Demonstration venue · read-only. Every page can be browsed; the buttons that would change it are switched off. Create an account to run TaxoReview on your own data. A simulation from public publication records: the people listed were not invited and did not agree to review.
? Tutorial for this page

Moëz Cherif

dblp:68/266 · DBLP profile ↗
← Back
11ranked-venue papers
11as first author
0since 2021 · last 2006
—ORCID · none

Domains — the database's venue-derived domains; a paper can count in several

Artificial intelligence and machine learning · 8 · 8 first-authorSystems, architecture and hardware · 8 · 8 first-authorApplied, interdisciplinary, general and emerging computing · 2 · 2 first-author

Expertise — from the expertise taxonomy: the topics of the expert's papers under the CCF categories. A weight counts papers with recency: 1 for a paper about the topic, 0.3 when the topic is its context, halved every five years.

Artificial intelligence
7 papers
Motion planning and robot control · 50% Robot manipulation · 32% Legged, aerial and field robots · 11%

Topics — the 12 heaviest of 14, each with the papers that count most for it

TopicWeightPapersLastEvidence papers
Robotics › Motion planning and robot control
motion planning
0.021999
Planning quasi-static fingertip manipulations for reconfiguring objects · IEEE Trans. Robotics Autom. 1999
Motion planning for all-terrain vehicles: a physical modeling approach for coping with dynamic and contact interaction constraints · IEEE Trans. Robotics Autom. 1999
Robotics › Robot manipulation
dexterous manipulation
0.021999
Planning quasi-static fingertip manipulations for reconfiguring objects · IEEE Trans. Robotics Autom. 1999
Planning quasi-static motions for re-configuring objects with a multi-fingered robotic hand · ICRA 1997
Robotics › Robot manipulation
object reconfiguration
0.021999
Planning quasi-static fingertip manipulations for reconfiguring objects · IEEE Trans. Robotics Autom. 1999
Planning quasi-static motions for re-configuring objects with a multi-fingered robotic hand · ICRA 1997
Robotics › Legged, aerial and field robots › field robotics
off-road vehicles
0.021999
Kinodynamic Motion Planning for All-Terrain Wheeled Vehicles · ICRA 1999
Motion planning for all-terrain vehicles: a physical modeling approach for coping with dynamic and contact interaction constraints · IEEE Trans. Robotics Autom. 1999
Robotics › Motion planning and robot control › motion planning › physics-based planning
quasi-static motion planning
0.021999
Planning quasi-static fingertip manipulations for reconfiguring objects · IEEE Trans. Robotics Autom. 1999
Planning quasi-static motions for re-configuring objects with a multi-fingered robotic hand · ICRA 1997
Robotics › Motion planning and robot control › motion planning
global motion planning
0.011999
Motion planning for all-terrain vehicles: a physical modeling approach for coping with dynamic and contact interaction constraints · IEEE Trans. Robotics Autom. 1999
Robotics › Motion planning and robot control › motion planning
kinodynamic planning
0.011999
Kinodynamic Motion Planning for All-Terrain Wheeled Vehicles · ICRA 1999
Robotics › Robot manipulation › dexterous manipulation
multi-fingered manipulation
0.011999
Planning quasi-static fingertip manipulations for reconfiguring objects · IEEE Trans. Robotics Autom. 1999
Robotics › Motion planning and robot control › collision avoidance
collision-free coordination
0.011998
Planning Handling Operations in Changing Industrial Plants · ICRA 1998
Robotics › Motion planning and robot control › motion planning
multi-robot motion planning
0.011998
Planning Handling Operations in Changing Industrial Plants · ICRA 1998
Robotics › Motion planning and robot control › motion planning
nonholonomic motion planning
0.031999
Kinodynamic Motion Planning for All-Terrain Wheeled Vehicles · ICRA 1999
Motion Planning of Autonomous Off-Road Vehicles under Physical Interaction Constraints · ICRA 1995
Planning the Motions of an All-Terrain Vehicle by Using Geometric and Physical Models · ICRA 1994
Robotics › Legged, aerial and field robots
field robotics
0.011999
Motion planning for all-terrain vehicles: a physical modeling approach for coping with dynamic and contact interaction constraints · IEEE Trans. Robotics Autom. 1999

