Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Kenneth Wang 0001

dblp:67/960 · DBLP profile ↗
← Back
3ranked-venue papers
0as first author
0since 2021 · last 2003
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Graphics, computer vision, multimedia, augmented reality and games · 3Human-computer interaction and ubiquitous computing · 2

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Computer graphics and multimedia
1 paper
Audio and music processing · 67% Virtual and augmented reality · 33%
Human-computer interaction and pervasive computing
1 paper
Haptics and multimodal interaction · 100%

Topics — the 4 heaviest of 4, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Audio and music processing › music information retrieval
audio matching
0.012003
3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003
Virtual and augmented reality › augmented reality
augmented reality audio
0.012003
3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003
Audio and music processing
spatial audio
0.012003
3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003
Haptics and multimodal interaction
multimodal interaction
0.012003
3D Audio Augmented Reality: Implementation and Experiments · ISMAR 2003

Methods — techniques the papers use, named apart from their topics

perceptual training experiment · 0.1
YearPublicationVenuePosition
2003 3D Audio Augmented Reality: Implementation and Experiments
abstract
Augmented reality (AR) presentations may be visual or auditory. Auditory presentation has the potential to provide hands-free and visually non-obstructing cues. Recently, we have developed a 3D audio wearable system that can be used to provide alerts and informational cues to a mobile user in such a manner as to appear to emanate from specific locations in the user's environment. In order to study registration errors in 3D audio AR representations, we conducted a perceptual training experiment in which visual and auditory cues were presented to observers. The results of this experiment suggest that perceived registration errors may be reduced through head movement and through training presentations that include both visual and auditory cues.
Venkataraman Sundareswaran, Kenneth Wang 0001, Steven Chen, Reinhold Behringer, Joshua McGee, Clement Tam, Pavel Zahorik
ISMAR2
1999 A Distributed Device Diagnostics System Utilizing Augmented Reality and 3D Audio
Reinhold Behringer, Steven Chen, Venkataraman Sundareswaran, Kenneth Wang 0001, Marius S. Vassiliou
EGVE4
1999 A distributed device diagnostics system utilizing augmented reality and 3D audio
Reinhold Behringer, Steven Chen, Venkataraman Sundareswaran, Kenneth Wang 0001, Marius S. Vassiliou
Comput. Graph.4