EDBT 2026 Demo / reviewers in the wild / expert
Thorsten Thormählen
dblp:67/433
· DBLP profile ↗
30ranked-venue papers
3as first author
0since 2021 · last 2020
0000-0002-8298-6373ORCID · corroborated
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 28 · 3 first-authorArtificial intelligence and machine learning · 11 · 2 first-authorHuman-computer interaction and ubiquitous computing · 2
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
7 papers |
Face, body and person analysis · 42% 3D vision · 37% Generative modeling · 14% | |
| Computer graphics and multimedia
8 papers |
Geometric modeling and processing · 34% Visual content generation and editing · 25% Computational photography and imaging · 15% | |
| Human-computer interaction and pervasive computing
3 papers |
User interface design and tools · 69% Interaction techniques and input · 31% |
Topics — the 27 heaviest of 35, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Generative modeling
synthetic training data |
0.3 | 2 | 2012 | Articulated people detection and pose estimation: Reshaping the future · CVPR 2012 Learning people detection models from few training samples · CVPR 2011 |
Geometric modeling and processing
3d reconstruction |
0.3 | 3 | 2010 | Exploiting global connectivity constraints for reconstruction of 3D line segments from images · CVPR 2010 3D-modeling by ortho-image generation from image sequences · ACM Trans. Graph. 2008 VideoTrace: rapid interactive scene modelling from video · ACM Trans. Graph. 2007 |
Computer vision › Face, body and person analysis
human pose estimation |
0.3 | 2 | 2012 | Articulated people detection and pose estimation: Reshaping the future · CVPR 2012 Multilinear pose and body shape estimation of dressed subjects from image sets · CVPR 2010 |
Computer vision › Face, body and person analysis › face manipulation
face reenactment |
0.2 | 1 | 2014 | Automatic Face Reenactment · CVPR 2014 |
Computer vision › Face, body and person analysis › human pose estimation
articulated human detection |
0.1 | 1 | 2012 | Articulated people detection and pose estimation: Reshaping the future · CVPR 2012 |
Visual content generation and editing › scene synthesis
material assignment |
0.1 | 1 | 2012 | Material memex: automatic material suggestions for 3D objects · ACM Trans. Graph. 2012 |
Computer vision › Image recognition and object detection › object detection › category-specific object detection
person detection |
0.1 | 1 | 2011 | Learning people detection models from few training samples · CVPR 2011 |
Computer vision › 3D vision › human mesh recovery
human body shape estimation |
0.1 | 1 | 2010 | Multilinear pose and body shape estimation of dressed subjects from image sets · CVPR 2010 |
Visual content generation and editing › image editing › human image editing
body reshaping |
0.1 | 1 | 2010 | MovieReshape: tracking and reshaping of humans in videos · ACM Trans. Graph. 2010 |
Geometric modeling and processing › 3d reconstruction › geometry reconstruction
line segment reconstruction |
0.1 | 1 | 2010 | Exploiting global connectivity constraints for reconstruction of 3D line segments from images · CVPR 2010 |
Visual content generation and editing
video editing |
0.1 | 1 | 2010 | MovieReshape: tracking and reshaping of humans in videos · ACM Trans. Graph. 2010 |
Computer vision › 3D vision
camera synchronization |
0.1 | 1 | 2009 | Markerless Motion Capture with unsynchronized moving cameras · CVPR 2009 |
Computer vision › 3D vision › motion capture › human motion capture
markerless motion capture |
0.1 | 1 | 2009 | Markerless Motion Capture with unsynchronized moving cameras · CVPR 2009 |
Computer vision › 3D vision
motion capture |
0.1 | 1 | 2009 | Markerless Motion Capture with unsynchronized moving cameras · CVPR 2009 |
Computer vision › 3D vision
structure from motion |
0.1 | 1 | 2009 | Markerless Motion Capture with unsynchronized moving cameras · CVPR 2009 |
Rendering › light transport
reflection rendering |
0.1 | 1 | 2009 | Interactive reflection editing · ACM Trans. Graph. 2009 |
Computational photography and imaging
image-based modeling |
0.1 | 1 | 2008 | 3D-modeling by ortho-image generation from image sequences · ACM Trans. Graph. 2008 |
Information retrieval
image retrieval |
0.1 | 1 | 2014 | Automatic Face Reenactment · CVPR 2014 |
Computational photography and imaging › camera geometry
camera motion estimation |
0.0 | 1 | 2004 | Keyframe Selection for Camera Motion and Structure Estimation from Multiple Views · ECCV (1) 2004 |
Multimedia analysis and retrieval › video summarization
key frame extraction |
0.0 | 1 | 2004 | Keyframe Selection for Camera Motion and Structure Estimation from Multiple Views · ECCV (1) 2004 |
Computer animation and physical simulation
motion capture |
0.0 | 1 | 2004 | Keyframe Selection for Camera Motion and Structure Estimation from Multiple Views · ECCV (1) 2004 |
Geometric modeling and processing › 3d reconstruction
