Demo Data from EDBT 2026 / reviewers in the wild / expert
D. P. Luigi
dblp:67/850
· DBLP profile ↗
1ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 1Human-computer interaction and ubiquitous computing · 1
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
1 paper |
Immersive interaction · 100% |
Topics — the 2 heaviest of 2, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Immersive interaction
virtual environment design |
0.0 | 1 | 2003 | Sensory design for virtual environments · SIGGRAPH 2003 |
Immersive interaction › virtual reality
presence |
0.0 | 1 | 2003 | Sensory design for virtual environments · SIGGRAPH 2003 |
Methods — techniques the papers use, named apart from their topics
sensory environment evaluation · 0.0
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2003 | Sensory design for virtual environmentsabstractThe Sensory Environments Evaluation (SEE) Project seeks to formulate a new design methodology for virtual environments that utilize multiple sensory inputs to induce presence. Deviating from virtual reality's twenty-year focus on photo-realism, our "feels-real" design alternative aims directly at understanding the interdependencies of sensory stimuli in their creation of mental constructs, and the subsequent degree of realism perceived. Jacquelyn Ford Morie, K. Iyer, K. Valanejad, R. Sadek, David Miraglia, D. Milam, Josh Williams, D. P. Luigi, J. Leshin |
SIGGRAPH | 8 |