Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Shenghua Wan

dblp:67/9758 · DBLP profile ↗
← Back
14ranked-venue papers
6as first author
8since 2021 · last 2025
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 3 first-author · 8 since 2021Graphics, computer vision, multimedia, augmented reality and games · 7 · 3 first-author · 2 since 2021Applied, interdisciplinary, general and emerging computing · 1 · 1 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
8 papers
Reinforcement learning · 86% Robot navigation and mapping · 6% Representation and self-supervised learning · 5%
Computer graphics and multimedia
2 papers
Geometric modeling and processing · 54% Rendering · 46%

Topics — the 26 heaviest of 27, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Machine learning › Reinforcement learning › model-based reinforcement learning
world model
4.052025
Leveraging Conditional Dependence for Efficient World Model Denoising · NeurIPS 2025
FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025
Leveraging Separated World Model for Exploration in Visually Distracted Environments · NeurIPS 2024
Machine learning › Reinforcement learning
model-based reinforcement learning
2.432025
Leveraging Conditional Dependence for Efficient World Model Denoising · NeurIPS 2025
MOSER: Learning Sensory Policy for Task-specific Viewpoint via View-conditional World Model · IJCAI 2024
AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors · ICML 2024
Robotics › Robot navigation and mapping › embodied navigation
embodied decision-making
0.912025
FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025
Machine learning › Reinforcement learning
goal-conditioned reinforcement learning
0.912025
FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025
Machine learning › Reinforcement learning › unsupervised reinforcement learning
reward-free reinforcement learning
0.912025
FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025
Machine learning › Reinforcement learning › reward learning › reward modeling
reward model evaluation
0.912025
Reward Models in Deep Reinforcement Learning: A Survey · IJCAI 2025
Machine learning › Reinforcement learning › reward learning
reward modeling
0.912025
Reward Models in Deep Reinforcement Learning: A Survey · IJCAI 2025
Machine learning › Representation and self-supervised learning › representation learning › latent representation learning
state representation learning
0.912025
Leveraging Conditional Dependence for Efficient World Model Denoising · NeurIPS 2025
Machine learning › Reinforcement learning › offline reinforcement learning
model-based offline reinforcement learning
0.812024
SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets · ICML 2024
Machine learning › Reinforcement learning › offline reinforcement learning
offline policy optimization
0.812024
SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets · ICML 2024
Machine learning › Reinforcement learning
policy learning
0.812024
MOSER: Learning Sensory Policy for Task-specific Viewpoint via View-conditional World Model · IJCAI 2024
Machine learning › Reinforcement learning
unsupervised reinforcement learning
0.812024
Leveraging Separated World Model for Exploration in Visually Distracted Environments · NeurIPS 2024
Machine learning › Reinforcement learning
imitation learning
0.712023
SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models · ICML 2023
Machine learning › Reinforcement learning › imitation learning
model-based imitation learning
0.712023
SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models · ICML 2023
Machine learning › Reinforcement learning › imitation learning › learning from observation
visual imitation learning
0.712023
SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models · ICML 2023
Machine learning › Deep learning architectures and training
foundation model
0.312025
FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making · ICML 2025
Machine learning › Reinforcement learning
policy optimization
0.312025
Reward Models in Deep Reinforcement Learning: A Survey · IJCAI 2025
Machine learning › Reinforcement learning › exploration
intrinsic motivation
0.212024
Leveraging Separated World Model for Exploration in Visually Distracted Environments · NeurIPS 2024
Robotics › Robot navigation and mapping › view planning
next-best-view planning
0.212024
MOSER: Learning Sensory Policy for Task-specific Viewpoint via View-conditional World Model · IJCAI 2024
Machine learning › Trustworthy machine learning
uncertainty estimation
0.212024
SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets · ICML 2024
Machine learning › Reinforcement learning › deep reinforcement learning › visual reinforcement learning
visual control
0.212024
AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors · ICML 2024
Machine learning › Reinforcement learning
sample efficiency
0.212023
SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models · ICML 2023
Geometric modeling and processing › mesh generation
polycube domain construction
0.212014
Optimizing polycube domain construction for hexahedral remeshing · Comput. Aided Des. 2014
Rendering › texture mapping › environment mapping
spherical mapping
0.212013
An efficient spherical mapping algorithm and its application on spherical harmonics · Sci. China Inf. Sci. 2013
Geometric modeling and processing
mesh generation
0.112014
Optimizing polycube domain construction for hexahedral remeshing · Comput. Aided Des. 2014
Rendering
spherical harmonics
0.012013
An efficient spherical mapping algorithm and its application on spherical harmonics · Sci. China Inf. Sci. 2013

Methods — techniques the papers use, named apart from their topics

