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Jeff Wiegley

dblp:67/2830 · DBLP profile ↗
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5ranked-venue papers
1as first author
0since 2021 · last 2005
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 3 · 1 first-authorSystems, architecture and hardware · 3 · 1 first-authorComputer networks · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
1 paper
Robot manipulation · 100%
Human-computer interaction and pervasive computing
1 paper
Human-robot interaction · 87% User interface design and tools · 13%
Theoretical computer science
1 paper
Mathematical optimization · 100%

Topics — the 7 heaviest of 9, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Mathematical optimization
discrete optimization
0.011996
A complete algorithm for designing passive fences to orient parts · ICRA 1996
Human-robot interaction › teleoperation
internet-based teleoperation
0.011995
Destop Teleoperation via the World Wide Web · ICRA 1995
Human-robot interaction
teleoperation
0.011995
Destop Teleoperation via the World Wide Web · ICRA 1995
Robotics › Robot manipulation
grasping
0.011994
A Pivoting Gripper for Feeding Industrial Parts · ICRA 1994
Robotics › Robot manipulation › grasping
gripper design
0.011994
A Pivoting Gripper for Feeding Industrial Parts · ICRA 1994
Robotics › Robot manipulation › industrial manipulation
parts feeding
0.011994
A Pivoting Gripper for Feeding Industrial Parts · ICRA 1994
Robotics › Robot manipulation › grasping › grasp detection
grasp pose estimation
0.011994
A Pivoting Gripper for Feeding Industrial Parts · ICRA 1994

Methods — techniques the papers use, named apart from their topics

breadth-first search · 0.0HTTP ISMAP · 0.0vision-based pose estimation · 0.0
YearPublicationVenuePosition
2005 Experiments with balanced-sample binary trees
abstract
In this paper we propose using experiments with Balanced-Sample Binary Trees (BSBTrees) as assignments and lecture material in intermediate data structures courses (CS2/3). BSBTrees are composite data structures that have a temporarily constructed form that precedes their normal construction. We present them in the context of binary search trees. To do this we first investigate the retrieval properties of randomly generated binary search trees and show how temporary construction can improve both worst case and average case behavior. We provide a brief analysis of BSBTree performance and description of the classes that can be used for BSBTree implementation. Last we discuss the use of BSBTrees in CS2 and CS3 courses and a survey of student opinions about BSBTrees.
G. Michael Barnes, John Noga, Peter D. Smith, Jeff Wiegley
SIGCSE4
1996 A complete algorithm for designing passive fences to orient parts
abstract
Peshkin and Sanderson (1988) showed that parts can be aligned as they move on a conveyor belt against a passive sequence of fences. In this paper the authors describe the first complete algorithm to design such sequences for a given convex polygonal part. The algorithm is complete in the sense that it is guaranteed to find a design if one exists and to terminate with a negative report otherwise. Based on an exact breadth-first search of the design space, the algorithm is also guaranteed to find the design requiring the fewest fences. The authors describe the algorithm and compare results with those previously reported. The authors conjecture that a fence design exists to orient any convex polygonal part defined by a sequence of rational vertices.
Jeff Wiegley, Kenneth Y. Goldberg, Michael A. Peshkin, Mike Brokowski
ICRA1
1995 Destop Teleoperation via the World Wide Web
abstract
We built a system that allows a robot manipulator to be teleoperated via the WWW. Although the field of teleoperation dates back over 50 years, the WWW provides a low-cost and widely-available interface that can make teleoperated resources accessible to anyone with a desktop or laptop computer and modem. The "Mercury Project" consists of an industrial robot arm fitted with a CCD camera and a pneumatic system. We placed a sandbox filled with buried artifacts in the robot workspace. Using the ISMAP feature of HTTP, users can remotely move the camera to view desired locations or direct a short burst of compressed air into the sand to view the newly cleared region. To our knowledge, the Mercury Project is the first system to permit WWW users to remotely view and alter the real world. This paper focuses on interface design, robot hardware, and system architecture.
Kenneth Y. Goldberg, Michael Mascha, Steve Gentner, Nick Rothenberg, Carl Sutter, Jeff Wiegley
ICRA6
1995 Beyond the Web: Manipulating the Real World
Kenneth Y. Goldberg, Michael Mascha, Steve Gentner, Jürgen Rossman, Nick Rothenberg, Carl Sutter, Jeff Wiegley
Comput. Networks ISDN Syst.7
1994 A Pivoting Gripper for Feeding Industrial Parts
abstract
To be cost effective and highly precise, many industrial assembly robots have only four degrees of freedom (DOF) plus a binary pneumatic gripper. Such robots commonly permit parts to be rotated only about a vertical axis. However it is often necessary to reorient parts about other axes prior to assembly. In this paper the authors describe a way to orient parts about an arbitrary axis by introducing a rotating bearing between the jaws of a simple gripper. Based on this mechanism, the authors are developing a rapidly configurable vision-based system for feeding parts. In this system, a camera determines initial part pose; the robot then reorients the part to achieve a desired final pose. The authors have implemented a prototype version in their laboratory using a commercially-available robot system.>
Brian Carlisle, Kenneth Y. Goldberg, Anil S. Rao, Jeff Wiegley
ICRA4