Dhruv Batra

dblp:67/6586 · DBLP profile ↗
← Back
154ranked-venue papers
10as first author
47since 2021 · last 2025
—ORCID · conflict

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 146 · 9 first-author · 46 since 2021Graphics, computer vision, multimedia, augmented reality and games · 80 · 8 first-author · 22 since 2021Systems, architecture and hardware · 10 · 10 since 2021Computer networks · 1Databases, data management, data science and information retrieval · 1Human-computer interaction and ubiquitous computing · 1
YearPublicationVenuePosition
2025 Ego4D: Around the World in 3,600 Hours of Egocentric Video
abstract
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of daily-life activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception.
Kristen Grauman, Andrew Westbury, Eugene Byrne, Vincent Cartillier, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Devansh Kukreja, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik
IEEE Trans. Pattern Anal. Mach. Intell.24
2024 Habitat Synthetic Scenes Dataset (HSSD-200): An Analysis of 3D Scene Scale and Realism Tradeoffs for ObjectGoal Navigation
abstract
We contribute the Habitat Synthetic Scenes Dataset (HSSD-200), a dataset of 211 high-quality 3D scenes, and use it to test navigation agent generalization to realistic 3D environments. Our dataset represents real interiors and contains a diverse set of 18,656 models of real-world objects. We investigate the impact of synthetic 3D scene dataset scale and realism on the task of training embodied agents to find and navigate to objects (ObjectGoal navigation). By comparing to synthetic 3D scene datasets from prior work, we find that scale helps in generalization, but the benefits quickly saturate, making visual fidelity and correlation to real-world scenes more important. Our experiments show that agents trained on our smaller-scale dataset can outperform agents trained on much larger datasets. Surprisingly, we observe that agents trained on just 122 scenes from our dataset outperform agents trained on 10,000 scenes from the ProcTHOR-10K dataset in terms of zero-shot generalization in real-world scanned environments.
Mukul Khanna, Yongsen Mao, Hanxiao Jiang 0001, Sanjay Haresh, Brennan Shacklett, Dhruv Batra, Alexander Clegg, Eric Undersander, Angel X. Chang, Manolis Savva
CVPR6
2024 GOAT-Bench: A Benchmark for Multi-Modal Lifelong Navigation
abstract
The Embodied AI community has made significant strides in visual navigation tasks, exploring targets from 3D coordinates, objects, language descriptions, and images. However, these navigation models often handle only a single input modality as the target. With the progress achieved so for, it is time to move towards universal navigation models capable of handling various goal types, enabling more effective user interaction with robots. To facilitate this goal, we propose GOAT-Bench, a benchmark for the universal navigation task referred to as GO to AnyThing (GOAT). In this task, the agent is directed to navigate to a sequence of targets specified by the category name, language description, or image in an open-vocabulary fashion. We benchmark monolithic RL and modular methods on the GOAT task, analyzing their performance across modalities, the role of explicit and implicit scene memories, their robustness to noise in goal specifications, and the impact of memory in lifelong scenarios.
Mukul Khanna, Ram Ramrakhya, Gunjan Chhablani, Sriram Yenamandra, Théophile Gervet, Matthew Chang, Zsolt Kira, Devendra Singh Chaplot, Dhruv Batra, Roozbeh Mottaghi
CVPR9
2024 OpenEQA: Embodied Question Answering in the Era of Foundation Models
abstract
We present a modern formulation of Embodied Question Answering (EQA) as the task of understanding an environment well enough to answer questions about it in natural language. An agent can achieve such an understanding by either drawing upon episodic memory, exemplified by agents on smart glasses, or by actively exploring the environment, as in the case of mobile robots. We accompany our formulation with OpenEQA - the first open-vocabulary benchmark dataset for EQA supporting both episodic memory and active exploration use cases. OpenEQA contains over 1600 high-quality human generated questions drawn from over 180 real-world environments. In addition to the dataset, we also provide an automatic LLM-powered evaluation protocol that has excellent correlation with human judgement. Using this dataset and evaluation protocol, we evaluate several state-of-the-art foundation models including GPT-4V, and find that they significantly lag behind human-level performance. Consequently, OpenEQA stands out as a straightforward, measurable, and practically rele-vant benchmark that poses a considerable challenge to current generation offoundation models. We hope this inspires and stimulates future research at the intersection of Embod-ied AI, conversational agents, and world models.
Arjun Majumdar, Anurag Ajay, Xiaohan Zhang 0002, Pranav Putta, Sriram Yenamandra, Mikael Henaff, Sneha Silwal, Paul McVay, Oleksandr Maksymets, Sergio Arnaud, Karmesh Yadav, Qiyang Li, Ben Newman, Mohit Sharma 0001, Vincent-Pierre Berges, Shiqi Zhang 0001, Pulkit Agrawal 0001, Yonatan Bisk, Dhruv Batra, Mrinal Kalakrishnan, Franziska Meier, Chris Paxton 0001, Alexander Sax, Aravind Rajeswaran
CVPR19
2024 Seeing the Unseen: Visual Common Sense for Semantic Placement
abstract
Computer vision tasks typically involve describing what is present in an image (e.g. classification, detection, segmentation, and captioning). We study a visual common sense task that requires understanding ‘what is not present’. Specif-ically, given an image (e.g. of a living room) and a name of an object (“cushion ”), a vision system is asked to predict semantically-meaningful regions (masks or bounding boxes) in the image where that object could be placed or is likely be placed by humans (e.g. on the sofa). We call this task: Se-mantic Placement (SP) and believe that such common-sense visual understanding is critical for assitive robots (tidying a house), AR devices (automatically rendering an object in the user's space), and visually-grounded chatbots with common sense. Studying the invisible is hard. Datasets for image description are typically constructed by curating relevant images (e.g. via image search with object names) and asking humans to annotate the contents of the image; neither of those two steps are straightforward for objects not present in the image. We overcome this challenge by operating in the opposite direction: we start with an image of an object in context, which is easy to find online, and then remove that ob-ject from the image via inpainting. This automated pipeline converts unstructured web data into a dataset comprising pairs of images with/without the object. With this proposed data generation pipeline, we collect a novel dataset, containing ~1.3M images across 9 object categories. We then train a SP prediction model, called CLIP-UNet, on our dataset. The CLIP-UNet outperforms existing VLMs and baselines that combine semantic priors with object detectors, gener-alizes well to real-world and simulated images and exhibits semantics-aware reasoning for object placement. In our user studies, we find that the SP masks predicted by CLIP-UNet are favored 43.7% and 31.3% times when comparing against the 4 SP baselines on real and simulated images. In addition, leveraging SP mask predictions from CLIP-UNet enables downstream applications like building tidying robots in indoor environments.
Ram Ramrakhya, Aniruddha Kembhavi, Dhruv Batra, Zsolt Kira, Kuo-Hao Zeng, Luca Weihs
CVPR3
2024 Habitat 3.0: A Co-Habitat for Humans, Avatars, and Robots
abstract
We present Habitat 3.0: a simulation platform for studying collaborative human-robot tasks in home environments. Habitat 3.0 offers contributions across three dimensions: (1) Accurate humanoid simulation: addressing challenges in modeling complex deformable bodies and diversity in appearance and motion, all while ensuring high simulation speed. (2) Human-in-the-loop infrastructure: enabling real human interaction with simulated robots via mouse/keyboard or a VR interface, facilitating evaluation of robot policies with human input. (3) Collaborative tasks: studying two collaborative tasks, Social Navigation and Social Rearrangement. Social Navigation investigates a robot's ability to locate and follow humanoid avatars in unseen environments, whereas Social Rearrangement addresses collaboration between a humanoid and robot while rearranging a scene. These contributions allow us to study end-to-end learned and heuristic baselines for human-robot collaboration in-depth, as well as evaluate them with humans in the loop. Our experiments demonstrate that learned robot policies lead to efficient task completion when collaborating with unseen humanoid agents and human partners that might exhibit behaviors that the robot has not seen before. Additionally, we observe emergent behaviors during collaborative task execution, such as the robot yielding space when obstructing a humanoid agent, thereby allowing the effective completion of the task by the humanoid agent. Furthermore, our experiments using the human-in-the-loop tool demonstrate that our automated evaluation with humanoids can provide an indication of the relative ordering of different policies when evaluated with real human collaborators. Habitat 3.0 unlocks interesting new features in simulators for Embodied AI, and we hope it paves the way for a new frontier of embodied human-AI interaction capabilities. For more details and visualizations, visit: https://aihabitat.org/habitat3.
Xavier Puig, Eric Undersander, Andrew Szot, Mikael Dallaire Cote, Tsung-Yen Yang, Ruslan Partsey, Ruta Desai, Alexander Clegg, Michal Hlavac, So Yeon Min, Vladimir Vondrus, Théophile Gervet, Vincent-Pierre Berges, John M. Turner, Oleksandr Maksymets, Zsolt Kira, Mrinal Kalakrishnan, Jitendra Malik, Devendra Singh Chaplot, Unnat Jain, Dhruv Batra, Akshara Rai, Roozbeh Mottaghi
ICLR21
2024 What Do We Learn from a Large-Scale Study of Pre-Trained Visual Representations in Sim and Real Environments?
abstract
We present a large empirical investigation on the use of pre-trained visual representations (PVRs) for training downstream policies that execute real-world tasks. Our study involves five different PVRs, each trained for five distinct manipulation or indoor navigation tasks. We performed this evaluation using three different robots and two different policy learning paradigms. From this e ort, we can arrive at three insights: 1) the performance trends of PVRs in the simulation are generally indicative of their trends in the real world, 2) the use of PVRs enables a first-of-its-kind result with indoor ImageNav (zero-shot transfer to a held-out scene in the real world), and 3) the benefits from variations in PVRs, primarily data-augmentation and fine-tuning, also transfer to the real-world performance. See project website1for additional details and visuals.
Sneha Silwal, Karmesh Yadav, Tingfan Wu, Jay Vakil, Arjun Majumdar, Sergio Arnaud, Vincent-Pierre Berges, Dhruv Batra, Aravind Rajeswaran, Mrinal Kalakrishnan, Franziska Meier, Oleksandr Maksymets
ICRA9
2024 VLFM: Vision-Language Frontier Maps for Zero-Shot Semantic Navigation
abstract
Understanding how humans leverage semantic knowledge to navigate unfamiliar environments and decide where to explore next is pivotal for developing robots capable of human-like search behaviors. We introduce a zero-shot navigation approach, Vision-Language Frontier Maps (VLFM), which is inspired by human reasoning and designed to navigate towards unseen semantic objects in novel environments. VLFM builds occupancy maps from depth observations to identify frontiers, and leverages RGB observations and a pre-trained vision-language model to generate a language-grounded value map. VLFM then uses this map to identify the most promising frontier to explore for finding an instance of a given target object category. We evaluate VLFM in photo-realistic environments from the Gibson, Habitat-Matterport 3D (HM3D), and Matterport 3D (MP3D) datasets within the Habitat simulator. Remarkably, VLFM achieves state-of-the-art results on all three datasets as measured by success weighted by path length (SPL) for the Object Goal Navigation task. Furthermore, we show that VLFM’s zero-shot nature enables it to be readily deployed on real-world robots such as the Boston Dynamics Spot mobile manipulation platform. We deploy VLFM on Spot and demonstrate its capability to efficiently navigate to target objects within an office building in the real world, without any prior knowledge of the environment. The accomplishments of VLFM underscore the promising potential of vision-language models in advancing the field of semantic navigation. Videos of real world deployment can be viewed at naoki.io/vlfm.
Naoki Yokoyama, Sehoon Ha, Dhruv Batra, Jiuguang Wang, Bernadette Bucher
ICRA3
2024 AutoNeRF: Training Implicit Scene Representations with Autonomous Agents
abstract
Implicit representations such as Neural Radiance Fields (NeRF) allow to map color, density and semantics in a 3D scene through a continuous neural function. However, these models typically require manual and careful human data collection for training. This paper addresses the problem of active exploration for autonomous NeRF construction. We study how an agent can learn to efficiently explore an unknown 3D environment so that the data collected during autonomous exploration enables the learning of a high-quality neural implicit map representation. The quality of the learned representation is evaluated on four robotics-related downstream tasks: classical viewpoint rendering, map reconstruction, planning, and pose refinement. We compare the impact of different exploration strategies including frontier-based and learning-based approaches (end-to-end and modular) with different reward functions tailored to this problem. Empirical results show that NeRFs can be trained on actively collected data using just a single episode of experience in an unseen environment and that AutoNeRF, a modular exploration policy trained with reinforcement learning, enables obtaining a higher-quality NeRF for the considered downstream robotic tasks. Finally, we show that with AutoNeRF an agent can be deployed to a previously unknown scene and then automatically improve its navigation performance by adapting to the scene through a cycle of exploration, reconstruction, and policy finetuning.
Pierre Marza, Laëtitia Matignon, Olivier Simonin 0001, Dhruv Batra, Christian Wolf 0001, Devendra Singh Chaplot
IROS4
2024 Embodiment Randomization for Cross Embodiment Navigation
abstract
We present Embodiment Randomization, a simple, inexpensive, and intuitive technique for training robust behavior policies that can be transferred to multiple robot embodiments. While prior works require real-world data from multiple robots, or complex algorithmic adjustments to address the challenge of embodiment generalization, our approach leverages the power of simulation and large-scale reinforcement learning and can be easily integrated within existing policy learning methods. We show that policies trained with embodiment randomization implicitly perform system identification, enabling them to adapt to new embodiments during deployment. Our approach not only shows significant improvements in adapting to novel robot configurations, but also in generalizing from simulation to reality and contending with real-world perturbations, highlighting the potential of embodiment randomization in creating versatile and adaptable robotic navigation policies.
Pranav Putta, Gunjan Aggarwal, Roozbeh Mottaghi, Dhruv Batra, Naoki Yokoyama, Joanne Truong, Arjun Majumdar
IROS4
2024 HM3D-OVON: A Dataset and Benchmark for Open-Vocabulary Object Goal Navigation
abstract
We present the Habitat-Matterport 3D Open Vocabulary Object Goal Navigation dataset (HM3D-OVON), a large-scale benchmark that broadens the scope and semantic range of prior Object Goal Navigation (ObjectNav) benchmarks. Leveraging the HM3DSem dataset, HM3D-OVON incorporates over 15k annotated instances of household objects across 379 distinct categories, derived from photo-realistic 3D scans of real-world environments. In contrast to earlier ObjectNav datasets, which limit goal objects to a predefined set of 6-21 categories, HM3D-OVON facilitates the training and evaluation of models with an open-set of goals defined through free-form language at test-time. Through this open-vocabulary formulation, HM3D-OVON encourages progress towards learning visuo-semantic navigation behaviors that are capable of searching for any object specified by text in an open-vocabulary manner. Additionally, we systematically evaluate and compare several different types of approaches on HM3D-OVON. We find that HM3D-OVON can be used to train an open-vocabulary ObjectNav agent that achieves both higher performance and is more robust to localization and actuation noise than the state-of-the-art ObjectNav approach. We hope that our benchmark and baseline results will drive interest in developing embodied agents that can navigate real-world spaces to find household objects specified through free-form language, taking a step towards more flexible and human-like semantic visual navigation. Code and videos available at: naoki.io/ovon.
Naoki Yokoyama, Ram Ramrakhya, Dhruv Batra, Sehoon Ha
IROS4
2024 Pre-trained Text-to-Image Diffusion Models Are Versatile Representation Learners for Control
abstract
Embodied AI agents require a fine-grained understanding of the physical world mediated through visual and language inputs. Such capabilities are difficult to learn solely from task-specific data. This has led to the emergence of pre-trained vision-language models as a tool for transferring representations learned from internet-scale data to downstream tasks and new domains. However, commonly used contrastively trained representations such as in CLIP have been shown to fail at enabling embodied agents to gain a sufficiently fine-grained scene understanding—a capability vital for control. To address this shortcoming, we consider representations from pre-trained text-to-image diffusion models, which are explicitly optimized to generate images from text prompts and as such, contain text-conditioned representations that reflect highly fine-grained visuo-spatial information. Using pre-trained text-to-image diffusion models, we construct Stable Control Representations which allow learning downstream control policies that generalize to complex, open-ended environments. We show that policies learned using Stable Control Representations are competitive with state-of-the-art representation learning approaches across a broad range of simulated control settings, encompassing challenging manipulation and navigation tasks. Most notably, we show that Stable Control Representations enable learning policies that exhibit state-of-the-art performance on OVMM, a difficult open-vocabulary navigation benchmark.
Gunshi Gupta, Karmesh Yadav, Yarin Gal, Dhruv Batra, Zsolt Kira, Cong Lu, Tim G. J. Rudner
NeurIPS4
2023 Simple and Effective Synthesis of Indoor 3D Scenes
abstract
We study the problem of synthesizing immersive 3D indoor scenes from one or a few images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while maintaining 3D consistency. Existing approaches are highly complex, with many separately trained stages and components. We propose a simple alternative: an image-to-image GAN that maps directly from reprojections of incomplete point clouds to full high-resolution RGB-D images. On the Matterport3D and RealEstate10K datasets, our approach significantly outperforms prior work when evaluated by humans, as well as on FID scores. Further, we show that our model is useful for generative data augmentation. A vision-and-language navigation (VLN) agent trained with trajectories spatially-perturbed by our model improves success rate by up to 1.5% over a state of the art baseline on the mature R2R benchmark. Our code will be made available to facilitate generative data augmentation and applications to downstream robotics and embodied AI tasks.
