Samuel Blisard

dblp:67/4397 · also Samuel N. Blisard · DBLP profile ↗
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10ranked-venue papers
1as first author
0since 2021 · last 2012
0009-0006-1367-7119ORCID · corroborated

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 6 · 1 first-authorHuman-computer interaction and ubiquitous computing · 5 · 1 first-authorApplied, interdisciplinary, general and emerging computing · 3Systems, architecture and hardware · 2Graphics, computer vision, multimedia, augmented reality and games · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Human-computer interaction and pervasive computing
4 papers
Human-robot interaction · 70% Haptics and multimodal interaction · 20% Interaction techniques and input · 10%
Artificial intelligence
2 papers
Question answering and dialogue systems · 35% Image recognition and object detection · 35% 3D vision · 30%

Topics — the 6 heaviest of 8, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Haptics and multimodal interaction
multimodal interaction
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Human-robot interaction › robot perception
object disambiguation
0.112007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Human-robot interaction › multi-robot systems
multi-robot interaction
0.112006
Using a Qualitative Sketch to Control a Team of Robots · ICRA 2006
Interaction techniques and input
sketch-based interaction
0.022006
Using a Qualitative Sketch to Control a Team of Robots · ICRA 2006
Using a Sketch Pad Interface for Interacting with a Robot Team · AAAI 2005
Computer vision › Image recognition and object detection
object recognition
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007
Natural language and speech › Question answering and dialogue systems
spoken dialogue
0.012007
Using vision, acoustics, and natural language for disambiguation · HRI 2007

