EDBT 2026 Demo / reviewers in the wild / expert
Takeshi Oishi
dblp:67/234
· DBLP profile ↗
36ranked-venue papers
1as first author
12since 2021 · last 2025
0000-0002-2010-2608ORCID · verified
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 22 · 11 since 2021Graphics, computer vision, multimedia, augmented reality and games · 16 · 3 since 2021Systems, architecture and hardware · 10 · 7 since 2021Human-computer interaction and ubiquitous computing · 10 · 1 since 2021Applied, interdisciplinary, general and emerging computing · 4 · 1 first-author
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | DeMapGS: Simultaneous Mesh Deformation and Surface Attribute Mapping via Gaussian SplattingabstractWe propose DeMapGS, a structured Gaussian Splatting framework that jointly optimizes deformable surfaces and surface-attached 2D Gaussian splats. By anchoring splats to a deformable template mesh, our method overcomes topological inconsistencies and enhances editing flexibility, addressing limitations of prior Gaussian Splatting methods that treat points independently. The unified representation in our method supports extraction of high-fidelity diffuse, normal, and displacement maps, enabling the reconstructed mesh to inherit the photorealistic rendering quality of Gaussian Splatting. To support robust optimization, we introduce a gradient diffusion strategy that propagates supervision across the surface, along with an alternating 2D/3D rendering scheme to handle concave regions. Experiments demonstrate that DeMapGS achieves state-of-the-art mesh reconstruction quality and enables downstream applications for Gaussian splats such as editing and cross-object manipulation through a shared parametric surface. Shengze Zhong, Kenshi Takayama, Takafumi Taketomi, Takeshi Oishi |
SIGGRAPH Asia | 5 |
| 2024 | G2fR: Frequency Regularization in Grid-Based Feature Encoding Neural Radiance Fields
Shuxiang Xie, Ken Sakurada, Ryoichi Ishikawa, Masaki Onishi, Takeshi Oishi |
ECCV (22) | 6 |
| 2024 | CAPT: Category-level Articulation Estimation from a Single Point Cloud Using TransformerabstractThe ability to estimate joint parameters is essential for various applications in robotics and computer vision. In this paper, we propose CAPT: category-level articulation estimation from a point cloud using Transformer. CAPT uses an end-to-end transformer-based architecture for joint parameter and state estimation of articulated objects from a single point cloud. The proposed CAPT methods accurately estimate joint parameters and states for various articulated objects with high precision and robustness. The paper also introduces a motion loss approach, which improves articulation estimation performance by emphasizing the dynamic features of articulated objects. Additionally, the paper presents a double voting strategy to provide the framework with coarse-to-fine parameter estimation. Experimental results on several category datasets demonstrate that our methods outperform existing alternatives for articulation estimation. Our research provides a promising solution for applying Transformer-based architectures in articulated object analysis. Lian Fu, Ryoichi Ishikawa, Yoshihiro Sato, Takeshi Oishi |
ICRA | 4 |
| 2024 | LiDAR-camera Calibration using Intensity Variance CostabstractWe propose an extrinsic calibration method for LiDAR-camera fusion systems using variations in intensities projected from camera images to the LiDAR point cloud. As the input, the proposed method uses a sequence of LiDAR data and camera images captured while moving the system. Once the camera motion is calculated, camera images are projected onto the point cloud. The variations in the projected intensities at each point are large in the presence of errors in the estimated motion or calibration parameters. Consequently, the extrinsic parameters are optimized for cost minimization based on the intensity variance. In addition, a suitable geometry is proposed for the calibration and verified using simulations. Our experimental results showed that the proposed method accurately performed calibrations using a camera and a sparse multi-beam LiDAR or one-dimensional LiDAR. Ryoichi Ishikawa, Yoshihiro Sato, Takeshi Oishi, Katsushi Ikeuchi |
ICRA | 4 |
| 2024 | Direct 3D model-based object tracking with event camera by motion interpolationabstractEvent cameras are recent sensors that measure intensity changes in each pixel asynchronously. It is being used due to lower latency and higher temporal resolution compared to traditional frame-based camera. We propose a method of 3D model-based object tracking directly from events captured by event camera. To enable reliable and accurate tracking of objects, we use a new event representation and predict brightness increment images with motion interpolation. Results of object tracking show the new methods significantly improves tracking duration and robustness, both for perspective and fisheye cameras. Our implementation succeeds in tracking objects when the camera speed is reaching 2 m/s. Yufan Kang, Guillaume Caron, Ryoichi Ishikawa, Adrien Escande, Kevin Chappellet, Ryusuke Sagawa, Takeshi Oishi |