Jing Yu Koh, Harsh Agrawal, Dhruv Batra, Austin Waters, Honglak Lee, Yinfei Yang, Jason Baldridge
AAAI3
2023 Galactic: Scaling End-to-End Reinforcement Learning for Rearrangement at 100k Steps-Per-Second
abstract
We present Galactic, a large-scale simulation and reinforcement-learning (RL) framework for robotic mobile manipulation in indoor environments. Specifically, a Fetch robot (equipped with a mobile base, 7DoF arm, RGBD camera, egomotion, and onboard sensing) is spawned in a home environment and asked to rearrange objects - by navigating to an object, picking it up, navigating to a target location, and then placing the object at the target location. Galactic is fast. In terms of simulation speed (rendering + physics), Galactic achieves over 421,000 steps-per-second (SPS) on an 8-GPU node, which is 54x faster than Habitat 2.0 [55] (7699 SPS). More importantly, Galactic was designed to optimize the entire rendering+physics+RL interplay since any bottleneck in the interplay slows down training. In terms of simulation+RL speed (rendering + physics + inference + learning), Galactic achieves over 108,000 SPS, which 88x faster than Habitat 2.0 (1243 SPS). These massive speedups not only drastically cut the wall-clock training time of existing experiments, but also unlock an unprecedented scale of new experiments. First, Galactic can train a mobile pick skill to > 80% accuracy in under 16 minutes, a 100x speedup compared to the over 24 hours it takes to train the same skill in Habitat 2.0. Second, we use Galactic to perform the largest-scale experiment to date for rearrangement using 5B steps of experience in 46 hours, which is equivalent to 20 years of robot experience. This scaling results in a single neural network composed of task-agnostic components achieving 85% success in GeometricGoal rearrangement, compared to 0% success reported in Habitat 2.0 for the same approach. The code is available at github.com/facebookresearch/galactic.
Vincent-Pierre Berges, Andrew Szot, Devendra Singh Chaplot, Aaron Gokaslan, Roozbeh Mottaghi, Dhruv Batra, Eric Undersander
CVPR6
2023 PIRLNav: Pretraining with Imitation and RL Finetuning for OBJECTNAV
abstract
We study ObjectGoal Navigation - where a virtual robot situated in a new environment is asked to navigate to an object. Prior work [1] has shown that imitation learning (IL) using behavior cloning (BC) on a dataset of human demonstrations achieves promising results. However, this has limitations - 1) BC policies generalize poorly to new states, since the training mimics actions not their consequences, and 2) collecting demonstrations is expensive. On the other hand, reinforcement learning (RL) is trivially scalable, but requires careful reward engineering to achieve desirable behavior. We present PIRLNav, a two-stage learning scheme for BC pretraining on human demonstrations followed by RL-finetuning. This leads to a policy that achieves a success rate of 65.0% on OBJECTNAV (+5.0% absolute over previous state-of-the-art). Using this BC→RL training recipe, we present a rigorous empirical analysis of design choices. First, we investigate whether human demonstrations can be replaced with ‘free’ (automatically generated) sources of demonstrations, e.g. shortest paths (SP) or task-agnostic frontier exploration (FE) trajectories. We find that BC→RL on human demonstrations outperforms BC→RL on SP and FE trajectories, even when controlled for the same BC-pretraining success on TRAIN, and even on a subset of VAL episodes where BC-pretraining success favors the SP or FE policies. Next, we study how RL-finetuning performance scales with the size of the BC pretraining dataset. We find that as we increase the size of the BC-pretraining dataset and get to high BC accuracies, the improvements from RL-finetuning are smaller, and that 90% of the performance of our best BC→RL policy can be achieved with less than half the number of BC demonstrations. Finally, we analyze failure modes of our OBJECTNAV policies, and present guidelines for further improving them. Project page: ram81.github.io/projects/pirlnav.
Ram Ramrakhya, Dhruv Batra, Erik Wijmans, Abhishek Das 0002
CVPR2
2023 Habitat-Matterport 3D Semantics Dataset
abstract
We present the Habitat-Matterport 3D Semantics (HM3DSem) dataset. HM3DSem is the largest dataset of 3D real-world spaces with densely annotated semantics that is currently available to the academic community. It consists of 142,646 object instance annotations across 216 3D spaces and 3,100 rooms within those spaces. The scale, quality, and diversity of object annotations far exceed those of prior datasets. A key difference setting apart HM3DSem from other datasets is the use of texture information to annotate pixel-accurate object boundaries. We demonstrate the effectiveness of HM3DSem dataset for the Object Goal Navigation task using different methods. Policies trained using HM3DSem perform outperform those trained on prior datasets. Introduction of HM3DSem in the Habitat ObjectNav Challenge lead to an increase in participation from 400 submissions in 2021 to 1022 submissions in 2022. Project page: https://aihabitat.org/datasets/hm3d-semantics/
Karmesh Yadav, Ram Ramrakhya, Santhosh K. Ramakrishnan, Théophile Gervet, John M. Turner, Aaron Gokaslan, Noah Maestre, Angel X. Chang, Dhruv Batra, Manolis Savva, Alexander Clegg, Devendra Singh Chaplot
CVPR9
2023 Skill Transformer: A Monolithic Policy for Mobile Manipulation
abstract
We present Skill Transformer, an approach for solving long-horizon robotic tasks by combining conditional sequence modeling and skill modularity. Conditioned on egocentric and proprioceptive observations of a robot, Skill Transformer is trained end-to-end to predict both a high-level skill (e.g., navigation, picking, placing), and a whole-body low-level action (e.g., base and arm motion), using a transformer architecture and demonstration trajectories that solve the full task. It retains the composability and modularity of the overall task through a skill predictor module while reasoning about low-level actions and avoiding hand-off errors, common in modular approaches. We test Skill Transformer on an embodied rearrangement benchmark and find it performs robust task planning and low-level control in new scenarios, achieving a 2.5x higher success rate than baselines in hard rearrangement problems.
Dhruv Batra, Akshara Rai, Andrew Szot
ICCV2
2023 Navigating to Objects Specified by Images
abstract
Images are a convenient way to specify which particular object instance an embodied agent should navigate to. Solving this task requires semantic visual reasoning and exploration of unknown environments. We present a system that can perform this task in both simulation and the real world. Our modular method solves sub-tasks of exploration, goal instance re-identification, goal localization, and local navigation. We re-identify the goal instance in egocentric vision using feature-matching and localize the goal instance by projecting matched features to a map. Each sub-task is solved using off-the-shelf components requiring zero fine-tuning. On the HM3D InstanceImageNav benchmark, this system outperforms a baseline end-to-end RL policy 7x and a state-of-the-art ImageNav model 2.3x (56% vs . 25% success). We deploy this system to a mobile robot platform and demonstrate effective real-world performance, achieving an 88% success rate across a home and an office environment.
Jacob Krantz, Théophile Gervet, Karmesh Yadav, Austin S. Wang, Chris Paxton 0001, Roozbeh Mottaghi, Dhruv Batra, Jitendra Malik, Stefan Lee, Devendra Singh Chaplot
ICCV7
2023 BC-IRL: Learning Generalizable Reward Functions from Demonstrations
Andrew Szot, Amy Zhang 0001, Dhruv Batra, Zsolt Kira, Franziska Meier
ICLR3
2023 Emergence of Maps in the Memories of Blind Navigation Agents
Erik Wijmans, Manolis Savva, Irfan A. Essa, Stefan Lee, Ari S. Morcos, Dhruv Batra
ICLR6
2023 Adaptive Coordination in Social Embodied Rearrangement
abstract
We present the task of "Social Rearrangement", consisting of cooperative everyday tasks like setting up the dinner table, tidying a house or unpacking groceries in a simulated multi-agent environment. In Social Rearrangement, two robots coordinate to complete a long-horizon task, using onboard sensing and egocentric observations, and no privileged information about the environment. We study zero-shot coordination (ZSC) in this task, where an agent collaborates with a new partner, emulating a scenario where a robot collaborates with a new human partner. Prior ZSC approaches struggle to generalize in our complex and visually rich setting, and on further analysis, we find that they fail to generate diverse coordination behaviors at training time. To counter this, we propose Behavior Diversity Play (BDP), a novel ZSC approach that encourages diversity through a discriminability objective. Our results demonstrate that BDP learns adaptive agents that can tackle visual coordination, and zero-shot generalize to new partners in unseen environments, achieving 35% higher success and 32% higher efficiency compared to baselines.
Andrew Szot, Unnat Jain, Dhruv Batra, Zsolt Kira, Ruta Desai, Akshara Rai
ICML3
2023 ViNL: Visual Navigation and Locomotion Over Obstacles
abstract
We present Visual Navigation and Locomotion over obstacles (ViNL), which enables a quadrupedal robot to navigate unseen apartments while stepping over small obstacles that lie in its path (e.g., shoes, toys, cables), similar to how humans and pets lift their feet over objects as they walk. ViNL consists of: (1) a visual navigation policy that outputs linear and angular velocity commands that guides the robot to a goal coordinate in unfamiliar indoor environments; and (2) a visual locomotion policy that controls the robot's joints to avoid step-ping on obstacles while following provided velocity commands. Both the policies are entirely ‘model-free’, i.e. sensors-to-actions neural networks trained end-to-end. The two are trained independently in two entirely different simulators and then seamlessly co-deployed by feeding the velocity commands from the navigator to the locomotor, entirely ‘zero-shot’ (without any co-training). While prior works have developed learning methods for visual navigation or visual locomotion, to the best of our knowledge, this is the first fully learned approach that leverages vision to accomplish both (1) intelligent navigation in new environments, and (2) intelligent visual locomotion that aims to traverse cluttered environments without disrupting obstacles. On the task of navigation to distant goals in unknown environments, ViNL using just egocentric vision significantly outperforms prior work on robust locomotion using privileged terrain maps (+32.8% success and -4.42 collisions per meter). Additionally, we ablate our locomotion policy to show that each aspect of our approach helps reduce obstacle collisions. Videos and code at http://www.joannetruong.com/projects/vinl.html.
Simar Kareer, Naoki Yokoyama, Dhruv Batra, Sehoon Ha, Joanne Truong
ICRA3
2023 Where are we in the search for an Artificial Visual Cortex for Embodied Intelligence?
abstract
We present the largest and most comprehensive empirical study of pre-trained visual representations (PVRs) or visual ‘foundation models’ for Embodied AI. First, we curate CortexBench, consisting of 17 different tasks spanning locomotion, navigation, dexterous, and mobile manipulation. Next, we systematically evaluate existing PVRs and find that none are universally dominant. To study the effect of pre-training data size and diversity, we combine over 4,000 hours of egocentric videos from 7 different sources (over 4.3M images) and ImageNet to train different-sized vision transformers using Masked Auto-Encoding (MAE) on slices of this data. Contrary to inferences from prior work, we find that scaling dataset size and diversity does not improve performance universally (but does so on average). Our largest model, named VC-1, outperforms all prior PVRs on average but does not universally dominate either. Next, we show that task- or domain-specific adaptation of VC-1 leads to substantial gains, with VC-1 (adapted) achieving competitive or superior performance than the best known results on all of the benchmarks in CortexBench. Finally, we present real-world hardware experiments, in which VC-1 and VC-1 (adapted) outperform the strongest pre-existing PVR. Overall, this paper presents no new techniques but a rigorous systematic evaluation, a broad set of findings about PVRs (that in some cases, refute those made in narrow domains in prior work), and open-sourced code and models (that required over 10,000 GPU-hours to train) for the benefit of the research community.
Arjun Majumdar, Karmesh Yadav, Sergio Arnaud, Yecheng Jason Ma 0001, Sneha Silwal, Aryan Jain, Vincent-Pierre Berges, Tingfan Wu, Jay Vakil, Pieter Abbeel, Jitendra Malik, Dhruv Batra, Oleksandr Maksymets, Aravind Rajeswaran, Franziska Meier
NeurIPS13
2023 An Extensible, Data-Oriented Architecture for High-Performance, Many-World Simulation
abstract
Training AI agents to perform complex tasks in simulated worlds requires millions to billions of steps of experience. To achieve high performance, today's fastest simulators for training AI agents adopt the idea of batch simulation: using a single simulation engine to simultaneously step many environments in parallel. We introduce a framework for productively authoring novel training environments (including custom logic for environment generation, environment time stepping, and generating agent observations and rewards) that execute as high-performance, GPU-accelerated batched simulators. Our key observation is that the entity-component-system (ECS) design pattern, popular for expressing CPU-side game logic today, is also well-suited for providing the structure needed for high-performance batched simulators. We contribute the first fully-GPU accelerated ECS implementation that natively supports batch environment simulation. We demonstrate how ECS abstractions impose structure on a training environment's logic and state that allows the system to efficiently manage state, amortize work, and identify GPU-friendly coherent parallel computations within and across different environments. We implement several learning environments in this framework, and demonstrate GPU speedups of two to three orders of magnitude over open source CPU baselines and 5-33× over strong baselines running on a 32-thread CPU. An implementation of the OpenAI hide and seek 3D environment written in our framework, which performs rigid body physics and ray tracing in each simulator step, achieves over 1.9 million environment steps per second on a single GPU.
Brennan Shacklett, Luc Guy Rosenzweig, Bidipta Sarkar, Andrew Szot, Erik Wijmans, Vladlen Koltun, Dhruv Batra, Kayvon Fatahalian
ACM Trans. Graph.8
2022 Episodic Memory Question Answering
abstract
Egocentric augmented reality devices such as wearable glasses passively capture visual data as a human wearer tours a home environment. We envision a scenario wherein the human communicates with an AI agent powering such a device by asking questions (e.g., “where did you last see my keys?”). In order to succeed at this task, the egocentric AI assistant must (1) construct semantically rich and efficient scene memories that encode spatio-temporal infor-mation about objects seen during the tour and (2) possess the ability to understand the question and ground its answer into the semantic memory representation. Towards that end, we introduce (1) a new task - Episodic Memory Question Answering (EMQA) wherein an egocentric AI assistant is provided with a video sequence (the tour) and a question as an input and is asked to localize its answer to the question within the tour, (2) a dataset of grounded questions designed to probe the agent's spatio-temporal understanding of the tour, and (3) a model for the task that encodes the scene as an allocentric, top-down semantic feature map and grounds the question into the map to localize the answer. We show that our choice of episodic scene memory outperforms naive, off-the-shelf solutions for the task as well as a host of very competitive baselines and is robust to noise in depth, pose as well as camera jitter.
Samyak Datta, Sameer Dharur, Vincent Cartillier, Ruta Desai, Mukul Khanna, Dhruv Batra, Devi Parikh
CVPR6
2022 Ego4D: Around the World in 3, 000 Hours of Egocentric Video
abstract
We introduce Ego4D, a massive-scale egocentric video dataset and benchmark suite. It offers 3,670 hours of dailylife activity video spanning hundreds of scenarios (household, outdoor, workplace, leisure, etc.) captured by 931 unique camera wearers from 74 worldwide locations and 9 different countries. The approach to collection is designed to uphold rigorous privacy and ethics standards, with consenting participants and robust de-identification procedures where relevant. Ego4D dramatically expands the volume of diverse egocentric video footage publicly available to the research community. Portions of the video are accompanied by audio, 3D meshes of the environment, eye gaze, stereo, and/or synchronized videos from multiple egocentric cameras at the same event. Furthermore, we present a host of new benchmark challenges centered around understanding the first-person visual experience in the past (querying an episodic memory), present (analyzing hand-object manipulation, audio-visual conversation, and social interactions), and future (forecasting activities). By publicly sharing this massive annotated dataset and benchmark suite, we aim to push the frontier of first-person perception. Project page: https://ego4d-data.org/
Kristen Grauman, Andrew Westbury, Eugene Byrne, Zachary Chavis, Antonino Furnari, Rohit Girdhar, Jackson Hamburger, Hao Jiang 0007, Miao Liu 0007, Xingyu Liu 0001, Tushar Nagarajan, Ilija Radosavovic, Santhosh K. Ramakrishnan, Fiona Ryan, Jayant Sharma 0002, Michael Wray, Mengmeng Xu 0006, Eric Zhongcong Xu, Chen Zhao 0002, Siddhant Bansal, Dhruv Batra, Vincent Cartillier, Sean Crane, Tien Do, Morrie Doulaty, Akshay Erapalli, Christoph Feichtenhofer, Adriano Fragomeni, Qichen Fu, Abrham Gebreselasie, Cristina González, James Hillis, Xuhua Huang, Yifei Huang 0002, Wenqi Jia 0001, Weslie Khoo, Jáchym Kolár, Satwik Kottur, Anurag Kumar 0003, Federico Landini, Yanghao Li, Zhenqiang Li 0002, Karttikeya Mangalam, Raghava Modhugu, Jonathan Munro, Tullie Murrell, Takumi Nishiyasu, Will Price, Paola Ruiz Puentes, Merey Ramazanova, Leda Sari, Kiran K. Somasundaram, Audrey Southerland, Yusuke Sugano, Ruijie Tao, Minh Vo, Xindi Wu, Takuma Yagi, Ziwei Zhao 0003, Yunyi Zhu, Pablo Andrés Arbeláez, David Crandall, Dima Damen, Giovanni Maria Farinella, Christian Fügen, Bernard Ghanem, Vamsi K. Ithapu, C. V. Jawahar, Hanbyul Joo, Kris Makoto Kitani, Haizhou Li 0001, Richard A. Newcombe, Aude Oliva, Hyun Soo Park, James M. Rehg, Yoichi Sato 0001, Jianbo Shi, Zheng Shou 0001, Antonio Torralba 0001, Lorenzo Torresani, Mingfei Yan, Jitendra Malik
CVPR22
2022 Is Mapping Necessary for Realistic PointGoal Navigation?
abstract
Can an autonomous agent navigate in a new environment without building an explicit map? For the task of PointGoal navigation ('Go to Δx, Δy’) under idealized settings (no RGB-D and actuation noise, perfect GPS+Compass), the answer is a clear ‘yes' - mapless neural models composed of task-agnostic components (CNNs and RNNs) trained with large-scale reinforcement learning achieve 100% Success on a standard dataset (Gibson [24] ). However, for PointNav in a realistic setting (RGB-D and actuation noise, no GPS+Compass), this is an open question; one we tackle in this paper. The strongest published result for this task is 71.7% Success [39].11According to Habitat Challenge 2020 PointNav benchmark held annually. A concurrent as-yet-unpublished result has reported 91% Success on 2021's benchmark, but we are unable to comment on the details because an associated report is not available.First, we identify the main (perhaps, only) cause of the drop in performance: absence of GPS+Compass. An agent with perfect GPS+Compass faced with RGB-D sensing and actuation noise achieves 99.8% Success (Gibson- v2 val). This suggests that (to paraphrase a meme) robust visual odometry is all we need for realistic PointNav; if we can achieve that, we can ignore the sensing and actuation noise. With that as our operating hypothesis, we scale dataset size, model size, and develop human-annotation-free dataaugmentation techniques to train neural models for visual odometry. We advance state of the art on the Habitat Realistic PointNav Challenge - SPL by 40% (relative), 53 to 74, and Success by 31% (relative), 71 to 94. While our approach does not saturate or ‘solve’ this dataset, this strong improvement combined with promising zero-shot sim2real transfer (to a LoCoBot robot) provides evidence consistent with the hypothesis that explicit mapping may not be necessary for navigation, even in a realistic setting.
