Demo Data from EDBT 2026 / reviewers in the wild / expert
Shenghua Wan
dblp:67/9758
· DBLP profile ↗
14ranked-venue papers
6as first author
8since 2021 · last 2025
—ORCID · none
Domains — the database's venue-derived domains; a paper can count in several
Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author
Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.
| Artificial intelligence
8 papers |
Reinforcement learning · 86% Robot navigation and mapping · 6% Representation and self-supervised learning · 5% | |
| Computer graphics and multimedia
2 papers |
Geometric modeling and processing · 54% Rendering · 46% |
Topics — the 26 heaviest of 27, each with the papers that count most for it
| Topic | Weight | Papers | Last | Evidence papers |
|---|---|---|---|---|
Machine learning › Reinforcement learning › model-based reinforcement learning
world model |
4.0 | 5 | 2025 | Leveraging Conditional Dependence for Efficient World Model Denoising · NeurIPS 2025 FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025 Leveraging Separated World Model for Exploration in Visually Distracted Environments · NeurIPS 2024 |
Machine learning › Reinforcement learning
model-based reinforcement learning |
2.4 | 3 | 2025 | Leveraging Conditional Dependence for Efficient World Model Denoising · NeurIPS 2025 MOSER: Learning Sensory Policy for Task-specific Viewpoint via View-conditional World Model · IJCAI 2024 AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors · ICML 2024 |
Robotics › Robot navigation and mapping › embodied navigation
embodied decision-making |
0.9 | 1 | 2025 | FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025 |
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning |
0.9 | 1 | 2025 | FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025 |
Machine learning › Reinforcement learning › unsupervised reinforcement learning
reward-free reinforcement learning |
0.9 | 1 | 2025 | FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025 |
Machine learning › Reinforcement learning › reward learning › reward modeling
reward model evaluation |
0.9 | 1 | 2025 | Reward Models in Deep Reinforcement Learning: A Survey · IJCAI 2025 |
Machine learning › Reinforcement learning › reward learning
reward modeling |
0.9 | 1 | 2025 | Reward Models in Deep Reinforcement Learning: A Survey · IJCAI 2025 |
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning |
0.9 | 1 | 2025 | Leveraging Conditional Dependence for Efficient World Model Denoising · NeurIPS 2025 |
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning |
0.8 | 1 | 2024 | SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets · ICML 2024 |
Machine learning › Reinforcement learning › offline reinforcement learning
offline policy optimization |
0.8 | 1 | 2024 | SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets · ICML 2024 |
Machine learning › Reinforcement learning
policy learning |
0.8 | 1 | 2024 | MOSER: Learning Sensory Policy for Task-specific Viewpoint via View-conditional World Model · IJCAI 2024 |
Machine learning › Reinforcement learning
unsupervised reinforcement learning |
0.8 | 1 | 2024 | Leveraging Separated World Model for Exploration in Visually Distracted Environments · NeurIPS 2024 |
Machine learning › Reinforcement learning
imitation learning |
0.7 | 1 | 2023 | SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models · ICML 2023 |
Machine learning › Reinforcement learning › imitation learning
model-based imitation learning |
0.7 | 1 | 2023 | SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models · ICML 2023 |
Machine learning › Reinforcement learning › imitation learning › learning from observation
visual imitation learning |
0.7 | 1 | 2023 | SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models · ICML 2023 |
Machine learning › Deep learning architectures and training
foundation model |
0.3 | 1 | 2025 | FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025 |
Machine learning › Reinforcement learning
policy optimization |
0.3 | 1 | 2025 | Reward Models in Deep Reinforcement Learning: A Survey · IJCAI 2025 |
Machine learning › Reinforcement learning › exploration
intrinsic motivation |
0.2 | 1 | 2024 | Leveraging Separated World Model for Exploration in Visually Distracted Environments · NeurIPS 2024 |
Robotics › Robot navigation and mapping › view planning
next-best-view planning |
0.2 | 1 | 2024 | MOSER: Learning Sensory Policy for Task-specific Viewpoint via View-conditional World Model · IJCAI 2024 |
Machine learning › Trustworthy machine learning
uncertainty estimation |
0.2 | 1 | 2024 | SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets · ICML 2024 |
Machine learning › Reinforcement learning › deep reinforcement learning › visual reinforcement learning
visual control |
0.2 | 1 | 2024 | AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors · ICML 2024 |
Machine learning › Reinforcement learning
sample efficiency |
0.2 | 1 | 2023 | SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models · ICML 2023 |
Geometric modeling and processing › mesh generation
polycube domain construction |
0.2 | 1 | 2014 | Optimizing polycube domain construction for hexahedral remeshing · Comput. Aided Des. 2014 |
Rendering › texture mapping › environment mapping
spherical mapping |
0.2 | 1 | 2013 | An efficient spherical mapping algorithm and its application on spherical harmonics · Sci. China Inf. Sci. 2013 |