ICRA | 7 |
| 2024 | REF2-NeRF: Reflection and Refraction aware Neural Radiance FieldabstractRecently, significant progress has been made in the study of methods for 3D reconstruction from multiple images using implicit neural representations, exemplified by the neural radiance field (NeRF) method. Such methods, which are based on volume rendering, can model various light phenomena, and various extended methods have been proposed to accommodate different scenes and situations. However, when handling scenes with multiple glass objects, e.g., objects in a glass showcase, modeling the target scene accurately has been challenging due to the presence of multiple reflection and refraction effects. Thus, this paper proposes a NeRF-based modeling method for scenes containing a glass case. In the proposed method, refraction and reflection are modeled using elements that are dependent and independent of the viewer’s perspective. This approach allows us to estimate the surfaces where refraction occurs, i.e., glass surfaces, and enables the separation and modeling of both direct and reflected light components. The proposed method requires predetermined camera poses, but accurately estimating these poses in scenes with glass objects is difficult. Therefore, we used a robotic arm with an attached camera to acquire images with known poses. Compared to existing methods, the proposed method enables more accurate modeling of both glass refraction and the overall scene. Wooseok Kim, Taiki Fukiage, Takeshi Oishi |
IROS | 3 |
| 2024 | Implicit Neural Fusion of RGB and Far-Infrared 3D Imagery for Invisible ScenesabstractOptical sensors, such as the Far Infrared (FIR) sensor, have demonstrated advantages over traditional imaging. For example, 3D reconstruction in the FIR field captures the heat distribution of a scene that is invisible to RGB, aiding various applications like gas leak detection. However, less texture information and challenges in acquiring FIR frames hinder the reconstruction process. Given that implicit neural representations (INRs) can integrate geometric information across different sensors, we propose Implicit Neural Fusion (INF) of RGB and FIR for 3D reconstruction of invisible scenes in the FIR field. Our method first obtains a neural density field of objects from RGB frames. Then, with the trained object density field, a separate neural density field of gases is optimized using limited view inputs of FIR frames. Our method not only demonstrates outstanding reconstruction quality in the FIR field through extensive experiments but also can isolate the geometric information of the invisible, offering a new dimension of scene understanding. Xiangjie Li, Shuxiang Xie, Ken Sakurada, Ryusuke Sagawa, Takeshi Oishi |
IROS | 5 |
| 2023 | SWIN-RIND: Edge Detection for Reflectance, Illumination, Normal and Depth Discontinuity with Swin Transformer
Lun Miao, Takeshi Oishi, Ryoichi Ishikawa |
BMVC | 2 |
| 2023 | INF: Implicit Neural Fusion for LiDAR and CameraabstractSensor fusion has become a popular topic in robotics. However, conventional fusion methods encounter many difficulties, such as data representation differences, sensor variations, and extrinsic calibration. For example, the calibration methods used for LiDAR-camera fusion often require manual operation and auxiliary calibration targets. Implicit neural representations (INRs) have been developed for 3D scenes, and the volume density distribution involved in an INR unifies the scene information obtained by different types of sensors. Therefore, we propose implicit neural fusion (INF) for LiDAR and camera. INF first trains a neural density field of the target scene using LiDAR frames. Then, a separate neural color field is trained using camera images and the trained neural density field. Along with the training process, INF both estimates LiDAR poses and optimizes extrinsic parameters. Our experiments demonstrate the high accuracy and stable performance of the proposed method. Shuxiang Xie, Ryoichi Ishikawa, Ken Sakurada, Masaki Onishi, Takeshi Oishi |
IROS | 6 |
| 2023 | Virtual Restoration of Ancient Wooden Ships Through Non-rigid 3D Shape Assembly with Ruled-Surface FFDabstractAbstract In recent years, 3D data has been widely used in archaeology and in the field of conservation and restoration of cultural properties. Virtual restoration, which reconstructs the original state in virtual space, is one of the promising applications utilizing 3D scanning data. Though many studies of virtual restoration have been conducted, it is still challenging to restore the cultural properties that consist of multiple deformable components because it is not feasible to identify the original shape uniquely. As a solution to such a problem, we proposed a non-rigid 3D shape assembly method for virtually restoring wooden ships that are composed of multiple timbers. The deformed timber can be well represented by ruled surface. We