Ruslan Partsey, Erik Wijmans, Naoki Yokoyama, Oles Dobosevych, Dhruv Batra, Oleksandr Maksymets
CVPR5
2022 Habitat-Web: Learning Embodied Object-Search Strategies from Human Demonstrations at Scale
abstract
We present a large-scale study of imitating human demonstrations on tasks that require a virtual robot to search for objects in new environments - (1) ObjectGoal Navigation (e.g. 'find & go to a chair’) and (2) Pick&place (e.g. 'find mug, pick mug, find counter, place mug on counter’). First, we develop a virtual teleoperation data-collection infrastructure - connecting Habitat simulator running in a web browser to Amazon Mechanical Turk, allowing remote users to teleoperate virtual robots, safely and at scale. We collect 80k demonstrations for OBJECTNAV and 12k demonstrations for PICK&PLACE, which is an order of magnitude larger than existing human demonstration datasets in simulation or on real robots. Our virtual teleoperation data contains 29.3M actions, and is equivalent to 22.6k hours of real-world teleoperation time, and illustrates rich, diverse strategies for solving the tasks. Second, we use this data to answer the question - how does large-scale imitation learning (IL) (which has not been hitherto possible) compare to reinforcement learning (RL) (which is the status quo)? On OBJECTNAV, we find that IL (with no bells or whistles) using 70k human demonstrations outperforms RL using 240k agent-gathered trajectories. This effectively establishes an ‘exchange rate’ - a single human demonstration appears to be worth ~4 agent-gathered ones. More importantly, we find the IL-trained agent learns efficient object-search behavior from humans - it peeks into rooms, checks corners for small objects, turns in place to get a panoramic view - none of these are exhibited as prominently by the RL agent, and to induce these behaviors via contemporary RL techniques would require tedious reward engineering. Finally, accuracy vs. training data size plots show promising scaling behavior, suggesting that simply collecting more demonstrations is likely to advance the state of art further. On PICK&PLACE, the comparison is starker - IL agents achieve ~18% success on episodes with new object-receptacle locations when trained with 9.5k human demonstrations, while RL agents fail to get beyond 0%. Overall, our work provides compelling evidence for investing in large-scale imitation learning.
Ram Ramrakhya, Eric Undersander, Dhruv Batra
CVPR3
2022 Housekeep: Tidying Virtual Households Using Commonsense Reasoning
Yash Kant, Arun Ramachandran, Sriram Yenamandra, Igor Gilitschenski, Dhruv Batra, Andrew Szot, Harsh Agrawal
ECCV (39)5
2022 SSL Enables Learning from Sparse Rewards in Image-Goal Navigation
Arjun Majumdar, Gunnar A. Sigurdsson, Robinson Piramuthu, Jesse Thomason, Dhruv Batra, Gaurav S. Sukhatme
ICML5
2022 Memory-Augmented Reinforcement Learning for Image-Goal Navigation
abstract
In this work, we present a memory-augmented approach for image-goal navigation. Earlier attempts, including RL-based and SLAM-based approaches have either shown poor generalization performance, or are heavily-reliant on pose/depth sensors. Our method is based on an attention-based end-to-end model that leverages an episodic memory to learn to navigate. First, we train a state-embedding network in a self-supervised fashion, and then use it to embed previously-visited states into the agent's memory. Our navigation policy takes advantage of this information through an attention mechanism. We validate our approach with extensive evaluations, and show that our model establishes a new state of the art on the challenging Gibson dataset. Furthermore, we achieve this impressive performance from RGB input alone, without access to additional information such as position or depth, in stark contrast to related work.
Lina Mezghani, Sainbayar Sukhbaatar, Thibaut Lavril, Oleksandr Maksymets, Dhruv Batra, Piotr Bojanowski, Karteek Alahari
IROS5
2022 Benchmarking Augmentation Methods for Learning Robust Navigation Agents: the Winning Entry of the 2021 iGibson Challenge
abstract
Recent advances in deep reinforcement learning and scalable photorealistic simulation have led to increasingly mature embodied AI for various visual tasks, including navigation. However, while impressive progress has been made for teaching embodied agents to navigate static environments, much less progress has been made on more dynamic environments that may include moving pedestrians or movable obstacles. In this study, we aim to benchmark different augmentation techniques for improving the agent's performance in these challenging environments. We show that adding several dynamic obstacles into the scene during training confers significant improvements in test-time generalization, achieving much higher success rates than baseline agents. We find that this approach can also be combined with image augmentation methods to achieve even higher success rates. Additionally, we show that this approach is also more robust to sim-to-sim transfer than image augmentation methods. Finally, we demonstrate the effectiveness of this dynamic obstacle augmentation approach by using it to train an agent for the 2021 iGibson Challenge at CVPR, where it achieved 1stplace for Interactive Navigation.
Naoki Yokoyama, Dhruv Batra, Sehoon Ha
IROS3
2022 SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning
abstract
We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from arbitrary microphone locations. Together with existing 3D visual assets, it supports an array of audio-visual research tasks, such as audio-visual navigation, mapping, source localization and separation, and acoustic matching. Compared to existing resources, SoundSpaces 2.0 has the advantages of allowing continuous spatial sampling, generalization to novel environments, and configurable microphone and material properties. To our knowledge, this is the first geometry-based acoustic simulation that offers high fidelity and realism while also being fast enough to use for embodied learning. We showcase the simulator's properties and benchmark its performance against real-world audio measurements. In addition, we demonstrate two downstream tasks---embodied navigation and far-field automatic speech recognition---and highlight sim2real performance for the latter. SoundSpaces 2.0 is publicly available to facilitate wider research for perceptual systems that can both see and hear.
Changan Chen, Carl Schissler, Sanchit Garg, Philip Kobernik, Alexander Clegg, Paul Calamia, Dhruv Batra, Philip W. Robinson, Kristen Grauman
NeurIPS7
2022 ZSON: Zero-Shot Object-Goal Navigation using Multimodal Goal Embeddings
abstract
We present a scalable approach for learning open-world object-goal navigation (ObjectNav) – the task of asking a virtual robot (agent) to find any instance of an object in an unexplored environment (e.g., “find a sink”). Our approach is entirely zero-shot – i.e., it does not require ObjectNav rewards or demonstrations of any kind. Instead, we train on the image-goal navigation (ImageNav) task, in which agents find the location where a picture (i.e., goal image) was captured. Specifically, we encode goal images into a multimodal, semantic embedding space to enable training semantic-goal navigation (SemanticNav) agents at scale in unannotated 3D environments (e.g., HM3D). After training, SemanticNav agents can be instructed to find objects described in free-form natural language (e.g., “sink,” “bathroom sink,” etc.) by projecting language goals into the same multimodal, semantic embedding space. As a result, our approach enables open-world ObjectNav. We extensively evaluate our agents on three ObjectNav datasets (Gibson, HM3D, and MP3D) and observe absolute improvements in success of 4.2% - 20.0% over existing zero-shot methods. For reference, these gains are similar or better than the 5% improvement in success between the Habitat 2020 and 2021 ObjectNav challenge winners. In an open-world setting, we discover that our agents can generalize to compound instructions with a room explicitly mentioned (e.g., “Find a kitchen sink”) and when the target room can be inferred (e.g., “Find a sink and a stove”).
Arjun Majumdar, Gunjan Aggarwal, Bhavika Devnani, Judy Hoffman, Dhruv Batra
NeurIPS5
2022 VER: Scaling On-Policy RL Leads to the Emergence of Navigation in Embodied Rearrangement
abstract
We present Variable Experience Rollout (VER), a technique for efficiently scaling batched on-policy reinforcement learning in heterogenous environments (where different environments take vastly different times to generate rollouts) to many GPUs residing on, potentially, many machines. VER combines the strengths of and blurs the line between synchronous and asynchronous on-policy RL methods (SyncOnRL and AsyncOnRL, respectively). Specifically, it learns from on-policy experience (like SyncOnRL) and has no synchronization points (like AsyncOnRL) enabling high throughput.We find that VER leads to significant and consistent speed-ups across a broad range of embodied navigation and mobile manipulation tasks in photorealistic 3D simulation environments. Specifically, for PointGoal navigation and ObjectGoal navigation in Habitat 1.0, VER is 60-100% faster (1.6-2x speedup) than DD-PPO, the current state of art for distributed SyncOnRL, with similar sample efficiency. For mobile manipulation tasks (open fridge/cabinet, pick/place objects) in Habitat 2.0 VER is 150% faster (2.5x speedup) on 1 GPU and 170% faster (2.7x speedup) on 8 GPUs than DD-PPO. Compared to SampleFactory (the current state-of-the-art AsyncOnRL), VER matches its speed on 1 GPU, and is 70% faster (1.7x speedup) on 8 GPUs with better sample efficiency.We leverage these speed-ups to train chained skills for GeometricGoal rearrangement tasks in the Home Assistant Benchmark (HAB). We find a surprising emergence of navigation in skills that do not ostensible require any navigation. Specifically, the Pick skill involves a robot picking an object from a table. During training the robot was always spawned close to the table and never needed to navigate. However, we find that if base movement is part of the action space, the robot learns to navigate then pick an object in new environments with 50% success, demonstrating surprisingly high out-of-distribution generalization.
Erik Wijmans, Irfan A. Essa, Dhruv Batra
NeurIPS3
2021 Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views
abstract
We study the task of semantic mapping – specifically, an embodied agent (a robot or an egocentric AI assistant) is given a tour of a new environment and asked to build an allocentric top-down semantic map (‘what is where?’) from egocentric observations of an RGB-D camera with known pose (via localization sensors). Importantly, our goal is to build neural episodic memories and spatio-semantic representations of 3D spaces that enable the agent to easily learn subsequent tasks in the same space – navigating to objects seen during the tour (‘Find chair’) or answering questions about the space (‘How many chairs did you see in the house?’). Towards this goal, we present Semantic MapNet (SMNet), which consists of: (1) an Egocentric Visual Encoder that encodes each egocentric RGB-D frame, (2) a Feature Projector that projects egocentric features to appropriate locations on a floor-plan, (3) a Spatial Memory Tensor of size floor-plan length×width×feature-dims that learns to accumulate projected egocentric features, and (4) a Map Decoder that uses the memory tensor to produce semantic top-down maps. SMNet combines the strengths of (known) projective camera geometry and neural representation learning. On the task of semantic mapping in the Matterport3D dataset, SMNet significantly outperforms competitive baselines by 4.01−16.81% (absolute) on mean-IoU and 3.81−19.69% (absolute) on Boundary-F1 metrics. Moreover, we show how to use the spatio-semantic allocentric representations build by SMNet for the task of ObjectNav and Embodied Question Answering. Project page: https://vincentcartillier.github.io/smnet.html.
Vincent Cartillier, Zhile Ren, Stefan Lee, Irfan A. Essa, Dhruv Batra
AAAI6
2021 Contrast and Classify: Training Robust VQA Models
abstract
Recent Visual Question Answering (VQA) models have shown impressive performance on the VQA benchmark but remain sensitive to small linguistic variations in input questions. Existing approaches address this by augmenting the dataset with question paraphrases from visual question generation models or adversarial perturbations. These approaches use the combined data to learn an answer classifier by minimizing the standard cross-entropy loss. To more effectively leverage augmented data, we build on the recent success in contrastive learning. We propose a novel training paradigm (ConClaT) that optimizes both cross-entropy and contrastive losses. The contrastive loss encourages representations to be robust to linguistic variations in questions while the cross-entropy loss preserves the discriminative power of representations for answer prediction.We find that optimizing both losses – either alternately or jointly – is key to effective training. On the VQA-Rephrasings [44] benchmark, which measures the VQA model’s answer consistency across human paraphrases of a question, ConClaT improves Consensus Score by 1.63% over an improved baseline. In addition, on the standard VQA 2.0 benchmark, we improve the VQA accuracy by 0.78% overall. We also show that ConClaT is agnostic to the type of data-augmentation strategy used.
Yash Kant, Abhinav Moudgil, Dhruv Batra, Devi Parikh, Harsh Agrawal
ICCV3
2021 Waypoint Models for Instruction-guided Navigation in Continuous Environments
abstract
Little inquiry has explicitly addressed the role of action spaces in language-guided visual navigation – either in terms of its effect on navigation success or the efficiency with which a robotic agent could execute the resulting trajectory. Building on the recently released VLN-CE [24] setting for instruction following in continuous environments, we develop a class of language-conditioned waypoint prediction networks to examine this question. We vary the expressivity of these models to explore a spectrum between low-level actions and continuous waypoint prediction. We measure task performance and estimated execution time on a profiled LoCoBot [1] robot. We find more expressive models result in simpler, faster to execute trajectories, but lower-level actions can achieve better navigation metrics by approximating shortest paths better. Further, our models outperform prior work in VLN-CE and set a new state-of-the-art on the public leaderboard – increasing success rate by 4% with our best model on this challenging task.
Jacob Krantz, Aaron Gokaslan, Dhruv Batra, Stefan Lee, Oleksandr Maksymets
ICCV3
2021 THDA: Treasure Hunt Data Augmentation for Semantic Navigation
abstract
Can general-purpose neural models learn to navigate? For PointGoal navigation (‘go to Δx, Δy’), the answer is a clear ‘yes’ – mapless neural models composed of task-agnostic components (CNNs and RNNs) trained with large-scale model-free reinforcement learning achieve near-perfect performance [27]. However, for ObjectGoal navigation (‘find a TV’), this is an open question; one we tackle in this paper. The current best-known result on ObjectNav with general-purpose models is 6% success rate [25].First, we show that the key problem is overfitting. Large-scale training results in 94% success rate on training environments and only 8% in validation. We observe that this stems from agents memorizing environment layouts during training – sidestepping the need for exploration and directly learning shortest paths to nearby goal objects. We show that this is a natural consequence of optimizing for the task metric (which in fact penalizes exploration), is enabled by powerful observation encoders, and is possible due to the finite set of training environment configurations.Informed by our findings, we introduce Treasure Hunt Data Augmentation (THDA) to address overfitting in ObjectNav. THDA inserts 3D scans of household objects at arbitrary scene locations and uses them as ObjectNav goals – augmenting and greatly expanding the set of training layouts. Taken together with our other proposed changes, we improve the state of art on the Habitat ObjectGoal Navigation benchmark by 90% (from 14% success rate to 27%) and path efficiency by 48% (from 7.5 SPL to 11.1 SPL).
Oleksandr Maksymets, Vincent Cartillier, Aaron Gokaslan, Erik Wijmans, Wojciech Galuba, Stefan Lee, Dhruv Batra
ICCV7
2021 Auxiliary Tasks and Exploration Enable ObjectGoal Navigation
abstract
ObjectGoal Navigation (ObjectNav) is an embodied task wherein agents are to navigate to an object instance in an unseen environment. Prior works have shown that end-to-end ObjectNav agents that use vanilla visual and recurrent modules, e.g. a CNN+RNN, perform poorly due to overfitting and sample inefficiency. This has motivated current state-of-the-art methods to mix analytic and learned components and operate on explicit spatial maps of the environment. We instead re-enable a generic learned agent by adding auxiliary learning tasks and an exploration reward. Our agents achieve 24.5% success and 8.1% SPL, a 37% and 8% relative improvement over prior state-of-the-art, respectively, on the Habitat ObjectNav Challenge [35]. From our analysis, we propose that agents will act to simplify their visual inputs so as to smooth their RNN dynamics, and that auxiliary tasks reduce overfitting by minimizing effective RNN dimensionality; i.e. a performant ObjectNav agent that must maintain coherent plans over long horizons does so by learning smooth, low-dimensional recurrent dynamics. Site: joel99.github.io/objectnav/
Joel Ye, Dhruv Batra, Abhishek Das 0002, Erik Wijmans
ICCV2
2021 The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation
abstract
It is fundamental for personal robots to reliably navigate to a specified goal. To study this task, PointGoal navigation has been introduced in simulated Embodied AI environments. Recent advances solve this PointGoal navigation task with near-perfect accuracy (99.6% success) in photo-realistically simulated environments, assuming noiseless egocentric vision, noiseless actuation and most importantly, perfect localization. However, under realistic noise models for visual sensors and actuation, and without access to a "GPS and Compass sensor," the 99.6%-success agents for PointGoal navigation only succeed with 0.3%.1In this work, we demonstrate the surprising effectiveness of visual odometry for the task of PointGoal navigation in this realistic setting, i.e., with realistic noise models for perception and actuation and without access to GPS and Compass sensors. We show that integrating visual odometry techniques into navigation policies improves the state-of-the-art on the popular Habitat PointNav benchmark by a large margin, improving success from 64.5% to 71.7% while executing 6.4 times faster.
Xiaoming Zhao 0001, Harsh Agrawal, Dhruv Batra, Alexander G. Schwing
ICCV3
2021 Large Batch Simulation for Deep Reinforcement Learning
Brennan Shacklett, Erik Wijmans, Aleksei Petrenko, Manolis Savva, Dhruv Batra, Vladlen Koltun, Kayvon Fatahalian
ICLR5
2021 Learning Navigation Skills for Legged Robots with Learned Robot Embeddings
abstract
Recent work has shown results on learning navigation policies for idealized cylinder agents in simulation and transferring them to real wheeled robots. Deploying such navigation policies on legged robots can be challenging due to their complex dynamics, and the large dynamical difference between cylinder agents and legged systems. In this work, we learn hierarchical navigation policies that account for the low-level dynamics of legged robots, such as maximum speed, slipping, contacts, and learn to successfully navigate cluttered indoor environments. To enable transfer of policies learned in simulation to new legged robots and hardware, we learn dynamics-aware navigation policies across multiple robots with robot-specific embeddings. The learned embedding is optimized on new robots, while the rest of the policy is kept fixed, allowing for quick adaptation. We train our policies across three legged robots in simulation - 2 quadrupeds (A1, AlienGo) and a hexapod (Daisy). At test time, we study the performance of our learned policy on two new legged robots in simulation (Laikago, 4-legged Daisy), and one real-world quadrupedal robot (A1). Our experiments show that our learned policy can sample-efficiently generalize to previously unseen robots, and enable sim-to-real transfer of navigation policies for legged robots.
