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Pascal Meissner

dblp:67/10334 · also Pascal Meißner · DBLP profile ↗
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13ranked-venue papers
3as first author
6since 2021 · last 2026
0000-0002-7918-1566ORCID · verified

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 3 first-author · 5 since 2021Systems, architecture and hardware · 9 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
3 papers
Robot manipulation · 32% Motion planning and robot control · 20% Segmentation and scene understanding · 15%
Computer graphics and multimedia
1 paper
Multimedia analysis and retrieval · 100%

Topics — the 13 heaviest of 15, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Robot manipulation › grasping
grasp detection
0.712023
GSMR-CNN: An End-to-End Trainable Architecture for Grasping Target Objects from Multi-Object Scenes · ICRA 2023
Robotics › Robot manipulation
grasping
0.712023
GSMR-CNN: An End-to-End Trainable Architecture for Grasping Target Objects from Multi-Object Scenes · ICRA 2023
Computer vision › Segmentation and scene understanding
instance segmentation
0.712023
GSMR-CNN: An End-to-End Trainable Architecture for Grasping Target Objects from Multi-Object Scenes · ICRA 2023
Robotics › Motion planning and robot control
motion planning
0.412020
TrueRMA: Learning Fast and Smooth Robot Trajectories with Recursive Midpoint Adaptations in Cartesian Space · ICRA 2020
Robotics › Motion planning and robot control › trajectory planning
smooth trajectory generation
0.412020
TrueRMA: Learning Fast and Smooth Robot Trajectories with Recursive Midpoint Adaptations in Cartesian Space · ICRA 2020
Computer vision › Video understanding and tracking
trajectory learning
0.412020
TrueRMA: Learning Fast and Smooth Robot Trajectories with Recursive Midpoint Adaptations in Cartesian Space · ICRA 2020
Multimedia analysis and retrieval › multimedia analysis
comic analysis
0.312025
ComicScene154: A Scene Dataset for Comic Analysis · EMNLP 2025
Computer vision › Image recognition and object detection › scene recognition
active scene recognition
0.212014
Active scene recognition for programming by demonstration using next-best-view estimates from hierarchical Implicit Shape Models · ICRA 2014
Robotics › Robot navigation and mapping › view planning
next-best-view planning
0.212014
Active scene recognition for programming by demonstration using next-best-view estimates from hierarchical Implicit Shape Models · ICRA 2014
Computer vision › Image recognition and object detection
object recognition
0.212014
Active scene recognition for programming by demonstration using next-best-view estimates from hierarchical Implicit Shape Models · ICRA 2014
Robotics › Robot navigation and mapping
object search
0.212014
Active scene recognition for programming by demonstration using next-best-view estimates from hierarchical Implicit Shape Models · ICRA 2014
Computer vision › Image recognition and object detection
scene recognition
0.212014
Active scene recognition for programming by demonstration using next-best-view estimates from hierarchical Implicit Shape Models · ICRA 2014
Robotics › Robot manipulation
learning from demonstration
0.112014
Active scene recognition for programming by demonstration using next-best-view estimates from hierarchical Implicit Shape Models · ICRA 2014

Methods — techniques the papers use, named apart from their topics

scene segmentation baseline · 0.9siamese neural network · 0.7multi-task learning · 0.7Mask R-CNN · 0.7recursive midpoint adaptation · 0.4implicit shape model · 0.2hierarchical agglomerative clustering · 0.2
YearPublicationVenuePosition
2026 Vehicle Prediction Model for Enhanced MPC Path Tracking in Formula Student Driverless
abstract
Autonomous race cars, such as in Formula Student Driverless, operate close to their physical handling limits. The resulting highly nonlinear vehicle behavior increases the path tracking complexity, especially on narrow tracks. Model Predictive Control (MPC) is commonly used to address this issue, a method whose performance is closely tied to the accuracy of the underlying prediction model. This paper presents a novel, real-time capable prediction model for autonomous race cars that adjusts to changing conditions by combining information from past runs and the current driving situation. Our model is divided into three consecutive submodels: a nominal Kinematic Bicycle Model, an offline Bayesian Linear Regression (BLR) model, and an online Sparse Gaussian Process Regression (SGPR) model. The proposed approach enables efficient integration of all available data without significantly increasing computational cost, ensuring high prediction accuracy and a quantitative uncertainty assessment right from the start of the run. Compared to existing approaches, an improvement in prediction accuracy of up to 57% was achieved. Further, we successfully demonstrated the practical applicability of the model within an MPC-based path tracking controller on a real Formula Student race car.