proposed a free-form deformation method with a ruled surface and an assembly method to align the deformable components mutually. The method employs a bottom-up approach that does not require reference data for target objects. The proposed framework narrows down the searching space for optimization using the physical constraints of wooden materials, and it can also obtain optimal solutions. We also showed an experimental result, where we virtually restored King Khufu’s first solar boat. The boat was originally constructed by assembling several timbers. The boat was reconstructed as a real object and is currently exhibited at a museum. However, unfortunately, the entire shape of the boat is slightly distorted. We applied the proposed method using archaeological knowledge and then showed the virtual restoration results using the acquired 3D data of the boat’s components. Takashi Nemoto, Tetsuya Kobayashi, Masataka Kagesawa, Takeshi Oishi, Hiromasa Kurokochi, Sakuji Yoshimura, Eissa Zidan, Mamdouh Taha |
Int. J. Comput. Vis. | 4 |
| 2023 | A Content-adaptive Visibility Predictor for Perceptually Optimized Image BlendingabstractThe visibility of an image semi-transparently overlaid on another image varies significantly, depending on the content of the images. This makes it difficult to maintain the desired visibility level when the image content changes. To tackle this problem, we developed a perceptual model to predict the visibility of the blended results of arbitrarily combined images. Conventional visibility models cannot reflect the dependence of the suprathreshold visibility of the blended images on the appearance of the pre-blended image content. Therefore, we have proposed a visibility model with a content-adaptive feature aggregation mechanism, which integrates the visibility for each image feature (i.e., such as spatial frequency and colors) after applying weights that are adaptively determined according to the appearance of the input image. We conducted a large-scale psychophysical experiment to develop the visibility predictor model. Ablation studies revealed the importance of the adaptive weighting mechanism in accurately predicting the visibility of blended images. We have also proposed a technique for optimizing the image opacity such that users can set the visibility of the target image to an arbitrary level. Our evaluation revealed that the proposed perceptually optimized image blending was effective under practical conditions. Taiki Fukiage, Takeshi Oishi |
ACM Trans. Appl. Percept. | 2 |
| 2022 | Fast Structural Representation and Structure-aware Loop Closing for Visual SLAMabstractPerceptual Aliasing is one of the main problems in simultaneous localization and mapping (SLAM). Wrong associations between different places may lead to failure of the whole map. Research on structure information is rarely investigated among existing solutions to this problem. In cases of visual SLAM without sensors, such as LiDAR or Inertial Measurement Unit (IMU), structure information can rarely be obtained due to the sparsity of 3D points, which also makes structure analysis complex. This study provides a spherical harmonics (SH) based fast structural representation (SH-FS) in visual SLAM using sparse point clouds, which extracts the structure information from sparse points into single vector. SH-FS was applied in conventional feature-based loop closing process. Furthermore, a structure-aware loop closing method in visual SLAM was proposed to improve the robustness of SLAM systems. Moreover, our methods show a favorable performance in extensive experiments on different large-scale real world datasets. Shuxiang Xie, Ryoichi Ishikawa, Ken Sakurada, Masaki Onishi, Takeshi Oishi |
IROS | 5 |
| 2020 | Hand-Motion-guided Articulation and Segmentation EstimationabstractIn this paper, we present a hand-motion-based method for simultaneous articulation-model estimation and segmentation of objects in RGB-D images. The hand-motion information is first used to calculate an initial guess of the articulated model (prismatic or revolute joint) of the target object. Subsequently, the hand trajectory is used as a constraint to optimize the articulation parameters during the ICP-based alignment of the sequential point clouds of the object from the RGBD images. Finally, the target regions are selected from the cluster of aligned point clouds that move symmetrically with respect to the detected articulation model. The experimental results demonstrate the robustness of the proposed method for various types of objects. Richard Sahala Hartanto, Ryoichi Ishikawa, Menandro Roxas, Takeshi Oishi |
RO-MAN | 4 |
