EDBT 2026 Demo / reviewers in the wild / expert
Frederico Faria
dblp:67/8926
· DBLP profile ↗
4ranked-venue papers
0as first author
0since 2021 · last 2013
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Graphics, computer vision, multimedia, augmented reality and games · 4Human-computer interaction and ubiquitous computing · 3
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Human-computer interaction and pervasive computing
3 papers |
Immersive interaction · 39% Collaborative and social computing · 34% Usability and user experience research · 17% |
Topics — the 7 heaviest of 8, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Collaborative and social computing
awareness |
0.2 | 1 | 2013 | Awareness of other: Evaluating the impact of proximity cues in collaborative tasks · VR 2013 |
Usability and user experience research
cognitive load |
0.2 | 1 | 2013 | What is the effect of interface complexity on risk perception tasks? · VR 2013 |
Collaborative and social computing
collaborative virtual environments |
0.2 | 1 | 2013 | Awareness of other: Evaluating the impact of proximity cues in collaborative tasks · VR 2013 |
Immersive interaction › 3d user interface
virtual reality interface |
0.2 | 1 | 2013 | What is the effect of interface complexity on risk perception tasks? · VR 2013 |
Immersive interaction › virtual reality
virtual reality simulation |
0.2 | 1 | 2013 | AES-risk: An environment for simulation of risk perception · VR 2013 |
Learning and educational technologies › skill training
safety training |
0.0 | 1 | 2013 | What is the effect of interface complexity on risk perception tasks? · VR 2013 |
Immersive interaction
virtual reality |
0.0 | 1 | 2013 | Awareness of other: Evaluating the impact of proximity cues in collaborative tasks · VR 2013 |
Methods — techniques the papers use, named apart from their topics
user study · 0.2user experiment · 0.2immersive simulation · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2013 | What is the effect of interface complexity on risk perception tasks?abstractMost human computer interfaces impose a certain level of additional cognitive load to the user task. In this project we study the use of VR to evaluate the user competency for safe behavior in work environments. We propose an assessment of two interfaces with different levels of cognitive load for locomotion in a risk perception task. We describe user experiments with two similar groups of subjects, each using one of the interfaces. We identified important open questions on the design of this kind of interface. Vitor Augusto Machado Jorge, Anderson Maciel, Luciana Porcher Nedel, Jackson Oliveira, Frederico Faria |
VR | 5 |
| 2013 | AES-risk: An environment for simulation of risk perceptionabstractIn this demo we present an immersive virtual reality (VR) simulator to measure risk perception in realistic working environments. It provides the ideal environment to expose people to danger with no chances to cause them any harm. However, whereas in the physical work environment workers have to perform their jobs (primary task) and be safe (secondary task), in a VR simulator they still have to deal with an additional source of cognitive load: the user interface. Vitor Augusto Machado Jorge, Luciana Porcher Nedel, Anderson Maciel, Jackson Oliveira, Frederico Faria |
VR | 5 |
| 2013 | Awareness of other: Evaluating the impact of proximity cues in collaborative tasksabstractCollaboration in 3D environments has the main goal of attaining a high degree of teamwork by exposing the team to a suitable level of immersion. However, users within virtual environments have limitations to perceive the same stimuli of the real world. Particularly, the feeling of presence and nearness of the other is difficult to be generated in VR systems. This poster presents a work in progress that shows our current results on evaluating the impact of three different proximity cues for generating awareness of the presence of other. The design of each cue aims at independently stimulating the senses of sight, hearing and touch. The experiment design includes the comparison with a baseline condition in virtual environments where no specific stimulation is applied. Wilson J. Sarmiento, Vitor Augusto Machado Jorge, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos 0001, Jackson Oliveira, Frederico Faria |
VR | 7 |
| 2013 | Interacting with danger in an immersive environment: issues on cognitive load and risk perceptionabstractAny human-computer interface imposes a certain level of cognitive load to the user task. Analogously, the task itself also imposes different levels of cognitive load. It is common sense in 3D user interfaces research that a higher number of degrees of freedom increases the interface cognitive load. If the cognitive load is significant, it might compromise the user performance and undermine the evaluation of user skills in a virtual environment. In this paper, we propose an assessment of two immersive VR interfaces with varying degrees of freedom in two VR tasks: risk perception and basic object selection. We examine the effectiveness of both interfaces in these two different tasks. Results show that the number of degrees of freedom does not significantly affect a basic selection task, but it affects risk perception task in an unexpected way. Vitor Augusto Machado Jorge, Wilson J. Sarmiento, Anderson Maciel, Luciana Porcher Nedel, César A. Collazos 0001, Frederico Faria, Jackson Oliveira |
VRST | 6 |