structure from motion |
0.0 | 1 | 2004 | Keyframe Selection for Camera Motion and Structure Estimation from Multiple Views · ECCV (1) 2004 |
Computer vision › 3D vision › 3d face reconstruction
3d morphable model fitting |
0.0 | 1 | 2010 | MovieReshape: tracking and reshaping of humans in videos · ACM Trans. Graph. 2010 |
Computer vision › 3D vision
human mesh recovery |
0.0 | 1 | 2010 | MovieReshape: tracking and reshaping of humans in videos · ACM Trans. Graph. 2010 |
Geometric modeling and processing
multi-view geometry |
0.0 | 1 | 2010 | Exploiting global connectivity constraints for reconstruction of 3D line segments from images · CVPR 2010 |
Interaction techniques and input
direct manipulation |
0.0 | 1 | 2010 | Interactive on-surface signal deformation · ACM Trans. Graph. 2010 |
Computer vision › 3D vision › 3d reconstruction
multi-view reconstruction |
0.0 | 1 | 2007 | VideoTrace: rapid interactive scene modelling from video · ACM Trans. Graph. 2007 |
Methods — techniques the papers use, named apart from their topics
temporal clustering · 0.4image matching · 0.42d warping · 0.4learning from database · 0.3surface mapping · 0.2position constraints · 0.2laser scan learning · 0.2image-based warping · 0.2drag-and-drop · 0.2GPU real-time feedback · 0.2computer graphics rendering · 0.1rendering-based reshaping · 0.13d shape models · 0.1outlier removal · 0.1multilinear factorization · 0.1line merging · 0.1global topological constraints · 0.1ICP registration · 0.1
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2020 | Haptic and Auditive Mesh Inspection for Blind 3D ModelersabstractConstructive geometry programming languages, such as OpenSCAD, are often used by blind 3D modelers because a text-based interface is accessible with established technology, such as refreshable braille lines or text-to-speech synthesizers. However, there is currently no direct feedback for blind users to check a constructed 3D mesh object for errors. This prevents a work pipeline independent from support by a sighted person. In this paper, we present a system that gives blind modelers an audio-haptic preview of their 3D object using an inexpensive haptic system with a single end effector. We first define a baseline approach that contains state-of-the-art features for an audio-haptic system, which we call ”free mode”. We then propose a novel guided mode that automatically moves the end effector along the contour of the orthographic projection of the model and improves the perception of the absolute position on the contour through audio clues. In a user study with total and near-total blind participants, the novel guided mode improves the users’ identification task by 34 percent compared to the baseline system. Furthermore, 3D models created with our full audio-haptic system contain significantly fewer mistakes and are rated on average 28 percent better than models created with the baseline system and 84 percent better than models without any audio-haptic preview. Sebastian Lieb, Benjamin Rosenmeier, Thorsten Thormählen, Knut Büttner |
ASSETS | 3 |
| 2018 | Multi-view photometric stereo using surface deformation
Jiangbin Gan, Alwin Wilbert, Thorsten Thormählen, Philip Drescher, Ralf Hagens |
Vis. Comput. | 3 |
| 2015 | Multi-layer stencil creation from images
Arjun Jain, Chao Chen 0012, Thorsten Thormählen, Dimitris N. Metaxas, Hans-Peter Seidel |
Comput. Graph. | 3 |
| 2014 | Automatic Face ReenactmentabstractWe propose an image-based, facial reenactment system that replaces the face of an actor in an existing target video with the face of a user from a source video, while preserving the original target performance. Our system is fully automatic and does not require a database of source expressions. Instead, it is able to produce convincing reenactment results from a short source video captured with an off-the-shelf camera, such as a webcam, where the user performs arbitrary facial gestures. Our reenactment pipeline is conceived as part image retrieval and part face transfer: The image retrieval is based on temporal clustering of target frames and a novel image matching metric that combines appearance and motion to select candidate frames from the source video, while the face transfer uses a 2D warping strategy that preserves the user's identity. Our system excels in simplicity as it does not rely on a 3D face model, it is robust under head motion and does not require the source and target performance to be similar. We show convincing reenactment results for videos that we recorded ourselves and for low-quality footage taken from the Internet. Pablo Garrido 0001, Levi Valgaerts, Ole Rehmsen, Thorsten Thormählen, Patrick Pérez, Christian Theobalt |
CVPR | 4 |