world model · 2.4reward learning · 0.9recurrent state-space model · 0.9goal-conditioned policy learning · 0.9foundation model · 0.9decoupling regularization · 0.9collider structure · 0.9model uncertainty estimation · 0.8latent state decomposition · 0.8conservative sampling · 0.8polycube optimization · 0.2spherical parameterization · 0.2
YearPublicationVenuePosition
2025 FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making
abstract
Foundation Models (FMs) and World Models (WMs) offer complementary strengths in task generalization at different levels. In this work, we propose FOUNDER, a framework that integrates the generalizable knowledge embedded in FMs with the dynamic modeling capabilities of WMs to enable open-ended task solving in embodied environments in a reward-free manner. We learn a mapping function that grounds FM representations in the WM state space, effectively inferring the agent’s physical states in the world simulator from external observations. This mapping enables the learning of a goal-conditioned policy through imagination during behavior learning, with the mapped task serving as the goal state. Our method leverages the predicted temporal distance to the goal state as an informative reward signal. FOUNDER demonstrates superior performance on various multi-task offline visual control benchmarks, excelling in capturing the deep-level semantics of tasks specified by text or videos, particularly in scenarios involving complex observations or domain gaps where prior methods struggle. The consistency of our learned reward function with the ground-truth reward is also empirically validated. Our project website is https://sites.google.com/view/founder-rl.
Yucen Wang, Shenghua Wan, Le Gan, De-Chuan Zhan
ICML3
2025 Reward Models in Deep Reinforcement Learning: A Survey
abstract
In reinforcement learning (RL), agents continually interact with the environment and use the feedback to refine their behavior. To guide policy optimization, reward models are introduced as proxies of the desired objectives, such that when the agent maximizes the accumulated reward, it also fulfills the task designer's intentions. Recently, significant attention from both academic and industrial researchers has focused on developing reward models that not only align closely with the true objectives but also facilitate policy optimization. In this survey, we provide a comprehensive review of reward modeling techniques within the RL literature. We begin by outlining the background and preliminaries in reward modeling. Next, we present an overview of recent reward modeling approaches, categorizing them based on the source, the mechanism, and the reward learning paradigm. Building on this understanding, we discuss various applications of these reward modeling techniques and review methods for evaluating reward models. Finally, we conclude by highlighting promising research directions in reward modeling. Altogether, this survey includes both established and emerging methods, filling the vacancy of a systematic review of reward models in current literature.
Shenghua Wan, Yucen Wang, Chenxiao Gao, Le Gan, Zongzhang Zhang, De-Chuan Zhan
IJCAI2
2025 Leveraging Conditional Dependence for Efficient World Model Denoising
abstract
Effective denoising is critical for managing complex visual inputs contaminated with noisy distractors in model-based reinforcement learning (RL). Current methods often oversimplify the decomposition of observations by neglecting the conditional dependence between task-relevant and task-irrelevant components given an observation. To address this limitation, we introduce CsDreamer, a model-based RL approach built upon the world model of Collider-structure Recurrent State-Space Model (CsRSSM). CsRSSM incorporates colliders to comprehensively model the denoising inference process and explicitly capture the conditional dependence. Furthermore, it employs a decoupling regularization to balance the influence of this conditional dependence. By accurately inferring a task-relevant state space, CsDreamer improves learning efficiency during rollouts. Experimental results demonstrate the effectiveness of CsRSSM in extracting task-relevant information, leading to CsDreamer outperforming existing approaches in environments characterized by complex noise interference.
Shaowei Zhang 0001, Jiahan Cao, Dian Cheng, Xunlan Zhou, Shenghua Wan, Le Gan, De-Chuan Zhan
NeurIPS5
2024 SeMOPO: Learning High-quality Model and Policy from Low-quality Offline Visual Datasets
abstract
Model-based offline reinforcement Learning (RL) is a promising approach that leverages existing data effectively in many real-world applications, especially those involving high-dimensional inputs like images and videos. To alleviate the distribution shift issue in offline RL, existing model-based methods heavily rely on the uncertainty of learned dynamics. However, the model uncertainty estimation becomes significantly biased when observations contain complex distractors with non-trivial dynamics. To address this challenge, we propose a new approach - *Separated Model-based Offline Policy Optimization* (SeMOPO) - decomposing latent states into endogenous and exogenous parts via conservative sampling and estimating model uncertainty on the endogenous states only. We provide a theoretical guarantee of model uncertainty and performance bound of SeMOPO. To assess the efficacy, we construct the Low-Quality Vision Deep Data-Driven Datasets for RL (LQV-D4RL), where the data are collected by non-expert policy and the observations include moving distractors. Experimental results show that our method substantially outperforms all baseline methods, and further analytical experiments validate the critical designs in our method. The project website is https://sites.google.com/view/semopo.