Methods — techniques the papers use, named apart from their topics

two-level planning · 0.0local planner · 0.0graph search · 0.0physical modeling · 0.0state space formulation · 0.0configuration space search · 0.0configuration space · 0.0roadmap-based planning · 0.0c-space decomposition · 0.0geometry-based reasoning · 0.0
YearPublicationVenuePosition
2006 QoS Oriented Contention Resolution Techniques for Optical Burst Switching Networks
abstract
One of the major challenges in optical burst switching networks is the quality of service provision. Some proposals have been made and several limitations have been observed. In this paper, we propose two efficient techniques that enhance the quality of service provided in such networks. The first one deals with optical burst loss during contention resolution process. The second one provides a differentiated service technique using prioritized contention resolution policies in the network core. The two proposed techniques are investigated through extensive simulations. The simulation results show that these techniques lead an effective reduction of the burst average loss rate compared to existing techniques. They also show that a significant differentiation with regard to burst loss can be achieved when burst priorities are considered.
Moëz Cherif, Sihem Guemara El Fatmi
BROADNETS1
1999 Kinodynamic Motion Planning for All-Terrain Wheeled Vehicles
abstract
We present a two-level algorithm that incorporates appropriate physical models of the robot, the terrain and their interaction to cope with kinodynamic aspects in all-terrain vehicle motion planning. The high planning level expands a tree of sub-goals in a low dimensional subset of the robot C-space considering a simplified 2D instance of the locomotion task. The second planning level considers locally the full set of task constraints and makes use of a state space formulation to find feasible trajectories and actuator controls moving the robot between adjacent sub-goals. We demonstrate our approach in the case of a six-wheeled articulated vehicle.
Moëz Cherif
ICRA1
1999 Motion planning for all-terrain vehicles: a physical modeling approach for coping with dynamic and contact interaction constraints
abstract
Addresses modeling and global motion planning issues for an autonomous wheeled mobile robot moving on an uneven three-dimensional terrain. We focus particularly on the issue of dealing with dynamic and wheel/ground interaction constraints. A key feature of our approach is that it incorporates appropriate physical models to cope with the task dynamics in the motion planning paradigm. The planner is based on a two-level scheme. The high level considers a simplified two-dimensional instance of the motion task and searches a subset of the configuration space of the robot in order to generate nominal subgoals through which the robot is steered. The local level solves for continuous feasible trajectories and actuator controls to move the robot between neighboring subgoals in the presence of the entire task constraints. To the best of our knowledge, this is the first implemented planner that solves for feasible trajectories to be performed by a wheeled vehicle on quite complex terrains. Simulation results are presented for the case of a six-wheeled articulated robot.
Moëz Cherif
IEEE Trans. Robotics Autom.1
1999 Planning quasi-static fingertip manipulations for reconfiguring objects
abstract
We address the global motion planning aspects of dexterous manipulation by a multifingered robotic hand. The specific task we address is: starting from a given initial grasp of a three-dimensional (3-D) object O, find feasible quasistatic trajectories (rolling/sliding motions and forces) for the fingertips to move O to a desired final configuration. We call this the reconfiguration problem. Our planner is based on a two-level algorithm combining a graph search on the configuration space of the object and a local planner that solves for instantaneous quasistatic motions of the entire manipulation system. The planner is used for simulating several complex reconfiguration tasks for smooth objects demonstrating the promise of our approach.
Moëz Cherif, Kamal Gupta 0001
IEEE Trans. Robotics Autom.1
1998 Planning Handling Operations in Changing Industrial Plants
abstract
This paper addresses the problem of planning collision-free motions for a fleet of mobile robots moving in a cluttered and changing workspace. We focus on the problem of planning handling operations in an industrial plant: find a collision-free trajectory for a set of mobile robots for handling a group of movable objects in a cluttered industrial plant. The motion planner we describe copes with constraints due to changing of the workspace by decomposing the planning problem into 2 stages: (1) building a single roadmap by pre-processing the C-space of the moving systems, and (2) planning coordinated collision-free paths for these systems including manipulation of the roadmap to guarantee the incorporation of the workspace changing. The planner has been implemented and demonstrated on 2D models of industrial plants.
Moëz Cherif, Marc Vidal
ICRA1
1998 3D in-hand manipulation planning
abstract
