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Daniel J. Kersten

dblp:67/1696 · DBLP profile ↗
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16ranked-venue papers
2as first author
2since 2021 · last 2023
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 12 · 2 first-author · 2 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4Applied, interdisciplinary, general and emerging computing · 4 · 2 since 2021

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
3D vision · 66% Probabilistic and Bayesian machine learning · 30% Vision and language · 4%
Computer graphics and multimedia
2 papers
Image and video processing · 83% Geometric modeling and processing · 17%

Topics — the 8 heaviest of 12, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Probabilistic and Bayesian machine learning › statistical inference
bayesian inference
0.012003
Human and Ideal Observers for Detecting Image Curves · NIPS 2003
Computer vision › 3D vision
3d object recognition
0.021998
2D Affine Transformations are Unlikely to Account for Human 3D Object Recognition · ICCV 1998
2D Observers for Human 3D Object Recognition? · NIPS 1997
Image and video processing
image segmentation
0.011993
Multi-layer surface segmentation using energy minimization · CVPR 1993
Geometric modeling and processing
surface reconstruction
0.011993
Multi-layer surface segmentation using energy minimization · CVPR 1993
Computer vision › 3D vision › stereo vision
stereo matching
0.011992
The Computation of Stereo Disparity for Transparent and for Opaque Surfaces · NIPS 1992
Computer vision › 3D vision
stereo vision
0.011992
The Computation of Stereo Disparity for Transparent and for Opaque Surfaces · NIPS 1992
Computer vision › 3D vision › 3d object recognition
view-based recognition
0.011997
2D Observers for Human 3D Object Recognition? · NIPS 1997
Computer vision › 3D vision › 3d reconstruction
transparent object reconstruction
0.011992
The Computation of Stereo Disparity for Transparent and for Opaque Surfaces · NIPS 1992

