Demo Data from EDBT 2026 / reviewers in the wild / expert
Fang Liu 0020
dblp:67/5807-20
· DBLP profile ↗
10ranked-venue papers
5as first author
2since 2021 · last 2024
—ORCID · conflict
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 5 first-author · 1 since 2021Graphics, computer vision, multimedia, augmented reality and games · 4 · 3 first-authorComputer networks · 2 · 1 since 2021
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
4 papers |
Reinforcement learning · 72% Trustworthy machine learning · 18% Segmentation and scene understanding · 8% | |
| Theoretical computer science
6 papers |
Algorithmic game theory and mechanism design · 55% Approximation and online algorithms · 35% Mathematical optimization · 10% | |
| Databases, data mining, and information retrieval
1 paper |
Recommender systems · 100% |
Topics — the 25 heaviest of 28, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Recommender systems
sequential recommendation |
0.8 | 1 | 2024 | Linear Bandits With Side Observations on Networks · IEEE/ACM Trans. Netw. 2024 |
Recommender systems
social recommendation |
0.8 | 1 | 2024 | Linear Bandits With Side Observations on Networks · IEEE/ACM Trans. Netw. 2024 |
Machine learning › Reinforcement learning › multi-armed bandit
stochastic bandit |
0.7 | 2 | 2019 | Data Poisoning Attacks on Stochastic Bandits · ICML 2019 UCBoost: A Boosting Approach to Tame Complexity and Optimality for Stochastic Bandits · IJCAI 2018 |
Machine learning › Reinforcement learning
multi-armed bandit |
0.7 | 2 | 2018 | UCBoost: A Boosting Approach to Tame Complexity and Optimality for Stochastic Bandits · IJCAI 2018 A Change-Detection Based Framework for Piecewise-Stationary Multi-Armed Bandit Problem · AAAI 2018 |
Approximation and online algorithms
online algorithms |
0.7 | 2 | 2018 | UCBoost: A Boosting Approach to Tame Complexity and Optimality for Stochastic Bandits · IJCAI 2018 Information Directed Sampling for Stochastic Bandits With Graph Feedback · AAAI 2018 |
Algorithmic game theory and mechanism design
regret minimization |
0.7 | 2 | 2018 | UCBoost: A Boosting Approach to Tame Complexity and Optimality for Stochastic Bandits · IJCAI 2018 Information Directed Sampling for Stochastic Bandits With Graph Feedback · AAAI 2018 |
Approximation and online algorithms
approximation algorithms |
0.4 | 2 | 2018 | Non-Additive Security Games · AAAI 2017 UCBoost: A Boosting Approach to Tame Complexity and Optimality for Stochastic Bandits · IJCAI 2018 |
Machine learning › Trustworthy machine learning › robustness
adversarial attack |
0.4 | 1 | 2019 | Data Poisoning Attacks on Stochastic Bandits · ICML 2019 |
Machine learning › Reinforcement learning
bandit |
0.4 | 1 | 2019 | Data Poisoning Attacks on Stochastic Bandits · ICML 2019 |
Machine learning › Trustworthy machine learning › robustness
data poisoning |
0.4 | 1 | 2019 | Data Poisoning Attacks on Stochastic Bandits · ICML 2019 |
Computer vision › Segmentation and scene understanding
change detection |
0.3 | 1 | 2018 | A Change-Detection Based Framework for Piecewise-Stationary Multi-Armed Bandit Problem · AAAI 2018 |
Machine learning › Reinforcement learning
exploration |
0.3 | 1 | 2018 | Information Directed Sampling for Stochastic Bandits With Graph Feedback · AAAI 2018 |
Machine learning › Reinforcement learning › exploration › information-theoretic exploration
information-directed sampling |
0.3 | 1 | 2018 | Information Directed Sampling for Stochastic Bandits With Graph Feedback · AAAI 2018 |
Machine learning › Reinforcement learning › multi-armed bandit › stochastic bandit
piecewise-stationary bandit |
0.3 | 1 | 2018 | A Change-Detection Based Framework for Piecewise-Stationary Multi-Armed Bandit Problem · AAAI 2018 |
Machine learning › Reinforcement learning › bandit
upper confidence bound |
0.3 | 1 | 2018 | UCBoost: A Boosting Approach to Tame Complexity and Optimality for Stochastic Bandits · IJCAI 2018 |
Algorithmic game theory and mechanism design › multi-armed bandit
bandits with graph feedback |