Joanne Truong, Denis Yarats, Tianyu Li 0005, Franziska Meier, Sonia Chernova, Dhruv Batra, Akshara Rai
IROS6
2021 Success Weighted by Completion Time: A Dynamics-Aware Evaluation Criteria for Embodied Navigation
abstract
We present Success weighted by Completion Time (SCT), a new metric for evaluating navigation performance for mobile robots. Several related works on navigation have used Success weighted by Path Length (SPL) as the primary method of evaluating the path an agent makes to a goal location, but SPL is limited in its ability to properly evaluate agents with complex dynamics. In contrast, SCT explicitly takes the agent’s dynamics model into consideration, and aims to accurately capture how well the agent has approximated the fastest navigation behavior afforded by its dynamics. While several embodied navigation works use point-turn dynamics, we focus on unicycle-cart dynamics for our agent, which better exempli-fies the dynamics model of popular mobile robotics platforms (e.g., LoCoBot, TurtleBot, Fetch, etc.). We also present RRT*-Unicycle, an algorithm for unicycle dynamics that estimates the fastest collision-free path and completion time from a starting pose to a goal location in an environment containing obstacles. We experiment with deep reinforcement learning and reward shaping to train and compare the navigation performance of agents with different dynamics models. In evaluating these agents, we show that in contrast to SPL, SCT is able to capture the advantages in navigation speed a unicycle model has over a simpler point-turn model of dynamics. Lastly, we show that we can successfully deploy our trained models and algorithms outside of simulation in the real world. We embody our agents in a real robot to navigate an apartment, and show that they can generalize in a zero-shot manner. A video summary is available here: https://youtu.be/QOQ56XVIYVE
Naoki Yokoyama, Sehoon Ha, Dhruv Batra
IROS3
2021 SOrT-ing VQA Models : Contrastive Gradient Learning for Improved Consistency
abstract
Sameer Dharur, Purva Tendulkar, Dhruv Batra, Devi Parikh, Ramprasaath R. Selvaraju. Proceedings of the 2021 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2021.
Sameer Dharur, Purva Tendulkar, Dhruv Batra, Devi Parikh, Ramprasaath R. Selvaraju
NAACL-HLT3
2021 SOAT: A Scene- and Object-Aware Transformer for Vision-and-Language Navigation
abstract
Natural language instructions for visual navigation often use scene descriptions (e.g., bedroom) and object references (e.g., green chairs) to provide a breadcrumb trail to a goal location. This work presents a transformer-based vision-and-language navigation (VLN) agent that uses two different visual encoders -- a scene classification network and an object detector -- which produce features that match these two distinct types of visual cues. In our method, scene features contribute high-level contextual information that supports object-level processing. With this design, our model is able to use vision-and-language pretraining (i.e., learning the alignment between images and text from large-scale web data) to substantially improve performance on the Room-to-Room (R2R) and Room-Across-Room (RxR) benchmarks. Specifically, our approach leads to improvements of 1.8% absolute in SPL on R2R and 3.7% absolute in SR on RxR. Our analysis reveals even larger gains for navigation instructions that contain six or more object references, which further suggests that our approach is better able to use object features and align them to references in the instructions.
Abhinav Moudgil, Arjun Majumdar, Harsh Agrawal, Stefan Lee, Dhruv Batra
NeurIPS5
2021 Habitat 2.0: Training Home Assistants to Rearrange their Habitat
abstract
We introduce Habitat 2.0 (H2.0), a simulation platform for training virtual robots in interactive 3D environments and complex physics-enabled scenarios. We make comprehensive contributions to all levels of the embodied AI stack – data, simulation, and benchmark tasks. Specifically, we present: (i) ReplicaCAD: an artist-authored, annotated, reconfigurable 3D dataset of apartments (matching real spaces) with articulated objects (e.g. cabinets and drawers that can open/close); (ii) H2.0: a high-performance physics-enabled 3D simulator with speeds exceeding 25,000 simulation steps per second (850x real-time) on an 8-GPU node, representing 100x speed-ups over prior work; and, (iii) Home Assistant Benchmark (HAB): a suite of common tasks for assistive robots (tidy the house, stock groceries, set the table) that test a range of mobile manipulation capabilities. These large-scale engineering contributions allow us to systematically compare deep reinforcement learning (RL) at scale and classical sense-plan-act (SPA) pipelines in long-horizon structured tasks, with an emphasis on generalization to new objects, receptacles, and layouts. We find that (1) flat RL policies struggle on HAB compared to hierarchical ones; (2) a hierarchy with independent skills suffers from ‘hand-off problems’, and (3) SPA pipelines are more brittle than RL policies.
Andrew Szot, Alexander Clegg, Eric Undersander, Erik Wijmans, John M. Turner, Noah Maestre, Mustafa Mukadam, Devendra Singh Chaplot, Oleksandr Maksymets, Aaron Gokaslan, Vladimir Vondrus, Sameer Dharur, Franziska Meier, Wojciech Galuba, Angel X. Chang, Zsolt Kira, Vladlen Koltun, Jitendra Malik, Manolis Savva, Dhruv Batra
NeurIPS21
2020 Spatially Aware Multimodal Transformers for TextVQA
Yash Kant, Dhruv Batra, Alexander G. Schwing, Devi Parikh, Jiasen Lu, Harsh Agrawal
ECCV (9)2
2020 Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments
Jacob Krantz, Erik Wijmans, Arjun Majumdar, Dhruv Batra, Stefan Lee
ECCV (28)4
2020 Improving Vision-and-Language Navigation with Image-Text Pairs from the Web
Arjun Majumdar, Ayush Shrivastava, Stefan Lee, Devi Parikh, Dhruv Batra
ECCV (6)6
2020 Large-Scale Pretraining for Visual Dialog: A Simple State-of-the-Art Baseline
Vishvak Murahari, Dhruv Batra, Devi Parikh, Abhishek Das 0002
ECCV (18)2
2020 Seeing the Un-Scene: Learning Amodal Semantic Maps for Room Navigation
Medhini Narasimhan, Erik Wijmans, Xinlei Chen, Trevor Darrell, Dhruv Batra, Devi Parikh, Amanpreet Singh
ECCV (18)5
2020 Where Are You? Localization from Embodied Dialog
abstract
We present WHERE ARE YOU? (WAY), a dataset of ~6k dialogs in which two humans – an Observer and a Locator – complete a cooperative localization task. The Observer is spawned at random in a 3D environment and can navigate from first-person views while answering questions from the Locator. The Locator must localize the Observer in a detailed top-down map by asking questions and giving instructions. Based on this dataset, we define three challenging tasks: Localization from Embodied Dialog or LED (localizing the Observer from dialog history), Embodied Visual Dialog (modeling the Observer), and Cooperative Localization (modeling both agents). In this paper, we focus on the LED task – providing a strong baseline model with detailed ablations characterizing both dataset biases and the importance of various modeling choices. Our best model achieves 32.7% success at identifying the Observer's location within 3m in unseen buildings, vs. 70.4% for human Locators.
Meera Hahn, Jacob Krantz, Dhruv Batra, Devi Parikh, James M. Rehg, Stefan Lee
EMNLP (1)3
2020 DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames
Erik Wijmans, Abhishek Kadian, Ari S. Morcos, Stefan Lee, Irfan A. Essa, Devi Parikh, Manolis Savva, Dhruv Batra
ICLR8
2020 Embodied Multimodal Multitask Learning
abstract
Visually-grounded embodied language learning models have recently shown to be effective at learning multiple multimodal tasks such as following navigational instructions and answering questions. In this paper, we address two key limitations of these models, (a) the inability to transfer the grounded knowledge across different tasks and (b) the inability to transfer to new words and concepts not seen during training using only a few examples. We propose a multitask model which facilitates knowledge transfer across tasks by disentangling the knowledge of words and visual attributes in the intermediate representations. We create scenarios and datasets to quantify cross-task knowledge transfer and show that the proposed model outperforms a range of baselines in simulated 3D environments. We also show that this disentanglement of representations makes our model modular and interpretable which allows for transfer to instructions containing new concepts.
Devendra Singh Chaplot, Lisa Lee, Ruslan Salakhutdinov, Devi Parikh, Dhruv Batra
IJCAI5
2020 IR-VIC: Unsupervised Discovery of Sub-goals for Transfer in RL
abstract
We propose a novel framework to identify sub-goals useful for exploration in sequential decision making tasks under partial observability. We utilize the variational intrinsic control framework (Gregor et.al., 2016) which maximizes empowerment -- the ability to reliably reach a diverse set of states and show how to identify sub-goals as states with high necessary option information through an information theoretic regularizer. Despite being discovered without explicit goal supervision, our sub-goals provide better exploration and sample complexity on challenging grid-world navigation tasks compared to supervised counterparts in prior work.
Nirbhay Modhe, Prithvijit Chattopadhyay, Abhishek Das 0002, Devi Parikh, Dhruv Batra, Ramakrishna Vedantam
IJCAI6
2020 Dialog without Dialog Data: Learning Visual Dialog Agents from VQA Data
abstract
Can we develop visually grounded dialog agents that can efficiently adapt to new tasks without forgetting how to talk to people? Such agents could leverage a larger variety of existing data to generalize to a new task, minimizing expensive data collection and annotation. In this work, we study a setting we call "Dialog without Dialog", which requires agents to develop visually grounded dialog models that can adapt to new tasks without language level supervision. By factorizing intention and language, our model minimizes linguistic drift after fine-tuning for new tasks. We present qualitative results, automated metrics, and human studies that all show our model can adapt to new tasks and maintain language quality. Baselines either fail to perform well at new tasks or experience language drift, becoming unintelligible to humans. Code has been made available at: https://github.com/mcogswell/dialogwithoutdialog.
Michael Cogswell, Jiasen Lu, Stefan Lee, Devi Parikh, Dhruv Batra
NeurIPS6
2020 Grad-CAM: Visual Explanations from Deep Networks via Gradient-Based Localization
Ramprasaath R. Selvaraju, Michael Cogswell, Abhishek Das 0002, Ramakrishna Vedantam, Devi Parikh, Dhruv Batra
Int. J. Comput. Vis.6
2019 CoDraw: Collaborative Drawing as a Testbed for Grounded Goal-driven Communication
abstract
Jin-Hwa Kim, Nikita Kitaev, Xinlei Chen, Marcus Rohrbach, Byoung-Tak Zhang, Yuandong Tian, Dhruv Batra, Devi Parikh. Proceedings of the 57th Annual Meeting of the Association for Computational Linguistics. 2019.
Jin-Hwa Kim, Nikita Kitaev, Xinlei Chen, Marcus Rohrbach, Byoung-Tak Zhang, Yuandong Tian, Dhruv Batra, Devi Parikh
ACL (1)7
2019 Audio Visual Scene-Aware Dialog
abstract
We introduce the task of scene-aware dialog. Our goal is to generate a complete and natural response to a question about a scene, given video and audio of the scene and the history of previous turns in the dialog. To answer successfully, agents must ground concepts from the question in the video while leveraging contextual cues from the dialog history. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) Dataset. For each of more than 11,000 videos of human actions from the Charades dataset, our dataset contains a dialog about the video, plus a final summary of the video by one of the dialog participants. We train several baseline systems for this task and evaluate the performance of the trained models using both qualitative and quantitative metrics. Our results indicate that models must utilize all the available inputs (video, audio, question, and dialog history) to perform best on this dataset.
Huda AlAmri, Vincent Cartillier, Abhishek Das 0002, Jue Wang 0010, Anoop Cherian, Irfan A. Essa, Dhruv Batra, Tim K. Marks, Chiori Hori, Stefan Lee, Devi Parikh
CVPR7
2019 Towards VQA Models That Can Read
abstract
Studies have shown that a dominant class of questions asked by visually impaired users on images of their surroundings involves reading text in the image. But today’s VQA models can not read! Our paper takes a first step towards addressing this problem. First, we introduce a new “TextVQA” dataset to facilitate progress on this important problem. Existing datasets either have a small proportion of questions about text (e.g., the VQA dataset) or are too small (e.g., the VizWiz dataset). TextVQA contains 45,336 questions on 28,408 images that require reasoning about text to answer. Second, we introduce a novel model architecture that reads text in the image, reasons about it in the context of the image and the question, and predicts an answer which might be a deduction based on the text and the image or composed of the strings found in the image. Consequently, we call our approach Look, Read, Reason & Answer (LoRRA). We show that LoRRA outperforms existing state-of-the-art VQA models on our TextVQA dataset. We find that the gap between human performance and machine performance is significantly larger on TextVQA than on VQA 2.0, suggesting that TextVQA is well-suited to benchmark progress along directions complementary to VQA 2.0.
Amanpreet Singh, Vivek Natarajan, Meet Shah 0001, Xinlei Chen, Dhruv Batra, Devi Parikh, Marcus Rohrbach
CVPR6
2019 Embodied Question Answering in Photorealistic Environments With Point Cloud Perception
abstract
To help bridge the gap between internet vision-style problems and the goal of vision for embodied perception we instantiate a large-scale navigation task -- Embodied Question Answering [1] in photo-realistic environments (Matterport 3D). We thoroughly study navigation policies that utilize 3D point clouds, RGB images, or their combination. Our analysis of these models reveals several key findings. We find that two seemingly naive navigation baselines, forward-only and random, are strong navigators and challenging to outperform, due to the specific choice of the evaluation setting presented by [1]. We find a novel loss-weighting scheme we call Inflection Weighting to be important when training recurrent models for navigation with behavior cloning and are able to out perform the baselines with this technique. We find that point clouds provide a richer signal than RGB images for learning obstacle avoidance, motivating the use (and continued study) of 3D deep learning models for embodied navigation.
Erik Wijmans, Samyak Datta, Oleksandr Maksymets, Abhishek Das 0002, Georgia Gkioxari, Stefan Lee, Irfan A. Essa, Devi Parikh, Dhruv Batra
CVPR9
2019 Multi-Target Embodied Question Answering
abstract
Embodied Question Answering (EQA) is a relatively new task where an agent is asked to answer questions about its environment from egocentric perception. EQA as introduced in [8] makes the fundamental assumption that every question, e.g., ``what color is the car?", has exactly one target (``car") being inquired about. This assumption puts a direct limitation on the abilities of the agent. We present a generalization of EQA -- Multi-Target EQA (MT-EQA). Specifically, we study questions that have multiple targets in them, such as ``Is the dresser in the bedroom bigger than the oven in the kitchen?", where the agent has to navigate to multiple locations (``dresser in bedroom", ``oven in kitchen") and perform comparative reasoning (``dresser" bigger than ``oven") before it can answer a question. Such questions require the development of entirely new modules or components in the agent. To address this, we propose a modular architecture composed of a program generator, a controller, a navigator, and a VQA module. The program generator converts the given question into sequential executable sub-programs; the navigator guides the agent to multiple locations pertinent to the navigation-related sub-programs; and the controller learns to select relevant observations along its path. These observations are then fed to the VQA module to predict the answer. We perform detailed analysis for each of the model components and show that our joint model can outperform previous methods and strong baselines by a significant margin.
Licheng Yu, Xinlei Chen, Georgia Gkioxari, Mohit Bansal, Tamara L. Berg, Dhruv Batra
CVPR6
2019 Improving Generative Visual Dialog by Answering Diverse Questions
abstract
Vishvak Murahari, Prithvijit Chattopadhyay, Dhruv Batra, Devi Parikh, Abhishek Das. Proceedings of the 2019 Conference on Empirical Methods in Natural Language Processing and the 9th International Joint Conference on Natural Language Processing (EMNLP-IJCNLP). 2019.
Vishvak Murahari, Prithvijit Chattopadhyay, Dhruv Batra, Devi Parikh
EMNLP/IJCNLP (1)3
2019 End-to-end Audio Visual Scene-aware Dialog Using Multimodal Attention-based Video Features
abstract
In order for machines interacting with the real world to have conversations with users about the objects and events around them, they need to understand dynamic audiovisual scenes. The recent revolution of neural network models allows us to combine various modules into a single end-to-end differentiable network. As a result, Audio Visual Scene-Aware Dialog (AVSD) systems for real-world applications can be developed by integrating state-of-the-art technologies from multiple research areas, including end-to-end dialog technologies, visual question answering (VQA) technologies, and video description technologies. In this paper, we introduce a new data set of dialogs about videos of human behaviors, as well as an end-to-end Audio Visual Scene-Aware Dialog (AVSD) model, trained using this new data set, that generates responses in a dialog about a video. By using features that were developed for multimodal attention-based video description, our system improves the quality of generated dialog about dynamic video scenes.
Chiori Hori, Huda AlAmri, Jue Wang 0010, Gordon Wichern, Takaaki Hori, Anoop Cherian, Tim K. Marks, Vincent Cartillier, Raphael Gontijo Lopes, Abhishek Das 0002, Irfan A. Essa, Dhruv Batra, Devi Parikh
ICASSP12
2019 nocaps: novel object captioning at scale
abstract
Image captioning models have achieved impressive results on datasets containing limited visual concepts and large amounts of paired image-caption training data. However, if these models are to ever function in the wild, a much larger variety of visual concepts must be learned, ideally from less supervision. To encourage the development of image captioning models that can learn visual concepts from alternative data sources, such as object detection datasets, we present the first large-scale benchmark for this task. Dubbed `nocaps', for novel object captioning at scale, our benchmark consists of 166,100 human-generated captions describing 15,100 images from the Open Images validation and test sets. The associated training data consists of COCO image-caption pairs, plus Open Images image-level labels and object bounding boxes. Since Open Images contains many more classes than COCO, nearly 400 object classes seen in test images have no or very few associated training captions (hence, nocaps). We extend existing novel object captioning models to establish strong baselines for this benchmark and provide analysis to guide future work.
Harsh Agrawal, Peter Anderson 0001, Karan Desai, Yufei Wang 0003, Xinlei Chen, Mark Johnson 0001, Dhruv Batra, Devi Parikh, Stefan Lee
ICCV8
2019 Sequential Latent Spaces for Modeling the Intention During Diverse Image Captioning
abstract
Diverse and accurate vision+language modeling is an important goal to retain creative freedom and maintain user engagement. However, adequately capturing the intricacies of diversity in language models is challenging. Recent works commonly resort to latent variable models augmented with more or less supervision from object detectors or part-of-speech tags. In common to all those methods is the fact that the latent variable either only initializes the sentence generation process or is identical across the steps of generation. Both methods offer no fine-grained control. To address this concern, we propose Seq-CVAE which learns a latent space for every word. We encourage this temporal latent space to capture the 'intention' about how to complete the sentence by mimicking a representation which summarizes the future. We illustrate the efficacy of the proposed approach on the challenging MSCOCO dataset, significantly improving diversity metrics compared to baselines while performing on par w.r.t. sentence quality.