Shenghua Wan, Le Gan, De-Chuan Zhan
ICML1
2024 AD3: Implicit Action is the Key for World Models to Distinguish the Diverse Visual Distractors
abstract
Model-based methods have significantly contributed to distinguishing task-irrelevant distractors for visual control. However, prior research has primarily focused on heterogeneous distractors like noisy background videos, leaving homogeneous distractors that closely resemble controllable agents largely unexplored, which poses significant challenges to existing methods. To tackle this problem, we propose Implicit Action Generator (IAG) to learn the implicit actions of visual distractors, and present a new algorithm named implicit Action-informed Diverse visual Distractors Distinguisher (AD3), that leverages the action inferred by IAG to train separated world models. Implicit actions effectively capture the behavior of background distractors, aiding in distinguishing the task-irrelevant components, and the agent can optimize the policy within the task-relevant state space. Our method achieves superior performance on various visual control tasks featuring both heterogeneous and homogeneous distractors. The indispensable role of implicit actions learned by IAG is also empirically validated.
Yucen Wang, Shenghua Wan, Le Gan, De-Chuan Zhan
ICML2
2024 MOSER: Learning Sensory Policy for Task-specific Viewpoint via View-conditional World Model
Shenghua Wan, Hai-Hang Sun, Le Gan, De-Chuan Zhan
IJCAI1
2024 Leveraging Separated World Model for Exploration in Visually Distracted Environments
abstract
Model-based unsupervised reinforcement learning (URL) has gained prominence for reducing environment interactions and learning general skills using intrinsic rewards. However, distractors in observations can severely affect intrinsic reward estimation, leading to a biased exploration process, especially in environments with visual inputs like images or videos. To address this challenge, we propose a bi-level optimization framework named Separation-assisted eXplorer (SeeX). In the inner optimization, SeeX trains a separated world model to extract exogenous and endogenous information, minimizing uncertainty to ensure task relevance. In the outer optimization, it learns a policy on imaginary trajectories generated within the endogenous state space to maximize task-relevant uncertainty. Evaluations on multiple locomotion and manipulation tasks demonstrate SeeX's effectiveness.
Kaichen Huang, Shenghua Wan, Minghao Shao, Hai-Hang Sun, Le Gan, De-Chuan Zhan
NeurIPS2
2023 SeMAIL: Eliminating Distractors in Visual Imitation via Separated Models
abstract
Model-based imitation learning (MBIL) is a popular reinforcement learning method that improves sample efficiency on high-dimension input sources, such as images and videos. Following the convention of MBIL research, existing algorithms are highly deceptive by task-irrelevant information, especially moving distractors in videos. To tackle this problem, we propose a new algorithm - named Separated Model-based Adversarial Imitation Learning (SeMAIL) - decoupling the environment dynamics into two parts by task-relevant dependency, which is determined by agent actions, and training separately. In this way, the agent can imagine its trajectories and imitate the expert behavior efficiently in task-relevant state space. Our method achieves near-expert performance on various visual control tasks with complex observations and the more challenging tasks with different backgrounds from expert observations.
Shenghua Wan, Yucen Wang, Minghao Shao, Ruying Chen, De-Chuan Zhan
ICML1
2014 Optimizing polycube domain construction for hexahedral remeshing
Wuyi Yu, Kang Zhang 0002, Shenghua Wan, Xin Li 0003
Comput. Aided Des.3
2013 An efficient spherical mapping algorithm and its application on spherical harmonics
Shenghua Wan, Tengfei Ye, Maoqing Li, Xin Li 0003
Sci. China Inf. Sci.1
2012 Efficient Spherical Parametrization Using Progressive Optimization
Shenghua Wan, Tengfei Ye, Maoqing Li, Xin Li 0003
CVM1
2011 Symmetry and template guided completion of damaged skulls
Xin Li 0003, Zhao Yin, Shenghua Wan, Wei Yu 0012, Maoqing Li
Comput. Graph.4
2011 A topology-preserving optimization algorithm for polycube mapping
Shenghua Wan, Zhao Yin, Kang Zhang 0002, Xin Li 0003
Comput. Graph.1
2010 Feature-aligned harmonic volumetric mapping using MFS
Xin Li 0003, Huanhuan Xu, Shenghua Wan, Zhao Yin, Wuyi Yu
Comput. Graph.3