| 2014 | Symmetry-Aware Template Deformation and FittingabstractAbstract In this paper, we propose a new method for reconstructing 3D models from a noisy and incomplete 3D scan and a coarse template model. The main idea is to maintain characteristic high‐level features of the template that remain unchanged for different variants of the same type of object. As invariants, we chose the partial symmetry structure of the template model under Euclidian transformations, i.e. we maintain the algebraic structure of all reflections, rotations and translations that map the object partially to itself. We propose an optimization scheme that maintains continuous and discrete symmetry properties of this kind while registering a template against scan data using a deformable iterative closest points (ICP) framework with thin‐plate‐spline regularization. We apply our new deformation approach to a large number of example data sets and demonstrate that symmetry‐guided template matching often yields much more plausible reconstructions than previous variants of ICP. Christian Kurz, Xiaokun Wu 0001, Michael Wand 0001, Thorsten Thormählen, Pushmeet Kohli, Hans-Peter Seidel |
Comput. Graph. Forum | 4 |
| 2013 | 3D Face Template Registration Using Normal MapsabstractThis paper presents a semi-automatic method to fit a template mesh to high-resolution normal data, which is generated using spherical gradient illuminations in a light stage. Template fitting is an important step to build a 3D morph able face model, which can be employed for image-Based facial performance capturing. In contrast to existing 3D reconstruction approaches, we omit the structured light scanning step to obtain low-frequency 3D information and rely solely on normal data from multiple views. This reduces the acquisition time by over 50 percent. In our experiments the proposed algorithm is successfully applied to real faces of several subjects. Experiments with synthetic data show that the fitted face template can closely resemble the ground truth geometry. Zhongjie Wang 0001, Martin P. Grochulla, Thorsten Thormählen, Hans-Peter Seidel |
3DV | 3 |
| 2012 | Articulated people detection and pose estimation: Reshaping the futureabstractState-of-the-art methods for human detection and pose estimation require many training samples for best performance. While large, manually collected datasets exist, the captured variations w.r.t. appearance, shape and pose are often uncontrolled thus limiting the overall performance. In order to overcome this limitation we propose a new technique to extend an existing training set that allows to explicitly control pose and shape variations. For this we build on recent advances in computer graphics to generate samples with realistic appearance and background while modifying body shape and pose. We validate the effectiveness of our approach on the task of articulated human detection and articulated pose estimation. We report close to state of the art results on the popular Image Parsing [25] human pose estimation benchmark and demonstrate superior performance for articulated human detection. In addition we define a new challenge of combined articulated human detection and pose estimation in real-world scenes. Leonid Pishchulin, Arjun Jain, Mykhaylo Andriluka, Thorsten Thormählen, Bernt Schiele |
CVPR | 4 |
| 2012 | Automatically Rigging Multi-component CharactersabstractAbstract Rigging an arbitrary 3D character by creating an animation skeleton is a time‐consuming process even for experienced animators. In this paper, we present an algorithm that automatically creates animation rigs for multi‐component 3D models, as they are typically found in online shape databases. Our algorithm takes as input a multi‐component model and an input animation skeleton with associated motion data. It then creates a target skeleton for the input model, calculates the rigid skinning weights, and a mapping between the joints of the target skeleton and the input animation skeleton. The automatic approach does not need additional semantic information, such as component labels or user‐provided correspondences, and succeeds on a wide range of models where the number of components is significantly different. It implicitly handles large scale and proportional differences between input and target skeletons and can deal with certain morphological differences, e.g., if input and target have different numbers of limbs. The output of our algorithm can be directly used in a retargeting system to create a plausible animated character. Gaurav Bharaj, Thorsten Thormählen, Hans-Peter Seidel, Christian Theobalt |
Comput. Graph. Forum | 2 |
| 2012 | Exploring Shape Variations by 3D-Model Decomposition and Part-based RecombinationabstractAbstract We present a system that allows new shapes to be created by blending between shapes taken from a database. We treat the shape as a composition of parts; blending is performed by recombining parts from different shapes according to constraints deduced by shape analysis. The analysis involves shape segmentation, contact analysis, and symmetry detection. The system can be used to rapidly instantiate new models that have similar symmetry and adjacency structure to the database shapes, yet vary in appearance. Arjun Jain, Thorsten Thormählen, Tobias Ritschel 0001, Hans-Peter Seidel |