| 2019 | Dynamic Calibration between a Mobile Robot and SLAM Device for NavigationabstractIn this paper, we propose a dynamic calibration between a mobile robot and a device using simultaneous localization and mapping (SLAM) technology, which we termed as the SLAM device, for a robot navigation system. The navigation framework assumes loose mounting of SLAM device for easy use and requires an online adjustment to remove localization errors. The online adjustment method dynamically corrects not only the calibration errors between the SLAM device and the part of the robot to which the device is attached but also the robot encoder errors by calibrating the whole body of the robot. The online adjustment assumes that the information of the external environment and shape information of the robot are consistent. In addition to the online adjustment, we also present an offline calibration between a robot and device. The offline calibration is motion-based and we clarify the most efficient method based on the number of degrees-of-freedom of the robot movement. Our method can be easily used for various types of robots with sufficiently precise localization for navigation. In the experiments, we confirm the parameters obtained via two types of offline calibration based on the degree of freedom of robot movement. We also validate the effectiveness of the online adjustment method by plotting localized position errors during a robots intense movement. Finally, we demonstrate the navigation using a SLAM device. Ryoichi Ishikawa, Takeshi Oishi, Katsushi Ikeuchi |
RO-MAN | 2 |
| 2018 | LiDAR and Camera Calibration Using Motions Estimated by Sensor Fusion OdometryabstractThis paper proposes a targetless and automatic camera-LiDAR calibration method. Our approach extends the hand-eye calibration framework to 2D-3D calibration. The scaled camera motions are accurately calculated using a sensor-fusion odometry method. We also clarify the suitable motions for our calibration method. Whereas other calibrations require the LiDAR reflectance data and an initial extrinsic parameter, the proposed method requires only the three-dimensional point cloud and the camera image. The effectiveness of the method is demonstrated in experiments using several sensor configurations in indoor and outdoor scenes. Our method achieved higher accuracy than comparable state-of-the-art methods. Ryoichi Ishikawa, Takeshi Oishi, Katsushi Ikeuchi |
IROS | 2 |
| 2018 | Occlusion handling using semantic segmentation and visibility-based rendering for mixed realityabstractReal-time occlusion handling is a major problem in outdoor mixed reality system because it requires great computational cost mainly due to the complexity of the scene. Using only segmentation, it is difficult to accurately render a virtual object occluded by complex objects such as vegetation. In this paper, we propose a novel occlusion handling method for real-time mixed reality given a monocular image and an inaccurate depth map. We modify the intensity of the overlayed CG object based on the texture of the underlying real scene using visibility-based rendering. To determine the appropriate level of visibility, we use CNN-based semantic segmentation and assign labels to the real scene based on the complexity of object boundary and texture. Then we combine the segmentation results and the foreground probability map from the depth image to solve the appropriate blending parameter for visibility-based rendering. Our results show improvement in handling occlusions for inaccurate foreground segmentation compared to existing blending-based methods. Menandro Roxas, Tomoki Hori, Taiki Fukiage, Yasuhide Okamoto, Takeshi Oishi |
VRST | 5 |
| 2018 | Real-Time Simultaneous 3D Reconstruction and Optical Flow EstimationabstractWe present an alternative method for solving the motion stereo problem for two views in a variational framework. Instead of directly solving for the depth, we simultaneously estimate the optical flow and the 3D structure by minimizing a joint energy function consisting of an optical flow constraint and a 3D constraint. Compared to stereo methods, we impose the epipolar geometry as a soft constraint which gives the search space more flexibility instead of näývely following the epipolar lines, resulting in a correspondence that is more robust to small errors in pose estimation. This approach also allows us to use fast dense matching methods for handling large displacement as well as shape-based smoothness constraint on the 3D surface. We show in the results that, in terms of accuracy, our method outperforms the state-of-the-art method in two-frame variational depth estimation and comparable results to existing optical flow estimation methods. With our implementation, we are able to achieve real-time performance using modern GPUs. Menandro Roxas, Takeshi Oishi |
WACV | 2 |
| 2016 | A 3D Reconstruction with High Density and Accuracy Using Laser Profiler and Camera Fusion System on a Roverabstract3D Sensing systems mounted on mobile platform are emerging and have been developed for various applications. In this paper, we propose a profiler scanning system mounted on a rover to scan and reconstruct a bas-relief with high density and accuracy. Our hardware system consists of an omnidirectional camera and a 3D laser scanner. Our method selects good projection points for tracking to estimate motion stably and reject mismatches caused by difference between the positions of laser scanner and camera using an error metric based on the distance from omnidirectional camera to scanned point. We demonstrate that our results has better accuracy than comparable approach. In addition to local motion estimation method, we propose global poses refinement method using multi modal 2D-3D registration and our result shows good consistency between reflectance image and 2D RGB image. Ryoichi Ishikawa, Menandro Roxas, Yoshihiro Sato, Takeshi Oishi, Takeshi Masuda 0001, Katsushi Ikeuchi |
