EDBT 2026 Demo / reviewers in the wild / expert
Miaomiao Liu 0001
dblp:66/8063-1
· DBLP profile ↗
55ranked-venue papers
7as first author
27since 2021 · last 2026
0000-0001-6485-3510ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 46 · 7 first-author · 24 since 2021Graphics, computer vision, multimedia, augmented reality and games · 43 · 6 first-author · 17 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2026 | SOAF: Scene Occlusion-aware Neural Acoustic FieldabstractThis paper tackles the problem of novel view acoustic synthesis along an arbitrary trajectory in an indoor scene, given the audio-video recordings from other known trajectories of the scene. Existing methods often overlook the effect of room geometry, particularly wall occlusions on sound propagation, making them less accurate in multi-room environments. In this work, we propose a new approach called Scene Occlusion-aware Acoustic Field (SOAF) for accurate sound generation. Our approach derives a global prior for the sound field learning through distance-aware parametric sound propagation modeling and then transforms it based on the scene structure learned from the input video. We extract features from the local acoustic field centered at the receiver using a Fibonacci Sphere to generate binaural audio for novel views with a direction-aware attention mechanism. Extensive experiments on the real dataset RWAVS and the synthetic dataset SoundSpaces demonstrate that our method achieves superior performance in spatial audio generation. Huiyu Gao, David Ahmedt-Aristizabal, Miaomiao Liu 0001 |
WACV | 5 |
| 2026 | DCRR++: Unsupervised Reflection Removal and Novel View Synthesis via Dual-Pixel Guided 3D Gaussian Splatting
Kailong Yu, Mina Han, Liyuan Pan, Liu Liu 0009, Miaomiao Liu 0001, Wei Liang 0008 |
Int. J. Comput. Vis. | 5 |
| 2025 | Joint Optimization of Neural Radiance Fields and Continuous Camera Motion from a Monocular VideoabstractNeural Radiance Fields (NeRF) has demonstrated its superior capability to represent 3D geometry but require accurately precomputed camera poses during training. To mitigate this requirement, existing methods jointly optimize camera poses and NeRF often relying on good pose initialisation or depth priors. However, these approaches struggle in challenging scenarios, such as large rotations, as they map each camera to a world co-ordinate system. We propose a novel method that eliminates prior dependencies by modeling continuous camera motions as time-dependent angular velocity and velocity. Relative motions between cameras are learned first via velocity integration, while camera poses can be obtained by aggregating such relative motions up to a world coordinate system defined at a single time step within the video. Specifically, accurate continuous camera movements are learned through a time-dependent NeRF, which captures local scene geometry and motion by training from neighboring frames for each time step. The learned motions enable fine-tuning the NeRF to represent the full scene geometry. Experiments on Co3D and Scannet show our approach achieves superior camera pose and depth estimation and comparable novel-view synthesis performance compared to state-of-the-art methods. Our code is available at https: //github.com/HoangChuongNguyen/cope-nerf. Hoang Chuong Nguyen, Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001 |
CVPR | 4 |
| 2025 | DCHM: Depth-Consistent Human Modeling for Multiview DetectionabstractMultiview pedestrian detection typically involves two stages: human modeling and pedestrian localization. Human modeling represents pedestrians in 3D space by fusing multiview information, making its quality crucial for detection accuracy. However, existing methods often introduce noise and have low precision. While some approaches reduce noise by fitting on costly multiview 3D annotations, they often struggle to generalize across diverse scenes. To eliminate reliance on human-labeled annotations and accurately model humans, we propose Depth-Consistent Human Modeling (DCHM), a framework designed for consistent depth estimation and multiview fusion in global coordinates. Specifically, our proposed pipeline with superpixel-wise Gaussian Splatting achieves multiview depth consistency in sparse-view, large-scaled, and crowded scenarios, producing precise point clouds for pedestrian localization. Extensive validations demonstrate that our method significantly reduces noise during human modeling, outperforming previous state-of-the-art baselines. Additionally, to our knowledge, DCHM is the first to reconstruct pedestrians and perform multiview segmentation in such a challenging setting. Code is available on the \href{https://jiahao-ma.github.io/DCHM/}{project page}. Tianyu Wang 0035, Miaomiao Liu 0001, David Ahmedt-Aristizabal |
ICCV | 3 |
| 2025 | Puzzles: Unbounded Video-Depth Augmentation for Scalable End-to-End 3D ReconstructionabstractMulti-view 3D reconstruction remains a core challenge in computer vision. Recent methods, such as DUSt3R and its successors, directly regress pointmaps from image pairs without relying on known scene geometry or camera parameters. However, the performance of these models is constrained by the diversity and scale of available training data. In this work, we introduce Puzzles, a data augmentation strategy that synthesizes an unbounded volume of high-quality, posed video-depth data from just a single image or video clip. By simulating diverse camera trajectories and realistic scene geometry through targeted image transformations, Puzzles significantly enhances data variety. Extensive experiments show that integrating Puzzles into existing video‑based 3D reconstruction pipelines consistently boosts performance, all without modifying the underlying network architecture. Notably, models trained on only 10% of the original data, augmented with Puzzles, achieve accuracy comparable to those trained on the full dataset. Lei Wang 0108, Miaomiao Liu 0001, David Ahmedt-Aristizabal |
NeurIPS | 3 |
| 2025 | IBGS: Image-Based Gaussian Splattingabstract3D Gaussian Splatting (3DGS) has recently emerged as a fast, high-quality method for novel view synthesis (NVS). However, its use of low-degree spherical harmonics limits its ability to capture spatially varying color and view-dependent effects such as specular highlights. Existing works augment Gaussians with either a global texture map, which struggles with complex scenes, or per-Gaussian texture maps, which introduces high storage overhead. We propose Image-Based Gaussian Splatting, an efficient alternative that leverages high-resolution source images for fine details and view-specific color modeling. Specifically, we model each pixel color as a combination of a base color from standard 3DGS rendering and a learned residual inferred from neighboring training images. This promotes accurate surface alignment and enables rendering images of high-frequency details and accurate view-dependent effects. Experiments on standard NVS benchmarks show that our method significantly outperforms prior Gaussian Splatting approaches in rendering quality, without increasing the storage footprint. Our project page is available at https://hoangchuongnguyen.github.io/ibgs. Hoang Chuong Nguyen, Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001 |
NeurIPS | 4 |
| 2024 | HashPoint: Accelerated Point Searching and Sampling for Neural RenderingabstractIn this paper, we address the problem of efficient point searching and sampling for volume neural rendering. Within this realm, two typical approaches are employed: rasterization and ray tracing. The rasterization-based methods enable real-time rendering at the cost of increased memory and lower fidelity. In contrast, the ray-tracing-based methods yield superior quality but demand longer rendering time. We solve this problem by our HashPoint method combining these two strategies, leveraging rasterization for efficient point searching and sampling, and ray marching for rendering. Our method optimizes point searching by rasterizing points within the camera's view, organizing them in a hash table, and facilitating rapid searches. Notably, we accelerate the rendering process by adaptive sampling on the primary surface encountered by the ray. Our approach yields substantial speed-up for a range of state-of-the-art ray-tracing-based methods, maintaining equivalent or superior accuracy across synthetic and real test datasets. The code will be available at https://jiahao-ma.github.io/hashpoint/. Miaomiao Liu 0001, David Ahmedt-Aristizabal |