Comput. Graph. Forum | 2 |
| 2012 | Material memex: automatic material suggestions for 3D objectsabstractThe material found on 3D objects and their parts in our everyday surroundings is highly correlated with the geometric shape of the parts and their relation to other parts of the same object. This work proposes to model this context-dependent correlation by learning it from a database containing several hundreds of objects and their materials. Given a part-based 3D object without materials, the learned model can be used to fully automatically assign plausible material parameters, including diffuse color, specularity, gloss, and transparency. Further, we propose a user interface that provides material suggestions. This user-interface can be used, for example, to refine the automatic suggestion. Once a refinement has been made, the model incorporates this information, and the automatic assignment is incrementally improved. Results are given for objects with different numbers of parts and with different topological complexity. A user study validates that our method significantly simplifies and accelerates the material assignment task compared to other approaches. Arjun Jain, Thorsten Thormählen, Tobias Ritschel 0001, Hans-Peter Seidel |
ACM Trans. Graph. | 2 |
| 2011 | In Good Shape: Robust People Detection based on Appearance and ShapeabstractRobustly detecting people in real world scenes is a fundamental and challenging task in computer vision. State-of-the-art approaches use powerful learning methods and manually annotated image data. Importantly, these learning based approaches rely on the fact that the collected training data is representative of all relevant variations necessary to detect people. Rather than to collect and annotate ever more training data, this paper explores the possibility to use a 3D human shape and pose model from computer graphics to add relevant shape information to learn more powerful people detection models. By sampling from the space of 3D shapes we are able to control data variability while covering the major shape variations of humans which are often difficult to capture when collecting real-world training images. We evaluate our data generation method for a people detection model based on pictorial structures. As we show on a challenging multi-viewpoint dataset, the additional information contained in the 3D shape model helps to outperform models trained on image data alone (see e.g. Fig. 1). Leonid Pishchulin, Arjun Jain, Christian Wojek, Thorsten Thormählen, Bernt Schiele |
BMVC | 4 |
| 2011 | Learning people detection models from few training samplesabstractPeople detection is an important task for a wide range of applications in computer vision. State-of-the-art methods learn appearance based models requiring tedious collection and annotation of large data corpora. Also, obtaining data sets representing all relevant variations with sufficient accuracy for the intended application domain at hand is often a non-trivial task. Therefore this paper investigates how 3D shape models from computer graphics can be leveraged to ease training data generation. In particular we employ a rendering-based reshaping method in order to generate thousands of synthetic training samples from only a few persons and views. We evaluate our data generation method for two different people detection models. Our experiments on a challenging multi-view dataset indicate that the data from as few as eleven persons suffices to achieve good performance. When we additionally combine our synthetic training samples with real data we even outperform existing state-of-the-art methods. Leonid Pishchulin, Arjun Jain, Christian Wojek, Mykhaylo Andriluka, Thorsten Thormählen, Bernt Schiele |
CVPR | 5 |
| 2011 | Computer-Suggested Facial MakeupabstractAbstract Finding the best makeup for a given human face is an art in its own right. Experienced makeup artists train for years to be skilled enough to propose a best‐fit makeup for an individual. In this work we propose a system that automates this task. We acquired the appearance of 56 human faces, both without and with professional makeup. To this end, we use a controlled‐light setup, which allows to capture detailed facial appearance information, such as diffuse reflectance, normals, subsurface‐scattering, specularity, or glossiness. A 3D morphable face model is used to obtain 3D positional information and to register all faces into a common parameterization. We then define makeup to be the change of facial appearance and use the acquired database to find a mapping from the space of human facial appearance to makeup. Our main application is to use this mapping to suggest the best‐fit makeup for novel faces that are not in the database. Further applications are makeup transfer, automatic rating of makeup, makeup‐training, or makeup‐exaggeration. As our makeup representation captures a change in reflectance and scattering, it allows us to synthesize faces with makeup in novel 3D views and novel lighting with high realism. The effectiveness of our approach is further validated in a user‐study. Kristina Scherbaum, Tobias Ritschel 0001, Matthias B. Hullin, Thorsten Thormählen, Volker Blanz, Hans-Peter Seidel |