Sebastian Baader, Tamara Bergerhoff, Pascal Meissner, Frank Deinzer
IV3
2026 Pushing the Performance Limits in Autonomous Racing: Continuous Stability-Aware Adaptive Velocity Planning in Formula Student Driverless
abstract
In autonomous racing, especially in competitions such as Formula Student Driverless, precise planning of the target velocity of a race car is crucial for competitive lap times and stable driving behavior. Especially at high speeds, Velocity Planning (VP) is a significant challenge as it has to be performed in real time, taking into account track layouts, environmental influences, mechanical tolerances, and the resulting control inaccuracies. In this paper, we present a novel approach to VP that dynamically adapts to such changing conditions. Instead of estimating the physical Tire-Road Friction Coefficient (TRFC), a continuous scaling factor is inferred indirectly from vehicle stability. This factor not only reflects the effective tire-road interaction but also captures effects of control inaccuracies. From this, we generate a continuous friction map, which serves as a robust, adaptive basis for computing the optimal target speed, accounting for both vehicle and environmental limits. Our proposed approach was evaluated on a real Formula Student race car, showing a lap time improvement of 35 % over ten laps and an average increase of 8 % compared to a non-adaptive approach.
Tamara Bergerhoff, Sebastian Baader, Pascal Meissner, Frank Deinzer
IV3
2025 ComicScene154: A Scene Dataset for Comic Analysis
abstract
Comics offer a compelling yet under-explored domain for computational narrative analysis, combining text and imagery in ways distinct from purely textual or audiovisual media.We introduce ComicScene154, a manually annotated dataset of scene-level narrative arcs derived from public-domain comic books spanning diverse genres.By conceptualizing comics as an abstraction for narrative-driven, multimodal data, we highlight their potential to inform broader research on multi-modal storytelling.To demonstrate the utility of Comic-Scene154, we present a scene segmentation baseline, providing an initial benchmark for future studies to build upon.Our results indicate that ComicScene154 constitutes a valuable resource for advancing computational methods in multimodal narrative understanding and expanding the scope of comic analysis within the Natural Language Processing community.
Sandro Paval, Pascal Meissner, Ivan P. Yamshchikov
EMNLP2
2025 Interpolation of Position Estimates for Radio Fingerprinting using Gaussian Process Regression
abstract
Radio fingerprinting is a well-established concept for modeling the propagation of Wi-Fi, Bluetooth or other radio signals in a known environment for localization purposes. When using position estimates from such a model for trajectory tracking over time in a Bayesian framework such as a Particle Filter, it must be possible to evaluate arbitrary state hypotheses based on the fingerprinting model. Instead of having a single position estimate for current observations, the model target should be a continuous probability density function from which any hypothesis can be evaluated. This work proposes an interpolation approach for the position estimates of fingerprinting models. The interpolation is based on Gaussian Process Regression. The proposed approach is particularly capable of handling multimodalities and maintains high accuracy even in large environments with little calibration data. It is also efficient in terms of runtime, making it a suitable choice for real-time applications.