0.3 | 1 | 2018 | Information Directed Sampling for Stochastic Bandits With Graph Feedback · AAAI 2018 |
Algorithmic game theory and mechanism design
multi-armed bandit |
0.3 | 1 | 2018 | Information Directed Sampling for Stochastic Bandits With Graph Feedback · AAAI 2018 |
Energy-efficient computing
mobile device energy management |
0.3 | 1 | 2017 | iMUTE: Energy-optimal update policy for perishable mobile contents · ICNP 2017 |
Approximation and online algorithms
online learning |
0.3 | 1 | 2017 | Reward Maximization Under Uncertainty: Leveraging Side-Observations on Networks · J. Mach. Learn. Res. 2017 |
Algorithmic game theory and mechanism design
security games |
0.3 | 1 | 2017 | Non-Additive Security Games · AAAI 2017 |
Algorithmic game theory and mechanism design › multi-agent systems
multi-agent learning |
0.2 | 1 | 2024 | Linear Bandits With Side Observations on Networks · IEEE/ACM Trans. Netw. 2024 |
Mathematical optimization › online optimization
regret bounds |
0.2 | 1 | 2024 | Linear Bandits With Side Observations on Networks · IEEE/ACM Trans. Netw. 2024 |
Machine learning › Learning theory › online learning
regret bounds |
0.1 | 1 | 2018 | A Change-Detection Based Framework for Piecewise-Stationary Multi-Armed Bandit Problem · AAAI 2018 |
Mathematical optimization › sequential decision making › markov decision processes
constrained markov decision process |
0.1 | 1 | 2017 | iMUTE: Energy-optimal update policy for perishable mobile contents · ICNP 2017 |
Mathematical optimization
lagrangian relaxation |
0.1 | 1 | 2017 | iMUTE: Energy-optimal update policy for perishable mobile contents · ICNP 2017 |
Methods — techniques the papers use, named apart from their topics
optimization-based learning · 1.5linear bandits · 1.5graph domination number · 1.5thompson sampling · 0.7information-directed sampling · 0.7boosting · 0.7bayesian regret analysis · 0.7approximation · 0.7root finding · 0.6minimax strategy computation · 0.6constrained markov decision process · 0.6backward induction · 0.6approximation algorithm · 0.6convex optimization · 0.4adaptive attack strategy · 0.4upper confidence bound · 0.3page-hinkley test · 0.3CUSUM · 0.3
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2024 | Multi-armed bandits with dependent arms
Rahul Singh 0001, Fang Liu 0020, Yin Sun 0001, Ness Shroff |
Mach. Learn. | 2 |
| 2024 | Linear Bandits With Side Observations on NetworksabstractWe investigate linear bandits in a network setting in the presence of side-observations across nodes in order to design recommendation algorithms for users connected via social networks. Users in social networks respond to their friends’ activity and, hence, provide information about each other’s preferences. In our model, when a learning algorithm recommends an article to a user, not only does it observe her response (e.g., an ad click) but also the side-observations, i.e., the response of her neighbors if they were presented with the same article. We model these observation dependencies by a graph$\mathcal {G}$in which nodes correspond to users and edges to social links. We derive a problem/instance-dependent lower-bound on the regret of any consistent algorithm. We propose an optimization-based data-driven learning algorithm that utilizes the structure of$\mathcal {G}$in order to make recommendations to users and show that it is asymptotically optimal, in the sense that its regret matches the lower-bound as the number of rounds$T\to \infty $. We show that this asymptotically optimal regret is upper-bounded as$O\left ({{|\chi (\mathcal {G})|\log T}}\right)$, where$|\chi (\mathcal {G})|$is the domination number of$\mathcal {G}$. In contrast, a naive application of the existing learning algorithms results in$O\left ({{N\log T}}\right)$regret, where N is the number of users. Avik Kar, Rahul Singh 0001, Fang Liu 0020, Xin Liu 0002, Ness Shroff |
IEEE/ACM Trans. Netw. | 3 |