CVPR | 2 |
| 2024 | Mining Supervision for Dynamic Regions in Self-Supervised Monocular Depth EstimationabstractThis paper focuses on self-supervised monocular depth estimation in dynamic scenes trained on monocular videos. Existing methods jointly estimate pixel-wise depth and motion, relying mainly on an image reconstruction loss. Dynamic regions11Dynamic regions indicate regions covered by moving objects. remain a critical challenge for these methods due to the inherent ambiguity in depth and motion estimation, resulting in inaccurate depth estimation. This paper proposes a self-supervised training framework exploiting pseudo depth labels for dynamic regions from training data. The key contribution of our framework is to decouple depth estimation for static and dynamic regions of images in the training data. We start with an unsupervised depth estimation approach, which provides reliable depth estimates for static regions and motion cues for dynamic regions and allows us to extract moving object information at the instance level. In the next stage, we use an object network to estimate the depth of those moving objects assuming rigid motions. Then, we propose a new scale alignment module to address the scale ambiguity between estimated depths for static and dynamic regions. We can then use the depth labels generated to train an end-to-end depth estimation network and improve its performance. Extensive experiments on the Cityscapes and KITTI datasets show that our self-training strategy consistently outperforms existing self-/unsupervised depth estimation methods. Our code is available at https://github.com/HoangChuongNguyen/mono-consistent-depth.git Hoang Chuong Nguyen, Tianyu Wang 0035, José M. Álvarez 0004, Miaomiao Liu 0001 |
CVPR | 4 |
| 2024 | LDP: Language-driven Dual-Pixel Image Defocus Deblurring NetworkabstractRecovering sharp images from dual-pixel (DP) pairs with disparity-dependent blur is a challenging task. Existing blur map-based deblurring methods have demonstrated promising results. In this paper, we propose, to the best of our knowledge, the first framework that introduces the contrastive language-image pre-training framework (CLIP) to accurately estimate the blur map from a DP pair unsu-pervisedly. To achieve this, we first carefully design text prompts to enable CLIP to understand blur-related geo-metric prior knowledge from the DP pair. Then, we pro-pose a format to input a stereo DP pair to CLIP without any fine-tuning, despite the fact that CLIP is pre-trained on monocular images. Given the estimated blur map, we intro-duce a blur-prior attention block, a blur-weighting loss, and a blur-aware loss to recover the all-in-focus image. Our method achieves state-of-the-art performance in extensive experiments (see Fig. 1). Hao Yang 0040, Liyuan Pan, Yan Yang 0011, Richard I. Hartley, Miaomiao Liu 0001 |
CVPR | 5 |
| 2024 | Neural SDF Flow for 3D Reconstruction of Dynamic ScenesabstractIn this paper, we tackle the problem of 3D reconstruction of dynamic scenes from multi-view videos. Previous dynamic scene reconstruction works either attempt to model the motion of 3D points in space, which constrains them to handle a single articulated object or require depth maps as input. By contrast, we propose to directly estimate the change of Signed Distance Function (SDF), namely SDF
flow, of the dynamic scene. We show that the SDF flow captures the evolution of the scene surface. We further derive the mathematical relation between the SDF flow and the scene flow, which allows us to calculate the scene flow from the SDF flow analytically by solving linear equations. Our experiments on real-world multi-view video datasets show that our reconstructions are better than those of the state-of-the-art methods. Our code is available at https://github.com/wei-mao-2019/SDFFlow.git. Wei Mao 0001, Richard I. Hartley, Mathieu Salzmann, Miaomiao Liu 0001 |
ICLR | 4 |
| 2024 | Weakly-Supervised Depth Estimation and Image Deblurring via Dual-Pixel SensorsabstractDual-pixel (DP) imaging sensors are getting more popularly adopted by modern cameras. A DP camera captures a pair of images in a single snapshot by splitting each pixel in half. Several previous studies show how to recover depth information by treating the DP pair as an approximate stereo pair. However, dual-pixel disparity occurs only in image regions with defocus blur which is unlike classic stereo disparity. Heavy defocus blur in DP pairs affects the performance of depth estimation approaches based on matching. Therefore, we treat the blur removal and the depth estimation as a joint problem. We investigate the formation of the DP pair, which links the blur and depth information, rather than blindly removing the blur effect. We propose a mathematical DP model that can improve depth estimation by the blur. This exploration motivated us to propose our previous work, an end-to-end DDDNet (DP-based Depth and Deblur Network), which jointly estimates depth and restores the image in a supervised fashion. However, collecting the ground-truth (GT) depth map for the DP pair is challenging and limits the depth estimation potential of the DP sensor. Therefore, we propose an extension of the DDDNet, called WDDNet (Weakly-supervised Depth and Deblur Network), which includes an efficient reblur solver that does not require GT depth maps for training. To achieve this, we convert all-in-focus images into supervisory signals for unsupervised depth estimation in our WDDNet. We jointly estimate an all-in-focus image and a disparity map, then use a Reblur and Fstack module to regularize the disparity estimation and image restoration. We conducted extensive experiments on synthetic and real data to demonstrate the competitive performance of our method when compared to state-of-the-art (SOTA) supervised approaches. Liyuan Pan, Richard I. Hartley, Liu Liu 0009, Shah Ariful Hoque Chowdhury, Yan Yang 0011, Hongdong Li, Miaomiao Liu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 9 |
| 2023 | VisFusion: Visibility-Aware Online 3D Scene Reconstruction from VideosabstractWe propose VisFusion, a visibility-aware online 3D scene reconstruction approach from posed monocular videos. In particular, we aim to reconstruct the scene from volumetric features. Unlike previous reconstruction methods which aggregate features for each voxel from input views without considering its visibility, we aim to improve the feature fusion by explicitly inferring its visibility from a similarity matrix, computed from its projected features in each image pair. Following previous works, our model is a coarse-to-fine pipeline including a volume sparsification process. Different from their works which sparsify voxels globally with a fixed occupancy threshold, we perform the sparsification on a local feature volume along each visual ray to preserve at least one voxel per ray for more fine details. The sparse local volume is then fused with a global one for online reconstruction. We further propose to predict TSDF in a coarse-to-fine manner by learning its residuals across scales leading to better TSDF predictions. Experimental results on benchmarks show that our method can achieve superior performance with more scene details. Code is available at: https://github.com/huiyugao/VisFusion Huiyu Gao, Wei Mao 0001, Miaomiao Liu 0001 |
CVPR | 3 |
