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Mirela Tanase

dblp:67/1477 · DBLP profile ↗
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5ranked-venue papers
5as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Theory of computation · 3 · 3 first-authorGraphics, computer vision, multimedia, augmented reality and games · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Geometric modeling and processing · 59% Multimedia analysis and retrieval · 41%
Theoretical computer science
1 paper
Computational geometry · 100%

Topics — the 7 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Geometric modeling and processing
shape matching
0.112005
Part-based shape retrieval · ACM Multimedia 2005
Multimedia analysis and retrieval › multimedia retrieval › content-based retrieval
shape retrieval
0.112005
Part-based shape retrieval · ACM Multimedia 2005
Multimedia analysis and retrieval › image retrieval
content-based image retrieval
0.012003
Polygon decomposition based on the straight line skeleton · SCG 2003
Geometric modeling and processing › shape matching
partial shape matching
0.012003
Polygon decomposition based on the straight line skeleton · SCG 2003
Geometric modeling and processing
shape decomposition
0.012003
Polygon decomposition based on the straight line skeleton · SCG 2003
Computational geometry
polygon decomposition
0.012003
Polygon decomposition based on the straight line skeleton · SCG 2003
Computational geometry › polygon algorithms
straight skeleton
0.012003
Polygon decomposition based on the straight line skeleton · SCG 2003

Methods — techniques the papers use, named apart from their topics

turning function · 0.1curvature scale space · 0.1
YearPublicationVenuePosition
2005 Part-Based Shape Retrieval with Relevance Feedback
abstract
We introduce a relevance feedback mechanism for part-based shape retrieval. The database polygons are decomposed but the query polygon is not. In an initial search in the database, the database polygon parts are matched against the query polygon. The best matches are shown to the user, who has to decide which are relevant to its query. In successive iterations, the system infers which parts of the query are of interest, and makes a search with those parts only.
Mirela Tanase, Remco C. Veltkamp
ICME1
2005 Multiple Polyline to Polygon Matching
Mirela Tanase, Remco C. Veltkamp, Herman J. Haverkort
ISAAC1
2005 Part-based shape retrieval
abstract
This paper introduces a measure for computing the dissimilarity between multiple polylines and a polygon based on the turning function, and describes a part-based retrieval system using that dissimilarity measure. This dissimilarity can be efficiently computed in time O(kmn log mn), where m denotes the number of vertices in the polygon, and n is the total number of vertices in the k polylines that are matched against the polygon. This dissimilarity measure identifies similarities even when a significant portion of one shape is different from the other, for example because the shape is articulated, or because of occlusion or distortion. The effectiveness of the dissimilarity measure in demonstrated in a part-based shape retrieval system. Quantitative experimental verification is performed with a known ground-truth, the MPEG-7 Core Experiment test set, in a comparison with the Curvature Scale Space method, and a global turning angle function method.
Mirela Tanase, Remco C. Veltkamp
ACM Multimedia1
2004 A Straight Skeleton Approximating the Medial Axis
Mirela Tanase, Remco C. Veltkamp
ESA1
2003 Polygon decomposition based on the straight line skeleton
abstract
We propose a novel type of decomposition for polygonal shapes. It is thought that, for the task of object recognition, the human visual system uses a part-based representation. Decompositions based on skeletons have been previously proposed in computer vision. Our method is the first one, however, based on the straight line skeleton. Compared to the medial axis, the straight line skeleton has a few advantages: it contains only straight segments and has a lower combinatorial complexity. The skeletal nodes and the way they are generated are the basis for our decomposition, which has two stages that result in a decomposition into (possibly overlapping) parts. First, a number of visually striking parts are identified, then their boundaries are successively simplified, by locally removing detail. Our method runs in time ((n+r1+r22)log2 n), after the skeleton construction, where n is the number of vertices in the polygon, r1 the number of split events, and r2 the number of reflex edge annihilations. The decomposition is invariant to rigid motions and uniform scalings. We present results indicating that it provides plausible decompositions for a variety of shapes. This makes it attractive for partial shape matching in content-based image retrieval.
Mirela Tanase, Remco C. Veltkamp
SCG1