Martin Allen

dblp:66/933 · DBLP profile ↗
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7ranked-venue papers
6as first author
0since 2021 · last 2011
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 5 first-authorGraphics, computer vision, multimedia, augmented reality and games · 3 · 3 first-authorTheory of computation · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
4 papers
Multi-agent systems · 55% Planning, search and constraint satisfaction · 17% Reinforcement learning · 17%
Theoretical computer science
1 paper
Information theory · 100%

Topics — the 8 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Knowledge, reasoning and agents › Multi-agent systems
partially observable stochastic games
0.112009
Complexity of Decentralized Control: Special Cases · NIPS 2009
Information theory
decentralized control
0.112009
Complexity of Decentralized Control: Special Cases · NIPS 2009
Knowledge, reasoning and agents › Multi-agent systems › multi-agent decision making
decentralized markov decision process
0.112008
Interaction Structure and Dimensionality Reduction in Decentralized MDPs · AAAI 2008
Knowledge, reasoning and agents › Planning, search and constraint satisfaction
multi-agent planning
0.112008
Interaction Structure and Dimensionality Reduction in Decentralized MDPs · AAAI 2008
Machine learning › Reinforcement learning
multi-agent reinforcement learning
0.112008
Interaction Structure and Dimensionality Reduction in Decentralized MDPs · AAAI 2008
Knowledge, reasoning and agents › Multi-agent systems
distributed problem solving
0.112007
Agent Influence as a Predictor of Difficulty for Decentralized Problem-Solving · AAAI 2007
Natural language and speech › Language models and text generation
language acquisition
0.112005
Language Learning in Multi-Agent Systems · IJCAI 2005
Knowledge, reasoning and agents › Multi-agent systems
agent communication
0.012005
Language Learning in Multi-Agent Systems · IJCAI 2005

Methods — techniques the papers use, named apart from their topics

independence relations · 0.2markov decision process · 0.1dimensionality reduction · 0.1
YearPublicationVenuePosition
2011 Reinforcement learning with adaptive Kanerva coding for Xpilot game AI
abstract
The Xpilot-AI video game platform allows the creation of artificially intelligent and autonomous control agents. At the same time, the Xpilot environment is highly complex, with very many state variables and action choices. Basic reinforcement learning (RL) techniques are somewhat limited in their application when dealing with such large state- and action-spaces, since the repetition of exposure that is key to their value updates can proceed very slowly. To solve this problem, state abstractions are often generated, allowing learning to move more quickly, but often requiring the programmer to hand-craft state representations, reward functions, and action choices in an ad hoc manner. We apply an automated technique for generating useful abstractions for learning, adaptive Kanerva coding. This method employs a small sub-set of the original states as a proxy for the full environment, updating values over the abstract representative prototype states in a manner analogous to Q-learning. Over time, the set of prototypes is adjusted to provide more effective coverage and abstraction, again automatically. Our results show that this technique allows a simple learning agent to double its survival time when navigating the Xpilot environment, using only a small fraction of the full state-space as a stand-in and greatly increasing the potential for more rapid learning.
Martin Allen, Phil Fritzsche
IEEE Congress on Evolutionary Computation1
2009 Complexity of Decentralized Control: Special Cases
abstract
The worst-case complexity of general decentralized POMDPs, which are equivalent to partially observable stochastic games (POSGs) is very high, both for the cooperative and competitive cases. Some reductions in complexity have been achieved by exploiting independence relations in some models. We show that these results are somewhat limited: when these independence assumptions are relaxed in very small ways, complexity returns to that of the general case.
Martin Allen, Shlomo Zilberstein
NIPS1
2008 Interaction Structure and Dimensionality Reduction in Decentralized MDPs
Martin Allen, Marek Petrik, Shlomo Zilberstein
AAAI1
2007 Agent Influence as a Predictor of Difficulty for Decentralized Problem-Solving
Martin Allen, Shlomo Zilberstein
AAAI1
2007 Learning to communicate in a decentralized environment
Claudia V. Goldman, Martin Allen, Shlomo Zilberstein
Auton. Agents Multi Agent Syst.2
2005 Language Learning in Multi-Agent Systems
Martin Allen, Claudia V. Goldman, Shlomo Zilberstein
IJCAI1
2005 Complexity results for logics of local reasoning and inconsistent belief
Martin Allen
TARK1