| 2023 | K3DN: Disparity-Aware Kernel Estimation for Dual-Pixel Defocus DeblurringabstractThe dual-pixel (DP) sensor captures a two-view image pair in a single snapshot by splitting each pixel in half. The disparity occurs in defocus blurred regions between the two views of the DP pair, while the in-focus sharp regions have zero disparity. This motivates us to propose a K3DN framework for DP pair deblurring, and it has three modules: i) a disparity-aware deblur module. It estimates a disparity feature map, which is used to query a trainable kernel set to estimate a blur kernel that best describes the spatially-varying blur. The kernel is constrained to be symmetrical per the DP formulation. A simple Fourier transform is performed for deblurring that follows the blur model; ii) a reblurring regularization module. It reuses the blur kernel, performs a simple convolution for reblurring, and regularizes the estimated kernel and disparity feature unsupervisedly, in the training stage; iii) a sharp region preservation module. It identifies in-focus regions that correspond to areas with zero disparity between DP images, aims to avoid the introduction of noises during the deblurring process, and improves image restoration performance. Experiments on four standard DP datasets show that the proposed K3DN outperforms state-of-the-art methods, with fewer parameters and flops at the same time. Yan Yang 0011, Liyuan Pan, Liu Liu 0009, Miaomiao Liu 0001 |
CVPR | 4 |
| 2023 | Parametric Depth Based Feature Representation Learning for Object Detection and Segmentation in Bird's-Eye ViewabstractRecent vision-only perception models for autonomous driving achieved promising results by encoding multi-view image features into Bird’s-Eye-View (BEV) space. A critical step and the main bottleneck of these methods is transforming image features into the BEV coordinate frame. This paper focuses on leveraging geometry information, such as depth, to model such feature transformation. Existing works rely on non-parametric depth distribution modeling leading to significant memory consumption, or ignore the geometry information to address this problem. In contrast, we propose to use parametric depth distribution modeling for feature transformation. We first lift the 2D image features to the 3D space defined for the ego vehicle via a predicted parametric depth distribution for each pixel in each view. Then, we aggregate the 3D feature volume based on the 3D space occupancy derived from depth to the BEV frame. Finally, we use the transformed features for downstream tasks such as object detection and semantic segmentation. Existing semantic segmentation methods do also suffer from an hallucination problem as they do not take visibility information into account. This hallucination can be particularly problematic for subsequent modules such as control and planning. To mitigate the issue, our method provides depth uncertainty and reliable visibility-aware estimations. We further leverage our parametric depth modeling to present a novel visibility-aware evaluation metric that, when taken into account, can mitigate the hallucination problem. Ex tensive experiments on object detection and semantic segmentation on the nuScenes datasets demonstrate that our method outperforms existing methods on both tasks. Enze Xie, Miaomiao Liu 0001, José M. Álvarez 0004 |
ICCV | 3 |
| 2022 | Weakly-supervised Action Transition Learning for Stochastic Human Motion PredictionabstractWe introduce the task of action-driven stochastic human motion prediction, which aims to predict multiple plausible future motions given a sequence of action labels and a short motion history. This differs from existing works, which predict motions that either do not respect any specific action category, or follow a single action label. In particular, addressing this task requires tackling two challenges: The transitions between the different actions must be smooth; the length of the predicted motion depends on the action sequence and varies significantly across samples. As we cannot realistically expect training data to cover sufficiently diverse action transitions and motion lengths, we propose an effective training strategy consisting of combining multiple motions from different actions and introducing a weak form of supervision to encourage smooth transitions. We then design a VAE-based model conditioned on both the observed motion and the action label sequence, allowing us to generate multiple plausible future motions of varying length. We illustrate the generality of our approach by exploring its use with two different temporal encoding mod-els, namely RNNs and Transformers. Our approach out-performs baseline models constructed by adapting state-of-the-art single action-conditioned motion generation methods and stochastic human motion prediction approaches to our new task of action-driven stochastic motion prediction. Our code is available at https://github.com/wei-mao-2019/WAT. Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann |
CVPR | 2 |
| 2022 | Non-parametric Depth Distribution Modelling based Depth Inference for Multi-view StereoabstractRecent cost volume pyramid based deep neural networks have unlocked the potential of efficiently leveraging high-resolution images for depth inference from multi-view stereo. In general, those approaches assume that the depth of each pixel follows a unimodal distribution. Boundary pixels usually follow a multi-modal distribution as they represent different depths; Therefore, the assumption results in an erroneous depth prediction at the coarser level of the cost volume pyramid and can not be corrected in the refinement levels leading to wrong depth predictions. In contrast, we propose constructing the cost volume by non-parametric depth distribution modeling to handle pixels with unimodal and multi-modal distributions. Our approach outputs multiple depth hypotheses at the coarser level to avoid errors in the early stage. As we perform local search around these multiple hypotheses in subsequent levels, our approach does not maintain the rigid depth spatial ordering and, therefore, we introduce a sparse cost aggregation network to derive information within each volume. We evaluate our approach extensively on two benchmark datasets: DTU and Tanks & Temples. Our experimental results show that our model outperforms existing methods by a large margin and achieves superior performance on boundary regions. Code is available at https://github.com/NVlabs/NP-CVP-MVSNet José M. Álvarez 0004, Miaomiao Liu 0001 |
CVPR | 3 |
| 2022 | Spatially Invariant Unsupervised 3D Object-Centric Learning and Scene Decomposition
Tianyu Wang 0035, Miaomiao Liu 0001, Kee Siong Ng |
ECCV (23) | 2 |
| 2022 | Contact-aware Human Motion ForecastingabstractIn this paper, we tackle the task of scene-aware 3D human motion forecasting, which consists of predicting future human poses given a 3D scene and a past human motion. A key challenge of this task is to ensure consistency between the human and the scene, accounting for human-scene interactions. Previous attempts to do so model such interactions only implicitly, and thus tend to produce artifacts such as ``ghost motion" because of the lack of explicit constraints between the local poses and the global motion. Here, by contrast, we propose to explicitly model the human-scene contacts. To this end, we introduce distance-based contact maps that capture the contact relationships between every joint and every 3D scene point at each time instant. We then develop a two-stage pipeline that first predicts the future contact maps from the past ones and the scene point cloud, and then forecasts the future human poses by conditioning them on the predicted contact maps. During training, we explicitly encourage consistency between the global motion and the local poses via a prior defined using the contact maps and future poses. Our approach outperforms the state-of-the-art human motion forecasting and human synthesis methods on both synthetic and real datasets. Our code is available at https://github.com/wei-mao-2019/ContAwareMotionPred. Wei Mao 0001, Miaomiao Liu 0001, Richard I. Hartley, Mathieu Salzmann |
NeurIPS | 2 |
| 2022 | Short-term Solar Irradiance Prediction from Sky Images with a Clear Sky ModelabstractIntegrating the solar power into the power grid system while maintaining its stability is essential for utilising such type of clean energy widely. It renders the solar irradiance (determining the solar power) forecasting a critical task. This paper tackles the problem of solar irradiance prediction from a history of sky image sequence. Most existing machine learning methods directly regress the solar irradiance values from a historical image sequence and/or solar irradiance observations. By contrast, we propose a novel deep neural network for short-term solar irradiance forecasting by leveraging a clear sky model. In particular, we build our network structure on the vision transformer to encode the spatial as well as the temporal information in the sky video sequence. We then aim to predict the solar irradiance residual from the learned representation by explicitly using a clear sky model. We evaluated our approach extensively on the existing benchmark datasets, such as TSI880 and ASI16. Results on the nowcasting task, namely estimation of the solar irradiance from the observations, and the forecasting task, which is up to 4-hour ahead-of-time prediction, demonstrate the superior performance of our method compared with existing machine learning algorithms. Huiyu Gao, Miaomiao Liu 0001 |