| 2019 | Data Poisoning Attacks on Stochastic BanditsabstractStochastic multi-armed bandits form a class of online learning problems that have important applications in online recommendation systems, adaptive medical treatment, and many others. Even though potential attacks against these learning algorithms may hijack their behavior, causing catastrophic loss in real-world applications, little is known about adversarial attacks on bandit algorithms. In this paper, we propose a framework of offline attacks on bandit algorithms and study convex optimization based attacks on several popular bandit algorithms. We show that the attacker can force the bandit algorithm to pull a target arm with high probability by a slight manipulation of the rewards in the data. Then we study a form of online attacks on bandit algorithms and propose an adaptive attack strategy against any bandit algorithm without the knowledge of the bandit algorithm. Our adaptive attack strategy can hijack the behavior of the bandit algorithm to suffer a linear regret with only a logarithmic cost to the attacker. Our results demonstrate a significant security threat to stochastic bandits. Fang Liu 0020, Ness Shroff |
ICML | 1 |
| 2018 | Information Directed Sampling for Stochastic Bandits With Graph FeedbackabstractWe consider stochastic multi-armed bandit problems with graph feedback, where the decision maker is allowed to observe the neighboring actions of the chosen action. We allow the graph structure to vary with time and consider both deterministic and Erdos-Renyi random graph models. For such a graph feedback model, we first present a novel analysis of Thompson sampling that leads to tighter performance bound than existing work. Next, we propose new Information Directed Sampling based policies that are graph-aware in their decision making. Under the deterministic graph case, we establish a Bayesian regret bound for the proposed policies that scales with the clique cover number of the graph instead of the number of actions. Under the random graph case, we provide a Bayesian regret bound for the proposed policies that scales with the ratio of the number of actions over the expected number of observations per iteration. To the best of our knowledge, this is the first analytical result for stochastic bandits with random graph feedback. Finally, using numerical evaluations, we demonstrate that our proposed IDS policies outperform existing approaches, including adaptions of upper confidence bound, epsilon-greedy and Exp3 algorithms. Fang Liu 0020, Swapna Buccapatnam, Ness Shroff |
AAAI | 1 |
| 2018 | A Change-Detection Based Framework for Piecewise-Stationary Multi-Armed Bandit ProblemabstractThe multi-armed bandit problem has been extensively studied under the stationary assumption. However in reality, this assumption often does not hold because the distributions of rewards themselves may change over time. In this paper, we propose a change-detection (CD) based framework for multi-armed bandit problems under the piecewise-stationary setting, and study a class of change-detection based UCB (Upper Confidence Bound) policies, CD-UCB, that actively detects change points and restarts the UCB indices. We then develop CUSUM-UCB and PHT-UCB, that belong to the CD-UCB class and use cumulative sum (CUSUM) and Page-Hinkley Test (PHT) to detect changes. We show that CUSUM-UCB obtains the best known regret upper bound under mild assumptions. We also demonstrate the regret reduction of the CD-UCB policies over arbitrary Bernoulli rewards and Yahoo! datasets of webpage click-through rates. Fang Liu 0020, Ness Shroff |
AAAI | 1 |
