change has received increased attention. This is due to the observation that not only the atmosphere has a principal impact on vegetation growth but also that vegetation is contributing to local variations of weather resulting in diverse microclimates. The interconnection of plant ecosystems and weather is described and studied as ecoclimates. In this work we take steps towards simulating ecoclimates by modeling the feedback loops between vegetation, soil, and atmosphere. In contrast to existing methods that only describe the climate at a global scale, our model aims at simulating local variations of climate. Specifically, we model tree growth interactively in response to gradients of water, temperature and light. As a result, we are able to capture a range of ecoclimate phenomena that have not been modeled before, including geomorphic controls, forest edge effects, the Foehn effect and spatial vegetation patterning. To validate the plausibility of our method we conduct a comparative analysis to studies from ecology and climatology. Consequently, our method advances the state-of-the-art of generating highly realistic outdoor landscapes of vegetation. Wojtek Palubicki, Milosz Makowski, Weronika Gajda, Torsten Hädrich, Dominik L. Michels, Sören Pirk |
ACM Trans. Graph. | 1 |
| 2021 | Accurately Solving Rod Dynamics with Graph LearningabstractIterative solvers are widely used to accurately simulate physical systems. These solvers require initial guesses to generate a sequence of improving approximate solutions. In this contribution, we introduce a novel method to accelerate iterative solvers for rod dynamics with graph networks (GNs) by predicting the initial guesses to reduce the number of iterations. Unlike existing methods that aim to learn physical systems in an end-to-end manner, our approach guarantees long-term stability and therefore leads to more accurate solutions. Furthermore, our method improves the run time performance of traditional iterative solvers for rod dynamics. To explore our method we make use of position-based dynamics (PBD) as a common solver for physical systems and evaluate it by simulating the dynamics of elastic rods. Our approach is able to generalize across different initial conditions, discretizations, and realistic material properties. We demonstrate that it also performs well when taking discontinuous effects into account such as collisions between individual rods. Finally, to illustrate the scalability of our approach, we simulate complex 3D tree models composed of over a thousand individual branch segments swaying in wind fields. Tassilo Kugelstadt, Torsten Hädrich, Wojtek Palubicki, Jan Bender, Sören Pirk, Dominik L. Michels |
NeurIPS | 4 |
| 2021 | Fire in paradise: mesoscale simulation of wildfiresabstractResulting from changing climatic conditions, wildfires have become an existential threat across various countries around the world. The complex dynamics paired with their often rapid progression renders wildfires an often disastrous natural phenomenon that is difficult to predict and to counteract. In this paper we present a novel method for simulating wildfires with the goal to realistically capture the combustion process of individual trees and the resulting propagation of fires at the scale of forests. We rely on a state-of-the-art modeling approach for large-scale ecosystems that enables us to represent each plant as a detailed 3D geometric model. We introduce a novel mathematical formulation for the combustion process of plants - also considering effects such as heat transfer, char insulation, and mass loss - as well as for the propagation of fire through the entire ecosystem. Compared to other wildfire simulations which employ geometric representations of plants such as cones or cylinders, our detailed 3D tree models enable us to simulate the interplay of geometric variations of branching structures and the dynamics of fire and wood combustion. Our simulation runs at interactive rates and thereby provides a convenient way to explore different conditions that affect wildfires, ranging from terrain elevation profiles and ecosystem compositions to various measures against wildfires, such as cutting down trees as firebreaks, the application of fire retardant, or the simulation of rain. Torsten Hädrich, Daniel T. Banuti, Wojtek Palubicki, Sören Pirk, Dominik L. Michels |
ACM Trans. Graph. | 3 |
| 2021 | Weatherscapes: nowcasting heat transfer and water continuityabstractDue to the complex interplay of various meteorological phenomena, simulating weather is a challenging and open research problem. In this contribution, we propose a novel physics-based model that enables simulating weather at interactive rates. By considering atmosphere and pedosphere we can define the hydrologic cycle - and consequently weather - in unprecedented detail. Specifically, our model captures different warm and cold clouds, such as mammatus, hole-punch, multi-layer, and cumulonimbus clouds as well as their dynamic transitions. We also model different precipitation types, such as rain, snow, and graupel by introducing a comprehensive microphysics scheme. The Wegener-Bergeron-Findeisen process is incorporated into our Kessler-type microphysics formulation covering ice crystal growth occurring in mixed-phase clouds. Moreover, we model the water run-off from the ground surface, the infiltration into the soil, and its subsequent evaporation back to the atmosphere. We account for daily temperature changes, as well as heat transfer between pedosphere and atmosphere leading to a complex feedback loop. Our framework enables us to interactively explore various complex weather phenomena. Our results are assessed visually and validated by simulating weatherscapes for various setups covering different precipitation events and environments, by showcasing the hydrologic cycle, and by reproducing common effects such as Foehn winds. We also provide quantitative evaluations creating high-precipitation cumulonimbus clouds by prescribing atmospheric conditions based on infrared satellite observations. With our model we can generate dynamic 3D scenes of weatherscapes with high visual fidelity and even nowcast real weather conditions as simulations by streaming weather data into our framework. Jorge Alejandro Amador Herrera, Torsten Hädrich, Wojtek Palubicki, Daniel T. Banuti, Sören Pirk, Dominik L. Michels |
ACM Trans. Graph. | 3 |