Geometric modeling and processing
mesh generation |
0.1 | 1 | 2014 | Optimizing polycube domain construction for hexahedral remeshing · Comput. Aided Des. 2014 |
Rendering
spherical harmonics |
0.0 | 1 | 2013 | An efficient spherical mapping algorithm and its application on spherical harmonics · Sci. China Inf. Sci. 2013 |
Methods — techniques the papers use, named apart from their topics
world model · 2.4reward learning · 0.9recurrent state-space model · 0.9goal-conditioned policy learning · 0.9foundation model · 0.9decoupling regularization · 0.9collider structure · 0.9model uncertainty estimation · 0.8latent state decomposition · 0.8conservative sampling · 0.8polycube optimization · 0.2spherical parameterization · 0.2
| Year | Publication | Venue | Position |
|---|---|---|---|
| 2025 | FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision MakingabstractFoundation Models (FMs) and World Models (WMs) offer complementary strengths in task generalization at different levels. In this work, we propose FOUNDER, a framework that integrates the generalizable knowledge embedded in FMs with the dynamic modeling capabilities of WMs to enable open-ended task solving in embodied environments in a reward-free manner. We learn a mapping function that grounds FM representations in the WM state space, effectively inferring the agent’s physical states in the world simulator from external observations. This mapping enables the learning of a goal-conditioned policy through imagination during behavior learning, with the mapped task serving as the goal state. Our method leverages the predicted temporal distance to the goal state as an informative reward signal. FOUNDER demonstrates superior performance on various multi-task offline visual control benchmarks, excelling in capturing the deep-level semantics of tasks specified by text or videos, particularly in scenarios involving complex observations or domain gaps where prior methods struggle. The consistency of our learned reward function with the ground-truth reward is also empirically validated. Our project website is https://sites.google.com/view/founder-rl. Yucen Wang, Shenghua Wan, Le Gan, De-Chuan Zhan |
ICML | 3 |
| 2025 | Reward Models in Deep Reinforcement Learning: A SurveyabstractIn reinforcement learning (RL), agents continually interact with the environment and use the feedback to refine their behavior. To guide policy optimization, reward models are introduced as proxies of the desired objectives, such that when the agent maximizes the accumulated reward, it also fulfills the task designer's intentions. Recently, significant attention from both academic and industrial researchers has focused on developing reward models that not only align closely with the true objectives but also facilitate policy optimization. In this survey, we provide a comprehensive review of reward modeling techniques within the RL literature. We begin by outlining the background and preliminaries in reward modeling. Next, we present an overview of recent reward modeling approaches, categorizing them based on the source, the mechanism, and the reward learning paradigm. Building on this understanding, we discuss various applications of these reward modeling techniques and review methods for evaluating reward models. Finally, we conclude by highlighting promising research directions in reward modeling. Altogether, this survey includes both established and emerging methods, filling the vacancy of a systematic review of reward models in current literature. Shenghua Wan, Yucen Wang, Chenxiao Gao, Le Gan, Zongzhang Zhang, De-Chuan Zhan |
IJCAI | 2 |
| 2025 | Leveraging Conditional Dependence for Efficient World Model DenoisingabstractEffective denoising is critical for managing complex visual inputs contaminated with noisy distractors in model-based reinforcement learning (RL). Current methods often oversimplify the decomposition of observations by neglecting the conditional dependence between task-relevant and task-irrelevant components given an observation. To address this limitation, we introduce CsDreamer, a model-based RL approach built upon the world model of Collider-structure Recurrent State-Space Model (CsRSSM). CsRSSM incorporates colliders to comprehensively model the denoising inference process and explicitly capture the conditional dependence. Furthermore, it employs a decoupling regularization to balance the influence of this conditional dependence. By accurately inferring a task-relevant state space, CsDreamer improves learning efficiency during rollouts. Experimental results demonstrate the effectiveness of CsRSSM in extracting task-relevant information, leading to CsDreamer outperforming existing approaches in environments characterized by complex noise interference. Shaowei Zhang 0001, Jiahan Cao, Dian Cheng, Xunlan Zhou, Shenghua Wan, Le Gan, De-Chuan Zhan |
NeurIPS | 5 |
