EDBT 2026 Demo / reviewers in the wild / expert
Hao Hu 0006
dblp:67/6924-6
· DBLP profile ↗
16ranked-venue papers
5as first author
16since 2021 · last 2025
—ORCID · unresolved
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 16 · 5 first-author · 16 since 2021Graphics, computer vision, multimedia, augmented reality and games · 1 · 1 since 2021
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | Episodic Novelty Through Temporal DistanceabstractExploration in sparse reward environments remains a significant challenge in reinforcement learning, particularly in Contextual Markov Decision Processes (CMDPs), where environments differ across episodes. Existing episodic intrinsic motivation methods for CMDPs primarily rely on count-based approaches, which are ineffective in large state spaces, or on similarity-based methods that lack appropriate metrics for state comparison. To address these shortcomings, we propose Episodic Novelty Through Temporal Distance (ETD), a novel approach that introduces temporal distance as a robust metric for state similarity and intrinsic reward computation. By employing contrastive learning, ETD accurately estimates temporal distances and derives intrinsic rewards based on the novelty of states within the current episode. Extensive experiments on various benchmark tasks demonstrate that ETD significantly outperforms state-of-the-art methods, highlighting its effectiveness in enhancing exploration in sparse reward CMDPs. Yuhua Jiang, Qihan Liu, Yiqin Yang, Xiaoteng Ma, Dianyu Zhong, Hao Hu 0006, Jun Yang 0028, Bin Liang 0001, Bo Xu 0002, Chongjie Zhang, Qianchuan Zhao |
ICLR | 6 |
| 2025 | Fewer May Be Better: Enhancing Offline Reinforcement Learning with Reduced DatasetabstractResearch in offline reinforcement learning (RL) marks a paradigm shift in RL. However, a critical yet under-investigated aspect of offline RL is determining the subset of the offline dataset, which is used to improve algorithm performance while accelerating algorithm training. Moreover, the size of reduced datasets can uncover the requisite offline data volume essential for addressing analogous challenges. Based on the above considerations, we propose identifying Reduced Datasets for Offline RL (ReDOR) by formulating it as a gradient approximation optimization problem. We prove that the common actor-critic framework in reinforcement learning can be transformed into a submodular objective. This insight enables us to construct a subset by adopting the orthogonal matching pursuit (OMP). Specifically, we have made several critical modifications to OMP to enable successful adaptation with Offline RL algorithms. The experimental results indicate that the data subsets constructed by the ReDOR can significantly improve algorithm performance with low computational complexity. Yiqin Yang, Quanwei Wang, Chenghao Li 0002, Hao Hu 0006, Chengjie Wu, Yuhua Jiang, Dianyu Zhong, Ziyou Zhang, Qianchuan Zhao, Chongjie Zhang, Bo Xu 0002 |
ICLR | 4 |
| 2025 | CLARIFY: Contrastive Preference Reinforcement Learning for Untangling Ambiguous QueriesabstractPreference-based reinforcement learning (PbRL) bypasses explicit reward engineering by inferring reward functions from human preference comparisons, enabling better alignment with human intentions. However, humans often struggle to label a clear preference between similar segments, reducing label efficiency and limiting PbRL’s real-world applicability. To address this, we propose an offline PbRL method: Contrastive LeArning for ResolvIng Ambiguous Feedback (CLARIFY), which learns a trajectory embedding space that incorporates preference information, ensuring clearly distinguished segments are spaced apart, thus facilitating the selection of more unambiguous queries. Extensive experiments demonstrate that CLARIFY outperforms baselines in both non-ideal teachers and real human feedback settings. Our approach not only selects more distinguished queries but also learns meaningful trajectory embeddings. Ni Mu, Hao Hu 0006, Yiqin Yang, Bo Xu 0002, Qing-Shan Jia |
ICML | 2 |
| 2025 | DAIL: Beyond Task Ambiguity for Language-Conditioned Reinforcement LearningabstractComprehending natural language and following human instructions are critical capabilities for intelligent agents.
However, the flexibility of linguistic instructions induces substantial ambiguity across language-conditioned tasks, severely degrading algorithmic performance.
To address these limitations, we present a novel method named DAIL (Distributional Aligned Learning), featuring two key components: distributional policy and semantic alignment.