WACV | 2 |
| 2022 | High Frame Rate Video Reconstruction Based on an Event CameraabstractEvent-based cameras measure intensity changes (called 'events') with microsecond accuracy under high-speed motion and challenging lighting conditions. With the 'active pixel sensor' (APS), the 'Dynamic and Active-pixel Vision Sensor' (DAVIS) allows the simultaneous output of intensity frames and events. However, the output images are captured at a relatively low frame rate and often suffer from motion blur. A blurred image can be regarded as the integral of a sequence of latent images, while events indicate changes between the latent images. Thus, we are able to model the blur-generation process by associating event data to a latent sharp image. Based on the abundant event data alongside a low frame rate, easily blurred images, we propose a simple yet effective approach to reconstruct high-quality and high frame rate sharp videos. Starting with a single blurred frame and its event data from DAVIS, we propose the Event-based Double Integral (EDI) model and solve it by adding regularization terms. Then, we extend it to multiple Event-based Double Integral (mEDI) model to get more smooth results based on multiple images and their events. Furthermore, we provide a new and more efficient solver to minimize the proposed energy model. By optimizing the energy function, we achieve significant improvements in removing blur and the reconstruction of a high temporal resolution video. The video generation is based on solving a simple non-convex optimization problem in a single scalar variable. Experimental results on both synthetic and real datasets demonstrate the superiority of our mEDI model and optimization method compared to the state-of-the-art. Liyuan Pan, Richard I. Hartley, Cedric Scheerlinck, Miaomiao Liu 0001, Xin Yu 0002, Yuchao Dai |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2022 | Cost Volume Pyramid Based Depth Inference for Multi-View StereoabstractWe propose a cost volume-based neural network for depth inference from multi-view images. We demonstrate that building a cost volume pyramid in a coarse-to-fine manner instead of constructing a cost volume at a fixed resolution leads to a compact, lightweight network and allows us inferring high resolution depth maps to achieve better reconstruction results. To this end, we first build a cost volume based on uniform sampling of fronto-parallel planes across the entire depth range at the coarsest resolution of an image. Then, given current depth estimate, we construct new cost volumes iteratively to perform depth map refinement. We show that working on cost volume pyramid can lead to a more compact, yet efficient network structure compared with existing works. We further show that the (residual) depth sampling can be fully determined by analytical geometric derivation, which serves as a principle for building compact cost volume pyramid. To demonstrate the effectiveness of our proposed framework, we extend our cost volume pyramid structure to handle the unsupervised depth inference scenario. Experimental results on benchmark datasets show that our model can perform 6x faster with similar performance as state-of-the-art methods for supervised scenario and demonstrates superior performance on unsupervised scenario. Code is available at https://github.com/JiayuYANG/CVP-MVSNet. Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001 |
IEEE Trans. Pattern Anal. Mach. Intell. | 4 |
| 2022 | Single-Image Deraining via Recurrent Residual Multiscale NetworksabstractExisting deraining approaches represent rain streaks with different rain layers and then separate the layers from the background image. However, because of the complexity of real-world rain, such as various densities, shapes, and directions of rain streaks, it is very difficult to decompose a rain image into clean background and rain layers. In this article, we develop a novel single-image deraining method based on residual multiscale pyramid to mitigate the difficulty of rain image decomposition. To be specific, we progressively remove rain streaks in a coarse-to-fine fashion, where heavy rain is first removed in coarse-resolution levels and then light rain is eliminated in fine-resolution levels. Furthermore, based on the observation that residuals between a restored image and its corresponding rain image give critical clues of rain streaks, we regard the residuals as an attention map to remove rains in the consecutive finer level image. To achieve a powerful yet compact deraining framework, we construct our network by recurrent layers and remove rain with the same network in different pyramid levels. In addition, we design a multiscale kernel selection network (MSKSN) to facilitate our single network to remove rain streaks at different levels. In this manner, we reduce 81% of the model parameters without decreasing deraining performance compared with our prior work. Extensive experimental results on widely used benchmarks show that our approach achieves superior deraining performance compared with the state of the art. Yupei Zheng, Xin Yu 0002, Miaomiao Liu 0001, Shunli Zhang 0005 |
IEEE Trans. Neural Networks Learn. Syst. | 3 |
| 2021 | Dual Pixel Exploration: Simultaneous Depth Estimation and Image RestorationabstractThe dual-pixel (DP) hardware works by splitting each pixel in half and creating an image pair in a single snapshot. Several works estimate depth/inverse depth by treating the DP pair as a stereo pair. However, dual-pixel disparity only occurs in image regions with the defocus blur. The heavy defocus blur in DP pairs affects the performance of matching-based depth estimation approaches. Instead of removing the blur effect blindly, we study the formation of the DP pair which links the blur and the depth information. In this paper, we propose a mathematical DP model which can benefit depth estimation by the blur. These explorations motivate us to propose an end-to-end DDDNet (DP-based Depth and Deblur Network) to jointly estimate the depth and restore the image. Moreover, we define a re-blur loss, which reflects the relationship of the DP image formation process with depth information, to regularise our depth estimate in training. To meet the requirement of a large amount of data for learning, we propose the first DP image simulator which allows us to create datasets with DP pairs from any existing RGBD dataset. As a side contribution, we collect a real dataset for further research. Extensive experimental evaluation on both synthetic and real datasets shows that our approach achieves competitive performance compared to state-of-the-art approaches. Liyuan Pan, Shah Chowdhury, Richard I. Hartley, Miaomiao Liu 0001, Hongdong Li |
CVPR | 4 |
| 2021 | Self-Supervised Learning of Depth Inference for Multi-View StereoabstractRecent supervised multi-view depth estimation networks have achieved promising results. Similar to all supervised approaches, these networks require ground-truth data during training. However, collecting a large amount of multi-view depth data is very challenging. Here, we propose a self-supervised learning framework for multi-view stereo that exploit pseudo labels from the input data. We start by learning to estimate depth maps as initial pseudo labels under an unsupervised learning framework relying on image reconstruction loss as supervision. We then refine the initial pseudo labels using a carefully designed pipeline leveraging depth information inferred from a higher resolution image and neighboring views. We use these high-quality pseudo labels as the supervision signal to train the network and improve, iteratively, its performance by self-training. Extensive experiments on the DTU dataset show that our proposed self-supervised learning framework outperforms existing unsupervised multi-view stereo networks by a large margin and performs on par compared to the supervised counterpart. Code is available at https://github.com/JiayuYANG/Self-supervised-CVP-MVSNet. José M. Álvarez 0004, Miaomiao Liu 0001 |
