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Christian Lipski

dblp:67/3993 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Rendering · 67% Image and video processing · 33%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Image and video processing › image matching
dense correspondence estimation
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012
Rendering
image-based rendering
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012
Rendering › image-based rendering
view interpolation
0.112012
Improving dense image correspondence estimation with interactive user guidance · ACM Multimedia 2012

Methods — techniques the papers use, named apart from their topics

subpixel precision · 0.1multi-level user guidance · 0.1interactive correspondence display · 0.1
YearPublicationVenuePosition
2014 Correspondence and Depth-Image Based Rendering a Hybrid Approach for Free-Viewpoint Video
abstract
We present a novel approach to free-viewpoint video. Our main contribution is the formulation of a hybrid approach between image morphing and depth-image based rendering. When rendering the scene from novel viewpoints, we use both dense pixel correspondences between image pairs as well as an underlying, view-dependent geometrical model. Our novel reconstruction scheme iteratively refines geometric and correspondence information. By combining the strengths of both depth and correspondence estimation, our approach enables free-viewpoint video also for challenging scenes as well as for recordings that may violate typical constraints in multiview reconstruction. For example, our method is robust against inaccurate camera calibration, asynchronous capture, and imprecise depth reconstruction. Rendering results for different scenes and applications demonstrate the versatility and robustness of our approach.
Christian Lipski, Felix Klose, Marcus A. Magnor
IEEE Trans. Circuits Syst. Video Technol.1
2012 Improving dense image correspondence estimation with interactive user guidance
abstract
High quality dense image correspondence estimation between two images is an essential pre-requisite for view interpolation in visual media production. Due to the ill-posed nature of the problem, automated estimation approaches are prone to erroneous correspondences and subsequent quality degradation, e.g. in the presence of ambiguous movements that require human scene understanding to resolve. Where visually convincing results are essential, artifacts resulting from estimation errors must be repaired by hand with image editing tools. In this paper, we propose a new workflow alternative by fixing the correspondences instead of fixing the interpolated images. We combine realtime interactive correspondence display, multi-level user guidance and algorithmic subpixel precision to counteract failure cases of automated estimation algorithms. Our results show that already few interactions improve the visual quality considerably.
Kai Ruhl, Benjamin Hell, Felix Klose, Christian Lipski, Sören Petersen, Marcus A. Magnor
ACM Multimedia4
2010 Virtual Video Camera: Image-Based Viewpoint Navigation Through Space and Time
abstract
Abstract We present an image‐based rendering system to viewpoint‐navigate through space and time of complex real‐world, dynamic scenes. Our approach accepts unsynchronized, uncalibrated multivideo footage as input. Inexpensive, consumer‐grade camcorders suffice to acquire arbitrary scenes, for example in the outdoors, without elaborate recording setup procedures, allowing also for hand‐held recordings. Instead of scene depth estimation, layer segmentation or 3D reconstruction, our approach is based on dense image correspondences, treating view interpolation uniformly in space and time: spatial viewpoint navigation, slow motion or freeze‐and‐rotate effects can all be created in the same way. Acquisition simplification, integration of moving cameras, generalization to difficult scenes and space–time symmetric interpolation amount to a widely applicable virtual video camera system.
Christian Lipski, Christian Linz, Kai Berger, Anita Sellent, Marcus A. Magnor
Comput. Graph. Forum1