Max Werner, Markus Bullmann, Toni Fetzer, Pascal Meissner, Frank Deinzer
IPIN4
2023 GSMR-CNN: An End-to-End Trainable Architecture for Grasping Target Objects from Multi-Object Scenes
abstract
We present an end-to-end trainable multi-task model that locates and retrieves target objects from multi-object scenes. The model is an extension of the Siamese Mask R-CNN, which combines the components of Siamese Neural Networks (SNNs) and Mask R-CNN for performing one-shot instance segmentation. The proposed network, called Grasping Siamese Mask R-CNN (GSMR-CNN), extends Siamese Mask R-CNN by adding an additional branch for grasp detection in parallel to the previous object detection head branches. This allows our model to identify a target object with a suitable grasp simultaneously, as opposed to other approaches that require the training of separate models to achieve the same task. The inherent SNN properties enable the proposed model to generalize and recognize new object categories that were not present during training, which is beyond the capabilities of standard object detectors. Moreover, an end-to-end solution uses shared features entailing less model parameters. The model achieves grasp accuracy scores of 92.1 % and 90.4% on the OCID grasp dataset on image-wise and object-wise splits. Physical experiments show that the model achieves a grasp success rate of 76.4 % when correctly identifying the object. Code and models are available at https://github.com/valerijah/grasping_siamese_mask_rcnn
Valerija Holomjova, Andrew J. Starkey, Pascal Meissner
ICRA3
2021 Learning a Generative Transition Model for Uncertainty-Aware Robotic Manipulation
abstract
Robot learning of real-world manipulation tasks remains challenging and time consuming, even though actions are often simplified by single-step manipulation primitives. In order to compensate the removed time dependency, we additionally learn an image-to-image transition model that is able to predict a next state including its uncertainty. We apply this approach to bin picking, the task of emptying a bin using grasping as well as pre-grasping manipulation as fast as possible. The transition model is trained with up to 42 000 pairs of real-world images before and after a manipulation action. Our approach enables two important skills: First, for applications with flange-mounted cameras, picks per hours (PPH) can be increased by around 15 % by skipping image measurements. Second, we use the model to plan action sequences ahead of time and optimize time-dependent rewards, e.g. to minimize the number of actions required to empty the bin. We evaluate both improvements with real-robot experiments and achieve over 700 PPH in the YCB Box and Blocks Test.
Lars Berscheid, Pascal Meissner, Torsten Kröger
IROS2
2020 TrueRMA: Learning Fast and Smooth Robot Trajectories with Recursive Midpoint Adaptations in Cartesian Space
Jonas C. Kiemel, Pascal Meissner, Torsten Kröger
ICRA2
2020 TrueÆdapt: Learning Smooth Online Trajectory Adaptation with Bounded Jerk, Acceleration and Velocity in Joint Space
abstract
We present TrueÆdapt, a model-free method to learn online adaptations of robot trajectories based on their effects on the environment. Given sensory feedback and future waypoints of the original trajectory, a neural network is trained to predict joint accelerations at regular intervals. The adapted trajectory is generated by linear interpolation of the predicted accelerations, leading to continuously differentiable joint velocities and positions. Bounded jerks, accelerations and velocities are guaranteed by calculating the range of valid accelerations at each decision step and clipping the network's output accordingly. A deviation penalty during the training process causes the adapted trajectory to follow the original one. Smooth movements are encouraged by penalizing high accelerations and jerks. We evaluate our approach by training a simulated KUKA iiwa robot to balance a ball on a plate while moving and demonstrate that the balancing policy can be directly transferred to a real robot.
Jonas C. Kiemel, Robin Weitemeyer, Pascal Meissner, Torsten Kröger
IROS3
2019 Robot Learning of Shifting Objects for Grasping in Cluttered Environments
abstract
Robotic grasping in cluttered environments is often infeasible due to obstacles preventing possible grasps. Then, pre-grasping manipulation like shifting or pushing an object becomes necessary. We developed an algorithm that can learn, in addition to grasping, to shift objects in such a way that their grasp probability increases. Our research contribution is threefold: First, we present an algorithm for learning the optimal pose of manipulation primitives like clamping or shifting. Second, we learn non-prehensible actions that explicitly increase the grasping probability. Making one skill (shifting) directly dependent on another (grasping) removes the need of sparse rewards, leading to more data-efficient learning. Third, we apply a real-world solution to the industrial task of bin picking, resulting in the ability to empty bins completely. The system is trained in a self-supervised manner with around 25 000 grasp and 2500 shift actions. Our robot is able to grasp and file objects with 274±3 picks per hour. Furthermore, we demonstrate the system's ability to generalize to novel objects.
Lars Berscheid, Pascal Meissner, Torsten Kröger
IROS2
2016 Scene recognition for mobile robots by relational object search using Next-Best-View estimates from hierarchical Implicit Shape Models
abstract
We present an approach for recognizing indoor scenes in object constellations that require object search by a mobile robot, as they cannot be captured from a single viewpoint. In our approach that we call Active Scene Recognition (ASR), robots predict object poses from learnt spatial relations that they combine with their estimates about present scenes. Our models for estimating scenes and predicting poses are Implicit Shape Model (ISM) trees from prior work [1]. ISMs model scenes as sets of objects with spatial relations in-between and are learnt from observations. In prior work [2], we presented a realization of ASR, limited to choosing orientations for a fixed robot head with an approach to search objects that uses positions and ignores types. In this paper, we introduce an integrated system that extends ASR to selecting positions and orientations of camera views for a mobile robot with a pivoting head. We contribute an approach for Next-Best-View estimation in object search on predicted object poses. It is defined on 6 DoF viewing frustums and optimizes the searched view, together with the objects to be searched in it, based on 6 DoF pose predictions. To prevent combinatorial explosion when searching camera pose space, we introduce a hierarchical approach to sample robot positions with increasing resolution.