3DV | 4 |
| 2016 | Outdoor omnidirectional video completion via depth estimation by motion analysisabstractVideo completion aims to track, remove, and fill in unwanted regions (holes) of a video sequence. Holes have to be filled-in consistently to create a visually pleasant video output. Challenges arise when big holes propagate along several frames (large spatiotemporal holes) in outdoor videos with variant illumination and structured background. In those cases even forefront video completion approaches based on optical flow fail to complete the holes correctly as 3D information is required to keep the structure of the scene and a wider field of view is needed to handle the large spatiotemporal holes. To overcome these limitations, we propose a novel omnidirectional video completion framework based on depth estimation. First, we recover the depth of the scene from a pixel motion model constrained by known camera pose. The depth map is further improved by a structure-aware refinement. The refined depth map is then employed for color propagation into the holes. We perform a set of experiments to evaluate our approaches for preliminary depth recovery, depth refinement, and color propagation. Our results confirm that the proposed framework generates accurate preliminary depth maps, improves the depth quality maintaining the structure of the scene, and outperforms state-of-the-art optical-flow-based video completion approach in terms of accuracy and visual appeal. Carlos Morales, Menandro Roxas, Yasuhide Okamoto, Shintaro Ono, Takeshi Oishi, Katsushi Ikeuchi |
ICPR | 5 |
| 2015 | A New Flying Range Sensor: Aerial Scan in Omni-DirectionsabstractThis paper presents a new flying sensor system to capture 3D data aerially. The hardware system, consisting of a omni-directional laser scanner and a panoramic camera, can be mounted under a mobile platform (e.g., a balloon or a crane) to achieve the aerial scanning with high resolution and accuracy. Since the laser scanner often requires several minutes to complete an omni-directional scan, the raw data is distorted seriously due to the unknown and uncontrollable movement during the scanning period. To overcome this problem, 1) we first synchronize the two sensors and spherically calibrate them together, 2) our approach then recovers the sensor motion by utilizing the spacial and temporal features extracted both from the image sequences and point clouds, and 3) finally the distorted scans can be rectified with the estimated motion and aligned together automatically. In experiments, we demonstrate that the method achieves a substantially good performance for indoor/outdoor aerial scanning in the applications such as Angkor Wat 3D preservation and manufacturing 3D survey with respect to other state-of-the-art methods. Bo Zheng 0001, Xiangqi Huang, Ryoichi Ishikawa, Takeshi Oishi, Katsushi Ikeuchi |
3DV | 4 |
| 2015 | Motion generation of the humanoid robot for teleoperation by task modelabstractIn recent years, the research of humanoid robots that replace human tasks in emergency situations have been widely studied. Currently, many approaches are automate dedicated hardware for each mission. But, at the environment where situation changes, operation by humanoid robot is effective to operate equipments which designed for human. Ultimately, automation is ideal, but under the present circumstances, teleoperation of humanoid robot is effective for corresponding changes of situation. An intuitive interface is required for effectively controlling the humanoid robot from a distant place. Recently, the interfaces that map the human motion to the humanoid robot have become popular because of the development of the motion recognition systems. However, the humanoid robot and human beings have different joint structure, physical ability and weight balance. It is not practical to map the motion directly. There is also the issue of time delay between the operator and the robot. Therefore, it is desirable that the operator performs global judgments and the robot runs semi-autonomously in the local environment. In this paper we propose a method to remotely operate the humanoid robot by the task model. Our method describes human behavior abstractly by the task model and mapped this abstract expressions to humanoid robots, and overcome difference of structure of body. In this work, we operate lever of buggy-type vehicles as a example of mapping using the task model. Masaya Ogawa, Katsuya Honda, Yoshihiro Sato, Shunsuke Kudoh, Takeshi Oishi, Katsushi Ikeuchi |