Jyoti Aneja, Harsh Agrawal, Dhruv Batra, Alexander G. Schwing
ICCV3
2019 SplitNet: Sim2Sim and Task2Task Transfer for Embodied Visual Navigation
abstract
We propose SplitNet, a method for decoupling visual perception and policy learning. By incorporating auxiliary tasks and selective learning of portions of the model, we explicitly decompose the learning objectives for visual navigation into perceiving the world and acting on that perception. We show improvements over baseline models on transferring between simulators, an encouraging step towards Sim2Real. Additionally, SplitNet generalizes better to unseen environments from the same simulator and transfers faster and more effectively to novel embodied navigation tasks. Further, given only a small sample from a target domain, SplitNet can match the performance of traditional end-to-end pipelines which receive the entire dataset1.
Daniel Gordon, Abhishek Kadian, Devi Parikh, Judy Hoffman, Dhruv Batra
ICCV5
2019 Habitat: A Platform for Embodied AI Research
abstract
We present Habitat, a platform for research in embodied artificial intelligence (AI). Habitat enables training embodied agents (virtual robots) in highly efficient photorealistic 3D simulation. Specifically, Habitat consists of: (i) Habitat-Sim: a flexible, high-performance 3D simulator with configurable agents, sensors, and generic 3D dataset handling. Habitat-Sim is fast - when rendering a scene from Matterport3D, it achieves several thousand frames per second (fps) running single-threaded, and can reach over 10,000 fps multi-process on a single GPU. (ii) Habitat-API: a modular high-level library for end-toend development of embodied AI algorithms - defining tasks (e.g. navigation, instruction following, question answering), configuring, training, and benchmarking embodied agents. These large-scale engineering contributions enable us to answer scientific questions requiring experiments that were till now impracticable or `merely' impractical. Specifically, in the context of point-goal navigation: (1) we revisit the comparison between learning and SLAM approaches from two recent works [19, 16] and find evidence for the opposite conclusion - that learning outperforms SLAM if scaled to an order of magnitude more experience than previous investigations, and (2) we conduct the first cross-dataset generalization experiments {train, test} × {Matterport3D, Gibson} for multiple sensors {blind, RGB, RGBD, D} and find that only agents with depth (D) sensors generalize across datasets. We hope that our open-source platform and these findings will advance research in embodied AI.
Manolis Savva, Jitendra Malik, Devi Parikh, Dhruv Batra, Abhishek Kadian, Oleksandr Maksymets, Erik Wijmans, Bhavana Jain, Julian Straub, Vladlen Koltun
ICCV4
2019 Taking a HINT: Leveraging Explanations to Make Vision and Language Models More Grounded
abstract
Many vision and language models suffer from poor visual grounding -- often falling back on easy-to-learn language priors rather than basing their decisions on visual concepts in the image. In this work, we propose a generic approach called Human Importance-aware Network Tuning (HINT) that effectively leverages human demonstrations to improve visual grounding. HINT encourages deep networks to be sensitive to the same input regions as humans. Our approach optimizes the alignment between human attention maps and gradient-based network importances -- ensuring that models learn not just to look at but rather rely on visual concepts that humans found relevant for a task when making predictions. We apply HINT to Visual Question Answering and Image Captioning tasks, outperforming top approaches on splits that penalize over-reliance on language priors (VQA-CP and robust captioning) using human attention demonstrations for just 6% of the training data.
Ramprasaath R. Selvaraju, Stefan Lee, Yilin Shen, Hongxia Jin, Shalini Ghosh, Larry Heck, Dhruv Batra, Devi Parikh
ICCV7
2019 Embodied Amodal Recognition: Learning to Move to Perceive Objects
abstract
Passive visual systems typically fail to recognize objects in the amodal setting where they are heavily occluded. In contrast, humans and other embodied agents have the ability to move in the environment and actively control the viewing angle to better understand object shapes and semantics. In this work, we introduce the task of Embodied Amodel Recognition (EAR): an agent is instantiated in a 3D environment close to an occluded target object, and is free to move in the environment to perform object classification, amodal object localization, and amodal object segmentation. To address this problem, we develop a new model called Embodied Mask R-CNN for agents to learn to move strategically to improve their visual recognition abilities. We conduct experiments using a simulator for indoor environments. Experimental results show that: 1) agents with embodiment (movement) achieve better visual recognition performance than passive ones and 2) in order to improve visual recognition abilities, agents can learn strategic paths that are different from shortest paths.
Zhile Ren, Xinlei Chen, David Crandall, Devi Parikh, Dhruv Batra
ICCV7
2019 Modeling the Long Term Future in Model-Based Reinforcement Learning
Nan Rosemary Ke, Amanpreet Singh, Ahmed Touati, Anirudh Goyal, Yoshua Bengio, Devi Parikh, Dhruv Batra
ICLR (Poster)7
2019 TarMAC: Targeted Multi-Agent Communication
abstract
We propose a targeted communication architecture for multi-agent reinforcement learning, where agents learn both what messages to send and whom to address them to while performing cooperative tasks in partially-observable environments. This targeting behavior is learnt solely from downstream task-specific reward without any communication supervision. We additionally augment this with a multi-round communication approach where agents coordinate via multiple rounds of communication before taking actions in the environment. We evaluate our approach on a diverse set of cooperative multi-agent tasks, of varying difficulties, with varying number of agents, in a variety of environments ranging from 2D grid layouts of shapes and simulated traffic junctions to 3D indoor environments, and demonstrate the benefits of targeted and multi-round communication. Moreover, we show that the targeted communication strategies learned by agents are interpretable and intuitive. Finally, we show that our architecture can be easily extended to mixed and competitive environments, leading to improved performance and sample complexity over recent state-of-the-art approaches.
Théophile Gervet, Joshua Romoff, Dhruv Batra, Devi Parikh, Michael G. Rabbat, Joelle Pineau
ICML4
2019 Counterfactual Visual Explanations
abstract
In this work, we develop a technique to produce counterfactual visual explanations. Given a ‘query’ image $I$ for which a vision system predicts class $c$, a counterfactual visual explanation identifies how $I$ could change such that the system would output a different specified class $c’$. To do this, we select a ‘distractor’ image $I’$ that the system predicts as class $c’$ and identify spatial regions in $I$ and $I’$ such that replacing the identified region in $I$ with the identified region in $I’$ would push the system towards classifying $I$ as $c’$. We apply our approach to multiple image classification datasets generating qualitative results showcasing the interpretability and discriminativeness of our counterfactual explanations. To explore the effectiveness of our explanations in teaching humans, we present machine teaching experiments for the task of fine-grained bird classification. We find that users trained to distinguish bird species fare better when given access to counterfactual explanations in addition to training examples.
Yash Goyal, Ziyan Wu 0001, Jan Ernst, Dhruv Batra, Devi Parikh, Stefan Lee
ICML4
2019 Trainable Decoding of Sets of Sequences for Neural Sequence Models
abstract
Many sequence prediction tasks admit multiple correct outputs and so, it is often useful to decode a set of outputs that maximize some task-specific set-level metric. However, retooling standard sequence prediction procedures tailored towards predicting the single best output leads to the decoding of sets containing very similar sequences; failing to capture the variation in the output space. To address this, we propose $\nabla$BS, a trainable decoding procedure that outputs a set of sequences, highly valued according to the metric. Our method tightly integrates the training and decoding phases and further allows for the optimization of the task-specific metric addressing the shortcomings of standard sequence prediction. Further, we discuss the trade-offs of commonly used set-level metrics and motivate a new set-level metric that naturally evaluates the notion of “capturing the variation in the output space”. Finally, we show results on the image captioning task and find that our model outperforms standard techniques and natural ablations.
Ashwin Kalyan, Stefan Lee, Dhruv Batra
ICML4
2019 Probabilistic Neural Symbolic Models for Interpretable Visual Question Answering
abstract
We propose a new class of probabilistic neural-symbolic models, that have symbolic functional programs as a latent, stochastic variable. Instantiated in the context of visual question answering, our probabilistic formulation offers two key conceptual advantages over prior neural-symbolic models for VQA. Firstly, the programs generated by our model are more understandable while requiring less number of teaching examples. Secondly, we show that one can pose counterfactual scenarios to the model, to probe its beliefs on the programs that could lead to a specified answer given an image. Our results on the CLEVR and SHAPES datasets verify our hypotheses, showing that the model gets better program (and answer) prediction accuracy even in the low data regime, and allows one to probe the coherence and consistency of reasoning performed.
Ramakrishna Vedantam, Karan Desai, Stefan Lee, Marcus Rohrbach, Dhruv Batra, Devi Parikh
ICML5
2019 Chasing Ghosts: Instruction Following as Bayesian State Tracking
abstract
A visually-grounded navigation instruction can be interpreted as a sequence of expected observations and actions an agent following the correct trajectory would encounter and perform. Based on this intuition, we formulate the problem of finding the goal location in Vision-and-Language Navigation (VLN) within the framework of Bayesian state tracking - learning observation and motion models conditioned on these expectable events. Together with a mapper that constructs a semantic spatial map on-the-fly during navigation, we formulate an end-to-end differentiable Bayes filter and train it to identify the goal by predicting the most likely trajectory through the map according to the instructions. The resulting navigation policy constitutes a new approach to instruction following that explicitly models a probability distribution over states, encoding strong geometric and algorithmic priors while enabling greater explainability. Our experiments show that our approach outperforms a strong LingUNet baseline when predicting the goal location on the map. On the full VLN task, i.e. navigating to the goal location, our approach achieves promising results with less reliance on navigation constraints.
Ayush Shrivastava, Devi Parikh, Dhruv Batra, Stefan Lee
NeurIPS4
2019 ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks
abstract
We present ViLBERT (short for Vision-and-Language BERT), a model for learning task-agnostic joint representations of image content and natural language. We extend the popular BERT architecture to a multi-modal two-stream model, processing both visual and textual inputs in separate streams that interact through co-attentional transformer layers. We pretrain our model through two proxy tasks on the large, automatically collected Conceptual Captions dataset and then transfer it to multiple established vision-and-language tasks -- visual question answering, visual commonsense reasoning, referring expressions, and caption-based image retrieval -- by making only minor additions to the base architecture. We observe significant improvements across tasks compared to existing task-specific models -- achieving state-of-the-art on all four tasks. Our work represents a shift away from learning groundings between vision and language only as part of task training and towards treating visual grounding as a pretrainable and transferable capability.
Jiasen Lu, Dhruv Batra, Devi Parikh, Stefan Lee
NeurIPS2
2019 Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering
Yash Goyal, Tejas Khot, Aishwarya Agrawal, Douglas Summers-Stay, Dhruv Batra, Devi Parikh
Int. J. Comput. Vis.5
2019 Visual Dialog
abstract
We introduce the task of Visual Dialog, which requires an AI agent to hold a meaningful dialog with humans in natural, conversational language about visual content. Specifically, given an image, a dialog history, and a question about the image, the agent has to ground the question in image, infer context from history, and answer the question accurately. Visual Dialog is disentangled enough from a specific downstream task so as to serve as a general test of machine intelligence, while being sufficiently grounded in vision to allow objective evaluation of individual responses and benchmark progress. We develop a novel two-person real-time chat data-collection protocol to curate a large-scale Visual Dialog dataset (VisDial). VisDial v0.9 has been released and consists of$\sim$1.2M dialog question-answer pairs from 10-round, human-human dialogs grounded in$\sim$120k images from the COCO dataset. We introduce a family of neural encoder-decoder models for Visual Dialog with 3 encoders—Late Fusion, Hierarchical Recurrent Encoder and Memory Network (optionally with attention over image features)—and 2 decoders (generative and discriminative), which outperform a number of sophisticated baselines. We propose a retrieval-based evaluation protocol for Visual Dialog where the AI agent is asked to sort a set of candidate answers and evaluated on metrics such as mean-reciprocal-rank and recall$@k$of human response. We quantify the gap between machine and human performance on the Visual Dialog task via human studies. Putting it all together, we demonstrate the first ‘visual chatbot’! Our dataset, code, pretrained models and visual chatbot are available onhttps://visualdialog.org.
Abhishek Das 0002, Satwik Kottur, Khushi Gupta, Avi Singh, Deshraj Yadav, Stefan Lee, José M. F. Moura, Devi Parikh, Dhruv Batra
IEEE Trans. Pattern Anal. Mach. Intell.9
2018 Diverse Beam Search for Improved Description of Complex Scenes
abstract
A single image captures the appearance and position of multiple entities in a scene as well as their complex interactions. As a consequence, natural language grounded in visual contexts tends to be diverse---with utterances differing as focus shifts to specific objects, interactions, or levels of detail. Recently, neural sequence models such as RNNs and LSTMs have been employed to produce visually-grounded language. Beam Search, the standard work-horse for decoding sequences from these models, is an approximate inference algorithm that decodes the top-B sequences in a greedy left-to-right fashion. In practice, the resulting sequences are often minor rewordings of a common utterance, failing to capture the multimodal nature of source images. To address this shortcoming, we propose Diverse Beam Search (DBS), a diversity promoting alternative to BS for approximate inference. DBS produces sequences that are significantly different from each other by incorporating diversity constraints within groups of candidate sequences during decoding; moreover, it achieves this with minimal computational or memory overhead. We demonstrate that our method improves both diversity and quality of decoded sequences over existing techniques on two visually-grounded language generation tasks---image captioning and visual question generation---particularly on complex scenes containing diverse visual content. We also show similar improvements at language-only machine translation tasks, highlighting the generality of our approach.
Ashwin K. Vijayakumar, Michael Cogswell, Ramprasaath R. Selvaraju, Qing Sun 0001, Stefan Lee, David Crandall, Dhruv Batra
AAAI7
2018 Don't Just Assume; Look and Answer: Overcoming Priors for Visual Question Answering
abstract
A number of studies have found that today's Visual Question Answering (VQA) models are heavily driven by superficial correlations in the training data and lack sufficient image grounding. To encourage development of models geared towards the latter, we propose a new setting for VQA where for every question type, train and test sets have different prior distributions of answers. Specifically, we present new splits of the VQA v1 and VQA v2 datasets, which we call Visual Question Answering under Changing Priors (VQA-CP v1 and VQA-CP v2 respectively). First, we evaluate several existing VQA models under this new setting and show that their performance degrades significantly compared to the original VQA setting. Second, we propose a novel Grounded Visual Question Answering model (GVQA) that contains inductive biases and restrictions in the architecture specifically designed to prevent the model from 'cheating' by primarily relying on priors in the training data. Specifically, GVQA explicitly disentangles the recognition of visual concepts present in the image from the identification of plausible answer space for a given question, enabling the model to more robustly generalize across different distributions of answers. GVQA is built off an existing VQA model - Stacked Attention Networks (SAN). Our experiments demonstrate that GVQA significantly outperforms SAN on both VQA-CP v1 and VQA-CP v2 datasets. Interestingly, it also outperforms more powerful VQA models such as Multimodal Compact Bilinear Pooling (MCB) in several cases. GVQA offers strengths complementary to SAN when trained and evaluated on the original VQA v1 and VQA v2 datasets. Finally, GVQA is more transparent and interpretable than existing VQA models.
Aishwarya Agrawal, Dhruv Batra, Devi Parikh, Aniruddha Kembhavi
CVPR2
2018 Embodied Question Answering
abstract
We present a new AI task - Embodied Question Answering(EmbodiedQA) - where an agent is spawned at a random location in a 3D environment and asked a question ('What color is the car?'). In order to answer, the agent must first intelligently navigate to explore the environment, gather necessary visual information through first-person (egocentric) vision, and then answer the question ('orange'). EmbodiedQA requires a range of AI skills - language understanding, visual recognition, active perception, goal-driven navigation, commonsense reasoning, long-term memory, and grounding language into actions. In this work, we develop a dataset of questions and answers in House3D environments [1], evaluation metrics, and a hierarchical model trained with imitation and reinforcement learning.
Abhishek Das 0002, Samyak Datta, Georgia Gkioxari, Stefan Lee, Devi Parikh, Dhruv Batra
CVPR6
2018 Neural Baby Talk
abstract
We introduce a novel framework for image captioning that can produce natural language explicitly grounded in entities that object detectors find in the image. Our approach reconciles classical slot filling approaches (that are generally better grounded in images) with modern neural captioning approaches (that are generally more natural sounding and accurate). Our approach first generates a sentence 'template' with slot locations explicitly tied to specific image regions. These slots are then filled in by visual concepts identified in the regions by object detectors. The entire architecture (sentence template generation and slot filling with object detectors) is end-to-end differentiable. We verify the effectiveness of our proposed model on different image captioning tasks. On standard image captioning and novel object captioning, our model reaches state-of-the-art on both COCO and Flickr30k datasets. We also demonstrate that our model has unique advantages when the train and test distributions of scene compositions - and hence language priors of associated captions - are different. Code has been made available at: https://github.com/jiasenlu/NeuralBabyTalk.
Jiasen Lu, Dhruv Batra, Devi Parikh
CVPR3
2018 Visual Coreference Resolution in Visual Dialog Using Neural Module Networks
Satwik Kottur, José M. F. Moura, Devi Parikh, Dhruv Batra, Marcus Rohrbach
ECCV (15)4
2018 Choose Your Neuron: Incorporating Domain Knowledge Through Neuron-Importance
Ramprasaath R. Selvaraju, Prithvijit Chattopadhyay, Tilak Sharma, Dhruv Batra, Devi Parikh, Stefan Lee
ECCV (13)5
2018 Graph R-CNN for Scene Graph Generation
Jiasen Lu, Stefan Lee, Dhruv Batra, Devi Parikh
ECCV (1)4
2018 Neural-Guided Deductive Search for Real-Time Program Synthesis from Examples
Ashwin Kalyan, Abhishek Mohta, Oleksandr Polozov, Dhruv Batra, Prateek Jain 0002, Sumit Gulwani
ICLR (Poster)4
2018 Learn from Your Neighbor: Learning Multi-modal Mappings from Sparse Annotations
abstract
Many structured prediction problems (particularly in vision and language domains) are ambiguous, with multiple outputs being ‘correct’ for an input {–} e.g. there are many ways of describing an image, multiple ways of translating a sentence; however, exhaustively annotating the applicability of all possible outputs is intractable due to exponentially large output spaces (e.g. all English sentences). In practice, these problems are cast as multi-class prediction, with the likelihood of only a sparse set of annotations being maximized {–} unfortunately penalizing for placing beliefs on plausible but unannotated outputs. We make and test the following hypothesis {–} for a given input, the annotations of its neighbors may serve as an additional supervisory signal. Specifically, we propose an objective that transfers supervision from neighboring examples. We first study the properties of our developed method in a controlled toy setup before reporting results on multi-label classification and two image-grounded sequence modeling tasks {–} captioning and question generation. We evaluate using standard task-specific metrics and measures of output diversity, finding consistent improvements over standard maximum likelihood training and other baselines.