| 2018 | UCBoost: A Boosting Approach to Tame Complexity and Optimality for Stochastic BanditsabstractIn this work, we address the open problem of finding low-complexity near-optimal multi-armed bandit algorithms for sequential decision making problems. Existing bandit algorithms are either sub-optimal and computationally simple (e.g., UCB1) or optimal and computationally complex (e.g., kl-UCB). We propose a boosting approach to Upper Confidence Bound based algorithms for stochastic bandits, that we call UCBoost. Specifically, we propose two types of UCBoost algorithms. We show that UCBoost(D) enjoys O(1) complexity for each arm per round as well as regret guarantee that is 1/e-close to that of the kl-UCB algorithm. We propose an approximation-based UCBoost algorithm, UCBoost(epsilon), that enjoys a regret guarantee epsilon-close to that of kl-UCB as well as O(log(1/epsilon)) complexity for each arm per round. Hence, our algorithms provide practitioners a practical way to trade optimality with computational complexity. Finally, we present numerical results which show that UCBoost(epsilon) can achieve the same regret performance as the standard kl-UCB while incurring only 1% of the computational cost of kl-UCB. Fang Liu 0020, Sinong Wang, Swapna Buccapatnam, Ness Shroff |
IJCAI | 1 |
| 2018 | Analysis of Thompson Sampling for Graphical Bandits Without the Graphs
Fang Liu 0020, Zizhan Zheng, Ness Shroff |
UAI | 1 |
| 2017 | Non-Additive Security GamesabstractSecurity agencies have found security games to be useful models to understand how to better protect their assets. The key practical elements in this work are: (i) the attacker can simultaneously attack multiple targets, and (ii) different targets exhibit different types of dependencies based on the assets being protected (e.g., protection of critical infrastructure, network security, etc.). However, little is known about the computational complexity of these problems, especially when there exist dependencies among the targets. Moreover, previous security game models do not in general scale well. In this paper, we investigate a general security game where the utility function is defined on a collection of subsets of all targets, and provide a novel theoretical framework to show how to compactly represent such a game, efficiently compute the optimal (minimax) strategies, and characterize the complexity of this problem. We apply our theoretical framework to the network security game. We characterize settings under which we find a polynomial time algorithm for computing optimal strategies. In other settings we prove the problem is NP-hard and provide an approximation algorithm. Sinong Wang, Fang Liu 0020, Ness Shroff |
AAAI | 2 |
| 2017 | iMUTE: Energy-optimal update policy for perishable mobile contentsabstractMobile applications that provide ever-changing information such as social media and news feeds applications are designed to consistently update their contents in the background. This operation, often called “prefetching”, provides the users with immediate access to up-to-date contents. However, such updates often result in the unwanted side-effect of draining the battery of mobile devices. It is considered as pure waste when updated contents are not accessed before being renewed. In this paper, we develop an optimal strategy to update the contents in the background under a given energy constraint. The key challenge is to predict when the user will access the contents in a probabilistic manner from the statistics of the accessed patterns in the past. We model our problem as a constrained Markov decision process (C-MDP) and propose to tackle its high complexity with a two-step solution that combines: (1) a threshold-based backward induction algorithm for the Lagrangian relaxation of our C-MDP, and (2) an iterative root finding algorithm, iMUTE (iterative Method for optimal UpdaTe policy with Energy constraint). We prove that iMUTE converges superlinearly to the optimal solution of the original C-MDP under a mild condition. We also experimentally verify that iMUTE outperforms the periodic policy as well as the additive and multiplicative increase policies that are adopted in the Doze mode of Android systems and HUSH, in terms of user experience and energy saving. Fang Liu 0020, Kyunghan Lee, Ness Shroff |
ICNP | 2 |
| 2017 | Reward Maximization Under Uncertainty: Leveraging Side-Observations on Networks
Swapna Buccapatnam, Fang Liu 0020, Atilla Eryilmaz, Ness Shroff |
J. Mach. Learn. Res. | 2 |