| 2024 | SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual DatasetsabstractModel-based offline reinforcement Learning (RL) is a promising approach that leverages existing data effectively in many real-world applications, especially those involving high-dimensional inputs like images and videos. To alleviate the distribution shift issue in offline RL, existing model-based methods heavily rely on the uncertainty of learned dynamics. However, the model uncertainty estimation becomes significantly biased when observations contain complex distractors with non-trivial dynamics. To address this challenge, we propose a new approach - *Separated Model-based Offline Policy Optimization* (SeMOPO) - decomposing latent states into endogenous and exogenous parts via conservative sampling and estimating model uncertainty on the endogenous states only. We provide a theoretical guarantee of model uncertainty and performance bound of SeMOPO. To assess the efficacy, we construct the Low-Quality Vision Deep Data-Driven Datasets for RL (LQV-D4RL), where the data are collected by non-expert policy and the observations include moving distractors. Experimental results show that our method substantially outperforms all baseline methods, and further analytical experiments validate the critical designs in our method. The project website is https://sites.google.com/view/semopo. Shenghua Wan, Le Gan, De-Chuan Zhan |
ICML | 1 |
| 2024 | AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual DistractorsabstractModel-based methods have significantly contributed to distinguishing task-irrelevant distractors for visual control. However, prior research has primarily focused on heterogeneous distractors like noisy background videos, leaving homogeneous distractors that closely resemble controllable agents largely unexplored, which poses significant challenges to existing methods. To tackle this problem, we propose Implicit Action Generator (IAG) to learn the implicit actions of visual distractors, and present a new algorithm named implicit Action-informed Diverse visual Distractors Distinguisher (AD3), that leverages the action inferred by IAG to train separated world models. Implicit actions effectively capture the behavior of background distractors, aiding in distinguishing the task-irrelevant components, and the agent can optimize the policy within the task-relevant state space. Our method achieves superior performance on various visual control tasks featuring both heterogeneous and homogeneous distractors. The indispensable role of implicit actions learned by IAG is also empirically validated. Yucen Wang, Shenghua Wan, Le Gan, De-Chuan Zhan |
ICML | 2 |
| 2024 | MOSER: Learning Sensory Policy for Task-specific Viewpoint via View-conditional World Model
Shenghua Wan, Hai-Hang Sun, Le Gan, De-Chuan Zhan |
IJCAI | 1 |
| 2024 | Leveraging Separated World Model for Exploration in Visually Distracted EnvironmentsabstractModel-based unsupervised reinforcement learning (URL) has gained prominence for reducing environment interactions and learning general skills using intrinsic rewards. However, distractors in observations can severely affect intrinsic reward estimation, leading to a biased exploration process, especially in environments with visual inputs like images or videos. To address this challenge, we propose a bi-level optimization framework named Separation-assisted eXplorer (SeeX). In the inner optimization, SeeX trains a separated world model to extract exogenous and endogenous information, minimizing uncertainty to ensure task relevance. In the outer optimization, it learns a policy on imaginary trajectories generated within the endogenous state space to maximize task-relevant uncertainty. Evaluations on multiple locomotion and manipulation tasks demonstrate SeeX's effectiveness. Kaichen Huang, Shenghua Wan, Minghao Shao, Hai-Hang Sun, Le Gan, De-Chuan Zhan |
NeurIPS | 2 |
| 2023 | SeMAIL: Eliminating Distractors in Visual Imitation via Separated ModelsabstractModel-based imitation learning (MBIL) is a popular reinforcement learning method that improves sample efficiency on high-dimension input sources, such as images and videos. Following the convention of MBIL research, existing algorithms are highly deceptive by task-irrelevant information, especially moving distractors in videos. To tackle this problem, we propose a new algorithm - named Separated Model-based Adversarial Imitation Learning (SeMAIL) - decoupling the environment dynamics into two parts by task-relevant dependency, which is determined by agent actions, and training separately. In this way, the agent can imagine its trajectories and imitate the expert behavior efficiently in task-relevant state space. Our method achieves near-expert performance on various visual control tasks with complex observations and the more challenging tasks with different backgrounds from expert observations. Shenghua Wan, Yucen Wang, Minghao Shao, Ruying Chen, De-Chuan Zhan |
ICML | 1 |
| 2014 | Optimizing polycube domain construction for hexahedral remeshing
Wuyi Yu, Kang Zhang 0002, Shenghua Wan, Xin Li 0003 |
Comput. Aided Des. | 3 |
| 2013 | An efficient spherical mapping algorithm and its application on spherical harmonics
Shenghua Wan, Tengfei Ye, Maoqing Li, Xin Li 0003 |
Sci. China Inf. Sci. | 1 |
| 2012 | Efficient Spherical Parametrization Using Progressive Optimization
Shenghua Wan, Tengfei Ye, Maoqing Li, Xin Li 0003 |
CVM | 1 |
| 2011 | Symmetry and template guided completion of damaged skulls
Xin Li 0003, Zhao Yin, Shenghua Wan, Wei Yu 0012, Maoqing Li |
Comput. Graph. | 4 |
| 2011 | A topology-preserving optimization algorithm for polycube mapping
Shenghua Wan, Zhao Yin, Kang Zhang 0002, Xin Li 0003 |
Comput. Graph. | 1 |
| 2010 | Feature-aligned harmonic volumetric mapping using MFS
Xin Li 0003, Huanhuan Xu, Shenghua Wan, Zhao Yin, Wuyi Yu |
Comput. Graph. | 3 |