CVPR | 3 |
| 2021 | Generating Smooth Pose Sequences for Diverse Human Motion PredictionabstractRecent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some body parts. However, to achieve this, the state-of-the-art method requires learning several mappings for diversity and a dedicated model for controllable motion prediction. In this paper, we introduce a unified deep generative network for both diverse and controllable motion prediction. To this end, we leverage the intuition that realistic human motions consist of smooth sequences of valid poses, and that, given limited data, learning a pose prior is much more tractable than a motion one. We therefore design a generator that predicts the motion of different body parts sequentially, and introduce a normalizing flow based pose prior, together with a joint angle loss, to achieve motion realism. Our experiments on two standard benchmark datasets, Human3.6M and HumanEva-I, demonstrate that our approach outperforms the state-of-the-art baselines in terms of both sample diversity and accuracy. The code is available at https://github.com/wei-mao-2019/gsps Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann |
ICCV | 2 |
| 2021 | Multi-level Motion Attention for Human Motion Prediction
Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann, Hongdong Li |
Int. J. Comput. Vis. | 2 |
| 2021 | Fixed Viewpoint Mirror Surface Reconstruction Under an Uncalibrated CameraabstractThis paper addresses the problem of mirror surface reconstruction, and proposes a solution based on observing the reflections of a moving reference plane on the mirror surface. Unlike previous approaches which require tedious calibration, our method can recover the camera intrinsics, the poses of the reference plane, as well as the mirror surface from the observed reflections of the reference plane under at least three unknown distinct poses. We first show that the 3D poses of the reference plane can be estimated from the reflection correspondences established between the images and the reference plane. We then form a bunch of 3D lines from the reflection correspondences, and derive an analytical solution to recover the line projection matrix. We transform the line projection matrix to its equivalent camera projection matrix, and propose a cross-ratio based formulation to optimize the camera projection matrix by minimizing reprojection errors. The mirror surface is then reconstructed based on the optimized cross-ratio constraint. Experimental results on both synthetic and real data are presented, which demonstrate the feasibility and accuracy of our method. Kai Han 0001, Miaomiao Liu 0001, Dirk Schnieders, Kwan-Yee Kenneth Wong |
IEEE Trans. Image Process. | 2 |
| 2020 | Joint Unsupervised Learning of Optical Flow and Egomotion with Bi-Level optimizationabstractWe address the problem of joint optical flow and camera motion estimation in rigid scenes by incorporating geometric constraints into an unsupervised deep learning framework. Unlike existing approaches which rely on brightness constancy and local smoothness for optical flow estimation, we exploit the global relationship between optical flow and camera motion using epipolar geometry. In particular, we formulate the prediction of optical flow and camera motion as a bi-level optimization problem, consisting of an upper-level problem to estimate the flow that conforms to the predicted camera motion, and a lower-level problem to estimate the camera motion given the predicted optical flow. We use implicit differentiation to enable backpropagation through the lower-level geometric optimization layer independent of its implementation, allowing end-toend training of the network. With globally-enforced geometric constraints, we are able to improve the quality of the estimated optical flow in challenging scenarios, and obtain better camera motion estimates compared to other unsupervised learning methods. Shihao Jiang, Dylan Campbell, Miaomiao Liu 0001, Stephen Gould, Richard I. Hartley |
3DV | 3 |
| 2020 | Single Image Optical Flow Estimation With an Event CameraabstractEvent cameras are bio-inspired sensors that asynchronously report intensity changes in microsecond resolution. DAVIS can capture high dynamics of a scene and simultaneously output high temporal resolution events and low frame-rate intensity images. In this paper, we propose a single image (potentially blurred) and events based optical flow estimation approach. First, we demonstrate how events can be used to improve flow estimates. To this end, we encode the relation between flow and events effectively by presenting an event-based photometric consistency formulation. Then, we consider the special case of image blur caused by high dynamics in the visual environments and show that including the blur formation in our model further constrains flow estimation. This is in sharp contrast to existing works that ignore the blurred images while our formulation can naturally handle either blurred or sharp images to achieve accurate flow estimation. Finally, we reduce flow estimation, as well as image deblurring, to an alternative optimization problem of an objective function using the primal-dual algorithm. Experimental results on both synthetic and real data (with blurred and non-blurred images) show the superiority of our model in comparison to state-of-the-art approaches. Liyuan Pan, Miaomiao Liu 0001, Richard I. Hartley |
CVPR | 2 |
| 2020 | Cost Volume Pyramid Based Depth Inference for Multi-View StereoabstractWe propose a cost volume-based neural network for depth inference from multi-view images. We demonstrate that building a cost volume pyramid in a coarse-to-fine manner instead of constructing a cost volume at a fixed resolution leads to a compact, lightweight network and allows us inferring high resolution depth maps to achieve better reconstruction results. To this end, we first build a cost volume based on uniform sampling of fronto-parallel planes across the entire depth range at the coarsest resolution of an image. Then, given current depth estimate, we construct new cost volumes iteratively on the pixelwise depth residual to perform depth map refinement. While sharing similar insight with Point-MVSNet as predicting and refining depth iteratively, we show that working on cost volume pyramid can lead to a more compact, yet efficient network structure compared with the Point-MVSNet on 3D points. We further provide detailed analyses of the relation between (residual) depth sampling and image resolution, which serves as a principle for building compact cost volume pyramid. Experimental results on benchmark datasets show that our model can perform 6× faster and has similar performance as state-of-the-art methods. Code is available at https://github.com/JiayuYANG/CVP-MVSNet. Wei Mao 0001, José M. Álvarez 0004, Miaomiao Liu 0001 |
CVPR | 4 |
| 2020 | History Repeats Itself: Human Motion Prediction via Motion Attention
Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann |
ECCV (14) | 2 |
| 2020 | Joint Stereo Video Deblurring, Scene Flow Estimation and Moving Object SegmentationabstractStereo videos for the dynamic scenes often show unpleasant blurred effects due to the camera motion and the multiple moving objects with large depth variations. Given consecutive blurred stereo video frames, we aim to recover the latent clean images, estimate the 3D scene flow and segment the multiple moving objects. These three tasks have been previously addressed separately, which fail to exploit the internal connections among these tasks and cannot achieve optimality. In this paper, we propose to jointly solve these three tasks in a unified framework by exploiting their intrinsic connections. To this end, we represent the dynamic scenes with the piece-wise planar model, which exploits the local structure of the scene and expresses various dynamic scenes. Under our model, these three tasks are naturally connected and expressed as the parameter estimation of 3D scene structure and camera motion (structure and motion for the dynamic scenes). By exploiting the blur model constraint, the moving objects and the 3D scene structure, we reach an energy minimization formulation for joint deblurring, scene flow and segmentation. We evaluate our approach extensively on both synthetic datasets and publicly available real datasets with fast-moving objects, camera motion, uncontrolled lighting conditions and shadows. Experimental results demonstrate that our method can achieve significant improvement in stereo video deblurring, scene flow estimation and moving object segmentation, over state-of-the-art methods. Liyuan Pan, Yuchao Dai, Miaomiao Liu 0001, Fatih Porikli, Quan Pan 0001 |