Ashwin Kalyan, Stefan Lee, Anitha Kannan, Dhruv Batra
ICML4
2017 Counting Everyday Objects in Everyday Scenes
abstract
We are interested in counting the number of instances of object classes in natural, everyday images. Previous counting approaches tackle the problem in restricted domains such as counting pedestrians in surveillance videos. Counts can also be estimated from outputs of other vision tasks like object detection. In this work, we build dedicated models for counting designed to tackle the large variance in counts, appearances, and scales of objects found in natural scenes. Our approach is inspired by the phenomenon of subitizing – the ability of humans to make quick assessments of counts given a perceptual signal, for small count values. Given a natural scene, we employ a divide and conquer strategy while incorporating context across the scene to adapt the subitizing idea to counting. Our approach offers consistent improvements over numerous baseline approaches for counting on the PASCAL VOC 2007 and COCO datasets. Subsequently, we study how counting can be used to improve object detection. We then show a proof of concept application of our counting methods to the task of Visual Question Answering, by studying the how many? questions in the VQA and COCO-QA datasets.
Prithvijit Chattopadhyay, Ramakrishna Vedantam, Ramprasaath R. Selvaraju, Dhruv Batra, Devi Parikh
CVPR4
2017 Visual Dialog
abstract
We introduce the task of Visual Dialog, which requires an AI agent to hold a meaningful dialog with humans in natural, conversational language about visual content. Specifically, given an image, a dialog history, and a question about the image, the agent has to ground the question in image, infer context from history, and answer the question accurately. Visual Dialog is disentangled enough from a specific downstream task so as to serve as a general test of machine intelligence, while being grounded in vision enough to allow objective evaluation of individual responses and benchmark progress. We develop a novel two-person chat data-collection protocol to curate a large-scale Visual Dialog dataset (VisDial). VisDial contains 1 dialog (10 question-answer pairs) on ~140k images from the COCO dataset, with a total of ~1.4M dialog question-answer pairs. We introduce a family of neural encoder-decoder models for Visual Dialog with 3 encoders (Late Fusion, Hierarchical Recurrent Encoder and Memory Network) and 2 decoders (generative and discriminative), which outperform a number of sophisticated baselines. We propose a retrieval-based evaluation protocol for Visual Dialog where the AI agent is asked to sort a set of candidate answers and evaluated on metrics such as mean-reciprocal-rank of human response. We quantify gap between machine and human performance on the Visual Dialog task via human studies. Our dataset, code, and trained models will be released publicly at https://visualdialog.org. Putting it all together, we demonstrate the first visual chatbot!.
Abhishek Das 0002, Satwik Kottur, Khushi Gupta, Avi Singh, Deshraj Yadav, José M. F. Moura, Devi Parikh, Dhruv Batra
CVPR8
2017 Making the V in VQA Matter: Elevating the Role of Image Understanding in Visual Question Answering
abstract
Problems at the intersection of vision and language are of significant importance both as challenging research questions and for the rich set of applications they enable. However, inherent structure in our world and bias in our language tend to be a simpler signal for learning than visual modalities, resulting in models that ignore visual information, leading to an inflated sense of their capability. We propose to counter these language priors for the task of Visual Question Answering (VQA) and make vision (the V in VQA) matter! Specifically, we balance the popular VQA dataset (Antol et al., ICCV 2015) by collecting complementary images such that every question in our balanced dataset is associated with not just a single image, but rather a pair of similar images that result in two different answers to the question. Our dataset is by construction more balanced than the original VQA dataset and has approximately twice the number of image-question pairs. Our complete balanced dataset is publicly available at http://visualqa.org/ as part of the 2nd iteration of the Visual Question Answering Dataset and Challenge (VQA v2.0). We further benchmark a number of state-of-art VQA models on our balanced dataset. All models perform significantly worse on our balanced dataset, suggesting that these models have indeed learned to exploit language priors. This finding provides the first concrete empirical evidence for what seems to be a qualitative sense among practitioners. Finally, our data collection protocol for identifying complementary images enables us to develop a novel interpretable model, which in addition to providing an answer to the given (image, question) pair, also provides a counter-example based explanation. Specifically, it identifies an image that is similar to the original image, but it believes has a different answer to the same question. This can help in building trust for machines among their users.
Yash Goyal, Tejas Khot, Douglas Summers-Stay, Dhruv Batra, Devi Parikh
CVPR4
2017 Bidirectional Beam Search: Forward-Backward Inference in Neural Sequence Models for Fill-in-the-Blank Image Captioning
abstract
We develop the first approximate inference algorithm for 1-Best (and M-Best) decoding in bidirectional neural sequence models by extending Beam Search (BS) to reason about both forward and backward time dependencies. Beam Search (BS) is a widely used approximate inference algorithm for decoding sequences from unidirectional neural sequence models. Interestingly, approximate inference in bidirectional models remains an open problem, despite their significant advantage in modeling information from both the past and future. To enable the use of bidirectional models, we present Bidirectional Beam Search (BiBS), an efficient algorithm for approximate bidirectional inference. To evaluate our method and as an interesting problem in its own right, we introduce a novel Fill-in-the-Blank Image Captioning task which requires reasoning about both past and future sentence structure to reconstruct sensible image descriptions. We use this task as well as the Visual Madlibs dataset to demonstrate the effectiveness of our approach, consistently outperforming all baseline methods.
Qing Sun 0001, Stefan Lee, Dhruv Batra
CVPR3
2017 Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialog
abstract
A number of recent works have proposed techniques for end-to-end learning of communication protocols among cooperative multi-agent populations, and have simultaneously found the emergence of grounded human-interpretable language in the protocols developed by the agents, learned without any human supervision!In this paper, using a Task & Talk reference game between two agents as a testbed, we present a sequence of 'negative' results culminating in a 'positive' one -showing that while most agent-invented languages are effective (i.e.achieve near-perfect task rewards), they are decidedly not interpretable or compositional.In essence, we find that natural language does not emerge 'naturally', despite the semblance of ease of natural-language-emergence that one may gather from recent literature.We discuss how it is possible to coax the invented languages to become more and more human-like and compositional by increasing restrictions on how two agents may communicate.
Satwik Kottur, José M. F. Moura, Stefan Lee, Dhruv Batra
EMNLP4
2017 Deal or No Deal? End-to-End Learning of Negotiation Dialogues
abstract
Much of human dialogue occurs in semicooperative settings, where agents with different goals attempt to agree on common decisions.Negotiations require complex communication and reasoning skills, but success is easy to measure, making this an interesting task for AI.We gather a large dataset of human-human negotiations on a multi-issue bargaining task, where agents who cannot observe each other's reward functions must reach an agreement (or a deal) via natural language dialogue.For the first time, we show it is possible to train end-to-end models for negotiation, which must learn both linguistic and reasoning skills with no annotated dialogue states.We also introduce dialogue rollouts, in which the model plans ahead by simulating possible complete continuations of the conversation, and find that this technique dramatically improves performance.Our code and dataset are publicly available.1
Mike Lewis, Denis Yarats, Yann N. Dauphin, Devi Parikh, Dhruv Batra
EMNLP5
2017 The Promise of Premise: Harnessing Question Premises in Visual Question Answering
abstract
In this paper, we make a simple observation that questions about images often contain premises -objects and relationships implied by the question -and that reasoning about premises can help Visual Question Answering (VQA) models respond more intelligently to irrelevant or previously unseen questions.When presented with a question that is irrelevant to an image, state-of-the-art VQA models will still answer purely based on learned language biases, resulting in nonsensical or even misleading answers.We note that a visual question is irrelevant to an image if at least one of its premises is false (i.e.not depicted in the image).We leverage this observation to construct a dataset for Question Relevance Prediction and Explanation (QRPE) by searching for false premises.We train novel question relevance detection models and show that models that reason about premises consistently outperform models that do not.We also find that forcing standard VQA models to reason about premises during training can lead to improvements on tasks requiring compositional reasoning.
Aroma Mahendru, Viraj Prabhu, Akrit Mohapatra, Dhruv Batra, Stefan Lee
EMNLP4
2017 Evaluating Visual Conversational Agents via Cooperative Human-AI Games
abstract
As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but also in terms of how it translates to helping humans perform certain tasks, i.e., the performance of human-AI teams. In this work, we design a cooperative game — GuessWhich — to measure human-AI team performance in the specific context of the AI being a visual conversational agent. GuessWhich involves live interaction between the human and the AI. The AI, which we call ALICE, is provided an image which is unseen by the human. Following a brief description of the image, the human questions ALICE about this secret image to identify it from a fixed pool of images. We measure performance of the human-ALICE team by the number of guesses it takes the human to correctly identify the secret image after a fixed number of dialog rounds with ALICE. We compare performance of the human-ALICE teams for two versions of ALICE. Our human studies suggest a counterintuitive trend – that while AI literature shows that one version outperforms the other when paired with an AI questioner bot, we find that this improvement in AI-AI performance does not translate to improved human-AI performance. This suggests a mismatch between benchmarking of AI in isolation and in the context of human-AI teams.
Prithvijit Chattopadhyay, Deshraj Yadav, Viraj Prabhu, Arjun Chandrasekaran, Stefan Lee, Dhruv Batra, Devi Parikh
HCOMP7
2017 Learning Cooperative Visual Dialog Agents with Deep Reinforcement Learning
abstract
We introduce the first goal-driven training for visual question answering and dialog agents. Specifically, we pose a cooperative `image guessing' game between two agents - Q-BOT and A-BOT- who communicate in natural language dialog so that Q-BOT can select an unseen image from a lineup of images. We use deep reinforcement learning (RL) to learn the policies of these agents end-to-end - from pixels to multi-agent multi-round dialog to game reward.,,We demonstrate two experimental results.,,First, as a `sanity check' demonstration of pure RL (from scratch), we show results on a synthetic world, where the agents communicate in ungrounded vocabularies, i.e., symbols with no pre-specified meanings (X, Y, Z). We find that two bots invent their own communication protocol and start using certain symbols to ask/answer about certain visual attributes (shape/color/style). Thus, we demonstrate the emergence of grounded language and communication among `visual' dialog agents with no human supervision.,,Second, we conduct large-scale real-image experiments on the VisDial dataset [5], where we pretrain on dialog data with supervised learning (SL) and show that the RL finetuned agents significantly outperform supervised pretraining. Interestingly, the RL Q-BOT learns to ask questions that A-BOT is good at, ultimately resulting in more informative dialog and a better team.
Abhishek Das 0002, Satwik Kottur, José M. F. Moura, Stefan Lee, Dhruv Batra
ICCV5
2017 Grad-CAM: Visual Explanations from Deep Networks via Gradient-Based Localization
abstract
We propose a technique for producing `visual explanations' for decisions from a large class of Convolutional Neural Network (CNN)-based models, making them more transparent. Our approach - Gradient-weighted Class Activation Mapping (Grad-CAM), uses the gradients of any target concept (say logits for `dog' or even a caption), flowing into the final convolutional layer to produce a coarse localization map highlighting the important regions in the image for predicting the concept. Unlike previous approaches, Grad- CAM is applicable to a wide variety of CNN model-families: (1) CNNs with fully-connected layers (e.g. VGG), (2) CNNs used for structured outputs (e.g. captioning), (3) CNNs used in tasks with multi-modal inputs (e.g. visual question answering) or reinforcement learning, without architectural changes or re-training. We combine Grad-CAM with existing fine-grained visualizations to create a high-resolution class-discriminative visualization, Guided Grad-CAM, and apply it to image classification, image captioning, and visual question answering (VQA) models, including ResNet-based architectures. In the context of image classification models, our visualizations (a) lend insights into failure modes of these models (showing that seemingly unreasonable predictions have reasonable explanations), (b) outperform previous methods on the ILSVRC-15 weakly-supervised localization task, (c) are more faithful to the underlying model, and (d) help achieve model generalization by identifying dataset bias. For image captioning and VQA, our visualizations show even non-attention based models can localize inputs. Finally, we design and conduct human studies to measure if Grad-CAM explanations help users establish appropriate trust in predictions from deep networks and show that Grad-CAM helps untrained users successfully discern a `stronger' deep network from a `weaker' one even when both make identical predictions. Our code is available at https: //github.com/ramprs/grad-cam/ along with a demo on CloudCV [2] and video at youtu.be/COjUB9Izk6E.
Ramprasaath R. Selvaraju, Michael Cogswell, Abhishek Das 0002, Ramakrishna Vedantam, Devi Parikh, Dhruv Batra
ICCV6
2017 LR-GAN: Layered Recursive Generative Adversarial Networks for Image Generation
Anitha Kannan, Dhruv Batra, Devi Parikh
ICLR (Poster)3
2017 Best of Both Worlds: Transferring Knowledge from Discriminative Learning to a Generative Visual Dialog Model
abstract
We present a novel training framework for neural sequence models, particularly for grounded dialog generation. The standard training paradigm for these models is maximum likelihood estimation (MLE), or minimizing the cross-entropy of the human responses. Across a variety of domains, a recurring problem with MLE trained generative neural dialog models (G) is that they tend to produce 'safe' and generic responses like "I don't know", "I can't tell"). In contrast, discriminative dialog models (D) that are trained to rank a list of candidate human responses outperform their generative counterparts; in terms of automatic metrics, diversity, and informativeness of the responses. However, D is not useful in practice since it can not be deployed to have real conversations with users. Our work aims to achieve the best of both worlds -- the practical usefulness of G and the strong performance of D -- via knowledge transfer from D to G. Our primary contribution is an end-to-end trainable generative visual dialog model, where G receives gradients from D as a perceptual (not adversarial) loss of the sequence sampled from G. We leverage the recently proposed Gumbel-Softmax (GS) approximation to the discrete distribution -- specifically, a RNN is augmented with a sequence of GS samplers, which coupled with the straight-through gradient estimator enables end-to-end differentiability. We also introduce a stronger encoder for visual dialog, and employ a self-attention mechanism for answer encoding along with a metric learning loss to aid D in better capturing semantic similarities in answer responses. Overall, our proposed model outperforms state-of-the-art on the VisDial dataset by a significant margin (2.67% on recall@10). The source code can be downloaded from https://github.com/jiasenlu/visDial.pytorch
Jiasen Lu, Anitha Kannan, Devi Parikh, Dhruv Batra
NIPS5
2017 Resolving vision and language ambiguities together: Joint segmentation & prepositional attachment resolution in captioned scenes
Gordon A. Christie, Ankit Laddha, Aishwarya Agrawal, Stanislaw Antol, Yash Goyal, Kevin Kochersberger, Dhruv Batra
Comput. Vis. Image Underst.7
2017 Human Attention in Visual Question Answering: Do Humans and Deep Networks Look at the Same Regions?
Abhishek Das 0002, Harsh Agrawal, C. Lawrence Zitnick, Devi Parikh, Dhruv Batra
Comput. Vis. Image Underst.5
2017 VQA: Visual Question Answering - www.visualqa.org
Aishwarya Agrawal, Jiasen Lu, Stanislaw Antol, Margaret Mitchell, C. Lawrence Zitnick, Devi Parikh, Dhruv Batra
Int. J. Comput. Vis.7
2017 Empirical Minimum Bayes Risk Prediction
abstract
When building vision systems that predict structured objects such as image segmentations or human poses, a crucial concern is performance under task-specific evaluation measures (e.g., Jaccard Index or Average Precision). An ongoing research challenge is to optimize predictions so as to maximize performance on such complex measures. In this work, we present a simple meta-algorithm that is surprisingly effective - Empirical Min Bayes Risk. EMBR takes as input a pre-trained model that would normally be the final product and learns three additional parameters so as to optimize performance on the complex instance-level high-order task-specific measure. We demonstrate EMBR in several domains, taking existing state-of-the-art algorithms and improving performance up to 8 percent, simply by learning three extra parameters. Our code is publicly available and the results presented in this paper can be replicated from our code-release.
Vittal Premachandran, Daniel Tarlow, Alan L. Yuille, Dhruv Batra
IEEE Trans. Pattern Anal. Mach. Intell.4
2016 We are Humor Beings: Understanding and Predicting Visual Humor
abstract
Humor is an integral part of human lives. Despite being tremendously impactful, it is perhaps surprising that we do not have a detailed understanding of humor yet. As interactions between humans and AI systems increase, it is imperative that these systems are taught to understand subtleties of human expressions such as humor. In this work, we are interested in the question – what content in a scene causes it to be funny? As a first step towards understanding visual humor, we analyze the humor manifested in abstract scenes and design computational models for them. We collect two datasets of abstract scenes that facilitate the study of humor at both the scene-level and the object-level. We analyze the funny scenes and explore the different types of humor depicted in them via human studies. We model two tasks that we believe demonstrate an understanding of some aspects of visual humor. The tasks involve predicting the funniness of a scene and altering the funniness of a scene. We show that our models perform well quantitatively, and qualitatively through human studies. Our datasets are publicly available.