Specifically, we provide theoretical results that the value distribution estimation mechanism enhances task differentiability.
Meanwhile, the semantic alignment module captures the correspondence between trajectories and linguistic instructions.
Extensive experimental results on both structured and visual observation benchmarks demonstrate that DAIL effectively resolves instruction ambiguities, achieving superior performance to baseline methods. Our implementation is available at https://github.com/RunpengXie/Distributional-Aligned-Learning. Runpeng Xie, Quanwei Wang, Hao Hu 0006, Zherui Zhou, Ni Mu, Xiyun Li, Yiqin Yang, Qianchuan Zhao, Bo Xu 0002 |
NeurIPS | 3 |
| 2024 | Stylized Offline Reinforcement Learning: Extracting Diverse High-Quality Behaviors from Heterogeneous DatasetsabstractPrevious literature on policy diversity in reinforcement learning (RL) either focuses on the online setting or ignores the policy performance. In contrast, offline RL, which aims to learn high-quality policies from batched data, has yet to fully leverage the intrinsic diversity of the offline dataset. Addressing this dichotomy and aiming to balance quality and diversity poses a significant challenge to extant methodologies. This paper introduces a novel approach, termed Stylized Offline RL (SORL), which is designed to extract high-performing, stylistically diverse policies from a dataset characterized by distinct behavioral patterns. Drawing inspiration from the venerable Expectation-Maximization (EM) algorithm, SORL innovatively alternates between policy learning and trajectory clustering, a mechanism that promotes policy diversification. To further augment policy performance, we introduce advantage-weighted style learning into the SORL framework. Experimental evaluations across multiple environments demonstrate the significant superiority of SORL over previous methods in extracting high-quality policies with diverse behaviors. A case in point is that SORL successfully learns strong policies with markedly distinct playing patterns from a real-world human dataset of a popular basketball video game "Dunk City Dynasty." Yihuan Mao, Chengjie Wu, Hao Hu 0006, Ji Jiang, Tianze Zhou, Tangjie Lv, Changjie Fan, Zhipeng Hu, Yi Wu 0013, Yujing Hu, Chongjie Zhang |
ICLR | 4 |
| 2024 | Bayesian Design Principles for Offline-to-Online Reinforcement LearningabstractOffline reinforcement learning (RL) is crucial for real-world applications where exploration can be costly or unsafe. However, offline learned policies are often suboptimal, and further online fine-tuning is required. In this paper, we tackle the fundamental dilemma of offline-to-online fine-tuning: if the agent remains pessimistic, it may fail to learn a better policy, while if it becomes optimistic directly, performance may suffer from a sudden drop. We show that Bayesian design principles are crucial in solving such a dilemma. Instead of adopting optimistic or pessimistic policies, the agent should act in a way that matches its belief in optimal policies. Such a probability-matching agent can avoid a sudden performance drop while still being guaranteed to find the optimal policy. Based on our theoretical findings, we introduce a novel algorithm that outperforms existing methods on various benchmarks, demonstrating the efficacy of our approach. Overall, the proposed approach provides a new perspective on offline-to-online RL that has the potential to enable more effective learning from offline data. Hao Hu 0006, Yiqin Yang, Jianing Ye, Chengjie Wu, Ziqing Mai, Yujing Hu, Tangjie Lv, Changjie Fan, Qianchuan Zhao, Chongjie Zhang |
ICML | 1 |
| 2024 | Planning, Fast and Slow: Online Reinforcement Learning with Action-Free Offline Data via Multiscale PlannersabstractThe surge in volumes of video data offers unprecedented opportunities for advancing reinforcement learning (RL). This growth has motivated the development of passive RL, seeking to convert passive observations into actionable insights. This paper explores the prerequisites and mechanisms through which passive data can be utilized to improve online RL. We show that, in identifiable dynamics, where action impact can be distinguished from stochasticity, learning on passive data is statistically beneficial. Building upon the theoretical insights, we propose a novel algorithm named Multiscale State-Centric Planners (MSCP) that leverages two planners at distinct scales to offer guidance across varying levels of abstraction. The algorithm’s fast planner targets immediate objectives, while the slow planner focuses on achieving longer-term goals. Notably, the fast planner incorporates pessimistic regularization to address the distributional shift between offline and online data. MSCP effectively handles the practical challenges involving imperfect pretraining and limited dataset coverage. Our empirical evaluations across multiple benchmarks demonstrate that MSCP significantly outperforms existing approaches, underscoring its proficiency in addressing complex, long-horizon tasks through the strategic use of passive data. Chengjie Wu, Hao Hu 0006, Yiqin Yang, Ning Zhang 0017, Chongjie Zhang |
