Henrik Kretzschmar

dblp:68/1363 · DBLP profile ↗
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20ranked-venue papers
3as first author
7since 2021 · last 2024
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 20 · 3 first-author · 7 since 2021Systems, architecture and hardware · 13 · 3 first-author · 4 since 2021Graphics, computer vision, multimedia, augmented reality and games · 5 · 3 since 2021
YearPublicationVenuePosition
2024 LET-3D-AP: Longitudinal Error Tolerant 3D Average Precision for Camera-Only 3D Detection
abstract
The 3D Average Precision (3DAP) relies on the intersection over union between predictions and ground truth objects. However, camera-only detectors have limited depth accuracy, which may cause otherwise reasonable predictions that suffer from such longitudinal localization errors to be treated as false positives. We therefore propose variants of the 3DAP metric to be more permissive with respect to depth estimation errors. Specifically, our novel longitudinal error tolerant metrics, LET-3D-AP and LET-3D-APL, allow longitudinal localization errors of the prediction boxes up to a given tolerance. To evaluate the proposed metrics, we also construct a new test set for the Waymo Open Dataset, tailored to camera-only 3D detection methods. Surprisingly, we find that state-of-the-art camera-based detectors can outperform popular LiDAR-based detectors with our new metrics past at 10% depth error tolerance, suggesting that existing camera-based detectors already have the potential to surpass LiDAR-based detectors in downstream applications. We believe the proposed metrics and the new benchmark dataset will facilitate advances in the field of camera-only 3D detection by providing more informative signals that can better indicate the system-level performance.
Wei-Chih Hung, Vincent Casser, Henrik Kretzschmar, Jyh-Jing Hwang, Dragomir Anguelov
ICRA3
2023 Superpixel Transformers for Efficient Semantic Segmentation
abstract
Semantic segmentation, which aims to classify every pixel in an image, is a key task in machine perception, with many applications across robotics and autonomous driving. Due to the high dimensionality of this task, most existing approaches use local operations, such as convolutions, to generate per-pixel features. However, these methods are typically unable to effectively leverage global context information due to the high computational costs of operating on a dense image. In this work, we propose a solution to this issue by leveraging the idea of superpixels, an over-segmentation of the image, and applying them with a modern transformer framework. In particular, our model learns to decompose the pixel space into a spatially low dimensional superpixel space via a series of local cross-attentions. We then apply multi-head self-attention to the superpixels to enrich the superpixel features with global context and then directly produce a class prediction for each superpixel. Finally, we directly project the superpixel class predictions back into the pixel space using the associations between the superpixels and the image pixel features. Reasoning in the superpixel space allows our method to be substantially more computationally efficient compared to convolution-based decoder methods. Yet, our method achieves state-of-the-art performance in semantic segmentation due to the rich superpixel features generated by the global self-attention mechanism. Our experiments on Cityscapes and ADE20K demonstrate that our method matches the state of the art in terms of accuracy, while outperforming in terms of model parameters and latency.
Alex Zihao Zhu, Jieru Mei, Siyuan Qiao, Hang Yan 0002, Yukun Zhu, Liang-Chieh Chen, Henrik Kretzschmar
IROS7
2022 Block-NeRF: Scalable Large Scene Neural View Synthesis
abstract
We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale scenes spanning multiple blocks, it is vital to de-compose the scene into individually trained NeRFs. This decomposition decouples rendering time from scene size, enables rendering to scale to arbitrarily large environments, and allows per-block updates of the environment. We adopt several architectural changes to make NeRF robust to data captured over months under different environmental conditions. We add appearance embeddings, learned pose refinement, and controllable exposure to each individual NeRF, and introduce a procedure for aligning appearance between adjacent NeRFs so that they can be seamlessly combined. We build a grid of Block-NeRFs from 2.8 million images to create the largest neural scene representation to date, capable of rendering an entire neighborhood of San Francisco.
Matthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan, Ben Mildenhall, Pratul P. Srinivasan, Jonathan T. Barron, Henrik Kretzschmar
CVPR8
2022 CramNet: Camera-Radar Fusion with Ray-Constrained Cross-Attention for Robust 3D Object Detection
Jyh-Jing Hwang, Henrik Kretzschmar, Joshua Manela, Sean Rafferty, Nicholas Armstrong-Crews, Tiffany L. Chen, Dragomir Anguelov
ECCV (38)2
2022 Waymo Open Dataset: Panoramic Video Panoptic Segmentation
Jieru Mei, Alex Zihao Zhu, Xinchen Yan, Hang Yan 0002, Siyuan Qiao, Liang-Chieh Chen, Henrik Kretzschmar
ECCV (29)7
2022 Depth Estimation Matters Most: Improving Per-Object Depth Estimation for Monocular 3D Detection and Tracking
abstract
Monocular image-based 3D perception has become an active research area in recent years owing to its applications in autonomous driving. Approaches to monocular 3D perception including detection and tracking, however, often yield inferior performance when compared to LiDAR-based techniques. Through systematic analysis, we identified that per-object depth estimation accuracy is a major factor bounding the performance. Motivated by this observation, we propose a multi-level fusion method that combines different representations (RGB and pseudo-LiDAR) and temporal information across multiple frames for objects (tracklets) to enhance per-object depth estimation. Our proposed fusion method achieves the state-of-the-art performance of per-object depth estimation on the Waymo Open Dataset, the KITTI detection dataset, and the KITTI MOT dataset. We further demonstrate that by simply replacing estimated depth with fusion-enhanced depth, we can achieve significant improvements in monocular 3D perception tasks, including detection and tracking.
Longlong Jing, Ruichi Yu, Henrik Kretzschmar, Charles R. Qi, Hang Zhao 0021, Alper Ayvaci, Dillon Cower, Yingwei Li 0002, Yurong You, Dragomir Anguelov
ICRA3
2022 Instance Segmentation with Cross-Modal Consistency
abstract
Segmenting object instances is a key task in machine perception, with safety-critical applications in robotics and autonomous driving. We introduce a novel approach to instance segmentation that jointly leverages measurements from multiple sensor modalities, such as cameras and LiDAR. Our method learns to predict embeddings for each pixel or point that give rise to a dense segmentation of the scene. Specifically, our technique applies contrastive learning to points in the scene both across sensor modalities and the temporal domain. We demonstrate that this formulation encourages the models to learn embeddings that are invariant to viewpoint variations and consistent across sensor modalities. We further demonstrate that the embeddings are stable over time as objects move around the scene. This not only provides stable instance masks, but can also provide valuable signals to downstream tasks, such as object tracking. We evaluate our method on the Cityscapes and KITTI-360 datasets. We further conduct a number of ablation studies, demonstrating benefits when applying additional inputs for the contrastive loss.
Alex Zihao Zhu, Vincent Casser, Reza Mahjourian, Henrik Kretzschmar, Sören Pirk
IROS4
2020 Scalability in Perception for Autonomous Driving: Waymo Open Dataset
abstract
The research community has increasing interest in autonomous driving research, despite the resource intensity of obtaining representative real world data. Existing self-driving datasets are limited in the scale and variation of the environments they capture, even though generalization within and between operating regions is crucial to the over-all viability of the technology. In an effort to help align the research community’s contributions with real-world self-driving problems, we introduce a new large scale, high quality, diverse dataset. Our new dataset consists of 1150 scenes that each span 20 seconds, consisting of well synchronized and calibrated high quality LiDAR and camera data captured across a range of urban and suburban geographies. It is 15x more diverse than the largest camera+LiDAR dataset available based on our proposed diversity metric. We exhaustively annotated this data with 2D (camera image) and 3D (LiDAR) bounding boxes, with consistent identifiers across frames. Finally, we provide strong baselines for 2D as well as 3D detection and tracking tasks. We further study the effects of dataset size and generalization across geographies on 3D detection methods. Find data, code and more up-to-date information at http://www.waymo.com/open.