| 2021 | Learning to reconstruct botanical trees from single imagesabstractWe introduce a novel method for reconstructing the 3D geometry of botanical trees from single photographs. Faithfully reconstructing a tree from single-view sensor data is a challenging and open problem because many possible 3D trees exist that fit the tree's shape observed from a single view. We address this challenge by defining a reconstruction pipeline based on three neural networks. The networks simultaneously mask out trees in input photographs, identify a tree's species, and obtain its 3D radial bounding volume - our novel 3D representation for botanical trees. Radial bounding volumes (RBV) are used to orchestrate a procedural model primed on learned parameters to grow a tree that matches the main branching structure and the overall shape of the captured tree. While the RBV allows us to faithfully reconstruct the main branching structure, we use the procedural model's morphological constraints to generate realistic branching for the tree crown. This constraints the number of solutions of tree models for a given photograph of a tree. We show that our method reconstructs various tree species even when the trees are captured in front of complex backgrounds. Moreover, although our neural networks have been trained on synthetic data with data augmentation, we show that our pipeline performs well for real tree photographs. We evaluate the reconstructed geometries with several metrics, including leaf area index and maximum radial tree distances. Bosheng Li, Jacek Kaluzny, Jonathan Klein, Dominik L. Michels, Wojtek Palubicki, Bedrich Benes, Sören Pirk |
ACM Trans. Graph. | 5 |
| 2020 | Stormscapes: simulating cloud dynamics in the nowabstractThe complex interplay of a number of physical and meteorological phenomena makes simulating clouds a challenging and open research problem. We explore a physically accurate model for simulating clouds and the dynamics of their transitions. We propose first-principle formulations for computing buoyancy and air pressure that allow us to simulate the variations of atmospheric density and varying temperature gradients. Our simulation allows us to model various cloud types, such as cumulus, stratus, and stratoscumulus, and their realistic formations caused by changes in the atmosphere. Moreover, we are able to simulate large-scale cloud super cells - clusters of cumulonimbus formations - that are commonly present during thunderstorms. To enable the efficient exploration of these stormscapes, we propose a lightweight set of high-level parameters that allow us to intuitively explore cloud formations and dynamics. Our method allows us to simulate cloud formations of up to about 20 km × 20 km extents at interactive rates. We explore the capabilities of physically accurate and yet interactive cloud simulations by showing numerous examples and by coupling our model with atmosphere measurements of real-time weather services to simulate cloud formations in the now. Finally, we quantitatively assess our model with cloud fraction profiles, a common measure for comparing cloud types. Torsten Hädrich, Milosz Makowski, Wojtek Palubicki, Daniel T. Banuti, Sören Pirk, Dominik L. Michels |
ACM Trans. Graph. | 3 |
| 2019 | Synthetic silviculture: multi-scale modeling of plant ecosystemsabstractDue to the enormous amount of detail and the interplay of various biological phenomena, modeling realistic ecosystems of trees and other plants is a challenging and open problem. Previous research on modeling plant ecologies has focused on representations to handle this complexity, mostly through geometric simplifications, such as points or billboards. In this paper we describe a multi-scale method to design large-scale ecosystems with individual plants that are realistically modeled and faithfully capture biological features, such as growth, plant interactions, different types of tropism, and the competition for resources. Our approach is based on leveraging inter- and intra-plant self-similarities for efficiently modeling plant geometry. We focus on the interactive design of plant ecosystems of up to 500K plants, while adhering to biological priors known in forestry and botany research. The introduced parameter space supports modeling properties of nine distinct plant ecologies while each plant is represented as a 3D surface mesh. The capabilities of our framework are illustrated through numerous models of forests, individual plants, and validations. Milosz Makowski, Torsten Hädrich, Jan Scheffczyk, Dominik L. Michels, Sören Pirk, Wojtek Palubicki |
ACM Trans. Graph. | 6 |
| 2017 | Interactive wood combustion for botanical tree modelsabstractWe present a novel method for the combustion of botanical tree models. Tree models are represented as connected particles for the branching structure and a polygonal surface mesh for the combustion. Each particle stores biological and physical attributes that drive the kinetic behavior of a plant and the exothermic reaction of the combustion. Coupled with realistic physics for rods, the particles enable dynamic branch motions. We model material properties, such as moisture and charring behavior, and associate them with individual particles. The combustion is efficiently processed in the surface domain of the tree model on a polygonal mesh. A user can dynamically interact with the model by initiating fires and by inducing stress on branches. The flames realistically propagate through the tree model by consuming the available resources. Our method runs at interactive rates and supports multiple tree instances in parallel. We demonstrate the effectiveness of our approach through numerous examples and evaluate its plausibility against the combustion of real wood samples. Sören Pirk, Michal Jarzabek, Torsten Hädrich, Dominik L. Michels, Wojtek Palubicki |
ACM Trans. Graph. | 5 |
| 2009 | Self-organizing tree models for image synthesisabstractWe present a method for generating realistic models of temperate-climate trees and shrubs. This method is based on the biological hypothesis that the form of a developing tree emerges from a self-organizing process dominated by the competition of buds and branches for light or space, and regulated by internal signaling mechanisms. Simulations of this process robustly generate a wide range of realistic trees and bushes. The generated forms can be controlled with a variety of interactive techniques, including procedural brushes, sketching, and editing operations such as pruning and bending of branches. We illustrate the usefulness and versatility of the proposed method with diverse tree models, forest scenes, animations of tree development, and examples of combined interactive-procedural tree modeling. Wojtek Palubicki, Kipp Horel, Steven Longay, Adam Runions, Brendan Lane, Radomír Mech, Przemyslaw Prusinkiewicz |
ACM Trans. Graph. | 1 |