ICML | 2 |
| 2023 | Flow to Control: Offline Reinforcement Learning with Lossless Primitive DiscoveryabstractOffline reinforcement learning (RL) enables the agent to effectively learn from logged data, which significantly extends the applicability of RL algorithms in real-world scenarios where exploration can be expensive or unsafe. Previous works have shown that extracting primitive skills from the recurring and temporally extended structures in the logged data yields better learning. However, these methods suffer greatly when the primitives have limited representation ability to recover the original policy space, especially in offline settings. In this paper, we give a quantitative characterization of the performance of offline hierarchical learning and highlight the importance of learning lossless primitives. To this end, we propose to use a flow-based structure as the representation for low-level policies. This allows us to represent the behaviors in the dataset faithfully while keeping the expression ability to recover the whole policy space. We show that such lossless primitives can drastically improve the performance of hierarchical policies. The experimental results and extensive ablation studies on the standard D4RL benchmark show that our method has a good representation ability for policies and achieves superior performance in most tasks. Yiqin Yang, Hao Hu 0006, Siyuan Li 0003, Jun Yang 0028, Qianchuan Zhao, Chongjie Zhang |
AAAI | 2 |
| 2023 | The Provable Benefit of Unsupervised Data Sharing for Offline Reinforcement Learning
Hao Hu 0006, Yiqin Yang, Qianchuan Zhao, Chongjie Zhang |
ICLR | 1 |
| 2023 | What is Essential for Unseen Goal Generalization of Offline Goal-conditioned RL?abstractOffline goal-conditioned RL (GCRL) offers a way to train general-purpose agents from fully offline datasets. In addition to being conservative within the dataset, the generalization ability to achieve unseen goals is another fundamental challenge for offline GCRL. However, to the best of our knowledge, this problem has not been well studied yet. In this paper, we study out-of-distribution (OOD) generalization of offline GCRL both theoretically and empirically to identify factors that are important. In a number of experiments, we observe that weighted imitation learning enjoys better generalization than pessimism-based offline RL method. Based on this insight, we derive a theory for OOD generalization, which characterizes several important design choices. We then propose a new offline GCRL method, Generalizable Offline goAl-condiTioned RL (GOAT), by combining the findings from our theoretical and empirical studies. On a new benchmark containing 9 independent identically distributed (IID) tasks and 17 OOD tasks, GOAT outperforms current state-of-the-art methods by a large margin. Rui Yang 0010, Lin Yong, Xiaoteng Ma, Hao Hu 0006, Chongjie Zhang, Tong Zhang 0001 |
ICML | 4 |
| 2023 | Unsupervised Behavior Extraction via Random Intent PriorsabstractReward-free data is abundant and contains rich prior knowledge of human behaviors, but it is not well exploited by offline reinforcement learning (RL) algorithms. In this paper, we propose UBER, an unsupervised approach to extract useful behaviors from offline reward-free datasets via diversified rewards. UBER assigns different pseudo-rewards sampled from a given prior distribution to different agents to extract a diverse set of behaviors, and reuse them as candidate policies to facilitate the learning of new tasks. Perhaps surprisingly, we show that rewards generated from random neural networks are sufficient to extract diverse and useful behaviors, some even close to expert ones. We provide both empirical and theoretical evidences to justify the use of random priors for the reward function. Experiments on multiple benchmarks showcase UBER's ability to learn effective and diverse behavior sets that enhance sample efficiency for online RL, outperforming existing baselines. By reducing reliance on human supervision, UBER broadens the applicability of RL to real-world scenarios with abundant reward-free data. Hao Hu 0006, Yiqin Yang, Jianing Ye, Ziqing Mai, Chongjie Zhang |
NeurIPS | 1 |
| 2022 | Offline Reinforcement Learning with Value-based Episodic Memory
Xiaoteng Ma, Yiqin Yang, Hao Hu 0006, Jun Yang 0028, Chongjie Zhang, Qianchuan Zhao, Bin Liang 0001, Qihan Liu |
ICLR | 3 |
