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Robert E. Carroll

dblp:67/2427 · DBLP profile ↗
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2ranked-venue papers
2as first author
0since 2021 · last 2009
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 2 · 2 first-authorGraphics, computer vision, multimedia, augmented reality and games · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
2 papers
Virtual and augmented reality · 51% Computational photography and imaging · 49%
Artificial intelligence
1 paper
3D vision · 100%
Interdisciplinary, comprehensive, and emerging computing
1 paper
Medical and health informatics · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality › tracking
camera tracking
0.122009
Rectified Surface Mosaics · ICCV 2007
Rectified Surface Mosaics · Int. J. Comput. Vis. 2009
Computational photography and imaging
image stitching
0.112009
Rectified Surface Mosaics · Int. J. Comput. Vis. 2009
Computer vision › 3D vision
image mosaicing
0.112007
Rectified Surface Mosaics · ICCV 2007
Medical and health informatics › medical imaging
endoscopic imaging
0.012007
Rectified Surface Mosaics · ICCV 2007

Methods — techniques the papers use, named apart from their topics

warp optimization · 0.2surface parameterization · 0.2image warping · 0.1global optimization · 0.1
YearPublicationVenuePosition
2009 Rectified Surface Mosaics
abstract
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a video of a camera moving within a surface, we compute a mosaic representing the texture of that surface, flattened onto a planar image. Our approach works by defining a warp between images as a function of surface geometry and camera pose. Globally optimizing this warp to maximize alignment across all frames determines the camera trajectory, and the corresponding flattened mosaic image. In contrast to previous mosaicing methods which assume planar or distant scenes, or controlled camera motion, our approach enables mosaicing in cases where the camera moves unpredictably through proximal surfaces, such as in medical endoscopy applications.
Robert E. Carroll, Steven M. Seitz
Int. J. Comput. Vis.1
2007 Rectified Surface Mosaics
abstract
We approach mosaicing as a camera tracking problem within a known parameterized surface. From a video of a camera moving within a surface, we compute a mosaic representing the texture of that surface, flattened onto a planar image. Our approach works by defining a warp between images as a function of surface geometry and camera pose. Globally optimizing this warp to maximize alignment across all frames determines the camera trajectory, and the corresponding flattened mosaic image. In contrast to previous mosaicing methods which assume planar or distant scenes, or controlled camera motion, our approach enables mosaicing in cases where the camera moves unpredictably through proximal surfaces, such as in medical endoscopy applications.
Robert E. Carroll, Steven M. Seitz
ICCV1