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Stephen C. Y. Lu

dblp:68/2453 · DBLP profile ↗
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18ranked-venue papers
1as first author
0since 2021 · last 2014
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 10Graphics, computer vision, multimedia, augmented reality and games · 4Software engineering, systems software and programming languages · 3Databases, data management, data science and information retrieval · 3 · 1 first-authorHuman-computer interaction and ubiquitous computing · 2Security and privacy · 1Applied, interdisciplinary, general and emerging computing · 1

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
5 papers
Knowledge representation and reasoning · 68% Probabilistic and Bayesian machine learning · 14% Optimization for machine learning · 14%
Software engineering, system software, and programming languages
2 papers
Requirements engineering and software design · 100%
Network and information security
1 paper
Network security · 100%
Databases, data mining, and information retrieval
1 paper
Data mining · 100%
Interdisciplinary, comprehensive, and emerging computing
3 papers
Computational science and engineering · 100%
Human-computer interaction and pervasive computing
2 papers
Collaborative and social computing · 60% Design research and methods · 40%

Topics — the 10 heaviest of 17, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Requirements engineering and software design › design process
collaborative design
0.011996
Discourse model for collaborative design · Comput. Aided Des. 1996
Requirements engineering and software design › design process
design synthesis
0.011993
Building Models to Support Synthesis in Early Stage Product Design · AAAI 1993
Data mining › model selection
minimum description length
0.011992
Learning Engineering Models with the Minimum Description Length Principle · AAAI 1992
Data mining
model selection
0.011992
Learning Engineering Models with the Minimum Description Length Principle · AAAI 1992
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge discovery
equation discovery
0.011991
Knowledge-Based Equation Discovery in Engineering Domains · ML 1991
Knowledge, reasoning and agents › Knowledge representation and reasoning › knowledge incorporation
knowledge-based learning
0.011991
A Study of How Domain Knowledge Improves Knowledge-Based Learning Systems · ML 1991
Network security › intrusion detection and prevention › intrusion detection
anomaly detection
0.011990
Adaptive Real-Time Anomaly Detection Using Inductively Generated Sequential Patterns · S&P 1990
Network security › intrusion detection and prevention
intrusion detection
0.011990
Adaptive Real-Time Anomaly Detection Using Inductively Generated Sequential Patterns · S&P 1990
Network security › intrusion detection and prevention › intrusion detection
user behavior profiling
0.011990
Adaptive Real-Time Anomaly Detection Using Inductively Generated Sequential Patterns · S&P 1990
Knowledge, reasoning and agents › Knowledge representation and reasoning › rule learning
inductive learning
0.011989
Building Robust Learning Systems by Combining Induction and Optimization · IJCAI 1989