Comput. Graph. Forum | 4 |
| 2011 | Algebraic error analysis of collinear feature points for camera parameter estimation
Onay Urfalioglu, Thorsten Thormählen, Hellward Broszio, Patrick Mikulastik, A. Enis Çetin |
Comput. Vis. Image Underst. | 2 |
| 2010 | Multilinear pose and body shape estimation of dressed subjects from image setsabstractIn this paper we propose a multilinear model of human pose and body shape which is estimated from a database of registered 3D body scans in different poses. The model is generated by factorizing the measurements into pose and shape dependent components. By combining it with an ICP based registration method, we are able to estimate pose and body shape of dressed subjects from single images. If several images of the subject are available, shape and poses can be optimized simultaneously for all input images. Additionally, while estimating pose and shape, we use the model as a virtual calibration pattern and also recover the parameters of the perspective camera model the images were created with. Nils Hasler, Hanno Ackermann, Bodo Rosenhahn, Thorsten Thormählen, Hans-Peter Seidel |
CVPR | 4 |
| 2010 | Exploiting global connectivity constraints for reconstruction of 3D line segments from imagesabstractGiven a set of 2D images, we propose a novel approach for the reconstruction of straight 3D line segments that represent the underlying geometry of static 3D objects in the scene. Such an algorithm is especially useful for the automatic 3D reconstruction of man-made environments. The main contribution of our approach is the generation of an improved reconstruction by imposing global topological constraints given by connections between neighbouring lines. Additionally, our approach does not employ explicit line matching between views, thus making it more robust against image noise and partial occlusion. Furthermore, we suggest a technique to merge independent reconstructions, that are generated from different base images, which also helps to remove outliers. The proposed algorithm is evaluated on synthetic and real scenes by comparison with ground truth. Arjun Jain, Christian Kurz, Thorsten Thormählen, Hans-Peter Seidel |
CVPR | 3 |
| 2010 | Rapid stereo-vision enhanced face recognitionabstractThis paper presents a real-time face recognition system. The system uses a stereo camera to locate, track, and recognize a person's face. Our algorithm improves state-of-the-art monocular 2D object recognition techniques by additionally considering the facial 3D surface, which is relatively stable under different lighting conditions. First, faces are detected and their surfaces are reconstructed from the stereo images. Afterwards, a 3D face is composed by joining 2D image data and appropriate depth data. The 3D face is then decomposed into its principal components. The principal components are used to recognize a 3D face by comparing characteristics of the current face to those of known individuals in a database. The result is an efficient and accurate face recognition algorithm. To evaluate our approach, we compared its performance to a classical monocular face recognition algorithm and observed that the recognition rate increased on average by 7.7 percent. Sergey Kosov, Thorsten Thormählen, Hans-Peter Seidel |
ICIP | 2 |
| 2010 | Learning skeletons for shape and poseabstractIn this paper a method for estimating a rigid skeleton, including skinning weights, skeleton connectivity, and joint positions, given a sparse set of example poses is presented. In contrast to other methods, we are able to simultaneously take examples of different subjects into account, which improves the robustness of the estimation. It is additionally possible to generate a skeleton that primarily describes variations in body shape instead of pose. The shape skeleton can then be combined with a regular pose varying skeleton. That way pose and body shape can be controlled simultaneously but separately. As this skeleton is technically still just a skinned rigid skeleton, compatibility with major modelling packages and game engines is retained. We further present an approach for synthesizing a suitable bind shape that additionally improves the accuracy of the generated model. Nils Hasler, Thorsten Thormählen, Bodo Rosenhahn, Hans-Peter Seidel |
SI3D | 2 |