IEEE Trans. Image Process. | 3 |
| 2019 | Residual Multiscale Based Single Image Deraining
Yupei Zheng, Xin Yu 0002, Miaomiao Liu 0001, Shunli Zhang 0005 |
BMVC | 3 |
| 2019 | Phase-Only Image Based Kernel Estimation for Single Image Blind DeblurringabstractThe image motion blurring process is generally modelled as the convolution of a blur kernel with a latent image. Therefore, the estimation of the blur kernel is essentially important for blind image deblurring. Unlike existing approaches which focus on approaching the problem by enforcing various priors on the blur kernel and the latent image, we are aiming at obtaining a high quality blur kernel directly by studying the problem in the frequency domain. We show that the auto-correlation of the absolute phase-only image 1 can provide faithful information about the motion (e.g., the motion direction and magnitude, we call it the motion pattern in this paper.) that caused the blur, leading to a new and efficient blur kernel estimation approach. The blur kernel is then refined and the sharp image is estimated by solving an optimization problem by enforcing a regularization on the blur kernel and the latent image. We further extend our approach to handle non-uniform blur, which involves spatially varying blur kernels. Our approach is evaluated extensively on synthetic and real data and shows good results compared to the state-of-the-art deblurring approaches. Liyuan Pan, Richard I. Hartley, Miaomiao Liu 0001, Yuchao Dai |
CVPR | 3 |
| 2019 | Bringing a Blurry Frame Alive at High Frame-Rate With an Event CameraabstractEvent-based cameras can measure intensity changes (called ‘events’) with microsecond accuracy under high-speed motion and challenging lighting conditions. With the active pixel sensor (APS), the event camera allows simultaneous output of the intensity frames. However, the output images are captured at a relatively low frame-rate and often suffer from motion blur. A blurry image can be regarded as the integral of a sequence of latent images, while the events indicate the changes between the latent images. Therefore, we are able to model the blur-generation process by associating event data to a latent image. In this paper, we propose a simple and effective approach, the Event-based Double Integral (EDI) model, to reconstruct a high frame-rate, sharp video from a single blurry frame and its event data. The video generation is based on solving a simple non-convex optimization problem in a single scalar variable. Experimental results on both synthetic and real images demonstrate the superiority of our EDI model and optimization method in comparison to the state-of-the-art. Liyuan Pan, Cedric Scheerlinck, Xin Yu 0002, Richard I. Hartley, Miaomiao Liu 0001, Yuchao Dai |
CVPR | 5 |
| 2019 | Learning Trajectory Dependencies for Human Motion PredictionabstractHuman motion prediction, i.e., forecasting future body poses given observed pose sequence, has typically been tackled with recurrent neural networks (RNNs). However, as evidenced by prior work, the resulted RNN models suffer from prediction errors accumulation, leading to undesired discontinuities in motion prediction. In this paper, we propose a simple feed-forward deep network for motion prediction, which takes into account both temporal smoothness and spatial dependencies among human body joints. In this context, we then propose to encode temporal information by working in trajectory space, instead of the traditionally-used pose space. This alleviates us from manually defining the range of temporal dependencies (or temporal convolutional filter size, as done in previous work). Moreover, spatial dependency of human pose is encoded by treating a human pose as a generic graph (rather than a human skeletal kinematic tree) formed by links between every pair of body joints. Instead of using a pre-defined graph structure, we design a new graph convolutional network to learn graph connectivity automatically. This allows the network to capture long range dependencies beyond that of human kinematic tree. We evaluate our approach on several standard benchmark datasets for motion prediction, including Human3.6M, the CMU motion capture dataset and 3DPW. Our experiments clearly demonstrate that the proposed approach achieves state of the art performance, and is applicable to both angle-based and position-based pose representations. The code is available at https://github.com/wei-mao-2019/LearnTrajDep. Wei Mao 0001, Miaomiao Liu 0001, Mathieu Salzmann, Hongdong Li |
ICCV | 2 |
| 2019 | Single Image Deblurring and Camera Motion Estimation With Depth MapabstractCamera shake during exposure is a major problem in hand-held photography, as it causes image blur that destroys details in the captured images. In the real world, such blur is mainly caused by both the camera motion and the complex scene structure. While considerable existing approaches have been proposed based on various assumptions regarding the scene structure or the camera motion, few existing methods could handle the real 6 DoF camera motion. In this paper, we propose to jointly estimate the 6 DoF camera motion and remove the non-uniform blur caused by camera motion by exploiting their underlying geometric relationships, with a single blurry image and its depth map (either direct depth measurements, or a learned depth map) as input. We formulate our joint deblurring and 6 DoF camera motion estimation as an energy minimization problem which is solved in an alternative manner. Our model enables the recovery of the 6 DoF camera motion and the latent clean image, which could also achieve the goal of generating a sharp sequence from a single blurry image. Experiments on challenging real-world and synthetic datasets demonstrate that image blur from camera shake can be well addressed within our proposed framework. Liyuan Pan, Yuchao Dai, Miaomiao Liu 0001 |
WACV | 3 |
| 2018 | 3D Box Proposals From a Single Monocular Image of an Indoor SceneabstractModern object detection methods typically rely on bounding box proposals as input. While initially popularized in the 2D case, this idea has received increasing attention for 3D bounding boxes. Nevertheless, existing 3D box proposal techniques all assume having access to depth as input, which is unfortunately not always available in practice. In this paper, we therefore introduce an approach to generating 3D box proposals from a single monocular RGB image. To this end, we develop an integrated, fully differentiable framework that inherently predicts a depth map, extracts a 3D volumetric scene representation and generates 3D object proposals. At the core of our approach lies a novel residual, differentiable truncated signed distance function module, which, accounting for the relatively low accuracy of the predicted depth map, extracts a 3D volumetric representation of the scene. Our experiments on the standard NYUv2 dataset demonstrate that our framework lets us generate high-quality 3D box proposals and that it outperforms the two-stage technique consisting of successively performing state-of-the-art depth prediction and depth-based 3D proposal generation. Wei Zhuo 0004, Mathieu Salzmann, Xuming He 0001, Miaomiao Liu 0001 |
AAAI | 4 |