Henrik Kretzschmar, Xerxes Dotiwalla, Aurelien Chouard, Vijaysai Patnaik, Paul Tsui, James Guo, Yuning Chai, Benjamin Caine, Vijay Vasudevan, Wei Han 0002, Jiquan Ngiam, Hang Zhao 0021, Aleksei Timofeev, Scott Ettinger, Maxim Krivokon, Amy Gao, Yu Zhang 0033, Jonathon Shlens, Dragomir Anguelov
CVPR2
2020 SurfelGAN: Synthesizing Realistic Sensor Data for Autonomous Driving
abstract
Autonomous driving system development is critically dependent on the ability to replay complex and diverse traffic scenarios in simulation. In such scenarios, the ability to accurately simulate the vehicle sensors such as cameras, lidar or radar is hugely helpful. However, current sensor simulators leverage gaming engines such as Unreal or Unity, requiring manual creation of environments, objects, and material properties. Such approaches have limited scalability and fail to produce realistic approximations of camera, lidar, and radar data without significant additional work. In this paper, we present a simple yet effective approach to generate realistic scenario sensor data, based only on a limited amount of lidar and camera data collected by an autonomous vehicle. Our approach uses texture-mapped surfels to efficiently reconstruct the scene from an initial vehicle pass or set of passes, preserving rich information about object 3D geometry and appearance, as well as the scene conditions. We then leverage a SurfelGAN network to reconstruct realistic camera images for novel positions and orientations of the self-driving vehicle and moving objects in the scene. We demonstrate our approach on the Waymo Open Dataset and show that it can synthesize realistic camera data for simulated scenarios. We also create a novel dataset that contains cases in which two self-driving vehicles observe the same scene at the same time. We use this dataset to provide additional evaluation and demonstrate the usefulness of our SurfelGAN model.
Zhenpei Yang, Yuning Chai, Dragomir Anguelov, Dumitru Erhan, Sean Rafferty, Henrik Kretzschmar
CVPR8
2020 Just Pick a Sign: Optimizing Deep Multitask Models with Gradient Sign Dropout
abstract
The vast majority of deep models use multiple gradient signals, typically corresponding to a sum of multiple loss terms, to update a shared set of trainable weights. However, these multiple updates can impede optimal training by pulling the model in conflicting directions. We present Gradient Sign Dropout (GradDrop), a probabilistic masking procedure which samples gradients at an activation layer based on their level of consistency. GradDrop is implemented as a simple deep layer that can be used in any deep net and synergizes with other gradient balancing approaches. We show that GradDrop outperforms the state-of-the-art multiloss methods within traditional multitask and transfer learning settings, and we discuss how GradDrop reveals links between optimal multiloss training and gradient stochasticity.
Jiquan Ngiam, Yanping Huang, Thang Luong, Henrik Kretzschmar, Yuning Chai, Dragomir Anguelov
NeurIPS5
2014 Learning to predict trajectories of cooperatively navigating agents
abstract
The problem of modeling the navigation behavior of multiple interacting agents arises in different areas including robotics, computer graphics, and behavioral science. In this paper, we present an approach to learn the composite navigation behavior of interacting agents from demonstrations. The decision process that ultimately leads to the observed continuous trajectories of the agents often also comprises discrete decisions, which partition the space of composite trajectories into homotopy classes. Therefore, our method uses a mixture probability distribution that consists of a discrete distribution over the homotopy classes and continuous distributions over the composite trajectories for each homotopy class. Our approach learns the model parameters of this distribution that match, in expectation, the observed behavior in terms of user-defined features. To compute the feature expectations over the high-dimensional continuous distributions, we use Hamiltonian Markov chain Monte Carlo sampling. We exploit that the distributions are highly structured due to physical constraints and guide the sampling process to regions of high probability. We apply our approach to learning the behavior of pedestrians and demonstrate that it outperforms state-of-the-art methods.