RO-MAN | 5 |
| 2014 | Visibility-based blending for real-time applicationsabstractThere are many situations in which virtual objects are presented half-transparently on a background in real time applications. In such cases, we often want to show the object with constant visibility. However, using the conventional alpha blending, visibility of a blended object substantially varies depending on colors, textures, and structures of the background scene. To overcome this problem, we present a framework for blending images based on a subjective metric of visibility. In our method, a blending parameter is locally and adaptively optimized so that visibility of each location achieves the targeted level. To predict visibility of an object blended by an arbitrary parameter, we utilize one of the error visibility metrics that have been developed for image quality assessment. In this study, we demonstrated that the metric we used can linearly predict visibility of a blended pattern on various texture images, and showed that the proposed blending methods can work in practical situations assuming augmented reality. Taiki Fukiage, Takeshi Oishi, Katsushi Ikeuchi |
ISMAR | 2 |
| 2014 | Turbidity-based aerial perspective rendering for mixed realityabstractIn outdoor Mixed Reality (MR), objects distant from the observer suffer from an effect called aerial perspective that fades the color of the objects and blends it to the environmental light color. The aerial perspective can be modeled using a physics-based approach; however, handling the changing and unpredictable environmental illumination is demanding. We present a turbidity-based method for rendering a virtual object with aerial perspective effect in a MR application. The proposed method first estimates the turbidity by matching luminance distributions of sky models and a captured omnidirectional sky image. Then the obtained turbidity is used to render the virtual object with aerial perspective. Carlos Morales, Takeshi Oishi, Katsushi Ikeuchi |
ISMAR | 2 |
| 2013 | A coarse-to-fine IP-driven registration for pose estimation from single ultrasound image
Bo Zheng 0001, Ryoichi Ishikawa, Jun Takamatsu, Takeshi Oishi, Katsushi Ikeuchi |
Comput. Vis. Image Underst. | 4 |
| 2012 | Reduction of contradictory partial occlusion in mixed reality by using characteristics of transparency perceptionabstractOne of the challenges in mixed reality (MR) applications is handling contradictory occlusions between real and virtual objects. The previous studies have tried to solve the occlusion problem by extracting the foreground region from the real image. However, real-time occlusion handling is still difficult since it takes too much computational cost to precisely segment foreground regions in a complex scene. In this study, therefore, we proposed an alternative solution to the occlusion problem that does not require precise foreground-background segmentation. In our method, a virtual object is blended with a real scene so that the virtual object can be perceived as being behind the foreground region. For this purpose, we first investigated characteristics of human transparency perception in a psychophysical experiment. Then we made a blending algorithm applicable to real scenes based on the results of the experiment. Taiki Fukiage, Takeshi Oishi, Katsushi Ikeuchi |
ISMAR | 2 |
| 2012 | Achieving robust alignment for outdoor mixed reality using 3D range dataabstractMixed reality (MR) technology can be applied to various applications such as architecture, advertising, and navigation systems, so the desire to utilize MR in outdoor environments has been increasing. In order to utilize MR, it is necessary to achieve alignment super imposing virtual contents in the desired position. However, because light changes continually in outdoor environments, and the appearance of real objects changes also, in some cases the previous image-based alignment methods do not work well. In this paper, a robust image-based alignment method to be used in outdoor environments is proposed. In the proposed method, the albedo of real objects is estimated using 3D shapes of these objects in advance, and the appearance is reproduced from the albedo and current light environment. The appearance of real objects and reproduced image becomes close, so a robust image-based alignment is achieved. Masaki Inaba, Atsuhiko Banno, Takeshi Oishi, Katsushi Ikeuchi |
VRST | 3 |
