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Brian Fujito

dblp:67/6754 · DBLP profile ↗
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1ranked-venue papers
0as first author
0since 2021 · last 2000
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Computer animation and physical simulation · 50% Rendering · 50%

Topics — the 2 heaviest of 2, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Computer animation and physical simulation › 2d animation
cel animation
0.012000
Shadows for cel animation · SIGGRAPH 2000
Rendering
shadow rendering
0.012000
Shadows for cel animation · SIGGRAPH 2000

Methods — techniques the papers use, named apart from their topics

sketching · 0.0NPR · 0.03d inflation · 0.0
YearPublicationVenuePosition
2000 Shadows for cel animation
abstract
We present a semi-automatic method for creating shadow mattes in cel animation. In conventional cel animation, shadows are drawn by hand, in order to provide visual cues about the spatial relationships and forms of characters in the scene. Our system creates shadow mattes based on hand-drawn characters, given high-level guidance from the user about depths of various objects. The method employs a scheme for "inflating" a 3D figure based on hand-drawn art. It provides simple tools for adjusting object depths, coupled with an intuitive interface by which the user specifies object shapes and relative positions in a scene. Our system obviates the tedium of drawing shadow mattes by hand, and provides control over complex shadows falling over interesting shapes. Keywords: Shadows, cel animation, inflation, sketching, NPR. URL: http://www.cs.princeton.edu/gfx/proj/cel shadows 1 Introduction Shadows provide important visual cues for depth, shape, contact, movement, and lighting in our perce...
Lena Petrovic, Brian Fujito, Lance Williams, Adam Finkelstein
SIGGRAPH2