| 2010 | MovieReshape: tracking and reshaping of humans in videosabstractWe present a system for quick and easy manipulation of the body shape and proportions of a human actor in arbitrary video footage. The approach is based on a morphable model of 3D human shape and pose that was learned from laser scans of real people. The algorithm commences by spatio-temporally fitting the pose and shape of this model to the actor in either single-view or multi-view video footage. Once the model has been fitted, semantically meaningful attributes of body shape, such as height, weight or waist girth, can be interactively modified by the user. The changed proportions of the virtual human model are then applied to the actor in all video frames by performing an image-based warping. By this means, we can now conveniently perform spatio-temporal reshaping of human actors in video footage which we show on a variety of video sequences. Arjun Jain, Thorsten Thormählen, Hans-Peter Seidel, Christian Theobalt |
ACM Trans. Graph. | 2 |
| 2010 | Interactive on-surface signal deformationabstractWe present an interactive system for the artistic control of visual phenomena visible on surfaces. Our method allows the user to intuitively reposition shadows, caustics, and indirect illumination using a simple click-and-drag user interface working directly on surfaces. In contrast to previous approaches, the positions of the lights or objects in the scene remain unchanged, enabling localized edits of individual shading components. Our method facilitates the editing by computing a mapping from one surface location to another. Based on this mapping, we can not only edit shadows, caustics, and indirect illumination but also other surface properties, such as color or texture, in a unified way. This is achieved using an intuitive user-interface that allows the user to specify position constraints with drag-and-drop or sketching operations directly on the surface. Our approach requires no explicit surface parametrization and handles scenes with arbitrary topology. We demonstrate the applicability of the approach to interactive editing of shadows, reflections, refractions, textures, caustics, and diffuse indirect light. The effectiveness of the system to achieve an artistic goal is evaluated by a user study. Tobias Ritschel 0001, Thorsten Thormählen, Carsten Dachsbacher, Jan Kautz, Hans-Peter Seidel |
ACM Trans. Graph. | 2 |
| 2009 | Markerless Motion Capture with unsynchronized moving camerasabstractIn this work we present an approach for markerless motion capture (MoCap) of articulated objects, which are recorded with multiple unsynchronized moving cameras. Instead of using fixed (and expensive) hardware synchronized cameras, this approach allows us to track people with off-the-shelf handheld video cameras. To prepare a sequence for motion capture, we first reconstruct the static background and the position of each camera using Structure-from-Motion (SfM). Then the cameras are registered to each other using the reconstructed static background geometry. Camera synchronization is achieved via the audio streams recorded by the cameras in parallel. Finally, a markerless MoCap approach is applied to recover positions and joint configurations of subjects. Feature tracks and dense background geometry are further used to stabilize the MoCap. The experiments show examples with highly challenging indoor and outdoor scenes. Nils Hasler, Bodo Rosenhahn, Thorsten Thormählen, Michael Wand 0001, Juergen Gall, Hans-Peter Seidel |
CVPR | 3 |
| 2009 | Rapid stereo-vision enhanced face detectionabstractThis paper presents a real-time face detection algorithm. It improves state-of-the-art 2D object detection techniques by additionally evaluating a disparity map, which is estimated for the face region using a calibrated stereo camera setup. First, faces are detected in the 2D images with a rapid object classifier based on haar-like features. In a second step, falsely detected faces are removed by analyzing the disparity map. In the near field of the camera, a classifier is used, which evaluates the Eigenfaces of the normalized disparity map. Thereby, the transformation into Eigenspace is learned off-line using a principal component analysis approach. In the far field, a much simpler approach determines false-positives by evaluating the relationship between the size of the face in the image and its distance to the camera. This novel combination of algorithms runs in real-time and significantly reduces the number of false-positives compared to classical 2D face detection approaches. Sergey Kosov, Kristina Scherbaum, Kamil Faber, Thorsten Thormählen, Hans-Peter Seidel |
ICIP | 4 |
| 2009 | Estimating body shape of dressed humans
Nils Hasler, Carsten Stoll, Bodo Rosenhahn, Thorsten Thormählen, Hans-Peter Seidel |
Comput. Graph. | 4 |