Pascal Meissner, Ralf Schleicher, Robin Hutmacher, Sven R. Schmidt-Rohr, Rüdiger Dillmann
IROS1
2015 Automated selection of spatial object relations for modeling and recognizing indoor scenes with hierarchical Implicit Shape Models
abstract
We present an approach that uses combinatorial optimization to decide which spatial relations between objects are relevant to accurately describe an indoor scene, made up of objects. We extract scene models from object configurations that are acquired during demonstration of actions, characteristic for a certain scene. We model scenes as graphs with Implicit Shape Models (ISMs), a Generalized Hough Transform variant. ISMs are limited to represent scenes as star-shaped topologies of object relations, leading to false positives in recognizing scenes. To describe other relation topologies, we introduced a representation of trees of ISMs in prior work together with a method to learn such ISM trees from demonstrations. Limited to creating topologies, corresponding to spanning trees, that method omits certain relations so that false positives still occur. In this paper, we introduce a method to convert any relation topology, corresponding to a connected graph, into an ISM tree using a heuristic depth-first-search. It allows using complete graphs as scene models. Despite causing no false positives, complete graphs are intractable for scene recognition. To achieve efficiency, we contribute a method that searches for an optimal relation topology by traversing the space of connected scene graphs, for a given set of objects, using an optimization similar to hill climbing. Optimality is defined as minimizing computational costs during scene recognition, while producing a minimum of false positives. Experiments with up to 15 objects show that both are achievable by the presented method. Costs, growing exponentially with the number of objects, are transferred from online recognition to offline optimization.
Pascal Meissner, Fabian Hanselmann, Rainer Jäkel, Sven R. Schmidt-Rohr, Rüdiger Dillmann
IROS1
2014 Active scene recognition for programming by demonstration using next-best-view estimates from hierarchical Implicit Shape Models
abstract
We present an approach that combines passive scene understanding with object search in order to recognize scenes in indoor environments that cannot be perceived from a single point of view. Passive scene recognition is performed using Implicit Shape Models based on spatial relations between objects. ISMs, a variant of the Generalized Hough Transform, are extended to describe scenes as sets of objects with relations lying between them. Relations are expressed as six-degree-of-freedom (DoF) relative object poses. They are extracted from sensor recordings of human demonstrations of actions usually taking place in the corresponding scene. In a scene ISMs solely represent relations of n objects towards a common reference. Violations of other relations are not detectable. To overcome this limitation, we extend our scene model, using hierarchical agglomerative clustering, to a binary tree consisting of ISMs. Active scene recognition aims to simultaneously detect present scenes and look for objects these scenes consist of. For a pivoting stereo camera rig, we achieve this by performing recognition with ISMs in an object search loop using next-best-view (NBV) estimates. A criterion, on which we greedily choose views the rig shall adopt next, is the confidence to detect objects in them. In each step during the search, confidences on potential positions of objects, not found yet, are calculated based on the best available scene hypothesis. This is done by reversing the principle of ISMs and using spatial relations to predict potential object positions starting from the objects already detected.
Pascal Meissner, Reno Reckling, Valerij Wittenbeck, Sven R. Schmidt-Rohr, Rüdiger Dillmann
ICRA1
2011 Distributed generalization of learned planning models in robot Programming by Demonstration
abstract
In Programming by Demonstration (PbD), one of the key problems for autonomous learning is to automatically extract the relevant features of a manipulation task, which has a significant impact on the generalization capabilities. In this paper, task features are encoded as constraints of a learned planning model. In order to extract the relevant constraints, the human teacher demonstrates a set of tests, e.g. a scene with different objects, and the robot tries to execute the planning model on each test using constrained motion planning. Based on statistics about which constraints failed during the planning process multiple hypotheses about a maximal subset of constraints, which allows to find a solution in all tests, are refined in parallel using an evolutionary algorithm. The algorithm was tested on 7 experiments and two robot systems.
Rainer Jäkel, Pascal Meissner, Sven R. Schmidt-Rohr, Rüdiger Dillmann
IROS2