This paper describes a global motion planner for dextrous manipulation of 3D objects by a multifingered robotic hand. We focus on the reconfiguration problem: find a feasible quasi-static trajectory (motions and contact forces) that moves a hand-object system from an initial grasp to a final desired configuration of the object. The planner is designed as a two-level process: a global level that expands a tree of sub-goals in the configuration space of the object, and a local level that searches for feasible quasi-static trajectories of the entire manipulation system between adjacent sub-goals. A key feature of the planner is that it exploits the redundancy of the system by using, in a complementary way, different canonical manipulation modes and tackles the high dimensionality of the solution space (configuration and control spaces) by making use, instantaneously, of a random search over it. The planner is applied in simulation for achieving several nontrivial reconfiguration tasks for (piecewise-) smooth convex objects demonstrating the promise of our approach.
Moëz Cherif, Kamal Gupta 0001
IROS1
1997 Planning quasi-static motions for re-configuring objects with a multi-fingered robotic hand
abstract
We address the global motion planning aspects of dextrous manipulation by a multifingered robotic hand. The specific task we address is: starting from a given initial grasp of a 3D object O, find feasible quasi-static trajectories (rolling/sliding motions and forces) for the fingertips to move O to a desired final configuration. We call this the re-configuration problem. Our planner is based on a two-level algorithm combining a graph search on the configuration space of the object and a local planner that solves for instantaneous quasi-static motions of the entire manipulation system. The planner is used for several complex re-configuration tasks-for polyhedral and smooth objects. These experiments show the practicality of our approach.
Moëz Cherif, Kamal Gupta 0001
ICRA1
1997 Practical motion planning for dextrous re-orientation of polyhedra
abstract
This paper addresses the motion planning problem for dextrous manipulation by an artificial multifingered hand. We focus on the task of re-orienting polyhedral objects and present a practical motion planner for achieving quasistatic manipulations by a four-fingered hand. The planner makes use of a simple manipulation strategy in which a single finger is moved and the other three are fixed. We describe how this scenario is exploited for reducing the space of trajectory solutions and used within a two-level incremental process to search for global re-orientation motions. The planner has been implemented and used for achieving several complex re-orientation tasks with frictional and frictionless contacts that show the practicality of our approach.
Moëz Cherif, Kamal Gupta 0001
IROS1
1995 Motion Planning of Autonomous Off-Road Vehicles under Physical Interaction Constraints
abstract
We describe in this paper a new motion planning approach for a nonholonomic mobile robot moving on an uneven terrain and subject to strong physical interaction constraints. The novelty of this method is that it deals with the dynamics of the robot and its physical interactions with the terrain at the planning time, together with the kinematic and the geometric constraints of the task. The planner basically combines a geometry-based reasoning strategy operating on a subset of the configuration space of the robot, and a local continuous motion generation technique based on the use of a physical model of the task. We will describe each level and its corresponding models, and present how they are integrated in order to find safe and executable motions for a rover.
Moëz Cherif, Christian Laugier
ICRA1
1994 Planning the Motions of an All-Terrain Vehicle by Using Geometric and Physical Models
abstract
This paper addresses motion planning for a mobile robot moving on a hilly three dimensional terrain and subjected to strong physical interaction constraints. The main contribution of this paper is a planning method which takes into account the dynamics of the robot, the robot/terrain interactions, the kinematic constraints of the robot, and classical constraints. The basic idea of our method is to integrate geometric and physical models of the robot and of the terrain in a two-stage trajectory planning process. Consisting in combining a "discrete search strategy" and a "continuous motion generation method". It will be shown how each planning step operates and how they interact in order to generate a safe and executable motion for the all-terrain vehicle.>
Moëz Cherif, Christian Laugier, Christine Milesi-Bellier, Bernard Faverjon
ICRA1
1994 Dealing with vehicle/terrain interactions when planning the motions of a rover
abstract
This paper deals with motion, planning for a mobile robot moving on a hilly three dimensional terrain and subjected to strong physical interaction. Constraints. The main contribution of this paper is a planning method which takes into account the dynamics of the robot, the robot/terrain interactions, the kinematic constraints of the robot, and classical constraints. The basic idea of the authors' method is to integrate geometric and physical models of the robot and of the terrain in a two-stage trajectory planning process consisting of combining a "discrete search strategy" and a "continuous motion generation method". It is shown how each planning step operates and how they interact in order to generate a "safe" and executable motion for the all-terrain vehicle.>
Moëz Cherif, Christian Laugier
IROS1