| 2011 | Assistance control of wheelchair operation using active cast for the upper limbabstractMany people of all ages have sustained cervical cord injury in traffic accidents or sport accidents, and con sequently suffered physical impairment. For individuals with paralysis of the lower limb who have also lost the ability to extend the elbow, many motions become difficult to perform in daily life, for example, independently operating a wheelchair or pushing open doors. In the future, wearable assist robots are expected to be incorporated into daily life. In order to be wearable, the assist robot must not limit the user's range of motion while being carried or used, and must be suitable for a wide range of situations. In this study, we developed an assist robot for upper limb movement which can assist wheelchair operation. To achieve this, we constructed a model of the upper limb during wheelchair operation with a manipulating force ellipsoid, and we developed an assistance control method for the upper limb using the device to apply force vectors. The effectiveness of the developed system is demonstrated experimentally. Eiichi Ohara, Tatsuya Watanabe, Takeshi Oishi, Takaaki Aoki, Yutaka Nishimoto, Ken'ichi Yano |
ICRA | 3 |
| 2011 | Image-Based Network Rendering of Large Meshes for Cloud Computing
Yasuhide Okamoto, Takeshi Oishi, Katsushi Ikeuchi |
Int. J. Comput. Vis. | 2 |
| 2010 | Foreground and shadow occlusion handling for outdoor augmented realityabstractOcclusion handling in augmented reality (AR) applications is challenging in synthesizing virtual objects correctly into the real scene with respect to existing foregrounds and shadows. Furthermore, outdoor environment makes the task more difficult due to the unpredictable illumination changes. This paper proposes novel outdoor illumination constraints for resolving the foreground occlusion problem in outdoor environment. The constraints can be also integrated into a probabilistic model of multiple cues for a better segmentation of the foreground. In addition, we introduce an effective method to resolve the shadow occlusion problem by using shadow detection and recasting with a spherical vision camera. We have applied the system in our digital cultural heritage project named Virtual Asuka (VA) and verified the effectiveness of the system. Boun Vinh Lu, Tetsuya Kakuta, Rei Kawakami, Takeshi Oishi, Katsushi Ikeuchi |
ISMAR | 4 |
| 2008 | Detection of moving objects and cast shadows using a spherical vision camera for outdoor mixed realityabstractThis paper presents a method to detect moving objects and remove their shadows for superimposing them on Mixed Reality (MR) systems. We cut out the foreground from a real image using a probability-based segmentation method. Using color, spatial, and temporal priors, we can improve the accuracy of the segmentation. Energy minimization is executed by graph cuts. Then we remove the shadow region from the foreground with F-value calculated from the pixel value and the spectral sensitivity characteristic of the camera. Finally we superimpose virtual objects using the stencil buffer, which is used to limit the area of rendering for each pixel. Synthesized images of an outdoor scene show the efficiency of the proposed method. Tetsuya Kakuta, Boun Vinh Lu, Rei Kawakami, Takeshi Oishi, Katsushi Ikeuchi |
VRST | 4 |
| 2008 | Flying Laser Range Sensor for Large-Scale Site-Modeling and Its Applications in Bayon Digital Archival Project
Atsuhiko Banno, Tomohito Masuda, Takeshi Oishi, Katsushi Ikeuchi |
Int. J. Comput. Vis. | 3 |
| 2007 | The Great Buddha Project: Digitally Archiving, Restoring, and Analyzing Cultural Heritage Objects
Katsushi Ikeuchi, Takeshi Oishi, Jun Takamatsu, Ryusuke Sagawa, Atsushi Nakazawa, Ryo Kurazume, Ko Nishino, Mawo Kamakura, Yasuhide Okamoto |
Int. J. Comput. Vis. | 2 |
| 2005 | Proposal of bilinear surface compensation of distortion in least-squares phase unwrapping
Takeshi Oishi, Andriyan Bayu Suksmono, Akira Hirose 0001 |
IGARSS | 1 |
| 2005 | Shading and Shadowing of Architecture in Mixed RealityabstractWe propose a simple method to express shading and shadowing of virtual objects in mixed reality especially appropriate for static architecture models in outdoor scenes. We create the shadows of the virtual objects in a fast and efficient way using a set of pre-rendered basis images and shadowing planes. The proposed method is limited in interactivity but can operate in near real-time. Tetsuya Kakuta, Takeshi Oishi, Katsushi Ikeuchi |
ISMAR | 2 |
| 2003 | The Great Buddha Project: Modeling Cultural Heritage for VR Systems through Observation
Katsushi Ikeuchi, Atsushi Nakazawa, Kazuhide Hasegawa, Takeshi Oishi |
ISMAR | 4 |
| 2002 | Iterative refinement of range images with anisotropic error distributionabstractWe propose a method which refines the range measurement of range finders by computing correspondences of vertices of multiple range images acquired from various viewpoints. Our method assumes that a range image acquired by a laser rangefinder has anisotropic error distribution which is parallel to the ray direction. Thus, we find the corresponding points of range images along with the ray direction. We iteratively converge range images to minimize the distance of corresponding points. We demonstrate the effectiveness of our method by presenting the experimental results of artificial and real range data. Also, we show that our method refines a 3D shape more accurately as opposed to that achieved by using the Gaussian filter. Ryusuke Sagawa, Takeshi Oishi, Atsushi Nakazawa, Ryo Kurazume, Katsushi Ikeuchi |
IROS | 2 |