| 2009 | Interactive reflection editingabstractEffective digital content creation tools must be both efficient in the interactions they provide but also allow full user control. There may be occasions, when art direction requires changes that contradict physical laws. In particular, it is known that physical correctness of reflections for the human observer is hard to assess. For many centuries, traditional artists have exploited this fact to depict reflections that lie outside the realm of physical possibility. However, a system that gives explicit control of this effect to digital artists has not yet been described. This paper introduces a system that transforms physically correct reflections into art-directed reflections, as specified by reflection constraints . The system introduces a taxonomy of reflection editing operations, using an intuitive user interface, that works directly on the reflecting surfaces with real-time visual feedback using a GPU. A user study shows how such a system can allow users to quickly manipulate reflections according to an art direction task. Tobias Ritschel 0001, Makoto Okabe, Thorsten Thormählen, Hans-Peter Seidel |
ACM Trans. Graph. | 3 |
| 2008 | 3D-modeling by ortho-image generation from image sequencesabstractA semi-automatic approach is presented that enables the generation of a high-quality 3D model of a static object from an image sequence that was taken by a moving, uncalibrated consumer camera. A bounding box is placed around the object, and orthographic projections onto the sides of the bounding box are automatically generated out of the image sequence. These ortho-images can be imported as background maps in the orthographic views (e.g., the top, side, and front view) of any modeling package. Modelers can now use these ortho-images to guide their modeling by tracing the shape of the object over the ortho-images. This greatly improves the accuracy and efficiency of the manual modeling process. An additional advantage over existing semi-automatic systems is that modelers can use the modeling package that they are trained in and can thereby increase their productivity by applying the advanced modeling features the package offers. The results presented show that accurate 3D models can even be generated for translucent or specular surfaces, and the approach is therefore still applicable in cases where today's fully automatic image-based approaches or laser scanners would fail. Thorsten Thormählen, Hans-Peter Seidel |
ACM Trans. Graph. | 1 |
| 2007 | VideoTrace: rapid interactive scene modelling from videoabstractVideoTrace is a system for interactively generating realistic 3D models of objects from video---models that might be inserted into a video game, a simulation environment, or another video sequence. The user interacts with VideoTrace by tracing the shape of the object to be modelled over one or more frames of the video. By interpreting the sketch drawn by the user in light of 3D information obtained from computer vision techniques, a small number of simple 2D interactions can be used to generate a realistic 3D model. Each of the sketching operations in VideoTrace provides an intuitive and powerful means of modelling shape from video, and executes quickly enough to be used interactively. Immediate feedback allows the user to model rapidly those parts of the scene which are of interest and to the level of detail required. The combination of automated and manual reconstruction allows VideoTrace to model parts of the scene not visible, and to succeed in cases where purely automated approaches would fail. Anton van den Hengel, Anthony R. Dick, Thorsten Thormählen, Ben Ward, Philip Torr 0001 |
ACM Trans. Graph. | 3 |
| 2006 | Robust Linear Auto-calibration of a Moving Camera from Image Sequences
Thorsten Thormählen, Hellward Broszio, Patrick Mikulastik |
ACCV (2) | 1 |
| 2006 | Building Models of Regular Scenes from Structure and MotionabstractThis paper describes a method for generating a model-based reconstruction of a scene from image data. The method uses the camera models and point cloud typically generated by a structure-and-motion process as a starting point for developing a higher level model of the scene. The method relies on the user to provide a minimal amount of structural seeding information from which more complex geometry is extrapolated. The regularity typically present in man-made environments is used to minimise the interaction required, but also to improve the accuracy of fit. We demonstrate model based reconstructions obtained using this method. 1 Anton van den Hengel, Anthony R. Dick, Thorsten Thormählen, Ben Ward, Philip Torr 0001 |
BMVC | 3 |
| 2006 | Error Analysis of Feature Based Disparity Estimation
Patrick Mikulastik, Hellward Broszio, Thorsten Thormählen, Onay Urfalioglu |
PSIVT | 3 |
| 2004 | Keyframe Selection for Camera Motion and Structure Estimation from Multiple Views
Thorsten Thormählen, Hellward Broszio, Axel Weissenfeld |
ECCV (1) | 1 |