| 2018 | Geometry-Aware Deep Network for Single-Image Novel View SynthesisabstractThis paper tackles the problem of novel view synthesis from a single image. In particular, we target real-world scenes with rich geometric structure, a challenging task due to the large appearance variations of such scenes and the lack of simple 3D models to represent them. Modern, learning-based approaches mostly focus on appearance to synthesize novel views and thus tend to generate predictions that are inconsistent with the underlying scene structure. By contrast, in this paper, we propose to exploit the 3D geometry of the scene to synthesize a novel view. Specifically, we approximate a real-world scene by a fixed number of planes, and learn to predict a set of homographies and their corresponding region masks to transform the input image into a novel view. To this end, we develop a new region-aware geometric transform network that performs these multiple tasks in a common framework. Our results on the outdoor KITTI and the indoor ScanNet datasets demonstrate the effectiveness of our network in generating high-quality synthetic views that respect the scene geometry, thus outperforming the state-of-the-art methods. Miaomiao Liu 0001, Xuming He 0001, Mathieu Salzmann |
CVPR | 1 |
| 2018 | Depth Map Completion by Jointly Exploiting Blurry Color Images and Sparse Depth MapsabstractWe aim at predicting a complete and high-resolution depth map from incomplete, sparse and noisy depth measurements. Existing methods handle this problem either by exploiting various regularizations on the depth maps directly or resorting to learning based methods. When the corresponding color images are available, the correlation between the depth maps and the color images are used to improve the completion performance, assuming the color images are clean and sharp. However, in real world dynamic scenes, color images are often blurry due to the camera motion and the moving objects in the scene. In this paper, we propose to tackle the problem of depth map completion by jointly exploiting the blurry color image sequences and the sparse depth map measurements, and present an energy minimization based formulation to simultaneously complete the depth maps, estimate the scene flow and deblur the color images. Our experimental evaluations on both outdoor and indoor scenarios demonstrate the state-of-the-art performance of our approach. Liyuan Pan, Yuchao Dai, Miaomiao Liu 0001, Fatih Porikli |
WACV | 3 |
| 2018 | Dense Reconstruction of Transparent Objects by Altering Incident Light Paths Through Refraction
Kai Han 0001, Kwan-Yee Kenneth Wong, Miaomiao Liu 0001 |
Int. J. Comput. Vis. | 3 |
| 2017 | Simultaneous Stereo Video Deblurring and Scene Flow EstimationabstractVideos for outdoor scene often show unpleasant blur effects due to the large relative motion between the camera and the dynamic objects and large depth variations. Existing works typically focus monocular video deblurring. In this paper, we propose a novel approach to deblurring from stereo videos. In particular, we exploit the piece-wise planar assumption about the scene and leverage the scene flow information to deblur the image. Unlike the existing approach [31] which used a pre-computed scene flow, we propose a single framework to jointly estimate the scene flow and deblur the image, where the motion cues from scene flow estimation and blur information could reinforce each other, and produce superior results than the conventional scene flow estimation or stereo deblurring methods. We evaluate our method extensively on two available datasets and achieve significant improvement in flow estimation and removing the blur effect over the state-of-the-art methods. Liyuan Pan, Yuchao Dai, Miaomiao Liu 0001, Fatih Porikli |
CVPR | 3 |
| 2017 | Indoor Scene Parsing with Instance Segmentation, Semantic Labeling and Support Relationship InferenceabstractOver the years, indoor scene parsing has attracted a growing interest in the computer vision community. Existing methods have typically focused on diverse subtasks of this challenging problem. In particular, while some of them aim at segmenting the image into regions, such as object or surface instances, others aim at inferring the semantic labels of given regions, or their support relationships. These different tasks are typically treated as separate ones. However, they bear strong connections: good regions should respect the semantic labels, support can only be defined for meaningful regions, support relationships strongly depend on semantics. In this paper, we therefore introduce an approach to jointly segment the instances and infer their semantic labels and support relationships from a single input image. By exploiting a hierarchical segmentation, we formulate our problem as that of jointly finding the regions in the hierarchy that correspond to instances and estimating their class labels and pairwise support relationships. We express this via a Markov Random Field, which allows us to further encode links between the different types of variables. Inference in this model can be done exactly via integer linear programming, and we learn its parameters in a structural SVM framework. Our experiments on NYUv2 demonstrate the benefits of reasoning jointly about all these subtasks of indoor scene parsing. Wei Zhuo 0004, Mathieu Salzmann, Xuming He 0001, Miaomiao Liu 0001 |
CVPR | 4 |
| 2016 | Mirror Surface Reconstruction under an Uncalibrated CameraabstractThis paper addresses the problem of mirror surface reconstruction, and a solution based on observing the reflections of a moving reference plane on the mirror surface is proposed. Unlike previous approaches which require tedious work to calibrate the camera, our method can recover both the camera intrinsics and extrinsics together with the mirror surface from reflections of the reference plane under at least three unknown distinct poses. Our previous work has demonstrated that 3D poses of the reference plane can be registered in a common coordinate system using reflection correspondences established across images. This leads to a bunch of registered 3D lines formed from the reflection correspondences. Given these lines, we first derive an analytical solution to recover the camera projection matrix through estimating the line projection matrix. We then optimize the camera projection matrix by minimizing reprojection errors computed based on a cross-ratio formulation. The mirror surface is finally reconstructed based on the optimized cross-ratio constraint. Experimental results on both synthetic and real data are presented, which demonstrate the feasibility and accuracy of our method. Kai Han 0001, Kwan-Yee Kenneth Wong, Dirk Schnieders, Miaomiao Liu 0001 |
CVPR | 4 |
| 2016 | Building Scene Models by Completing and Hallucinating Depth and Semantics
Miaomiao Liu 0001, Xuming He 0001, Mathieu Salzmann |
ECCV (6) | 1 |
| 2015 | A fixed viewpoint approach for dense reconstruction of transparent objectsabstractThis paper addresses the problem of reconstructing the surface shape of transparent objects. The difficulty of this problem originates from the viewpoint dependent appearance of a transparent object, which quickly makes reconstruction methods tailored for diffuse surfaces fail disgracefully. In this paper, we develop a fixed viewpoint approach for dense surface reconstruction of transparent objects based on refraction of light. We introduce a simple setup that allows us alter the incident light paths before light rays enter the object, and develop a method for recovering the object surface based on reconstructing and triangulating such incident light paths. Our proposed approach does not need to model the complex interactions of light as it travels through the object, neither does it assume any parametric form for the shape of the object nor the exact number of refractions and reflections taken place along the light paths. It can therefore handle transparent objects with a complex shape and structure, with unknown and even inhomogeneous refractive index. Experimental results on both synthetic and real data are presented which demonstrate the feasibility and accuracy of our proposed approach. Kai Han 0001, Kwan-Yee Kenneth Wong, Miaomiao Liu 0001 |
CVPR | 3 |