Arjun Chandrasekaran, Ashwin K. Vijayakumar, Stanislaw Antol, Mohit Bansal, Dhruv Batra, C. Lawrence Zitnick, Devi Parikh
CVPR5
2016 Object-Proposal Evaluation Protocol is 'Gameable'
abstract
Object proposals have quickly become the de-facto preprocessing step in a number of vision pipelines (for object detection, object discovery, and other tasks). Their performance is usually evaluated on partially annotated datasets. In this paper, we argue that the choice of using a partially annotated dataset for evaluation of object proposals is problematic - as we demonstrate via a thought experiment, the evaluation protocol is 'gameable', in the sense that progress under this protocol does not necessarily correspond to a "better" category independent object proposal algorithm. To alleviate this problem, we: (1) Introduce a nearly-fully annotated version of PASCAL VOC dataset, which serves as a test-bed to check if object proposal techniques are overfitting to a particular list of categories. (2) Perform an exhaustive evaluation of object proposal methods on our introduced nearly-fully annotated PASCAL dataset and perform cross-dataset generalization experiments, and (3) Introduce a diagnostic experiment to detect the bias capacity in an object proposal algorithm. This tool circumvents the need to collect a densely annotated dataset, which can be expensive and cumbersome to collect. Finally, we have released an easy-to-use toolbox which combines various publicly available implementations of object proposal algorithms which standardizes the proposal generation and evaluation so that new methods can be added and evaluated on different datasets. We hope that the results presented in the paper will motivate the community to test the category independence of various object proposal methods by carefully choosing the evaluation protocol.
Neelima Chavali, Harsh Agrawal, Aroma Mahendru, Dhruv Batra
CVPR4
2016 Joint Unsupervised Learning of Deep Representations and Image Clusters
abstract
In this paper, we propose a recurrent framework for joint unsupervised learning of deep representations and image clusters. In our framework, successive operations in a clustering algorithm are expressed as steps in a recurrent process, stacked on top of representations output by a Convolutional Neural Network (CNN). During training, image clusters and representations are updated jointly: image clustering is conducted in the forward pass, while representation learning in the backward pass. Our key idea behind this framework is that good representations are beneficial to image clustering and clustering results provide supervisory signals to representation learning. By integrating two processes into a single model with a unified weighted triplet loss function and optimizing it end-to-end, we can obtain not only more powerful representations, but also more precise image clusters. Extensive experiments show that our method outperforms the state of-the-art on image clustering across a variety of image datasets. Moreover, the learned representations generalize well when transferred to other tasks. The source code can be downloaded from https://github.com/ jwyang/joint-unsupervised-learning.
Devi Parikh, Dhruv Batra
CVPR3
2016 Yin and Yang: Balancing and Answering Binary Visual Questions
abstract
The complex compositional structure of language makes problems at the intersection of vision and language challenging. But language also provides a strong prior that can result in good superficial performance, without the underlying models truly understanding the visual content. This can hinder progress in pushing state of art in the computer vision aspects of multi-modal AI. In this paper, we address binary Visual Question Answering (VQA) on abstract scenes. We formulate this problem as visual verification of concepts inquired in the questions. Specifically, we convert the question to a tuple that concisely summarizes the visual concept to be detected in the image. If the concept can be found in the image, the answer to the question is "yes", and otherwise "no". Abstract scenes play two roles (1) They allow us to focus on the highlevel semantics of the VQA task as opposed to the low-level recognition problems, and perhaps more importantly, (2) They provide us the modality to balance the dataset such that language priors are controlled, and the role of vision is essential. In particular, we collect fine-grained pairs of scenes for every question, such that the answer to the question is "yes" for one scene, and "no" for the other for the exact same question. Indeed, language priors alone do not perform better than chance on our balanced dataset. Moreover, our proposed approach matches the performance of a state-of-the-art VQA approach on the unbalanced dataset, and outperforms it on the balanced dataset.
Peng Zhang 0023, Yash Goyal, Douglas Summers-Stay, Dhruv Batra, Devi Parikh
CVPR4
2016 Analyzing the Behavior of Visual Question Answering Models
abstract
Recently, a number of deep-learning based models have been proposed for the task of Visual Question Answering (VQA). The performance of most models is clustered around 60-70%. In this paper we propose systematic methods to analyze the behavior of these models as a first step towards recognizing their strengths and weaknesses, and identifying the most fruitful directions for progress. We analyze two models, one each from two major classes of VQA models -- with-attention and without-attention and show the similarities and differences in the behavior of these models. We also analyze the winning entry of the VQA Challenge 2016. Our behavior analysis reveals that despite recent progress, today's VQA models are "myopic" (tend to fail on sufficiently novel instances), often "jump to conclusions" (converge on a predicted answer after 'listening' to just half the question), and are "stubborn" (do not change their answers across images).
Aishwarya Agrawal, Dhruv Batra, Devi Parikh
EMNLP2
2016 Sort Story: Sorting Jumbled Images and Captions into Stories
abstract
Temporal common sense has applications in AI tasks such as QA, multi-document summarization, and human-AI communication.We propose the task of sequencing -given a jumbled set of aligned image-caption pairs that belong to a story, the task is to sort them such that the output sequence forms a coherent story.We present multiple approaches, via unary (position) and pairwise (order) predictions, and their ensemble-based combinations, achieving strong results on this task.We use both text-based and image-based features, which depict complementary improvements.Using qualitative examples, we demonstrate that our models have learnt interesting aspects of temporal common sense.
Harsh Agrawal, Arjun Chandrasekaran, Dhruv Batra, Devi Parikh, Mohit Bansal
EMNLP3
2016 Resolving Language and Vision Ambiguities Together: Joint Segmentation & Prepositional Attachment Resolution in Captioned Scenes
abstract
Gordon Christie, Ankit Laddha, Aishwarya Agrawal, Stanislaw Antol, Yash Goyal, Kevin Kochersberger, Dhruv Batra. Proceedings of the 2016 Conference on Empirical Methods in Natural Language Processing. 2016.
Gordon A. Christie, Ankit Laddha, Aishwarya Agrawal, Stanislaw Antol, Yash Goyal, Kevin Kochersberger, Dhruv Batra
EMNLP7
2016 Human Attention in Visual Question Answering: Do Humans and Deep Networks look at the same regions?
abstract
We conduct large-scale studies on ‘human attention’ in Visual Question Answering (VQA) to understand where humans choose to look to answer questions about images. We design and test multiple game-inspired novel attention-annotation interfaces that require the subject to sharpen regions of a blurred image to answer a question. Thus, we introduce the VQA-HAT (Human ATtention) dataset. We evaluate attention maps generated by state-of-the-art VQA models against human attention both qualitatively (via visualizations) and quantitatively (via rank-order correlation). Our experiments show that current attention models in VQA do not seem to be looking at the same regions as humans. Finally, we train VQA models with explicit attention supervision, and find that it improves VQA performance.
Abhishek Das 0002, Harsh Agrawal, C. Lawrence Zitnick, Devi Parikh, Dhruv Batra
EMNLP5
2016 Question Relevance in VQA: Identifying Non-Visual And False-Premise Questions
abstract
Visual Question Answering (VQA) is the task of answering natural-language questions about images.We introduce the novel problem of determining the relevance of questions to images in VQA.Current VQA models do not reason about whether a question is even related to the given image (e.g., What is the capital of Argentina?) or if it requires information from external resources to answer correctly.This can break the continuity of a dialogue in human-machine interaction.Our approaches for determining relevance are composed of two stages.Given an image and a question, (1) we first determine whether the question is visual or not, (2) if visual, we determine whether the question is relevant to the given image or not.Our approaches, based on LSTM-RNNs, VQA model uncertainty, and caption-question similarity, are able to outperform strong baselines on both relevance tasks.We also present human studies showing that VQA models augmented with such question relevance reasoning are perceived as more intelligent, reasonable, and human-like.
Arijit Ray, Gordon A. Christie, Mohit Bansal, Dhruv Batra, Devi Parikh
EMNLP4
2016 Visual Storytelling
abstract
Ting-Hao Kenneth Huang, Francis Ferraro, Nasrin Mostafazadeh, Ishan Misra, Aishwarya Agrawal, Jacob Devlin, Ross Girshick, Xiaodong He, Pushmeet Kohli, Dhruv Batra, C. Lawrence Zitnick, Devi Parikh, Lucy Vanderwende, Michel Galley, Margaret Mitchell. Proceedings of the 2016 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2016.
Ting-Hao 'Kenneth' Huang, Francis Ferraro, Nasrin Mostafazadeh, Ishan Misra, Aishwarya Agrawal, Jacob Devlin, Ross B. Girshick, Xiaodong He 0001, Pushmeet Kohli, Dhruv Batra, C. Lawrence Zitnick, Devi Parikh, Lucy Vanderwende, Michel Galley, Margaret Mitchell
HLT-NAACL10
2016 A Corpus and Cloze Evaluation for Deeper Understanding of Commonsense Stories
abstract
Nasrin Mostafazadeh, Nathanael Chambers, Xiaodong He, Devi Parikh, Dhruv Batra, Lucy Vanderwende, Pushmeet Kohli, James Allen. Proceedings of the 2016 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies. 2016.
Nasrin Mostafazadeh, Nathanael Chambers, Xiaodong He 0001, Devi Parikh, Dhruv Batra, Lucy Vanderwende, Pushmeet Kohli, James F. Allen
HLT-NAACL5
2016 Stochastic Multiple Choice Learning for Training Diverse Deep Ensembles
abstract
Many practical perception systems exist within larger processes which often include interactions with users or additional components that are capable of evaluating the quality of predicted solutions. In these contexts, it is beneficial to provide these oracle mechanisms with multiple highly likely hypotheses rather than a single prediction. In this work, we pose the task of producing multiple outputs as a learning problem over an ensemble of deep networks -- introducing a novel stochastic gradient descent based approach to minimize the loss with respect to an oracle. Our method is simple to implement, agnostic to both architecture and loss function, and parameter-free. Our approach achieves lower oracle error compared to existing methods on a wide range of tasks and deep architectures. We also show qualitatively that solutions produced from our approach often provide interpretable representations of task ambiguity.
Stefan Lee, Senthil Purushwalkam, Michael Cogswell, Viresh Ranjan, David Crandall, Dhruv Batra
NIPS6
2016 Hierarchical Question-Image Co-Attention for Visual Question Answering
abstract
A number of recent works have proposed attention models for Visual Question Answering (VQA) that generate spatial maps highlighting image regions relevant to answering the question. In this paper, we argue that in addition to modeling "where to look" or visual attention, it is equally important to model "what words to listen to" or question attention. We present a novel co-attention model for VQA that jointly reasons about image and question attention. In addition, our model reasons about the question (and consequently the image via the co-attention mechanism) in a hierarchical fashion via a novel 1-dimensional convolution neural networks (CNN). Our model improves the state-of-the-art on the VQA dataset from 60.3% to 60.5%, and from 61.6% to 63.3% on the COCO-QA dataset. By using ResNet, the performance is further improved to 62.1% for VQA and 65.4% for COCO-QA.
Jiasen Lu, Dhruv Batra, Devi Parikh
NIPS3
2016 Pose tracking by efficiently exploiting global features
abstract
Typical pose tracking algorithms first obtain a set of plausible pose hypotheses in all image frames of a video and subsequently stitch compatible detections across time to form a pose-track. This approach to tracking is commonly termed tracking-by-detections, and has been very successful in other areas such as multiple object tracking, video segmentation using object proposals. Often models in this category can only incorporate local spatio-temporal evidence due to exponentially increased cost when using global information. Local spatio-temporal evidence can be ambiguous, thus leading to an inferior objective modeling. To deal with ambiguities in local information it is necessary to incorporate global information over multiple frames into a model. Based on the recent advances in generating multiple solutions from a probabilistic model, we first generate multiple plausible pose-track hypotheses, and subsequently employ a mixture of local and global features to express the quality of these solutions with high fidelity. We perform extensive experiments and competitive results across varied datasets demonstrate the robustness of our approach.
Dhruv Batra
WACV2
2016 Gender Classification of Walkers via Underfloor Accelerometer Measurements
abstract
The ability to classify the gender of occupants in a building has far-reaching applications including security and retail sales. The authors demonstrate the success of machine learning techniques for gender classification. High-sensitivity accelerometers mounted noninvasively beneath an actual building floor provide the input for these machine learning methods. While other approaches using gait measurements, such as vision systems and wearable sensors, provide the potential for gender classification, they each face limitations. These limitations include an invasion of privacy, occupant compliance, required line of sight, and/or high sensor density. Underfloor mounted accelerometers overcome these limitations. The authors utilize the highly-instrumented Goodwin Hall smart building on the Virginia Tech campus to measure vibrations of the walking surface caused by walkers. In this paper, the gait of 15 individual walkers was recorded as they, alone, walked down the instrumented hallway. Fourteen accelerometers, mounted underneath the walking surface, recorded walking trials with the placement of the sensors unknown to the walker. This paper studies bagged decision trees, boosted decision trees, support vector machines, and neural networks as the machine learning techniques for their ability to classify gender. A tenfold-cross-validation method is used to comment on the validity of the algorithm's ability to generalize to new walkers. This paper demonstrates that a gender classification accuracy of 88% is achievable using the underfloor vibration data from the Virginia Tech Goodwin Hall by using decision tree approaches.
Dustin Bales, Pablo A. Tarazaga, Mary Kasarda, Dhruv Batra, Americo G. Woolard, Jeffrey D. Poston, Vijaya V. N. Sriram Malladi
IEEE Internet Things J.4
2015 VIP: Finding important people in images
abstract
People preserve memories of events such as birthdays, weddings, or vacations by capturing photos, often depicting groups of people. Invariably, some individuals in the image are more important than others given the context of the event. This paper analyzes the concept of the importance of individuals in group photographs. We address two specific questions - Given an image, who are the most important individuals in it? Given multiple images of a person, which image depicts the person in the most important role? We introduce a measure of importance of people in images and investigate the correlation between importance and visual saliency. We find that not only can we automatically predict the importance of people from purely visual cues, incorporating this predicted importance results in significant improvement in applications such as im2text (generating sentences that describe images of groups of people).
Clint Solomon Mathialagan, Andrew C. Gallagher, Dhruv Batra
CVPR3
2015 Active learning for structured probabilistic models with histogram approximation
abstract
This paper studies active learning in structured probabilistic models such as Conditional Random Fields (CRFs). This is a challenging problem because unlike unstructured prediction problems such as binary or multi-class classification, structured prediction problems involve a distribution with an exponentially-large support, for instance, over the space of all possible segmentations of an image. Thus, the entropy of such models is typically intractable to compute. We propose a crude yet surprisingly effective histogram approximation to the Gibbs distribution, which replaces the exponentially-large support with a coarsened distribution that may be viewed as a histogram over M bins. We show that our approach outperforms a number of baselines and results in a 90%-reduction in the number of annotations needed to achieve nearly the same accuracy as learning from the entire dataset.
Qing Sun 0001, Ankit Laddha, Dhruv Batra
CVPR3
2015 Optimizing Expected Intersection-Over-Union with Candidate-Constrained CRFs
abstract
We study the question of how to make loss-aware predictions in image segmentation settings where the evaluation function is the Intersection-over-Union (IoU) measure that is used widely in evaluating image segmentation systems. Currently, there are two dominant approaches: the first approximates the Expected-IoU (EIoU) score as Expected-Intersection-over-Expected-Union (EIoEU), and the second approach is to compute exact EIoU but only over a small set of high-quality candidate solutions. We begin by asking which approach we should favor for two typical image segmentation tasks. Studying this question leads to two new methods that draw ideas from both existing approaches. Our new methods use the EIoEU approximation paired with high quality candidate solutions. Experimentally we show that our new approaches lead to improved performance on both image segmentation tasks.
Faruk Ahmed, Daniel Tarlow, Dhruv Batra
ICCV3
2015 VQA: Visual Question Answering
abstract
We propose the task of free-form and open-ended Visual Question Answering (VQA). Given an image and a natural language question about the image, the task is to provide an accurate natural language answer. Mirroring real-world scenarios, such as helping the visually impaired, both the questions and answers are open-ended. Visual questions selectively target different areas of an image, including background details and underlying context. As a result, a system that succeeds at VQA typically needs a more detailed understanding of the image and complex reasoning than a system producing generic image captions. Moreover, VQA is amenable to automatic evaluation, since many open-ended answers contain only a few words or a closed set of answers that can be provided in a multiple-choice format. We provide a dataset containing ~0.25M images, ~0.76M questions, and ~10M answers (www.visualqa.org), and discuss the information it provides. Numerous baselines for VQA are provided and compared with human performance.
Stanislaw Antol, Aishwarya Agrawal, Jiasen Lu, Margaret Mitchell, Dhruv Batra, C. Lawrence Zitnick, Devi Parikh
ICCV5
2015 SubmodBoxes: Near-Optimal Search for a Set of Diverse Object Proposals
abstract
This paper formulates the search for a set of bounding boxes (as needed in object proposal generation) as a monotone submodular maximization problem over the space of all possible bounding boxes in an image. Since the number of possible bounding boxes in an image is very large $O(#pixels^2)$, even a single linear scan to perform the greedy augmentation for submodular maximization is intractable. Thus, we formulate the greedy augmentation step as a Branch-and-Bound scheme. In order to speed up repeated application of B\&B, we propose a novel generalization of Minoux’s ‘lazy greedy’ algorithm to the B\&B tree. Theoretically, our proposed formulation provides a new understanding to the problem, and contains classic heuristic approaches such as Sliding Window+Non-Maximal Suppression (NMS) and and Efficient Subwindow Search (ESS) as special cases. Empirically, we show that our approach leads to a state-of-art performance on object proposal generation via a novel diversity measure.
Qing Sun 0001, Dhruv Batra
NIPS2
2015 A Comparative Study of Modern Inference Techniques for Structured Discrete Energy Minimization Problems
Jörg H. Kappes, Bjoern Andres, Fred A. Hamprecht, Christoph Schnörr, Sebastian Nowozin, Dhruv Batra, Sungwoong Kim, Bernhard X. Kausler, Thorben Kröger, Jan Lellmann, Nikos Komodakis, Bogdan Savchynskyy, Carsten Rother
Int. J. Comput. Vis.6
2015 Guest Editors' Introduction: Special Section on Higher Order Graphical Models in Computer Vision
abstract
The papers in this special section address the programs and services supported by graphical models in computer vision. This section explores the main challenges in this framework—modeling novel priors, learning, inference—and presents innovative solutions. The papers cover the aspects of modeling novel priors, inference algorithms and parameter learning methods in the context of higher order graphical models.