Methods — techniques the papers use, named apart from their topics

discourse model · 0.0design modeling · 0.0minimum description length principle · 0.0knowledge-based discovery · 0.0domain knowledge integration · 0.0sequential pattern mining · 0.0inductive learning · 0.0recursive splitting · 0.0optimization · 0.0induction · 0.0
YearPublicationVenuePosition
2014 An Argument-based Collaborative Negotiation Approach to Support Software Design Collaboration
Nan Jing, Stephen C. Y. Lu, Hung-Fu Chang
SEKE2
2012 An approach for software design method comparison
abstract
Design is to create a product in the process that transforms “what you want” to “how you realize it”. Many design methods have been suggested in the software research community in the past. Hence, to know the differences between design methods or to understand the benefits of a single method, many papers about software design methods comparisons have been published. However, most of them are from subjective observations or designer's surveys. In other words, none of the past studies provided an objective basis for design comparison. In addition, there is no systematic and generic approach that can be applied universally to any design method or process in an empirical study. To remedy this, we proposed a Template-based Design Method Comparison Approach (TDMCA). In this paper, we explain TDMCA and demonstrate the evaluation of it. In our evaluation, we use Object-oriented (OO) system designs to validate TDMCA. Therefore, a graph-based similarity is created to measure the result. The evaluation result convinces us that TDMCA can provide the basis for objectively comparing any different design methods.
Hung-Fu Chang, Stephen C. Y. Lu
CSCWD2
2011 Modeling Co-construction Processes in a Socio-Technical Framework to Support Collaborative Engineering Design
abstract
In this paper, we have described a co-construction process model, in the context of a socio-technical framework, to support the collaborative engineering design. This paper has reviewed our previous work in building a co-construction model on the conceptual, logical, and analytical layers and then proposed an expanded Petri net representation that is developed toward a more comprehensive and operational co-construction model, which captures the key conceptual components of a collaborative engineering design process, describes the possible logic flow between these components, and analyzes their interaction in the design process. In this paper, we have also discussed a case study that was conducted in a real-life engineering design to validate our research. At the end of this paper, we emphasized the importance of this study and outlined the future directions of improving this study.
Nan Jing, Stephen C. Y. Lu
IEEE Trans. Syst. Man Cybern. Part C2
2009 Decomposition and Traceability in Software Design
abstract
Decomposition is a common practice in design of technical systems to manage abstractions and to create components that can be developed separately. However, the hierarchical decomposition methods used in current software design are unable to control the dependency and provide the traceability of decisions effectively. As the difficulty of software systems rises along with increasing demands for more function, lower cost, higher quality and shorter delivery time, this shortcoming has become a major challenge in the software design community. One reason for this shortcoming is the failure of clearly differentiating between the functional and physical notions during the design process. To remedy this deficiency, we employ the axiomatic design (AD) theory developed from engineering design to augment object-oriented software design. This paper explains the features of axiomatic design approach and compare it with traditional software design methods. A case study that compares our proposed AD-based software design results with that from traditional object-oriented design approaches is included to demonstrate its applications and benefits in software design. The results show that explicitly managing functional dependencies at early design stages and focusing on decision traceability along the design process can lead to better software systems with higher quality and maintainability.
Hung-Fu Chang, Stephen C. Y. Lu
COMPSAC (2)2
2009 Supporting Good Decision Making at Early Stage of Software Design
Hung-Fu Chang, Stephen C. Y. Lu
SEKE2
1996 Discourse model for collaborative design
Michael P. Case, Stephen C. Y. Lu
Comput. Aided Des.2
1994 SWIFT: System Workbench for Integrating and Facilitating Teams
abstract
There have been many R&D efforts in recent years to develop computer environments that directly enhance group problem-solving productivity. An example of such efforts is the computer-based Virtual Teaming Technology (VTT) currently being developed at the Knowledge-based Engineering Systems Research Laboratory (KESRL). The core software environment for KESRL's VTT is called SWIFT (System Workbench for Integrating and Facilitating Teams) and is based on the knowledge processing technology (KPT) previously developed at KESRL to support various engineering design tasks. SWIFT is a flexible environment which enables the rapid development of collaborative applications, linking workers in distributed environments, of many domains. This paper presents the overall system architecture of SWIFT, and introduces the current and future R&D efforts at KESRL in realizing SWIFT for significant industrial applications.
Stephen C. Y. Lu, Kenneth P. Smith, Allen E. Herman, David Mattox, Mike Silliman, Marty Lucenti, Jim Jacobs, Dave Chazin, Mark A. Lawley, Michael P. Case
Int. J. Cooperative Inf. Syst.1
1993 Building Models to Support Synthesis in Early Stage Product Design
R. Bharat Rao, Stephen C. Y. Lu
AAAI2
1992 Learning Engineering Models with the Minimum Description Length Principle
R. Bharat Rao, Stephen C. Y. Lu
AAAI2
1991 Machine Learning in Engineering Automation
Steve A. Chien, Bradley L. Whitehall, Thomas G. Dietterich, Richard J. Doyle, Brian Falkenhainer, James Garrett, Stephen C. Y. Lu
ML7
1991 Knowledge-Based Equation Discovery in Engineering Domains
R. Bharat Rao, Stephen C. Y. Lu, Robert E. Stepp
ML2
1991 AIMS: An Adaptive Interactive Modeling System for Supporting Engineering Decision Making
David K. Tcheng, Bruce L. Lambert, Stephen C. Y. Lu, Larry A. Rendell
ML3
1991 A Study of How Domain Knowledge Improves Knowledge-Based Learning Systems
Bradley L. Whitehall, Stephen C. Y. Lu
ML2
1990 Adaptive Real-Time Anomaly Detection Using Inductively Generated Sequential Patterns
abstract
A time-based inductive learning approach to the problem of real-time anomaly detection is described. This approach uses sequential rules that characterize a user's behavior over time. A rulebase is used to store patterns of user activities, and anomalies are reported whenever a user's activity deviates significantly from those specified in the rules. The rules in the rulebase characterize either the sequential relationships between security audit records or the temporal properties of the records. The rules are created in two ways: they are either dynamically generated and modified by a time-based inductive engine in order to adapt to changes in a user's behavior, or they are specified by the security management to implement a site security policy. This approach allows the correlation between adjacent security events to be exploited for the purpose of greater sensitivity in anomaly detection against seemingly intractable (or erratic) activities using statistical approaches. Real-time detection of anomaly activities is possible.>
Henry S. Teng, Kaihu Chen, Stephen C. Y. Lu
S&P3
1990 CAQ: A machine learning tool for engineering
Bradley L. Whitehall, Stephen C. Y. Lu, Robert E. Stepp
Artif. Intell. Eng.2
1989 Generalized Recursive Splitting Algorithms for Learning Hybrid Concepts
Bruce L. Lambert, David K. Tcheng, Stephen C. Y. Lu
ML3
1989 Building Robust Learning Systems by Combining Induction and Optimization
David K. Tcheng, Bruce L. Lambert, Stephen C. Y. Lu, Larry A. Rendell
IJCAI3
1989 Conflict resolution in cooperative design
Stephen C. Y. Lu
Artif. Intell. Eng.2