| 2015 | Indoor scene structure analysis for single image depth estimationabstractWe tackle the problem of single image depth estimation, which, without additional knowledge, suffers from many ambiguities. Unlike previous approaches that only reason locally, we propose to exploit the global structure of the scene to estimate its depth. To this end, we introduce a hierarchical representation of the scene, which models local depth jointly with mid-level and global scene structures. We formulate single image depth estimation as inference in a graphical model whose edges let us encode the interactions within and across the different layers of our hierarchy. Our method therefore still produces detailed depth estimates, but also leverages higher-level information about the scene. We demonstrate the benefits of our approach over local depth estimation methods on standard indoor datasets. Wei Zhuo 0004, Mathieu Salzmann, Xuming He 0001, Miaomiao Liu 0001 |
CVPR | 4 |
| 2015 | Mirror Surface Reconstruction from a Single ImageabstractThis paper tackles the problem of reconstructing the shape of a smooth mirror surface from a single image. In particular, we consider the case where the camera is observing the reflection of a static reference target in the unknown mirror. We first study the reconstruction problem given dense correspondences between 3D points on the reference target and image locations. In such conditions, our differential geometry analysis provides a theoretical proof that the shape of the mirror surface can be recovered if the pose of the reference target is known. We then relax our assumptions by considering the case where only sparse correspondences are available. In this scenario, we formulate reconstruction as an optimization problem, which can be solved using a nonlinear least-squares method. We demonstrate the effectiveness of our method on both synthetic and real images. We then provide a theoretical analysis of the potential degenerate cases with and without prior knowledge of the pose of the reference target. Finally we show that our theory can be similarly applied to the reconstruction of the surface of transparent object. Miaomiao Liu 0001, Richard I. Hartley, Mathieu Salzmann |
IEEE Trans. Pattern Anal. Mach. Intell. | 1 |
| 2014 | Discrete-Continuous Depth Estimation from a Single ImageabstractIn this paper, we tackle the problem of estimating the depth of a scene from a single image. This is a challenging task, since a single image on its own does not provide any depth cue. To address this, we exploit the availability of a pool of images for which the depth is known. More specifically, we formulate monocular depth estimation as a discrete-continuous optimization problem, where the continuous variables encode the depth of the superpixels in the input image, and the discrete ones represent relationships between neighboring superpixels. The solution to this discrete-continuous optimization problem is then obtained by performing inference in a graphical model using particle belief propagation. The unary potentials in this graphical model are computed by making use of the images with known depth. We demonstrate the effectiveness of our model in both the indoor and outdoor scenarios. Our experimental evaluation shows that our depth estimates are more accurate than existing methods on standard datasets. Miaomiao Liu 0001, Mathieu Salzmann, Xuming He 0001 |
CVPR | 1 |
| 2013 | Mirror Surface Reconstruction from a Single ImageabstractThis paper tackles the problem of reconstructing the shape of a smooth mirror surface from a single image. In particular, we consider the case where the camera is ob-serving the reflection of a static reference target in the un-known mirror. We first study the reconstruction problem given dense correspondences between 3D points on the ref-erence target and image locations. In such conditions, our differential geometry analysis provides a theoretical proof that the shape of the mirror surface can be uniquely recov-ered if the pose of the reference target is known. We then relax our assumptions by considering the case where only sparse correspondences are available. In this scenario, we formulate reconstruction as an optimization problem, which can be solved using a nonlinear least-squares method. We demonstrate the effectiveness of our method on both syn-thetic and real images. 1. Miaomiao Liu 0001, Richard I. Hartley, Mathieu Salzmann |
CVPR | 1 |
| 2011 | Self-calibrating depth from refractionabstractIn this paper, we introduce a novel method for depth acquisition based on refraction of light. A scene is captured twice by a fixed perspective camera, with the first image captured directly by the camera and the second by placing a transparent medium between the scene and the camera. A depth map of the scene is then recovered from the displacements of scene points in the images. Unlike other existing depth from refraction methods, our method does not require the knowledge of the pose and refractive index of the transparent medium, but can recover them directly from the input images. We hence call our method self-calibrating depth from refraction. Experimental results on both synthetic and real-world data are presented, which demonstrate the effectiveness of the proposed method. Zhihu Chen, Kwan-Yee Kenneth Wong, Yasuyuki Matsushita, Miaomiao Liu 0001 |
ICCV | 5 |
| 2011 | Pose estimation from reflections for specular surface recoveryabstractThis paper addresses the problem of estimating the poses of a reference plane in specular shape recovery. Unlike existing methods which require an extra mirror or an extra reference plane and camera, our proposed method recovers the poses of the reference plane directly from its reflections on the specular surface. By establishing reflection correspondences on the reference plane in three distinct poses, our method estimates the poses of the reference plane in two steps. First, by applying a colinearity constraint to the reflection correspondences, a simple closed-form solution is derived for recovering the poses of the reference plane relative to its initial pose. Second, by applying a ray incidence constraint to the incident rays formed by the reflection correspondences and the visual rays cast from the image, a closed-form solution is derived for recovering the poses of the reference plane relative to the camera. The shape of the specular surface then follows. Experimental results on both synthetic and real data are presented, which demonstrate the feasibility and accuracy of our proposed method. Miaomiao Liu 0001, Kwan-Yee Kenneth Wong, Zhenwen Dai, Zhihu Chen |
ICCV | 1 |
| 2011 | Single-view reconstruction from an unknown spherical mirrorabstractThis paper introduces a novel method for 3D reconstruction from spherical mirrors in a single view. Traditional reconstruction algorithms either assume both intrinsic and extrinsic parameters of the cameras being known precisely and rely on multiple view information to recover 3D objects, or use reflections of the 3D objects on spherical mirrors with known radii in a single calibrated view. It will be shown in this paper that 3D objects can be recovered up to a scale using an unknown spherical mirror in a single view. Experimental results on both synthetic and real data show the practicality of the proposed reconstruction method. Zhihu Chen, Kwan-Yee Kenneth Wong, Miaomiao Liu 0001, Dirk Schnieders |
ICIP | 3 |
| 2010 | Specular Surface Recovery from Reflections of a Planar Pattern Undergoing an Unknown Pure Translation
Miaomiao Liu 0001, Kwan-Yee Kenneth Wong, Zhenwen Dai, Zhihu Chen |
ACCV (2) | 1 |
| 2007 | Image Segmentation Algorithm using Watershed Transform and Level Set MethodabstractA novel method for image segmentation is proposed in this paper, which combines the watershed transform and region-based level set method. The watershed transform is first used to presegment the image so as to get the initial partition of it. Some useful information of the primitive regions and boundaries can be obtained. The region-based level set method is then applied for extracting the boundaries of objects on the basis of the presegmentation. The consumed time does not depend on the size of the image but the number of presegmented regions because only label level set function is updated instead of the level set function for each pixel. Therefore, the proposed method is computationally efficient. Moreover, the algorithm can localize the boundary of the regions exactly due to the edges obtained by the watersheds. The efficiency and accuracy of the algorithm is demonstrated by the experiments on the MR brain images. Miaomiao Liu 0001, Youfu Li 0001 |
ICASSP (1) | 2 |