Methods — techniques the papers use, named apart from their topics

bayesian inference · 0.1MAP estimation · 0.1generalized radial basis function · 0.0bayesian estimator · 0.02d nearest neighbor matching · 0.02d affine transformation · 0.0energy minimization · 0.0stereo matching · 0.0
YearPublicationVenuePosition
2023 Identifying Body Parts in the Spatial Context of Pairwise Relations: Human Psychophysics and Model Simulations
Daniel J. Kersten
CogSci2
2021 Three-dimensional pose discrimination in natural images of humans
Hongru Zhu, Alan L. Yuille, Daniel J. Kersten
CogSci3
2011 How Haptic Size Sensations Improve Distance Perception
abstract
Determining distances to objects is one of the most ubiquitous perceptual tasks in everyday life. Nevertheless, it is challenging because the information from a single image confounds object size and distance. Though our brains frequently judge distances accurately, the underlying computations employed by the brain are not well understood. Our work illuminates these computions by formulating a family of probabilistic models that encompass a variety of distinct hypotheses about distance and size perception. We compare these models' predictions to a set of human distance judgments in an interception experiment and use Bayesian analysis tools to quantitatively select the best hypothesis on the basis of its explanatory power and robustness over experimental data. The central question is: whether, and how, human distance perception incorporates size cues to improve accuracy. Our conclusions are: 1) humans incorporate haptic object size sensations for distance perception, 2) the incorporation of haptic sensations is suboptimal given their reliability, 3) humans use environmentally accurate size and distance priors, 4) distance judgments are produced by perceptual "posterior sampling". In addition, we compared our model's estimated sensory and motor noise parameters with previously reported measurements in the perceptual literature and found good correspondence between them. Taken together, these results represent a major step forward in establishing the computational underpinnings of human distance perception and the role of size information.
Peter W. Battaglia, Daniel J. Kersten, Paul Schrater
PLoS Comput. Biol.2
2011 Rapid classification of specular and diffuse reflection from image velocities
Katja Doerschner, Daniel J. Kersten, Paul Schrater
Pattern Recognit.2
2010 Within- and Cross-Modal Distance Information Disambiguate Visual Size-Change Perception
abstract
Perception is fundamentally underconstrained because different combinations of object properties can generate the same sensory information. To disambiguate sensory information into estimates of scene properties, our brains incorporate prior knowledge and additional "auxiliary" (i.e., not directly relevant to desired scene property) sensory information to constrain perceptual interpretations. For example, knowing the distance to an object helps in perceiving its size. The literature contains few demonstrations of the use of prior knowledge and auxiliary information in combined visual and haptic disambiguation and almost no examination of haptic disambiguation of vision beyond "bistable" stimuli. Previous studies have reported humans integrate multiple unambiguous sensations to perceive single, continuous object properties, like size or position. Here we test whether humans use visual and haptic information, individually and jointly, to disambiguate size from distance. We presented participants with a ball moving in depth with a changing diameter. Because no unambiguous distance information is available under monocular viewing, participants rely on prior assumptions about the ball's distance to disambiguate their -size percept. Presenting auxiliary binocular and/or haptic distance information augments participants' prior distance assumptions and improves their size judgment accuracy-though binocular cues were trusted more than haptic. Our results suggest both visual and haptic distance information disambiguate size perception, and we interpret these results in the context of probabilistic perceptual reasoning.
Peter W. Battaglia, Massimiliano Di Luca, Marc O. Ernst, Paul Schrater, Tonja Machulla, Daniel J. Kersten
PLoS Comput. Biol.6
2009 Rapid Classification of Surface Reflectance from Image Velocities
Katja Doerschner, Daniel J. Kersten, Paul Schrater
CAIP2
2004 Perceptual grouping and the interactions between visual cortical areas
Scott O. Murray, Paul Schrater, Daniel J. Kersten
Neural Networks3
2003 Human and Ideal Observers for Detecting Image Curves
abstract
This paper compares the ability of human observers to detect target im- age curves with that of an ideal observer. The target curves are sam- pled from a generative model which specifies (probabilistically) the ge- ometry and local intensity properties of the curve. The ideal observer performs Bayesian inference on the generative model using MAP esti- mation. Varying the probability model for the curve geometry enables us investigate whether human performance is best for target curves that obey specific shape statistics, in particular those observed on natural shapes. Experiments are performed with data on both rectangular and hexagonal lattices. Our results show that human observers’ performance approaches that of the ideal observer and are, in general, closest to the ideal for con- ditions where the target curve tends to be straight or similar to natural statistics on curves. This suggests a bias of human observers towards straight curves and natural statistics.
Alan L. Yuille, Fang Fang 0003, Paul Schrater, Daniel J. Kersten
NIPS4
2000 How Optimal Depth Cue Integration Depends on the Task
Paul Schrater, Daniel J. Kersten
Int. J. Comput. Vis.2
1998 2D Affine Transformations are Unlikely to Account for Human 3D Object Recognition
abstract
Converging evidence has shown that human object recognition depends on observers' familiarity with objects' appearance. The more similar the objects are, the stronger this dependence will be, and the more important two-dimensional (2D) image information will be. The degree to which 3D structural information is used, however, remains an area of strong debate. Previously, we showed that all models that allow rotations in the image plane of independent 2D templates could not account for human performance in discriminating novel object views. We now present results from models of generalized radial basis functions (GRBF), 2D nearest neighbor matching that allows 2D affine transformations, and a Bayesian statistical estimator that integrates over all possible 2D affine transformations. The performance of the human observers relative to each of the models is better for the novel views than for the template views, suggesting that humans generalize better to novel views from template views. The Bayesian estimator yields the optimal performance with 2D affine transformations and independent 2D templates. Therefore, no models of 2D affine operations with independent 2D templates account for the human performance.
Daniel J. Kersten
ICCV2
1997 2D Observers for Human 3D Object Recognition?
Daniel J. Kersten
NIPS2
1993 Multi-layer surface segmentation using energy minimization
abstract
A multilayer, depth planes approach to image segmentation is proposed, where pixels may have arisen from a single smooth surface in the scene are represented in a common layer. Two types of output are produced at each pixel, i.e., a layer number and a vector of depth values, one value for each layer. The layer assignment performs image partitioning based on surface properties. The depth value assignment for each layer either represents the input data with the noise removed or interpolates between data values to fill-in nonvisible parts of the scene. The disjoint surfaces due to occlusion or transparency are also grouped together if they form a smooth surface.>
Suthep Madarasmi, Daniel J. Kersten, Ting-Chuen Pong
CVPR2
1992 The Computation of Stereo Disparity for Transparent and for Opaque Surfaces
Suthep Madarasmi, Daniel J. Kersten, Ting-Chuen Pong
NIPS2
1992 Interaction between Transparency and Structure from Motion
abstract
It is well known that the human visual system can reconstruct depth from simple random-dot displays given binocular disparity or motion information. This fact has lent support to the notion that stereo and structure from motion systems rely on low-level primitives derived from image intensities. In contrast, the judgment of surface transparency is often considered to be a higher-level visual process that, in addition to pictorial cues, utilizes stereo and motion information to separate the transparent from the opaque parts. We describe a new illusion and present psychophysical results that question this sequential view by showing that depth from transparency and opacity can override the bias to see rigid motion. The brain's computation of transparency may involve a two-way interaction with the computation of structure from motion.
Daniel J. Kersten, Heinrich H. Bülthoff, Bennett L. Schwartz, Kenneth J. Kurtz
Neural Comput.1
1990 Learning a Near-Optimal Estimator for Surface Shape from Shading
David C. Knill, Daniel J. Kersten
Comput. Vis. Graph. Image Process.2
1988 Reflectance estimation in the presence of sharp shadows or transparency
Daniel J. Kersten, Daniel J. Plummer
Neural Networks1