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Stefan Tuchschmid

dblp:67/4214 · DBLP profile ↗
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3ranked-venue papers
2as first author
0since 2021 · last 2013
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 2 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Virtual and augmented reality · 100%

Topics — the 3 heaviest of 3, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Virtual and augmented reality
haptics
0.212013
Adaptive Space Warping to Enhance Passive Haptics in an Arthroscopy Surgical Simulator · IEEE Trans. Vis. Comput. Graph. 2013
Virtual and augmented reality
mixed reality
0.212013
Adaptive Space Warping to Enhance Passive Haptics in an Arthroscopy Surgical Simulator · IEEE Trans. Vis. Comput. Graph. 2013
Virtual and augmented reality › haptics
passive haptics
0.212013
Adaptive Space Warping to Enhance Passive Haptics in an Arthroscopy Surgical Simulator · IEEE Trans. Vis. Comput. Graph. 2013

Methods — techniques the papers use, named apart from their topics

adaptive space warping · 0.2
YearPublicationVenuePosition
2013 Adaptive Space Warping to Enhance Passive Haptics in an Arthroscopy Surgical Simulator
abstract
Passive haptics, also known as tactile augmentation, denotes the use of a physical counterpart to a virtual environment to provide tactile feedback. Employing passive haptics can result in more realistic touch sensations than those from active force feedback, especially for rigid contacts. However, changes in the virtual environment would necessitate modifications of the physical counterparts. In recent work space warping has been proposed as one solution to overcome this limitation. In this technique virtual space is distorted such that a variety of virtual models can be mapped onto one single physical object. In this paper, we propose as an extension adaptive space warping; we show how this technique can be employed in a mixed-reality surgical training simulator in order to map different virtual patients onto one physical anatomical model. We developed methods to warp different organ geometries onto one physical mock-up, to handle different mechanical behaviors of the virtual patients, and to allow interactive modifications of the virtual structures, while the physical counterparts remain unchanged. Various practical examples underline the wide applicability of our approach. To the best of our knowledge this is the first practical usage of such a technique in the specific context of interactive medical training.
Jonas Spillmann, Stefan Tuchschmid, Matthias Harders
IEEE Trans. Vis. Comput. Graph.2
2008 Modeling intravasation of liquid distension media in surgical simulators
Stefan Tuchschmid, Michael Bajka, Dominik Szczerba, Bryn A. Lloyd, Gábor Székely, Matthias Harders
Medical Image Anal.1
2007 Modelling Intravasation of Liquid Distension Media in Surgical Simulators
Stefan Tuchschmid, Michael Bajka, Dominik Szczerba, Bryn A. Lloyd, Gábor Székely, Matthias Harders
MICCAI (1)1