Methods — techniques the papers use, named apart from their topics

vision · 0.1natural language understanding · 0.1acoustics · 0.1stereo vision · 0.1SIFT · 0.1usability study · 0.1qualitative sketch interface · 0.1
YearPublicationVenuePosition
2012 Fighting fires with human robot teams
abstract
This video submission demonstrates cooperative human-robot firefighting. A human team leader guides the robot to the fire using a combination of speech and gesture.
Eric Martinson, Wallace E. Lawson, Samuel Blisard, Anthony M. Harrison, J. Gregory Trafton
IROS3
2011 Generating 3D Spatial Descriptions from Stereo Vision Using SIFT Keypoint Clouds
Marjorie Skubic, Samuel Blisard, Robert H. Luke III, Erik E. Stone, Derek Anderson, James Keller 0001
CogSci2
2007 Using vision, acoustics, and natural language for disambiguation
abstract
Creating a human-robot interface is a daunting experience. Capabilities and functionalities of the interface are dependent on the robustness of many different sensor and input modalities. For example, object recognition poses problems for state-of-the-art vision systems. Speech recognition in noisy environments remains problematic for acoustic systems. Natural language understanding and dialog are often limited to specific domains and baffled by ambiguous or novel utterances. Plans based on domain-specific tasks limit the applicability of dialog managers. The types of sensors used limit spatial knowledge and understanding, and constrain cognitive issues, such as perspective-taking.In this research, we are integrating several modalities, such as vision, audition, and natural language understanding to leverage the existing strengths of each modality and overcome individual weaknesses. We are using visual, acoustic, and linguistic inputs in various combinations to solve such problems as the disambiguation of referents (objects in the environment), localization of human speakers, and determination of the source of utterances and appropriateness of responses when humans and robots interact. For this research, we limit our consideration to the interaction of two humans and one robot in a retrieval scenario. This paper will describe the system and integration of the various modules prior to future testing.
Benjamin R. Fransen, Vlad I. Morariu, Eric Martinson, Samuel Blisard, Matthew Marge, Scott Thomas, Alan C. Schultz, Dennis Perzanowski
HRI4
2007 Relational Analysis of CpG Islands Methylation and Gene Expression in Human Lymphomas Using Possibilistic C-Means Clustering and Modified Cluster Fuzzy Density
abstract
Heterogeneous genetic and epigenetic alterations are commonly found in human non-Hodgkin's lymphomas (NHL). One such epigenetic alteration is aberrant methylation of gene promoter-related CpG islands, where hypermethylation frequently results in transcriptional inactivation of target genes, while a decrease or loss of promoter methylation (hypomethylation) is frequently associated with transcriptional activation. Discovering genes with these relationships in NHL or other types of cancers could lead to a better understanding of the pathobiology of these diseases. The simultaneous analysis of promoter methylation using Differential Methylation Hybridization (DMH) and its associated gene expression using Expressed CpG Island Sequence Tag (ECIST) microarrays generates a large volume of methylation-expression relational data. To analyze this data, we propose a set of algorithms based on fuzzy sets theory, in particular Possibilistic c-Means (PCM) and cluster fuzzy density. For each gene, these algorithms calculate measures of confidence of various methylation-expression relationships in each NHL subclass. Thus, these tools can be used as a means of high volume data exploration to better guide biological confirmation using independent molecular biology methods.
Ozy Sjahputera, James Keller 0001, J. Wade Davis, Kristen H. Taylor, Farahnaz Rahmatpanah, Huidong Shi, Derek Anderson, Samuel Blisard, Robert H. Luke III, Mihail Popescu, Gerald C. Arthur, Charles William Caldwell
IEEE ACM Trans. Comput. Biol. Bioinform.8
2006 3-D modeling of spatial referencing language for human-robot interaction
abstract
One of the key components for natural interaction between humans and robots is the ability to understand the spatial relationships that exist in the natural world. Previous research has shown that modeling the 2D spatial relationships of FRONT, BEHIND, LEFT, RIGHT, and BETWEEN can be accomplished with results consistent with that of a human being. Upcoming research will involve a human subject study to investigate the use of spatial relationships in 3D space. This will be the first step in extending previous research of the 2D spatial relations into a 3D representation through the use of 3D object point clouds generated by the SIFT algorithm and stereo vision. This will allow for the enrichment of our human-robot dialog to include phrases such as "Bring me the coffee cup on top of the desk and to the right of the computer.
Samuel Blisard, Marjorie Skubic, Robert H. Luke III, James Keller 0001
HRI1
2006 Using a Qualitative Sketch to Control a Team of Robots
abstract
In this paper, we describe a prototype interface that facilitates the control of a mobile robot team by a single operator, using a sketch interface on a tablet PC. The user sketches a qualitative map of the scene and includes the robots in approximate starting positions. Both path and target position commands are supported as well as editing capabilities. Sensor feedback from the robots is included in the display such that the sketch interface acts as a two-way communication device between the user and the robots. The paper also includes results of a usability study, in which users were asked to perform a series of tasks
Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, Alan C. Schultz
ICRA3
2005 Using a Sketch Pad Interface for Interacting with a Robot Team
Marjorie Skubic, Derek Anderson, Samuel Blisard, Dennis Perzanowski, William Adams, J. Gregory Trafton, Alan C. Schultz
AAAI3
2004 Qualitative analysis of sketched route maps: translating a sketch into linguistic descriptions
abstract
In this correspondence, we introduce our work on sketch understanding, focusing here on the analysis of a sketched route map. A route map is drawn to help someone navigate along a path for the purpose of reaching a goal. A hand-sketched route map does not generally contain complete map information and is not necessarily drawn to scale, but yet it contains the correct qualitative information for route navigation. Here we propose a methodology for extracting a qualitative model of a sketched route map, based on human navigation strategies, using spatial relationships. Linguistic descriptions are generated from the sketch, both in the form of detailed descriptions at discrete path steps and also as a high-level route description. To describe the path linguistically, one must first be able to understand the path in a qualitative sense. We assert that the translation of a sketch into linguistic descriptions illustrates that the essential qualitative path knowledge has been extracted. The methodology is demonstrated using example sketches drawn on a handheld PDA.
Marjorie Skubic, Samuel Blisard, Craig Bailey, Julie A. Adams, Pascal Matsakis
IEEE Trans. Syst. Man Cybern. Part B2
2004 Spatial language for human-robot dialogs
abstract
In conversation, people often use spatial relationships to describe their environment, e.g., "There is a desk in front of me and a doorway behind it," and to issue directives, e.g., "go around the desk and through the doorway." In our research, we have been investigating the use of spatial relationships to establish a natural communication mechanism between people and robots, in particular, for novice users. In this paper, the work on robot spatial relationships is combined with a multimodal robot interface. We show how linguistic spatial descriptions and other spatial information can be extracted from an evidence grid map and how this information can be used in a natural, human-robot dialog. Examples using spatial language are included for both robot-to-human feedback and also human-to-robot commands. We also discuss some linguistic consequences in the semantic representations of spatial and locative information based on this work.
Marjorie Skubic, Dennis Perzanowski, Samuel Blisard, Alan C. Schultz, William Adams, Magdalena D. Bugajska, Derek P. Brock
IEEE Trans. Syst. Man Cybern. Part C3
2003 Finding the FOO: a pilot study for a multimodal interface
abstract
In our research on intuitive means for humans and intelligent, mobile robots to collaborate, we use a multimodal interface that supports speech and gestural inputs. As a preliminary step to evaluate our approach and to identify practical areas for future work, we conducted a wizard-of-Oz pilot study with five participants who each collaborated with a robot on a search task in a separate room. The goal was to find a sign in the robot's environment with the word "FOO" printed on it. Using a subset of our multimodal interface, participants were told to direct the collaboration. As their subordinate, the robot would understand their utterances and gestures, and recognize objects and structures in the search space. Participants conversed with the robot through a wireless microphone and headphone and, for gestural input, used a touch screen displaying alternative views of the robot's environment to indicate locations and objects.
Dennis Perzanowski, Derek P. Brock, William Adams, Magdalena D. Bugajska, Alan C. Schultz, J. Gregory Trafton, Samuel Blisard, Marjorie Skubic
SMC7