Karteek Alahari, Dhruv Batra, Srikumar Ramalingam, Nikos Paragios, Richard S. Zemel
IEEE Trans. Pattern Anal. Mach. Intell.2
2015 Human pose estimation via multi-layer composite models
Kun Duan, Dhruv Batra, David Crandall
Signal Process.2
2014 Efficiently Enforcing Diversity in Multi-Output Structured Prediction
abstract
This paper proposes a novel method for efficiently generating multiple diverse predictions for structured prediction problems. Existing methods like SDPPs or DivMBest work by making a series of predictions where each prediction is made after considering the predictions that came before it. Such approaches are inherently sequential and computationally expensive. In contrast, our method, Diverse Multiple Choice Learning, learns a set of models to make multiple independent, yet diverse, predictions at testtime. We achieve this by including a diversity encouraging term in the loss function used for training the models. This approach encourages diversity in the predictions while preserving computational efficiency at test-time. Experimental results on a number of challenging problems show that our method learns models that not only predict more diverse results than competing methods, but are also able to generalize better and produce results with high test accuracy.
Abner Guzmán-Rivera, Pushmeet Kohli, Dhruv Batra, Rob A. Rutenbar
AISTATS3
2014 Multimodal Learning in Loosely-Organized Web Images
abstract
Photo-sharing websites have become very popular in the last few years, leading to huge collections of online images. In addition to image data, these websites collect a variety of multimodal metadata about photos including text tags, captions, GPS coordinates, camera metadata, user profiles, etc. However, this metadata is not well constrained and is often noisy, sparse, or missing altogether. In this paper, we propose a framework to model these "loosely organized" multimodal datasets, and show how to perform loosely-supervised learning using a novel latent Conditional Random Field framework. We learn parameters of the LCRF automatically from a small set of validation data, using Information Theoretic Metric Learning (ITML) to learn distance functions and a structural SVM formulation to learn the potential functions. We apply our framework on four datasets of images from Flickr, evaluating both qualitatively and quantitatively against several baselines.
Kun Duan, David Crandall, Dhruv Batra
CVPR3
2014 Empirical Minimum Bayes Risk Prediction: How to Extract an Extra Few % Performance from Vision Models with Just Three More Parameters
abstract
When building vision systems that predict structured objects such as image segmentations or human poses, a crucial concern is performance under task-specific evaluation measures (e.g. Jaccard Index or Average Precision). An ongoing research challenge is to optimize predictions so as to maximize performance on such complex measures. In this work, we present a simple meta-algorithm that is surprisingly effective -- Empirical Min Bayes Risk. EMBR takes as input a pre-trained model that would normally be the final product and learns three additional parameters so as to optimize performance on the complex high-order task-specific measure. We demonstrate EMBR in several domains, taking existing state-of-the-art algorithms and improving performance up to ~7%, simply with three extra parameters.
Vittal Premachandran, Daniel Tarlow, Dhruv Batra
CVPR3
2014 Submodular meets Structured: Finding Diverse Subsets in Exponentially-Large Structured Item Sets
Adarsh Prasad, Stefanie Jegelka, Dhruv Batra
NIPS3
2014 Putting the User in the Loop for Image-Based Modeling
Adarsh Kowdle, Yao-Jen Chang, Andrew C. Gallagher, Dhruv Batra, Tsuhan Chen
Int. J. Comput. Vis.4
2013 DivMCuts: Faster Training of Structural SVMs with Diverse M-Best Cutting-Planes
abstract
Training of Structural SVMs involves solving a large Quadratic Program (QP). One popular method for solving this QP is a cutting-plane approach, where the most violated constraint is iteratively added to a working-set of constraints. Unfortunately, training models with a large number of parameters remains a time consuming process. This paper shows that significant computational savings can be achieved by adding multiple diverse and highly violated constraints at every iteration of the cutting-plane algorithm. We show that generation of such diverse cutting-planes involves extracting diverse M-Best solutions from the loss-augmented score of the training instances. To find these diverse M-Best solutions, we employ a recently proposed algorithm [4]. Our experiments on image segmentation and protein side-chain prediction show that the proposed approach can lead to significant computational savings, e.g., ∼28% reduction in training time.
Abner Guzmán-Rivera, Pushmeet Kohli, Dhruv Batra
AISTATS3
2013 A Comparative Study of Modern Inference Techniques for Discrete Energy Minimization Problems
abstract
Even years ago, Szeliski et al. published an influential study on energy minimization methods for Markov random fields (MRF). This study provided valuable insights in choosing the best optimization technique for certain classes of problems. While these insights remain generally useful today, the phenominal success of random field models means that the kinds of inference problems we solve have changed significantly. Specifically, the models today often include higher order interactions, flexible connectivity structures, large label-spaces of different cardinalities, or learned energy tables. To reflect these changes, we provide a modernized and enlarged study. We present an empirical comparison of 24 state-of-art techniques on a corpus of 2,300 energy minimization instances from 20 diverse computer vision applications. To ensure reproducibility, we evaluate all methods in the OpenGM2 framework and report extensive results regarding runtime and solution quality. Key insights from our study agree with the results of Szeliski et al. for the types of models they studied. However, on new and challenging types of models our findings disagree and suggest that polyhedral methods and integer programming solvers are competitive in terms of runtime and solution quality over a large range of model types.
Jörg H. Kappes, Bjoern Andres, Fred A. Hamprecht, Christoph Schnörr, Sebastian Nowozin, Dhruv Batra, Sungwoong Kim, Bernhard X. Kausler, Jan Lellmann, Nikos Komodakis, Carsten Rother
CVPR6
2013 Discriminative Re-ranking of Diverse Segmentations
abstract
This paper introduces a hybrid, two-stage approach to semantic image segmentation. In the first stage a probabilistic model generates a set of diverse plausible segmentations. In the second stage, a discriminatively trained re-ranking model selects the best segmentation from this set. The re-ranking stage can use much more complex features than what could be tractably used in the probabilistic model, allowing a better exploration of the solution space than possible by simply producing the most probable solution from the probabilistic model. While our proposed approach already achieves state-of-the-art results (48%) on the challenging VOC 2012 dataset, our machine and human analyses suggest that even larger gains are possible with such an approach.
Payman Yadollahpour, Dhruv Batra, Gregory Shakhnarovich
CVPR2
2013 A Systematic Exploration of Diversity in Machine Translation
abstract
This paper addresses the problem of producing a diverse set of plausible translations.We present a simple procedure that can be used with any statistical machine translation (MT) system.We explore three ways of using diverse translations: (1) system combination, (2) discriminative reranking with rich features, and (3) a novel post-editing scenario in which multiple translations are presented to users.We find that diversity can improve performance on these tasks, especially for sentences that are difficult for MT.
Kevin Gimpel, Dhruv Batra, Chris Dyer, Gregory Shakhnarovich
EMNLP2
2013 Group Norm for Learning Structured SVMs with Unstructured Latent Variables
abstract
Latent variables models have been applied to a number of computer vision problems. However, the complexity of the latent space is typically left as a free design choice. A larger latent space results in a more expressive model, but such models are prone to over fitting and are slower to perform inference with. The goal of this paper is to regularize the complexity of the latent space and learn which hidden states are really relevant for prediction. Specifically, we propose using group-sparsity-inducing regularizers such as ℓ1-ℓ2to estimate the parameters of Structured SVMs with unstructured latent variables. Our experiments on digit recognition and object detection show that our approach is indeed able to control the complexity of latent space without any significant loss in accuracy of the learnt model.
Daozheng Chen, Dhruv Batra, William T. Freeman
ICCV2
2012 A Multi-layer Composite Model for Human Pose Estimation
abstract
We introduce a new approach for part-based human pose estimation using multi-layer composite models, in which each layer is a tree-structured pictorial structure that models pose at a different scale and with a different graphical structure. At the highest level, the submodel acts as a person detector, while at the lowest level, the body is decomposed into a collection of many local parts. Edges between adjacent layers of the composite model encode cross-model constraints. This multi-layer composite model is able to relax the independence assumptions of traditional tree-structured pictorial-structure models while permitting efficient inference using dual-decomposition. We propose an optimization procedure for joint learning of the entire composite model. Our approach outperforms the state-of-the-art on the challenging Parse and UIUC Sport datasets.
Kun Duan, Dhruv Batra, David Crandall
BMVC2
2012 MaxFlow Revisited: An Empirical Comparison of Maxflow Algorithms for Dense Vision Problems
abstract
Algorithms for finding the maximum amount of flow possible in a network (or maxflow) play a central role in computer vision problems. We present an empirical comparison of different max-flow algorithms on modern problems. Our problem instances arise from energy minimization problems in Object Category Segmentation, Image Deconvolution, Super Resolution, Texture Restoration, Character Completion and 3D Segmentation. We compare 14 different implementations and find that the most popularly used implementation of Kolmogorov [5] is no longer the fastest algorithm available, especially for dense graphs.
Tanmay Verma, Dhruv Batra
BMVC2
2012 Learning the right model: Efficient max-margin learning in Laplacian CRFs
abstract
An important modeling decision made while designing Conditional Random Fields (CRFs) is the choice of the potential functions over the cliques of variables. Laplacian potentials are useful because they are robust potentials and match image statistics better than Gaussians. Moreover, energies with Laplacian terms remain convex, which simplifies inference. This makes Laplacian potentials an ideal modeling choice for some applications. In this paper, we study max-margin parameter learning in CRFs with Laplacian potentials (LCRFs). We first show that structured hinge-loss [35] is non-convex for LCRFs and thus techniques used by previous works are not applicable. We then present the first approximate max-margin algorithm for LCRFs. Finally, we make our learning algorithm scalable in the number of training images by using dual-decomposition techniques. Our experiments on single-image depth estimation show that even with simple features, our approach achieves comparable to state-of-art results.
Dhruv Batra, Ashutosh Saxena
CVPR1
2012 Diverse M-Best Solutions in Markov Random Fields
Dhruv Batra, Payman Yadollahpour, Abner Guzmán-Rivera, Gregory Shakhnarovich
ECCV (5)1
2012 Multiple Choice Learning: Learning to Produce Multiple Structured Outputs
abstract
The paper addresses the problem of generating multiple hypotheses for prediction tasks that involve interaction with users or successive components in a cascade. Given a set of multiple hypotheses, such components/users have the ability to automatically rank the results and thus retrieve the best one. The standard approach for handling this scenario is to learn a single model and then produce M-best Maximum a Posteriori (MAP) hypotheses from this model. In contrast, we formulate this multiple {\em choice} learning task as a multiple-output structured-output prediction problem with a loss function that captures the natural setup of the problem. We present a max-margin formulation that minimizes an upper-bound on this loss-function. Experimental results on the problems of image co-segmentation and protein side-chain prediction show that our method outperforms conventional approaches used for this scenario and leads to substantial improvements in prediction accuracy.
Abner Guzmán-Rivera, Dhruv Batra, Pushmeet Kohli
NIPS2
2012 An Efficient Message-Passing Algorithm for the M-Best MAP Problem
Dhruv Batra
UAI1
2011 Making the right moves: Guiding alpha-expansion using local primal-dual gaps
abstract
This paper presents a new adaptive graph-cut based move-making algorithm for energy minimization. Traditional move-making algorithms such as Expansion and Swap operate by searching for better solutions in some predefined moves spaces around the current solution. In contrast, our algorithm uses the primal-dual interpretation of the Expansion-move algorithm to adaptively compute the best move-space to search over. At each step, it tries to greedily find the move-space that will lead to biggest decrease in the primal-dual gap. We test different variants of our algorithm on a variety of image labelling problems such as object segmentation and stereo. Experimental results show that our adaptive strategy significantly outperforms the conventional Expansion-move algorithm, in some cases cutting the runtime by 50%.
Dhruv Batra, Pushmeet Kohli
CVPR1
2011 Inference for order reduction in Markov random fields
abstract
This paper presents an algorithm for order reduction of factors in High-Order Markov Random Fields (HOMRFs). Standard techniques for transforming arbitrary high-order factors into pairwise ones have been known for a long time. In this work, we take a fresh look at this problem with the following motivation: It is important to keep in mind that order reduction is followed by an inference procedure on the order-reduced MRF. Since there are many possible ways of performing order reduction, a technique that generates “easier” pairwise inference problems is a better reduction. With this motivation in mind, we introduce a new algorithm called Order Reduction Inference (ORI) that searches over a space of order reduction methods to minimize the difficulty of the resultant pairwise inference problem. We set up this search problem as an energy minimization problem. We show that application of ORI for order reduction outperforms known order reduction techniques both in simulated problems and in real-world vision applications.
Andrew C. Gallagher, Dhruv Batra, Devi Parikh
CVPR2
2011 Scribble based interactive 3D reconstruction via scene co-segmentation
abstract
In this paper, we present a novel interactive 3D reconstruction algorithm which renders a planar reconstruction of the scene. We consider a scenario where the user has taken a few images of a scene from multiple poses. The goal is to obtain a dense and visually pleasing reconstruction of the scene, including non-planar objects. Using simple user interactions in the form of scribbles indicating the surfaces in the scene, we develop an idea of 3D scribbles to propagate scene geometry across multiple views and perform co-segmentation of all the images into the different surfaces and non-planar objects in the scene. We show that this allows us to render a complete and pleasing reconstruction of the scene along with a volumetric rendering of the non-planar objects. We demonstrate the effectiveness of our algorithm on both outdoor and indoor scenes including the ability to handle featureless surfaces.
Adarsh Kowdle, Yao-Jen Chang, Dhruv Batra, Tsuhan Chen
ICIP3
2011 Dynamic Tree Block Coordinate Ascent
Daniel Tarlow, Dhruv Batra, Pushmeet Kohli, Vladimir Kolmogorov
ICML2
2011 Interactively Co-segmentating Topically Related Images with Intelligent Scribble Guidance
Dhruv Batra, Adarsh Kowdle, Devi Parikh, Jiebo Luo 0001, Tsuhan Chen
Int. J. Comput. Vis.1
2010 Beyond trees: MRF inference via outer-planar decomposition
abstract
Maximum a posteriori (MAP) inference in Markov Random Fields (MRFs) is an NP-hard problem, and thus research has focussed on either finding efficiently solvable subclasses (e.g. trees), or approximate algorithms (e.g. Loopy Belief Propagation (BP) and Tree-reweighted (TRW) methods). This paper presents a unifying perspective of these approximate techniques called "Decomposition Methods". These are methods that decompose the given problem over a graph into tractable subproblems over subgraphs and then employ message passing over these subgraphs to merge the solutions of the subproblems into a global solution. This provides a new way of thinking about BP and TRW as successive steps in a hierarchy of decomposition methods. Using this framework, we take a principled first step towards extending this hierarchy beyond trees. We leverage a new class of graphs amenable to exact inference, called outer-planar graphs, and propose an approximate inference algorithm called Outer-Planar Decomposition (OPD). OPD is a strict generalization of BP and TRW, and contains both of them as special cases. Our experiments show that this extension beyond trees is indeed very powerful -OPD outperforms current state-of-art inference methods on hard non-submodular synthetic problems and is competitive on real computer vision applications.
Dhruv Batra, Andrew C. Gallagher, Devi Parikh, Tsuhan Chen
CVPR1
2010 iCoseg: Interactive co-segmentation with intelligent scribble guidance
abstract
This paper presents an algorithm for Interactive Co-segmentation of a foreground object from a group of related images. While previous approaches focus on unsupervised co-segmentation, we use successful ideas from the interactive object-cutout literature. We develop an algorithm that allows users to decide what foreground is, and then guide the output of the co-segmentation algorithm towards it via scribbles. Interestingly, keeping a user in the loop leads to simpler and highly parallelizable energy functions, allowing us to work with significantly more images per group. However, unlike the interactive single image counterpart, a user cannot be expected to exhaustively examine all cutouts (from tens of images) returned by the system to make corrections. Hence, we propose iCoseg, an automatic recommendation system that intelligently recommends where the user should scribble next. We introduce and make publicly available the largest co-segmentation datasetyet, the CMU-Cornell iCoseg Dataset, with 38 groups, 643 images, and pixelwise hand-annotated groundtruth. Through machine experiments and real user studies with our developed interface, we show that iCoseg can intelligently recommend regions to scribble on, and users following these recommendations can achieve good quality cutouts with significantly lower time and effort than exhaustively examining all cutouts.
Dhruv Batra, Adarsh Kowdle, Devi Parikh, Jiebo Luo 0001, Tsuhan Chen
CVPR1
2009 Seed Image Selection in interactive cosegmentation
abstract
Interactive image segmentation is a powerful paradigm that allows users to direct the segmentation algorithm towards a desired output. However, marking scribbles on multiple images is a cumbersome process. Recent works show that statistics collected from user input in a single image can be shared among a group of related images to perform interactive cosegmentation. Most works use a naive heuristic of requesting the user input on a random image from the group. We show that in practice, selecting the right image to scribble on is critical to the resulting segmentation quality. In this paper, we address the problem of seed image selection, i.e., deciding which image among a group of related images should be presented to the user for scribbling. We formulate our approach as a classification problem and show that our approach outperforms the naive heuristic used by other works.
Dhruv Batra, Devi Parikh, Adarsh Kowdle, Tsuhan Chen, Jiebo Luo 0001
ICIP1
2008 Semi-Supervised Clustering via Learnt Codeword Distances
abstract
10.5244/C.22.90
Dhruv Batra, Rahul Sukthankar, Tsuhan Chen
BMVC1
2008 Learning class-specific affinities for image labelling
abstract
Spectral clustering and eigenvector-based methods have become increasingly popular in segmentation and recognition. Although the choice of the pairwise similarity metric (or affinities) greatly influences the quality of the results, this choice is typically specified outside the learning framework. In this paper, we present an algorithm to learn class-specific similarity functions. Mapping our problem in a Conditional Random Fields (CRF) framework enables us to pose the task of learning affinities as parameter learning in undirected graphical models. There are two significant advances over previous work. First, we learn the affinity between a pair of data-points as a function of a pairwise feature and (in contrast with previous approaches) the classes to which these two data-points were mapped, allowing us to work with a richer class of affinities. Second, our formulation provides a principled probabilistic interpretation for learning all of the parameters that define these affinities. Using ground truth segmentations and labellings for training, we learn the parameters with the greatest discriminative power (in an MLE sense) on the training data. We demonstrate the power of this learning algorithm in the setting of joint segmentation and recognition of object classes. Specifically, even with very simple appearance features, the proposed method achieves state-of-the-art performance on standard datasets.
Dhruv Batra, Rahul Sukthankar, Tsuhan Chen
CVPR1