Henrik Kretzschmar, Markus Kuderer, Wolfram Burgard
ICRA1
2014 Online generation of homotopically distinct navigation paths
abstract
In mobile robot navigation, cost functions are a popular approach to generate feasible, safe paths that avoid obstacles and that allow the robot to get from its starting position to the goal position. Alternative ways to navigate around the obstacles typically correspond to different local minima in the cost function. In this paper we present a highly effective approach to overcome such local minima and to quickly propose a set of alternative, topologically different and optimized paths. We furthermore describe how to maintain a set of optimized trajectory alternatives to reduce optimization efforts when the robot has to adapt to changes in the environment. We demonstrate in experiments that our method outperforms a state-of-the-art approach by an order of magnitude in computation time, which allows a robot to use our method online during navigation. We furthermore demonstrate that the approach of using a set of qualitatively different trajectories is beneficial in shared autonomy settings, where a user operating a wheelchair can quickly switch between topologically different trajectories.
Markus Kuderer, Christoph Sprunk, Henrik Kretzschmar, Wolfram Burgard
ICRA3
2014 Learning to give route directions from human demonstrations
abstract
For several applications, robots and other computer systems must provide route descriptions to humans. These descriptions should be natural and intuitive for the human users. In this paper, we present an algorithm that learns how to provide good route descriptions from a corpus of human-written directions. Using inverse reinforcement learning, our algorithm learns how to select the information for the description depending on the context of the route segment. The algorithm then uses the learned policy to generate directions that imitate the style of the descriptions provided by humans, thus taking into account personal as well as cultural preferences and special requirements of the particular user group providing the learning demonstrations. We evaluate our approach in a user study and show that the directions generated by our policy sound similar to human-given directions and substantially more natural than directions provided by commercial web services.
Stefan Oßwald, Henrik Kretzschmar, Wolfram Burgard, Cyrill Stachniss
ICRA2
2013 Learning manipulation actions from a few demonstrations
abstract
To efficiently plan complex manipulation tasks, robots need to reason on a high level. Symbolic planning, however, requires knowledge about the preconditions and effects of the individual actions. In this work, we present a practical approach to learn manipulation skills, including preconditions and effects, based on teacher demonstrations. We believe that requiring only a small number of demonstrations is essential for robots operating in the real world. Therefore, our main focus and contribution is the ability to infer the preconditions and effects of actions based on a small number of demonstrations. Our system furthermore expresses the acquired manipulation actions as planning operators and is therefore able to use symbolic planners to solve new tasks. We implemented our approach on a PR2 robot and present real world manipulation experiments that illustrate that our system allows non-experts to transfer knowledge to robots.
Nichola Abdo, Henrik Kretzschmar, Luciano Spinello, Cyrill Stachniss
ICRA2
2013 Deploying artificial landmarks to foster data association in simultaneous localization and mapping
abstract
Data association is an essential problem in simultaneous localization and mapping. It is hard to solve correctly, especially in ambiguous environments. We consider a scenario where the robot can ease the data association problem by deploying a limited number of uniquely identifiable artificial landmarks along its path and use them afterwards as fixed anchors. Obviously, the choice of the positions where the robot should drop these markers is crucial as poor choices might prevent the robot from establishing accurate data associations. In this paper, we present a novel approach for learning when to drop the landmarks so as to optimize the data association performance. We use Monte Carlo reinforcement learning for computing an optimal policy and apply a statistical convergence test to decide if the policy is converged and the learning process can be stopped. Extensive experiments also carried out with a real robot demonstrate that the data association performance using landmarks deployed according to our learned policies is significantly higher compared to other strategies.