| 2022 | On the Role of Discount Factor in Offline Reinforcement LearningabstractOffline reinforcement learning (RL) enables effective learning from previously collected data without exploration, which shows great promise in real-world applications when exploration is expensive or even infeasible. The discount factor, $\gamma$, plays a vital role in improving online RL sample efficiency and estimation accuracy, but the role of the discount factor in offline RL is not well explored. This paper examines two distinct effects of $\gamma$ in offline RL with theoretical analysis, namely the regularization effect and the pessimism effect. On the one hand, $\gamma$ is a regulator to trade-off optimality with sample efficiency upon existing offline techniques. On the other hand, lower guidance $\gamma$ can also be seen as a way of pessimism where we optimize the policy’s performance in the worst possible models. We empirically verify the above theoretical observation with tabular MDPs and standard D4RL tasks. The results show that the discount factor plays an essential role in the performance of offline RL algorithms, both under small data regimes upon existing offline methods and in large data regimes without other conservative methods. Hao Hu 0006, Yiqin Yang, Qianchuan Zhao, Chongjie Zhang |
ICML | 1 |
| 2021 | Generalizable Episodic Memory for Deep Reinforcement LearningabstractEpisodic memory-based methods can rapidly latch onto past successful strategies by a non-parametric memory and improve sample efficiency of traditional reinforcement learning. However, little effort is put into the continuous domain, where a state is never visited twice, and previous episodic methods fail to efficiently aggregate experience across trajectories. To address this problem, we propose Generalizable Episodic Memory (GEM), which effectively organizes the state-action values of episodic memory in a generalizable manner and supports implicit planning on memorized trajectories. GEM utilizes a double estimator to reduce the overestimation bias induced by value propagation in the planning process. Empirical evaluation shows that our method significantly outperforms existing trajectory-based methods on various MuJoCo continuous control tasks. To further show the general applicability, we evaluate our method on Atari games with discrete action space, which also shows a significant improvement over baseline algorithms. Hao Hu 0006, Jianing Ye, Guangxiang Zhu, Zhizhou Ren, Chongjie Zhang |
ICML | 1 |
| 2021 | MetaCURE: Meta Reinforcement Learning with Empowerment-Driven ExplorationabstractMeta reinforcement learning (meta-RL) extracts knowledge from previous tasks and achieves fast adaptation to new tasks. Despite recent progress, efficient exploration in meta-RL remains a key challenge in sparse-reward tasks, as it requires quickly finding informative task-relevant experiences in both meta-training and adaptation. To address this challenge, we explicitly model an exploration policy learning problem for meta-RL, which is separated from exploitation policy learning, and introduce a novel empowerment-driven exploration objective, which aims to maximize information gain for task identification. We derive a corresponding intrinsic reward and develop a new off-policy meta-RL framework, which efficiently learns separate context-aware exploration and exploitation policies by sharing the knowledge of task inference. Experimental evaluation shows that our meta-RL method significantly outperforms state-of-the-art baselines on various sparse-reward MuJoCo locomotion tasks and more complex sparse-reward Meta-World tasks. Jin Zhang 0016, Hao Hu 0006, Changjie Fan, Chongjie Zhang |
ICML | 3 |
| 2021 | On the Estimation Bias in Double Q-LearningabstractDouble Q-learning is a classical method for reducing overestimation bias, which is caused by taking maximum estimated values in the Bellman operation. Its variants in the deep Q-learning paradigm have shown great promise in producing reliable value prediction and improving learning performance. However, as shown by prior work, double Q-learning is not fully unbiased and suffers from underestimation bias. In this paper, we show that such underestimation bias may lead to multiple non-optimal fixed points under an approximate Bellman operator. To address the concerns of converging to non-optimal stationary solutions, we propose a simple but effective approach as a partial fix for the underestimation bias in double Q-learning. This approach leverages an approximate dynamic programming to bound the target value. We extensively evaluate our proposed method in the Atari benchmark tasks and demonstrate its significant improvement over baseline algorithms. Zhizhou Ren, Guangxiang Zhu, Hao Hu 0006, Beining Han, Jianglun Chen, Chongjie Zhang |
NeurIPS | 3 |