Maximilian Beinhofer, Henrik Kretzschmar, Wolfram Burgard
ICRA2
2013 Teaching mobile robots to cooperatively navigate in populated environments
abstract
Mobile service robots are envisioned to operate in environments that are populated by humans and therefore ought to navigate in a socially compliant way. Since the desired behavior of the robots highly depends on the application, we need flexible means for teaching a robot a certain navigation policy. We present an approach that allows a mobile robot to learn how to navigate in the presence of humans while it is being teleoperated in its designated environment. Our method applies feature-based maximum entropy learning to derive a navigation policy from the interactions with the humans. The resulting policy maintains a probability distribution over the trajectories of all the agents that allows the robot to cooperatively avoid collisions with humans. In particular, our method reasons about multiple homotopy classes of the agents' trajectories, i. e., on which sides the agents pass each other. We implemented our approach on a real mobile robot and demonstrate that it is able to successfully navigate in an office environment in the presence of humans relying only on on-board sensors.
Markus Kuderer, Henrik Kretzschmar, Wolfram Burgard
IROS2
2011 Efficient information-theoretic graph pruning for graph-based SLAM with laser range finders
abstract
In graph-based SLAM, the pose graph encodes the poses of the robot during data acquisition as well as spatial constraints between them. The size of the pose graph has a substantial influence on the runtime and the memory requirements of a SLAM system, which hinders long-term mapping. In this paper, we address the problem of efficient information-theoretic compression of pose graphs. Our approach estimates the expected information gain of laser measurements with respect to the resulting occupancy grid map. It allows for restricting the size of the pose graph depending on the information that the robot acquires about the environment or based on a given memory limit, which results in an any-space SLAM system. When discarding laser scans, our approach marginalizes out the corresponding pose nodes from the graph. To avoid a densely connected pose graph, which would result from exact marginalization, we propose an approximation to marginalization that is based on local Chow-Liu trees and maintains a sparse graph. Real world experiments suggest that our approach effectively reduces the growth of the pose graph while minimizing the loss of information in the resulting grid map.
Henrik Kretzschmar, Cyrill Stachniss, Giorgio Grisetti
IROS1
2011 Accurate human motion capture in large areas by combining IMU- and laser-based people tracking
abstract
A large number of applications use motion capture systems to track the location and the body posture of people. For instance, the movie industry captures actors to animate virtual characters that perform stunts. Today's tracking systems either operate with statically mounted cameras and thus can be used in confined areas only or rely on inertial sensors that allow for free and large-scale motion but suffer from drift in the pose estimate. This paper presents a novel tracking approach that aims to provide globally aligned full body posture estimates by combining a mobile robot and an inertial motion capture system. In our approach, a mobile robot equipped with a laser scanner is used to anchor the pose estimates of a person given a map of the environment. It uses a particle filter to globally localize a person wearing a motion capture suit and to robustly track the person's position. To obtain a smooth and globally aligned trajectory of the person, we solve a least squares optimization problem formulated from the motion capture suite and tracking data. Our approach has been implemented on a real robot and exhaustively tested. As the experimental evaluation shows, our system is able to provide locally precise and globally aligned estimates of the person's full body posture.
Jakob Ziegler, Henrik Kretzschmar, Cyrill Stachniss, Giorgio Grisetti, Wolfram Burgard
IROS2
2011 Pose Graph Compression for Laser-Based SLAM
Cyrill Stachniss, Henrik Kretzschmar
ISRR2
2008 Estimating landmark locations from geo-referenced photographs
abstract
The problem of estimating the positions of landmarks using a mobile robot equipped with a camera has intensively been studied in the past. In this paper, we consider a variant of this problem in which the robot should estimate the locations of observed landmarks based on a sparse set of geo-referenced images for which no heading information is available. Sources for such kind of data are image portals such as Flickr or Google Image Search. We formulate the problem of estimating the landmark locations as an optimization problem and show that it is possible to accurately localize the landmarks in real world settings.
Henrik Kretzschmar, Cyrill Stachniss, Christian Plagemann, Wolfram Burgard
IROS1